Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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I hope we get a doughnut drake mode like in UC2.

Doughnut_Drake_close_up.JPG
 
I hope we get a doughnut drake mode like in UC2.

Doughnut_Drake_close_up.JPG

Concern trolls will concern troll. If this game gets the slightest of downgrades, if the jungle has one less branch or less poligons on that fly, heads will roll under the "I told you so" barrages.

EDIT: Was responding to something other you posted and edited.
 
I'll wait till gameplay hits before trying to shit talk the pc platform honestly. The more I look at the trailer the more I believe it's pre-rendered and of course quality goes down when it transition s to gameplay. The IQ is simply beyond what the ps4 is capable of, look at killzobe shadow fall for example. When first shown everyone had the impression it would have smooth IQ but in reality KZSF is a jaggy mess by my standards. Let's wait till gameplay hits and lets see how big one level is before we start shit talking

I agree with this. The IQ is simply perfect, I don't see any jaggies. How would that be possible without extremely expensive AA methods like downsampling or SGSSAA? I am staying skeptical but want to believe in Naughty Gods.

Is he banned?

Of course.
 
Concern trolls will concern troll. If this game gets the slightest of downgrades, if the jungle has one less branch or less poligons on that fly, heads will roll under the "I told you so" barrages.
Thing is, they could say I told you so, but it'd still look better than anything they've ever played.
 
Concern trolls will concern troll. If this game gets the slightest of downgrades, if the jungle has one less branch or less poligons on that fly, heads will roll under the "I told you so" barrages.

EDIT: Was responding to something other you posted and edited.

How am I trolling, I just want to see how Doughnut Drake would look in UC4 seeing how good the game looks.

edit: never mind then.
 
How am I trolling, I just want to see how Doughnut Drake would look in UC4 seeing how good the game looks.

edit: never mind then.

No man! I wasn't talking about you :)
I was commenting on the fact that there really is a lot of drama in this thread. I was agreeing with you.
 
'realtime with 8x SSA and enhanced lighting engine, but runs at 0.1fps and speed up to 30fps video cutscene'

really guys, ND has been doing that with their games, are we back to 2005?

I will gladly eat crow if you can pause and rotate the camera for this trailer on a PS4, or even just having this scene transition straight into the next gameplay level without any sign of loading out a movie file.

This.

I'm sorry guys but we gotta be a bit realistic. The IQ just looks beyond anything I've seen aside from major supersampling and nobody from Naughty Dog has literally been quoted saying "real-time", I believe it's reporters misconstruing 'in-game' and 'captured on a ps4' as 'real-time'. ND is using the same terminology as they did with The Last of Us trailers that also ended up having higher IQ than the eventual game.
 
can that be true? 1440p and 4k gaming exists you know. But then you'll say you'll like the art better

So if I take MGS2 and downsample it to hell and back, it will look better than MGS V. Is that what you're implying, right? Geometry, animation, physics and texture quality be damned. I've recently played DMC3 on the pc maxed and it doesn't look better than vanilla
DMC4, at least in my eyes.

Higher resolution is always something good to have (and it's been the root of so many new threads on gaf since the beginning of ps3 era, doubly so these days) but it's not gonna make up for less developed geometry, shadows, lighting effects, etc. PS2 games surely look better on PCSX2 than they would on a ps2, but they don't exactly defy ps3 games. FF XII looks amazing but XIII looks miles ahead, as it should.
 
I'm still noticing details I missed from the footage.

TeemingLegitimateAvocet.gif


The sand moving and staying in place as he reaches for the gun. I was so focused on the details on Nate's face that I never noticed it. Wizardry.

And lol at the fucking Ryse comparisons. The game looks good but as others have said, pictures are becoming worthless in terms of comparisons, this stuff needs to be in motion.

It should have a text saying "2015 - the mass murdering continues".
 
This.

I'm sorry guys but we gotta be a bit realistic. The IQ just looks beyond anything I've seen aside from major supersampling and nobody from Naughty Dog has literally been quoted saying "real-time", I believe it's reporters misconstruing 'in-game' and 'captured on a ps4' as 'real-time'. ND is using the same terminology as they did with The Last of Us trailers that also ended up having higher IQ than the eventual game.

We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render.

It's in the OP
 
Concern trolls will concern troll. If this game gets the slightest of downgrades, if the jungle has one less branch or less poligons on that fly, heads will roll under the "I told you so" barrages.

EDIT: Was responding to something other you posted and edited.

No doubt about it. People still bring up that stupid Uncharted 3 cutscene image as if it holds some relevance. :lol
 
It should have a text saying "2015 - the mass murdering continues".

Maybe some of it could pass as self defense?


Well, there is still no definitive (official) claim that this has been rendered in real-time. So it could have been captured (on one PS4, in-engine, in a level etc...) with anything from 0.5 to 60 fps. We don't no anymore than that, and Yu would certainly have told us right away if it had been actual real-time footage. I even think there's no reason not to include that message in the trailer upfront.
But I'm sure this is the vision behind the project and we can certainly expect something similar to this - maybe once optimization is done, it will even look exactly like that in real-time in 60fps. Maybe even better. But this footage remains ambiguous. [I love it to death, however]
 
No doubt about it. People still bring up that stupid Uncharted 3 cutscene image as if it holds some relevance. :lol

Yeah, I see it all the time. Even if ND downgraded it,the gameplay was never downgraded.

But some people cling to the silliest of things..

(I don't think it was downgraded, the lighting is diferent but could be for artistic reasons, and since they were pre-rendered and weren't being rendered in real time ,it doesn't make sense to downgrade in the first place).
 
A. Juice more out of the system
B. It doesn't need 60fps

Suddenly it makes sense. Kinda like MGS2 -> MGS3. MGS2 looked unreal, everything was so detailed and smooth, looked like a generation ahead of other games on the market. Then MGS3 came out and looked so much better, textures, lighting, physics (that grass), scope. It came at the expense of framerate, but it was a sight to behold, especially the subsistence version with the controllable camera.

Right now, any game will look better than ps3 level games. So ND can pump 60fps U4 and still wow everyone. In 3-4 years, we will see TLoU 2 and it will blow this game out of the water, at the expense of half of the framerate. If they can really achieve what we saw at 1080p and 60fps, I shudder to think what's it gonna like when they have learned more about the hw and cut down the framerate.

Personally, I wouldn't mind if they don't improve further from this just to keep the 60fps, the game already looks surreal.I love 60fps games more than anything, if they need to cut eyecandy, so be it.
 
Me? Nah. I'm too busy playing Dota 2 to care(and it's chinner, he's trolling).

Uncharted 4 sure looks pretty though, shame I don't like the kind of games ND has been making since last gen.

Yeah, I know, chinner is always trolling. You were the first thing that came to mind when he mentioned that.
 
Suddenly it makes sense. Kinda like MGS2 -> MGS3. MGS2 looked unreal, everything was so detailed and smooth, looked like a generation ahead of other games on the market. Then MGS3 came out and looked so much better, textures, lighting, physics (that grass), scope. It came at the expense of framerate, but it was a sight to behold, especially the subsistence version with the controllable camera.

Right now, any game will look better than ps3 level games. So ND can pump 60fps U4 and still wow everyone. In 3-4 years, we will see TLoU 2 and it will blow this game out of the water, at the expense of half of the framerate. If they can really achieve what we saw at 1080p and 60fps, I shudder to think what's it gonna like when they have learned more about the hw and cut down the framerate.

Personally, I wouldn't mind if they don't improve further from this just to keep the 60fps, the game already looks surreal.I love 60fps games more than anything, if they need to cut eyecandy, so be it.
Personally I don't think MGS3 looks '30FPS' better than MGS2.

I think ND will probably continue with 60FPS, especially if Uncharted 4 looks visually spectacular. And I'll be happy with that. I don't always believe 30FPS visuals > 60FPS visuals. Many PC games allow you to gain 60FPS by disable superfluous features that really don't add much to the graphics.
 
Infamous: SS proves that you can have amazing IQ on the console though. If anything, I would expect the LOD in Drakes character to go down during actual gameplay, but that's because you won't see it anyways. It honestly will not surprise me if IQ stays the same.

Edit: I don't see how it's shit talking PC to say this is the best looking game ever (if it does end up looking like this).

It's not but I'd be willing to be games like Witcher 3 and Arkham Knight end up looking better then this does on PC.

Especially when you take into account downsampling and things of that nature.

That doesn't take anything away from U4 though. It's being made on a PS4. I think it just annoys some PC guys when people are constantly talking about how the latest playstation exclusive is the best looking game out. It happened last generation and it's continued into this one. It's also never been the case.

Really though no one should care. We haven't seen enough of this game to render any kind of judgement. The teaser looks amazing that's pretty much it.
 
But I'm sure this is the vision behind the project and we can certainly expect something similar to this - maybe once optimization is done, it will even look exactly like that in real-time in 60fps. Maybe even better.

The Lead Programmer at Naughty Dog agrees with you:

pGN0H4U.png
 
Them targeting 60fps is interesting because I believe it has always been there intention after UC3. Remember the video they released that showed UC3 running at 60 FPS and how gorgeous it looked. They had to of been testing that internally and then shared it publicly. I imagine after the ND team had a chance to play through it that way they were convinced to target it.
 
Them targeting 60fps is interesting because I believe it has always been there intention after UC3. Remember the video they released that showed UC3 running at 60 FPS and how gorgeous it looked. They had to of been testing that internally and then shared it publicly. I imagine after the ND team had a chance to play through it that way they were convinced to target it.
I actually speculated a long time ago that they might go for 60 again like they did in the PS2 days but I wasn't to confident that it would happen. I also think I jokingly suggested it as the only way it could look better than The Order.

I was also hoping that they would go real time to save disk space and because seamless cutscene transistions always have a big impact.
 
Them targeting 60fps is interesting because I believe it has always been there intention after UC3. Remember the video they released that showed UC3 running at 60 FPS and how gorgeous it looked. They had to of been testing that internally and then shared it publicly. I imagine after the ND team had a chance to play through it that way they were convinced to target it.

I think it's the best aproach honestly. That way they can make something even more unbelievable in the second game, as they can go the easy way and simply run at half the framerate,free up the resources and get even more eyecandy.

It's a pity that they couldn't make U3 60fps, but it would be impossible for ps3 to achieve that number at that level of fidelity (it was running on a dev kit with double the ram, if I'm not mistaken). The game was probably capable of running higher than 30 (but nothing close to 60), as I don't remind framedrops from that game, but my memory could be failing me.
 
Them targeting 60fps is interesting because I believe it has always been there intention after UC3. Remember the video they released that showed UC3 running at 60 FPS and how gorgeous it looked. They had to of been testing that internally and then shared it publicly. I imagine after the ND team had a chance to play through it that way they were convinced to target it.

I always thought the 60fps was a marketing stunt that nearly backfired. As for 60fps theory, one simply needs to play third person games on PC to literally see the difference between lag-input in console. Considering that their multiplayer is highly regarded, it would be much advantageous for them to go this route.
 
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