Revolutionize what? It is a simple iteration from DS4, and the entire core experiencie is rooted on the original Analog Controller, the most important iteration was the trigger bumper buttons on Six Axis and that's it, for the Xbox controller it was just changing the positions of the start/select and black and white into LT and RT.What on earth are you talking about? If you buy a PS5 to play PS5 games then you should be using the new controller that comes in the box with it. Playing the games with an older controller would only offer you a massively inferior experience, why would you want that? Developers can also focus on utilising the new features where possible in the knowledge that it's not going to waste since everyone that plays their game on a PS5 will be doing so with the dualsense.
If you're so desperate to play new games using a DS4 (I don't know why) then you can freely do so on PC if you don't mind the additional wait time for the exclusives.
This is the most ridiculous thing to cry about, I've never once seen anyone complain that the quest 2 controllers don't work with the quest 3, and that the old Nintendo controllers didn't work on the Switch (and still don't absent of a 3rd party adapter). Why is that? Why this not so subtle coordinated effort to make it seem like a new controller with new features being introduced with a console is suddenly a bad thing when Sony do it with the Playstation?
Oh, and:
Still beating the same tired old drum after 3 years? I'm so sorry it all backfired.
And that doesn't excuse Nintendo either, didn't the pro controller and Wii controllers work with WiiU and Vice Versa? How can Sony make the DS4, which has a touch pad, backwards compatible with the PS3, but not the Dual Sense with the PS4?
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