Here are my comments on the annotations for everything that aren't character-specific changes (I will be doing those soon- today or tomorrow at the latest!). Please bear in mind many of my suggestions are exceedingly nit-picky (word choice stuff, especially). Please don't take offense and know that I respect the immense amount of work that has gone into writing the annotations.
Feature set change stuff:
-On the last sentence of the improved net code paragraph, this bit: "as it has in so many other ways" seems unnecessarily pandering. We're already being nice about things- no need to overboard, IMO.
-On the replay mode bit, it seems to redundant to keep saying "world," and I think it would sound better to change it to "Having Replay Mode, or any recording mode at all, would be a welcome addition to the game so players can show off their stuff to everyone." (or something like that).
-I had never read the word "concision" before I saw it in hitbox viewer paragraph- I was surprised that it was actually a word! Why not just say 'consistency'?
-In the bit about PS3 system parity- I advocate removing "simply put." It's unnecessary and sounds condescending.
-In the intro video part, shouldn't nice-looking be hyphenated? (I am a hyphen nazi!)
System change stuff:
-In throw changes, I would change the wording from, "We feel as though a 3 frame increase would make throw techs a little more reasonable." to "We feel as though a 3 frame increase would be a nice balance between reaction and prediction." The exact wording doesn't matter so much- it just sounds to me like we're saying that Capcom was unreasonable in making the system the way it exists presently and it's unnecessary to take an accusatory tone here.
-In damage changes, "skewers" should read "skews"
-In damage changes, when talking about the chip damage change, I think we need some kind of math-based explanation so people understand that chipping someone out in our theoretical patched version of the game will take the same amount of time it does now.
-In the crossover counter notes, I think it would be more clear if, "Crossover counters are generally not strong neutral assists." was changed to "Assists which are strong crossover counters are generally not strong neutral assists." The current wording doesn't make sense. Also, after the last sentence, "The successful expenditure of a bar of meter into a move that hits should allow for post-hit combos in all situations where that move would normally be able to do so." we ought to give an example or two!
-Under other changes, I think it would be better to change the nebulous "gameplay flow" to wording like "one player game situations" or something like that. Improving "gameplay flow" sounds like a subjective ignorable suggestion. Calling something a "one player game situation" makes it more clear what we mean, and would be more likely to result in a change being implemented since Capcom seems quite inclined to get rid of that sort of thing (as evidenced by USF4 system changes).
-In the increased viable assist options bit, I advocate removing the word "stunning" from this sentence "As a result, the vast majority of teams use Dr. Doom, because there is a stunning lack of compelling assist options in the game despite a massive character count." and changing it to "severe" or something like that. "Severe" gets across the same message without making it sound like we are stunned by Capcom's incompetence or something like that.