Vergil
Vergil is a frequent candidate for the best character in the game, and he is undoubtedly one of the best anchors. Several of our system changes address Vergil as an anchor character, but these alone are insufficient. Vergil makes use of a few blatant glitches/exploits to win matches, like his Round Trip glitch and the random cross-up Dimension Slash provides when used (which, when X-Factored, leads to a dead character). However, these issues are relatively minor in relation to Vergils level 1 hyper, Spiral Swords. Spiral Swords is likely the best level 1 hyper in the game. For 1 bar it provides a mobile shield barrier with a hitbox, covers mistakes, provides lockdown, deals significant chip damage when combined with Round Trip and assists, gives him an easy and safe entry method, and leads to mix-ups and pressure. The move is just ridiculously good, and one can only imagine what the game would be like if Vergils sword formation changes were free, as Seth Killian said they originally were. By making this hyper a level 2 and giving free sword formation changes, we retain Vergils general threat level while ensuring he cannot pin teams down for a significant portion of the match; players will need a plan before spending those 2 bars. Devil Trigger will get a lot more use in the stead of Spiral Swords.
We also feel that Helm Breaker is a bit too advantageous as a dive kick-esque move right now, especially with its ability to counter chicken blocking by canceling the recovery into s.S, s.H, and then a special. We are fine with him having large normals, as it is a counter-balance Vergils normals not being cancelable on whiff. Vergil players will have to use a lot more of his tools aside from Spiral Swords followed by 50/50 mix-ups now, and this should provide a more interesting game for everyone involved.