Yet 30fps is usually the result of emphasizing tech, not playability and control, which are then deemed 'good enough'. People bang on about native resolution being so important keep forgetting or simply don't realize that choosing to cut the framerate to half of native refresh rate of your display means half of the visual data stream for your brain and hands to work with. Games were 60fps for over two decades on capable video output hardware in all early and 2D-focused consoles and arcade hardware. When 3D came along, people were happy to sacrifice that standard at the altar of detail and whizbang...and it made sense when those crude polygonal shapes were often the result of adhering to the old standards, but today's hardware is more than enough to achieve both the native refresh rate in game visuals as well as look great. Point is, some technical choices are not just flashy superficial stuff that's outdated and ancient-looking by the time next year's crop of big graphics showpieces come along in the very same genres, they are the foundation to controlling and experiencing the act of playing the game itself.