Someone on Reddit made a 30fps vs 60fps site.

I can tell the difference, but I really don't like the "look" of 60 fps in some situations. It's like those HFR movies. It just looks odd to me. Maybe I actually do prefer the "cinematic" look of lower fps?

Here come a layman's hypotesis, could be massively off-course but it's this:

What if we are used to FANTASY looking more "cinematic", due to movies and fantasy games being usually 24/30 FPS respectively, while we expect REALITY (and thus "real-life based" games) to be smooth?
 
The way this arrangement is presented is pretty useless.

60 doesn't just look better but it is more importantly FEELS better. If you play a game with 30FPS and then play the same game with 60FPS you'll notice the difference,you cannot appreciate 60FPS by simply looking at it.
 
There's nothing cinematic about lower fps in games. Games do not use light like cameras do and they do not keep constant frames.

"Cinematic" was a joke, kind of. The point is, I am a little disturbed by the higher frame rate. It's just too smooth.

Here come a layman's hypotesis, could be massively off-course but it's this:

What if we are used to FANTASY looking more "cinematic", due to movies and fantasy games being usually 24/30 FPS respectively, while we expect REALITY (and thus "real-life based" games) to be smooth?

Anything is possible. Maybe the smoothness of high frame rate is more of an "uncanny valley" scenario.
 
"Cinematic" was a joke, kind of. The point is, I am a little disturbed by the higher frame rate. It's just too smooth.



Anything is possible. Maybe the smoothness of high frame rate is more of an "uncanny valley" scenario.

I mean... that does not make sense. Having more information for your eyes to create its natural exposure effects is all the better (aka the real world hsa an infinite frame rate).
 
There is a difference in 30 vs 60. No doubt. However I think it's the fluctuations in fps that make it so noticeable when you're playing. If a game can hold a solid 30 throughout 99% of my playtime on it then I can't really hold anything against it.
 
"Cinematic" was a joke, kind of. The point is, I am a little disturbed by the higher frame rate. It's just too smooth.



Anything is possible. Maybe the smoothness of high frame rate is more of an "uncanny valley" scenario.
Just too smooth? Really? There are complaints about this now? We've come full circle. I'm out.
 
I love how Neogaf threads go apeshit when "console X runs the game in 60 fps and not console Y", then when it comes to seeing the difference; nobody can see it or say they just don't give a fuck.

It's like people decide whether to see 60fps or not only if it goes in favour of their fanboy franchise or console.
 
I can't notice a difference at all.

This site isn't going to convince anyone.

Not to be mean, but I honestly don't understand how some people can't tell a difference. On the website, watching a small embedded video, it's obvious to me the difference. On a full screen actually playing the game the difference is even more dramatic.

It's most obvious, I think, on the BF4 and sleeping dogs clips, so if you actually can't tell, try focusing on those.
 
I don't see the difference.

What? Really? There's a clear and distinct difference. 60fps is on the right and it's 10x more smooth than the 30fps.

Fact: Human eyes can't tell the difference past 60fps. Anything below 60fps, i.e., 59 or lower, our eyes can tell a clear difference.
 
What? Really? There's a clear and distinct difference. 60fps is on the right and it's 10x more smooth than the 30fps.

Fact: Human eyes can't tell the difference past 60fps. Anything below 60fps, i.e., 59 or lower, our eyes can tell a clear difference.

Well that's probably because of the refresh rate of your monitor ;)
 
I love how Neogaf threads go apeshit when "console X runs the game in 60 fps and not console Y", then when it comes to seeing the difference; nobody can see it or say they just don't give a fuck.

It's like people decide whether to see 60fps or not only if it goes in favour of their fanboy franchise or console.

I do truly think there are some stupid people out there who simply can't tell the difference between 30fps and 60fps. Just like many average people can't tell the difference between a 720p TV and a 1080p TV, or 60hz vs 120hz.

I hate using the term hardcore, but hardcore gamers can tell the differences on everything from TV response time to frames per second.

At the end of the day, 60fps 1080p is the way to go for the smoothest experience. Why anyone would want to play less than that is beyond me and why developers continue to develop less than that is also beyond me.

Another thing to note is the subject of "lag" in games. There are many gamers out there who simply don't know what lag is if it hit them in the face. They're ignorant when it comes to subject matter like that.
 
Here's an example I just made.

Dark Souls 2 - Dragon Aerie

Both examples are in one video so that they stay in sync and the bitrate is high (20M) so that frames won't mush together as much. I think this example makes the difference really clear.

Be sure to view it full size (it should be 1280 wide)

Great example. Every time i start up Dark Souls 2 on the PC I get amazed by how smooth it looks and feels. I'm definetly all for 60 fps.
 
On my PC I can notice the difference easily. For instance, if I crank the AA to the max in the Sleeping Dogs benchmark, it basically halves the framerate to around 30 FPS and the difference in smoothness as the camera sweeps through the streets of the city is blatantly obvious.
 
I do truly think there are some stupid people out there who simply can't tell the difference between 30fps and 60fps.

People who legitimately can't tell the difference are "stupid" now? Nice.

To the people above who replied to me, sorry, I just don't like the look. It is irrelevant whether or not real life has an infinite frame rate. I'm just expressing my opinion that I enjoy seeing 30 fps games more than 60. Sorry if that offends you...
 
I weep for those who cannot tell the difference between 30 and 60. There is no game, no game, NO GAME in which 30 FPS is superior than 60. The anti-60 FPS rhetoric I occasionally hear is baffling. It's like someone is offering you a juicy steak, but you scoff at it and go back to eating your McD's quarter pounder. I am a strong proponent of 60 FPS > graphics and I wish more developers followed this suit.
 
So how disturbing is life to you considering it's not low fps in anyway, that's my joke when I hear that line.

Yes, you're right. There's no difference between real life as seen through my eyes and a video game on a monitor. Also, I have no right to a different opinion than you. Got it.
 
I can definitely tell the difference, 60fps looks much smoother than 30fps. Some of the examples are more obvious to me than others (the bf4 ones are very noticeable to me).

Maybe its just one of those things some people notice and others don't, like the high pitched noise electricity makes that some people hear and others don't, or those bug repeller things that use sound that some people can't hear and others can.
 
I was under the impression that 60fps was more important for minimising/reducing input lag.

Which no video comparisons will make obvious. Hence why competitive games are 60 and not 30fps.
 
People who legitimately can't tell the difference are "stupid" now? Nice.

To the people above who replied to me, sorry, I just don't like the look. It is irrelevant whether or not real life has an infinite frame rate. I'm just expressing my opinion that I enjoy seeing 30 fps games more than 60. Sorry if that offends you...

How can you enjoy a blurry mess?

RYSE, for example, is 30fps. Do the graphics look great? Sure, they're nice and shiny, but when you play the game and are looking left to right which is a majority of the gameplay, having to look left to right constantly spinning the camera around you during fights...the background becomes a blur. Not sure how that can be enjoyable.

When someone says they enjoy 30fps over 60fps...makes me question if they even know the difference truly and if they've even played a 60fps game before.
 
What annoys me is not the casuals who just don't know better.

Number 1 annoyance are developers who decide against it besides KNOWING how much it impacts the quality of gameplay and they shit on it because they want their game to look better on screenshots and YouTube. So sales/marketing being the only reason to compromise the gameplay experience. Disgraceful.

Number 2 annoyance are journalists who don't know shit about tech or if they know, they don't tell, because they are all over art/movie experiences and how good a game actually play...well who gives a fuck.

These two factors are the worst thing happening to gaming. Casuals who don't care because they don't know better...well, who wants to blame them?
 
What annoys me is not the casuals who just don't know better.

Number 1 annoyance are developers who decide against it besides KNOWING how much it impacts the quality of gameplay and they shit on it because they want their game to look better on screenshots and YouTube. So sales/marketing being the only reason to compromise the gameplay experience. Disgraceful.

Number 2 annoyance are journalists who don't know shit about tech or if they know, they don't tell, because they are all over art/movie experiences and how good a game actually play...well who gives a fuck.

These two factors are the worst thing happening to gaming. Casuals who don't care because they don't know better...well, who wants to blame them?

I guarantee if the next COD game was released and it decided to be 30fps instead of 60fps, you'd see a shitstorm.


EDIT:

fun video on fps http://www.gamespot.com/videos/reality-check-do-we-need-60-fps-on-ps4-and-xbox-on/2300-6415658/
 
I mean... that does not make sense. Having more information for your eyes to create its natural exposure effects is all the better (aka the real world hsa an infinite frame rate).
Well, people really had a problem with The Hobbit in 48fps. I guess it can be argued that in a game you have to make input decisions, so more information is better, but I can completely see why it would make people uncomfortable.
 
The real skill is to be officially trained at Polygon where you can spot individual frames with the naked eye. A true member of Polygon can tell you that a video is not 60fps but actually 54.548 frames per second, just at a glance.
 
I do truly think there are some stupid people out there who simply can't tell the difference between 30fps and 60fps. Just like many average people can't tell the difference between a 720p TV and a 1080p TV, or 60hz vs 120hz.

I hate using the term hardcore, but hardcore gamers can tell the differences on everything from TV response time to frames per second.

What annoys me is not the casuals who just don't know better.

Number 1 annoyance are developers who decide against it besides KNOWING how much it impacts the quality of gameplay and they shit on it because they want their game to look better on screenshots and YouTube. So sales/marketing being the only reason to compromise the gameplay experience. Disgraceful.

Number 2 annoyance are journalists who don't know shit about tech or if they know, they don't tell, because they are all over art/movie experiences and how good a game actually play...well who gives a fuck.

These two factors are the worst thing happening to gaming. Casuals who don't care because they don't know better...well, who wants to blame them?

Posts like this really fucking bother me. The arrogance in belittling anyone who doesn't share your outrage. How important 60 fps is to someone doesn't speak to how hardcore or stupid they may be. I would personally prefer games at 60 fps, but for most genres I will gladly take more content and details at 30 fps any day of the week. To many seasoned gamers tech isn't the point of gaming, it's the means.
 
http://frames-per-second.appspot.com/

This site is much better for researching fps.

You can customize the motion blur, speed, fps, etc.

To anyone who can't tell the difference between 30 and 60, just set one ball at 30 and one ball at 60 and set motion blur to zero and you'll see a HUGE difference.

I was talking about your "fact", that the "Human eyes can't tell the difference past 60fps." This is just wrong. If the eye can't see a difference, why do people have monitors with refresh rates >60Hz?
 
Posts like this really fucking bother me. The arrogance in belittling anyone who doesn't share your outrage. How important 60 fps is to someone doesn't speak to how hardcore or stupid they may be. I would personally prefer games at 60 fps, but for most genres I will gladly take more content and details at 30 fps any day of the week. To many seasoned gamers tech isn't the point of gaming, it's the means.

Agreed. This is getting ridiculous.
 
People who legitimately can't tell the difference are "stupid" now? Nice.

To the people above who replied to me, sorry, I just don't like the look. It is irrelevant whether or not real life has an infinite frame rate. I'm just expressing my opinion that I enjoy seeing 30 fps games more than 60. Sorry if that offends you...

It's just a matter of habit. You're used to 30 fps games, so 60 looks "strange" as you said. Not "ugly", just "strange". If you played mostly fighting games, you wouldn't find it strange because they almost always run at 60 fps.
 
I don't notice a difference when watching a video unless it's an exaggerated scenario (i.e. the counterstike spinning video posted above).
Similarly, I watch streaming video at 25 FPS and don't notice the framerate (compared to native 50 FPS PAL), even in football (soccer) until it gets to the credits and I notice the blur on fast-scrolling text.

But I can tell the difference when it's interactive. Turning in an shooter feels much less controlled when you're at 30 FPS. At 60 FPS, it's noticeably less jerky, or less blurry.

One day, someone will write Wolfenstein 3D in a Java app and let us switch the FPS setting. That will be the true test.
 
To many seasoned gamers tech isn't the point of gaming, it's the means.

Yet 30fps is usually the result of emphasizing tech, not playability and control, which are then deemed 'good enough'. People bang on about native resolution being so important keep forgetting or simply don't realize that choosing to cut the framerate to half of native refresh rate of your display means half of the visual data stream for your brain and hands to work with. Games were 60fps for over two decades on capable video output hardware in all early and 2D-focused consoles and arcade hardware. When 3D came along, people were happy to sacrifice that standard at the altar of detail and whizbang...and it made sense when those crude polygonal shapes were often the result of adhering to the old standards, but today's hardware is more than enough to achieve both the native refresh rate in game visuals as well as look great. Point is, some technical choices are not just flashy superficial stuff that's outdated and ancient-looking by the time next year's crop of big graphics showpieces come along in the very same genres, they are the foundation to controlling and experiencing the act of playing the game itself.
 
The way this arrangement is presented is pretty useless.

60 doesn't just look better but it is more importantly FEELS better. If you play a game with 30FPS and then play the same game with 60FPS you'll notice the difference,you cannot appreciate 60FPS by simply looking at it.

Agreed. It isn't just how much smoother a game looks, but also how much smoother it plays. How anyone could possibly settle for 30 FPS -- especially in shooters -- is beyond me. That's actually one of the main perks of playing games on PC, is that frame rate caps are very rare, therefore if your hardware can handle it you can always achieve 60 frames per second or more. After having played games at 50-60+ FPS for years, 30 FPS just feels disgusting in comparison.
 
Has anyone pointed out that your display could make a difference in your perception between 30 & 60 fps?

This. LCD tech - including today's models - does a pretty bad job with 60fps due to motion blur. The difference is far more profound on plasma and CRT displays to their far superior native motion resolution. The maximum native motion resolution of LCD displays is 300 lines. This will increase with motion processing but unfortunately you need to disable all that due to lag.

60fps on my Panasonic VT65 is a sight to behold, I'm sure other Panasonic plasma owners will echo my statement :)

Regardless, this GIF comparison is crap. My PC is probably shit but here in Chrome the '60 fps' GIF on the right is stuttering Knack-style. Not the best way to show off the difference unfortunately.
 
Yet 30fps is usually the result of emphasizing tech, not playability and control, which are then deemed 'good enough'. People bang on about native resolution being so important keep forgetting or simply don't realize that choosing to cut the framerate to half of native refresh rate of your display means half of the visual data stream for your brain and hands to work with. Games were 60fps for over two decades on capable video output hardware in all early and 2D-focused consoles and arcade hardware. When 3D came along, people were happy to sacrifice that standard at the altar of detail and whizbang...and it made sense when those crude polygonal shapes were often the result of adhering to the old standards, but today's hardware is more than enough to achieve both the native refresh rate in game visuals as well as look great. Point is, some technical choices are not just flashy superficial stuff that's outdated and ancient-looking by the time next year's crop of big graphics showpieces come along in the very same genres, they are the foundation to controlling and experiencing the act of playing the game itself.

That's a great explanation as to why 60 fps matters to you, and as a PC gamer - I relate even if I maybe do not fully share your enthusiasm. I was trying to say that people who insist on playing the newest releases at 60 fps say so with the full knowledge more powerful tech is always required. The other side of the coin being that the benefits of lowering graphics to hit 60 fps on consoles is so indisputable - to not fully embrace it is to call developers/writers shallow idiots for meerly preferring more purdy pictures.
 
I do truly think there are some stupid people out there who simply can't tell the difference between 30fps and 60fps. Just like many average people can't tell the difference between a 720p TV and a 1080p TV, or 60hz vs 120hz.

I hate using the term hardcore, but hardcore gamers can tell the differences on everything from TV response time to frames per second.

At the end of the day, 60fps 1080p is the way to go for the smoothest experience. Why anyone would want to play less than that is beyond me and why developers continue to develop less than that is also beyond me.

Another thing to note is the subject of "lag" in games. There are many gamers out there who simply don't know what lag is if it hit them in the face. They're ignorant when it comes to subject matter like that.

Insults are always the best way to get your point across, I agree.
 
I DO see the difference, but the difference is much less noticeable unless you are playing the game yourself I think.

In fact this is probably detrimental because people may see it and think "ya I see the difference but not that big of a deal", when they'd notice it more if they were actually playing.
 
The only one I could tell the difference in was BF4 on foot. Otherwise they looked the same in everything else.
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I DO see the difference, but the difference is much less noticeable unless you are playing the game yourself I think.

In fact this is probably detrimental because people may see it and think "ya I see the difference but not that big of a deal", when they'd notice it more if they were actually playing.

Exactly. I also clearly see a difference, but I don't think it's worth the graphical downgrade (in most genres) to hit 60 fps. Maybe it's because I remember gaming in the PS1/N64 era when I would've gladly gotten on my knees for locked 30 fps.
 
Exactly. I also clearly see a difference, but I don't think it's worth the graphical downgrade (in most genres) to hit 60 fps. Maybe it's because I remember gaming in the PS1/N64 era when I would've gladly gotten on my knees for locked 30 fps.

Several PS1 games, like Tobal No. 1, Tobal 2, Ehrgeitz and Omega Boost were pretty much locked at 60 FPS. I also remember gaming in the NES era where virtually all games were 60 FPS and many of them were more playable than many PSX/N64 era games. Coincidence?
 
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