Watch_Dogs PC performance thread [Read post #1215 before posting]

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Is this thing about people with digital uplay copies being able to play the game early true. Some guy on gamefaqs is arguing you can, but is providing no proof...and its gamefaqs...so yeah. I got a NVIDIA code, but its not even in my library. Thought it was just reviewers, retail copies, and pirates on it right now
 

red731

Member
Shitty backseat modding as Dresden said, OT too. Changed my post.

I am wondering how it will run on

i7 3770k
7970 GHz 3GB
16 GB RAM

I am planning on OCing the i7 today with that pretty damn awesome asrock extreme OC guide.
 

cajunator

Banned
Im still impressed that they modeled the Papavero after a quite obscure Japanese sportscar, or something close to it. Not that this is relevant to the discussion but from the screenshots Ive seen it does look pretty lol.
 
Anyone tried using a VPN with uplay before? The game hasn't even shown up in my library yet either.

I would be interested in the answer to this as well.

I really dont get how people who got codes from 3rd party sites are supposedly having the game show up in their library, it makes no sense. Wouldnt all the keys be the same type under uplay
 
Must feel bad to get banned right before E3 :(

Edit:
While I think lots of people here appreciate a potential ban spectacle, I feel that there's quite a lot of derail going on at the moment. Since it has been proven that with a legit physical copy you can indeed play the game offline, I think it would be unfair to those who actually own the game and want to talk about the performance of the PC version for the derail to continue.

We appreciate the comments, but the meta commentary should stop from this point on. Multiple moderators have already weighed in on this issue, and we know what we're doing. We don't need people debating who gets banned, or gravedancing, or preemptive gloating, or whatever. We'll start to delete more of those sort of posts here moving forward, if they're off-topic.

This does not mean anyone is "off the hook". If someone has posted about playing the game in here, we still expect to see proof. But that's for us to deal with. If people have a question about moderation or want to bring anything to our attention, they should contact us instead of posting in this thread about it. We also don't need people posting in defense or justification for PC piracy. It's really dumb. Don't do it.

Sorry, I didn't see that post.
 

unknownphyzics

Neo Member
This is just.. wrong. Who told you that is insane, and wrong.

#1475 on page 30, but i think he was joking.


It'll run fine on that CPU.

Nothing has changed much, i5 4670K is still a very competent CPU. The only difference is before it was consensus that an i5 was more than enough for a gaming PC, now we may be getting to the point where owning an i7 is a more than just a luxury. So for people buying a new CPU from now it may be worth the higher price.

thanks for this :) well i guess ill be upgrading my cpu then :)
 
Usually I prefer 60fps for all my PC games but I think I might lock the framerate at 30fps.

I want really good downsampling because in peoples pictures this game only really looks good when it has perfect AA.
 
"Hey mom."
- "Hey, what's up?"
"Can you take a screenshot of my Uplay for me?"
- "What?"
"Uh... you know my computer in the basement I only ever use when I am home to visit?"
- "Okay?"
"You need to open this app called Uplay and then take a picture of it with your smartphone and send it to me."
- "Can't this wait until you're back?"
"No, mom, it has to be today, or I'll lose my NeoGAF account!"
- "I am not sure I want to know what that is. Sure, OK."

and now I wait :>
 

Serandur

Member
Well, it's been confirmed by Jonathan Morin (Creative Director of Watch Dogs) that yes, 3 GBs of VRAM is limiting 780s/Tis (perhaps also 79xx/280 cards) in this game.

See here.

As a new 780 owner, I'm very upset at Nvidia.
 

Timu

Member
Well, it's been confirmed by Jonathan Morin (Creative Director of Watch Dogs) that yes, 3 GBs of VRAM is limiting 780s/Tis (perhaps also 79xx/280 cards) in this game.

See here.

As a new 780 owner, I'm very upset at Nvidia.
This game is why I have 4GB cards, I knew 2GB wasn't going to be enough for future games like this one.
 

Jeremy

Member
Well, it's been confirmed by Jonathan Morin (Creative Director of Watch Dogs) that yes, 3 GBs of VRAM is limiting 780s/Tis (perhaps also 79xx/280 cards) in this game.

See here.

As a new 780 owner, I'm very upset at Nvidia.

So what's out there that WON'T cause these problems? I thought 780 Ti was at the top of it's game for some reason.
 

cajunator

Banned
Looks more like the Artega German sports car according to the internet.

http://en.m.wikipedia.org/wiki/Artega_GT

Im sure they combined a Lotus and Artega together and ended up accidentally making a Wyvern. They likely dont know what a Wyvern is. Most people dont. It also looks a little bit like a Vemac RD180. The Artega looks very Porschelike. the back end of the Papavero looks very much like an Artega but not the side or front.
 

Serandur

Member
This game is why I have 4GB cards, I knew 2GB wasn't going to be enough for future games like this one.

Aye, thought so too, personally, but Nvidia's flagships aren't safe? Cheap dirtbags... :/

So what's out there that WON'T cause these problems? I thought 780 Ti was at the top of it's game for some reason.

Presumably the 290s or, as Nvidia are likely hoping, the finally-just-allowed 6 GB 780s/Titans or future 880s. I blame Nvidia, but Ubisoft could have implemented a more flexible texture setting option (separate distance and quality scales). I'm very sad, just bought my 780, thought I might run into issues eventually, didn't think it would be this quick or when my 780 was still perfectly capable of 60 FPS and Ultra otherwise while doing so. Poor SLI people...
 

Stimpack

Member
I think you got that backwards.

lol, I did.

If someone wants to call me out or a mod PM me about that issue, fine, but to call me out in the thread after we've moved on with the discussion is pretty low. Back seat modding is the worst.

Oh, my apologies. I didn't realize that the thread had gone so far. I had left the page open, and thought your post was near the most recent! Also, explaining the rules doesn't equate to backseat moderating. Sometimes people just don't know, or think about it.
 

JordanKZ

Member
Well, it's been confirmed by Jonathan Morin (Creative Director of Watch Dogs) that yes, 3 GBs of VRAM is limiting 780s/Tis (perhaps also 79xx/280 cards) in this game.

See here.

As a new 780 owner, I'm very upset at Nvidia.

This is why more games (at least for me) are really going to need SLi/Crossfire support. I have a pair of GTX780Ti's and one on its own is going to struggle.
 

Jeremy

Member
Aye, thought so too, personally, but Nvidia's flagships aren't safe? Cheap dirtbags... :/



Presumably the 290s or, as Nvidia are likely hoping, the finally-just-allowed 6 GB 780s/Titans or future 880s. I blame Nvidia, but Ubisoft could have implemented a more flexible texture setting option (separate distance and quality scales). I'm very sad, just bought my 780, thought I might run into issues eventually, didn't think it would be this quick or when my 780 was still perfectly capable of 60 FPS and Ultra otherwise while doing so. Poor SLI people...

Damn. I just bought the EVGA 780 Ti Superclocked in February. Maybe they'll have an upgrade program.



Just kidding.
 

Serandur

Member
This is why more games (at least for me) are really going to need SLi/Crossfire support. I have a pair of GTX780Ti's and one on its own is going to struggle.

Hate to be the bearer of bad news, but SLI doesn't double VRAM unfortunately. One card's buffer is mirrored to the other's, it's still effectively 3 GBs. Sorry mate. :l

The best we can hope for is that this is an "lol Ubisoft" outlier moment, or just deal with lowered textures/AA.
 

winstano

Member
I should probably add that review copies are as rare as rocking horse poop outside of the big sites... Hardly any are going out.
 
Well I guess I'm returning my gtx 780 and getting the 6gb version. Fucking fuck.

Not sure what's the word on it but i've read here and there that even those get filled up when playing in ultra. If there's any truth to that then the game might be designed to always use what's available. Anybody know more?
 
I sort of sympathize with Ubisoft employees here.

The project was ridiculously ambitious to start with. But to then try and cater for 360, PS3, XB1, PS4 and then sign an nVidia deal with them expecting a showcase PC title.... it was always going to be hard going.

As usual in life, the money men have made decisions and imposed them on the guys expected to deliver it. If it doesn't pan out, the same poor saps will be getting the bullet.

I would have pushed it back until the winter months before Christmas and optimized it to perfection, but no doubt the ones holding the purse strings were having none of it.
 

tci

Member
This is just a train-wreck of a release. Was really anticipating this game, but now I will wait for the sales instead.
 
It'll run fine on that CPU.

Nothing has changed much, i5 4670K is still a very competent CPU. The only difference is before it was consensus that an i5 was more than enough for a gaming PC, now we may be getting to the point where owning an i7 is a more than just a luxury. So for people buying a new CPU from now it may be worth the higher price.

All next gen games going forward will benefit from hyper threading/6/8cores, as the games are made with octa cores in next gen consoles in mind. It will be a necessity to run games in decent performance within a year or 2. It doesn't matter whether consoles' cpu has a clockspeed of 1.6-2.0Ghz, that's the point. Technology on the high end will only become a standard if it's supported on the hardware these games are designed for: consoles. It's not a coincidence we see talk of i7 becoming beneficial just right now when that tech existed for 10 years.

Hardware requirements will soon skyrocket when next gen only games like AC Unity and Witcher 3 come out. Not only in the cpu and gpu department, PC games rarely used more than 2-3GB ram on high settings for last gen console games. 16GB ram will be essential for high settings. The huge boom in hardware requirement is already happening, Daylight(UE4) shocked people with its ram/vram usage http://www.neogaf.com/forum/showthread.php?t=810472
 
All next gen games going forward will benefit from hyper threading/6/8cores, as the games are made with octa cores in next gen consoles in mind. It will be a necessity to run games in decent performance within a year or 2. It doesn't matter whether consoles' cpu has a clockspeed of 1.6-2.0Ghz, that's the point. Technology on the high end will only become a standard if it's supported on the hardware these games are designed for: consoles. It's not a coincidence we see talk of i7 becoming beneficial just right now when that tech existed for 10 years.

Hardware requirements will soon skyrocket when next gen only games like AC Unity and Witcher 3 come out. Not only in the cpu and gpu department, PC games rarely used more than 2-3GB ram on high settings for last gen console games. 16GB ram will be essential for high settings. The huge boom in hardware requirement is already happening, Daylight(UE4) shocked people with its ram/vram usage http://www.neogaf.com/forum/showthread.php?t=810472

16 GB RAM is nuts, sure it will happen eventually but I can't imagine it will happen very soon. We have had octo-cores with AMD for a while now on the PC. Quad-cores of Intel consistently out perform them. Every game benefits from higher clock speeds, while there are fewer games that scale well with more cores.

Using Daylight as an example is about the worst thing you can do. The game is atrociously optimized, it is on Unreal Engine 4, which I can use on my PC. The things I get running on my PC look and run a whole lot better than Daybreak.

And also runs like shit on the PS4 anyway.

We are getting new engines, developers are getting a lot more to work this. Brute forcing graphics with much better hardware on the PC can't happen anymore until the hardware requirements are higher. Some developers do not seem to care and don't take any care in optimizing their PC builds, causing situations like this. But that doesn't anymore as the hardware difference is a bit smaller now.
 

AndyBNV

Nvidia
Not sure what's the word on it but i've read here and there that even those get filled up when playing in ultra. If there's any truth to that then the game might be designed to always use what's available. Anybody know more?

UE4 utilizes all available space to minimize stream-in during gameplay, but Watch Dog's Disrupt does not. From everything I've seen it will utilize necessary space, then continue to use additional space as required (e.g., driving from one side of the world to the other, where there are new models, textures, etc to hold in memory). When it reaches capacity it then swaps stuff in and out of memory as needed.

This isn't 100%, but I've spent a considerable amount of time with the game and that's what appears to happen. Also, with regards to using hardware AA and Ultra textures on a 3GB GPU, the result may be additional loading and unloading into VRAM, which may cause some stuttering or noticeable fade-in/pop-in.
 
UE4 utilizes all available space to minimize stream-in during gameplay, but Watch Dog's Disrupt does not. From everything I've seen it will utilize necessary space, then continue to use additional space as required (e.g., driving from one side of the world to the other, where there are new models, textures, etc to hold in memory). When it reaches capacity it then swaps stuff in and out of memory as needed.

This isn't 100%, but I've spent a considerable amount of time with the game and that's what appears to happen. Also, with regards to using hardware AA and Ultra textures on a 3GB GPU, the result may be additional loading and unloading into VRAM, which may cause some stuttering or noticeable fade-in/pop-in.

Thanks for the answer, can you tell us anything about performance enhancements for Nvidia cards through new driver updates? I know they've been mentioned in this thread but not what to expect (if anything). I don't have the game yet and if there is anything on the horizon it would be worth the wait
though i'll be waiting anyways since i've got other things planned at the moment ;)
 

red731

Member
There are many differences. I'm posting my game guide in a few hours and you'll clearly see the changes in the screenshots.

Andy, I know this might sound stupid, but I guess snippets from your guide not relating to nVidia control panel could be applied even on AMD cards right?
Namely ingame setting and/or forcing stuff through RPro or the likes.
 
With my rig -
i7 3770k@4.5ghz
8GB@2300mhz RAM
780 3GB - I think I may decide to go with Ultra textures and a locked 30fps but it will depend on how bad the stuttering is. Otherwise High textures, but I doubt I'll get consistant 60fps either way, almost certainly not with Ultra texture settings. Obviously I'll need to fiddle with the settings quite a bit like I had to with ACIV.
 
Well, it's been confirmed by Jonathan Morin (Creative Director of Watch Dogs) that yes, 3 GBs of VRAM is limiting 780s/Tis (perhaps also 79xx/280 cards) in this game.

See here.

As a new 780 owner, I'm very upset at Nvidia.

You're upset at Nvidia because Ubisoft made a game that needs more VRAM than the graphics card you bought has? Wat.
 

AndyBNV

Nvidia
Thanks for the answer, can you tell us anything about performance enhancements for Nvidia cards through new driver updates? I know they've been mentioned in this thread but not what to expect (if anything). I don't have the game yet and if there is anything on the horizon it would be worth the wait
though i'll be waiting anyways since i've got other things planned at the moment ;)

Engine changes between the last WHQL and the new one makes any direct comparison between the two pointless in either sGPU or SLI. As such, all I can say is 'download today's driver for the best experience'.

Andy, I know this might sound stupid, but I guess snippets from your guide not relating to nVidia control panel could be applied even on AMD cards right?
Namely ingame setting and/or forcing stuff through RPro or the likes.

I go into config setting changes, which apply globally, but outside of that there's only one notable tweak and it applies with NVCPL, though I imagine other people can do it with their tools, too :)
 
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