Character change stuff (cont.... again):
-Jill:
Somehow I missed this earlier, but the machine gun spray buff is crazy. It does terrible damage if you throw it out there randomly, but that's not the point of the move. You can get full combos off of it by doing an assist beforehand or x-factoring, and it gets you in for free. You guys have to realize that currently, as a combo ender, it does damage on par with Raven Spike whet set up properly, i.e., when most of it hits. I went into training mode and did a basic Jill combo which did 411,000 damage pre-hyper and tried ending it with both MGS and Raven Spike. The Raven Spike ender made the combo do 546,300 damage while the MGS ender did 558,300, i.e., MORE damage. The current suggested buff to MGS is nearly double it's present damage- I shouldn't have to explain why this is nuts.
-Magneto:
In the mag blast nerf section, "When trying to figure out how to change the move without completely destroying the move or the character it was quite a challenge." doesn't need the "When" at the beginning.
-MODOK:
cr.L hitting nearby crouching character is stated as a "parity change" but isn't it more of a quality of life change? Saying it's a parity change doesn't really make any sense.
-Morrigan:
It seems like putting "in fact" at the end of this sentence is weird, "Finishing Shower is generally not a good hyper, in fact." and it'd be more normal to say, "In fact, finishing Shower is generally not a good hyper."
Random aside: Morrigan seems like she's getting better even taking into account the hidden missiles nerf- her changes will be a huge point of criticism with our change list.
-Nemesis:
In the bit about his buff to cr.H, I think it would sound slightly better to instead of saying, "We improved both of these aspects so he can feel more like the character he wants to be." to say, "We improved both of these aspects so he can feel more like the character he was meant to be."
In the part about the self-aiming rocket, we should clarify that Nemesis automatically aims the rockets, but it is not a homing rocket.
For the health stealing mechanic, yellow health, red health only, or both? It does not say (and it needs to).
-Nova:
Can you just say "suped"? It feels like you have to say "suped up". Thoughts?
"This is mostly because in situations where you have more than 400K red health if you used any Gravimetric special it would remove all of your red health." need commas: "This is mostly because in situations where you have more than 400K red health, if you used any Gravimetric special, it would remove all of your red health."
This sentence has some redundancies that could be cleaned up, "This meant that the situation where Nova was at his strongest (when he had red health) actually limited his capability as a character because his options would be limited." I would change it to "This meant that the situation where Nova was meant to be at his strongest (when he had red health), actually limited his options."
This block of text has wording and comma issues, "By having the moves that are boosted by red health attached to a S input (QCF+S+A) this would allow the Nova player to have more choices in how and when he chooses to expend his red health. By capping the red health loss this allows more efficient usage of his red health in that he would be allowed to chain two suped up moves together. This change is something that we feel would make the character more interesting." and would be better like this, "By having the moves that are boosted by red health attached to an S input (QCF+S+A), this would allow the Nova player to choose how and when he spends his red health. Capping the red health loss allows more efficient usage of his red health, would occasionally allow him to chain two powered-up moves together. This change is something that we feel would make the character more interesting and thoughtful."
Comma issues, "His cr.L is nothing to write home about, it doesn't even hit low. Nova lacks any real frame trap game or good block strings so making his cr.L +1 was really the only way to give him a bit of both." could be resolved by altering it to this, "His cr.L is nothing to write home about- it doesn't even hit low. Nova lacks any real frame trap game or good block strings, so making his cr.L +1 was a way to give him a bit of both."
Commas needed here too! Change this: "This is a change just for the assist version that we are implementing for the character to give him a better assist selection. If the move was ported wholesale as an assist without any change then this assist would make Strider irrelevant as a support character. It would basically be a Vajra assist without the risk of Nova using his own body to attack unlike Vajra who can be swatted out of the air like a fly. By making it soft down the assist still retains usability while not making the Vajra assist irrelevant." to this "This is a change just for the assist version that we are implementing for the character to give him a better assist selection. If the move was ported wholesale as an assist without any change, then it would make Strider irrelevant as a support character. It would basically be Vajra assist without the risk of Nova using his own body to attack as Strider does. By making it a soft knockdown, the assist still retains usability while not making the Vajra assist irrelevant."
Air throw range bit here, "Coupled that with an air throw that gives him full combos from any height and in any situation... the range on his air throw becomes very difficult to deal with and at times quite derpy. We felt that the whole forward air dash into j.H air throw option select of Nova needed to be toned down so we elected to simply reduce his air throw range." needs some changes to something like this, "That, coupled with an air throw that gives him full combos from any height and in any situation means the range on his air throw becomes very difficult to deal with and allows the character to be played without much thought. We felt that the whole forward air dash into j.H air throw option select of Nova needed to be toned down, so we elected to reduce his air throw range."
Timing for comboing off of air throws being made more strict bit, "Right now Nova can air throw someone, air dash down, whiff a few normals even his launcher, sip his coffee and still have enough time to OTG for a full combo. The untechable time after that air throw is just gross and leads to players tea bagging others during the untechable time just to kill some frames. For parity sake the untechable time after the throw should be reduced simply to make sure that players have to be on point with their air throw conversions. He would still get full combos from his air throws in all situations... it just wouldn't be super lenient." needs some wording changes to something like this, "Right now Nova can air throw someone, air dash down, whiff a few normals (even his launcher!), sip his coffee, and still have enough time to OTG into a full combo. The untechable time after that air throw is excessive and leads to players tea bagging others during the untechable time just to kill some frames. The untechable time after the throw should be reduced simply to make sure that players have to be on point with their air throw conversions. He would still get full combos from his air throws in all situations- it just wouldn't be super lenient."
For a few minor grammar issues, the human rocket bit, "The glitch fix should be obvious as it leads to game breaking situations. Human Rocket is a fairly brain dead move in most situations. Most bad Nova players when they are unable to get in or set up anything will just go for hail mary Human Rocket (aka "throw coins"), make it cross up and either get a hit from the ambiguity of the move or just steer it away to make it completely safe. The move itself already destroys projectiles and he gets a full combo after it if he steers it correctly... it being made completely safe puts it into derp status. Reducing the block stun on the move allows the opponent to punish it with at least a full screen beam or hyper. In most situations this move would still be very hard to punish but at the very least the opponent would have more time to set up his game plan and counter attack." should be changed a bit to something like this, "The glitch fix should be obvious as it leads to game breaking situations. Human Rocket is a fairly brain-dead move in most situations. When Nova players are unable to get in or set up anything, they will just go for a hail mary Human Rocket (aka "throw coins"), make it cross up and either get a hit from the ambiguity of the move, or just steer it away to make it completely safe. The move itself already destroys projectiles, and he gets a full combo after it if he steers it correctly. It being completely safe puts it into derp status. Reducing the block stun on the move allows the opponent to punish it with at least a full screen beam or hyper. In most situations this move would still be very hard to punish, but at the very least the opponent would have more time to set up their game plan and counterattack."
COMMAS DAMN IT, "The main change here is that Energy Javelin is now an assist replacing Nova Strike M which was nothing more than a combo assist. As mentioned before the assist version only does a soft knockdown unlike the point version which does a ground bounce. This allows the game to have one more anti super jump assist which it sorely lacks and it gives Nova more options for assist selection making him a much more viable support character. The red health change also makes Gravimetric Pulse H assist a much more viable assist." changed to "The main change here is that Energy Javelin is now an assist, replacing Nova Strike M which was nothing more than a combo assist. As mentioned before, the assist version only does a soft knockdown, unlike the point version which does a ground bounce. This allows for one more anti super jump assist which are presently exceedingly scarce, and it gives Nova more options for assist selection, making him a much more viable support character. The red health change also makes Gravimetric Pulse H assist more viable."
-Phoenix:
We should again state how she won't be able to mash lights anymore as a result of our system changes and that was taken into consideration when increasing the distance her feathers travel.
In this sentence, "So, she can throw a TK Shot H and then try to use it for cover to land, or a TK Shot L and go for a teleport mix-up." either the comma needs to be a eliminated, or you need a verb after the comma+or, i.e., "So, she can throw a TK Shot H and then try to use it for cover to land, or throw a TK Shot L and go for a teleport mix-up."
Also this, "We think this is a more fair way to balance her potentially absurd fireball game, as flight take ensures players have an opportunity to breach a gap in the projectile hail." should be changed to this, "We think this is a more fair way to balance her potentially absurd fireball game, as flight activation ensures players have an opportunity to breach a gap in the projectile hail."
Just to double-check- we never voted the overhead buff in, right? I know at least Dahbomb and I are against it.
-Phoenix Wright:
"useless evidence after useless evidence" should probably be "useless piece of evidence after useless piece of evidence"
I would change the phrasing of this, "By easing the pain of this period, he will become a stronger character." to something like this, "By reducing the duration spent in investigation mode, he will become a stronger character." in order to avoid people making dumb jokes.
Minor phrasing change from, "Our goal here was to move Wright toward most consistently good evidence collection without removing his bad evidence mechanic entirely." to "Our goal here was to move Wright toward more consistently good evidence collection without removing his bad evidence mechanic entirely."
-Rocket Raccoon:
Isn't bear trap being sped up to make certain combo timing more lenient? The annotation doesn't make sense for this. It's also technically called Mr. Flapper, and he has more than 3 traps (sort of depends on how you count them).
Reconsidering the duration of Mad Hopper now, it's seems slightly excessive at 1200 frames, no? Also, when did j.M become an overhead? That's is ridiculously strong but not in a way that helps his current issues (i.e., against aerials characters, etc.). It's basically a longer range easier to use instant overhead that makes his current instant overheads obsolete.
In this sentence, raccoon is misspelled, "This will help round out Rocket Raccons options when facing matchups where it is unsafe for him to approach."
...........damn this is taking forever! Another batch or two, and I'll be done!