Doom: The Dark Ages - 3 Million Players Already - 7x Faster than Doom: Eternal

If a game with huge budget doesnt make profit thats substantially above its budget, then yup, its a flop, companies are the definition of for profit organisations.
The thing is you're dismissing all elements that plays in favour of Shadows:

- "Second highest revenue of the franchise since Valhalla" "doesn't count because budget"
- "3 million players in one week" "doesn't cause because players, not sales" (despite evidence pointing to huge majority of players being on PS5, so paid customers, and that Ubisoft+ doesn't have millions of subscribers)
- "ranked n2 in Circana charts" (like Helldivers did back then, or CoD when it launched, to compare" "yeah but it isn't worlwide"

I follow sales for games for years, you have obvious successes (like Hogwarts for eg, or Helldivers 2), and obvious flops (Star Wars Outlaws, Indiana Jones or Dragon Age for eg). Here we're in between, neither an obvious success nor a flop (so far). Let's see the end year Circana report (which usually gives a good indication on how well a game performs worldwide), if it doesn't crack the top 5 by the end of the year, then yeah, not a success.
 
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Ubi+ not having millions of regular subscribers is pretty irrelevant. I suspect most people who played Shadows on Ubi+ did not have Ubi+ the month before.
 
The thing is you're dismissing all elements that plays in favour of Shadows:

- "Second highest revenue of the franchise since Valhalla" "doesn't count because budget"
- "3 million players in one week" "doesn't cause because players, not sales" (despite evidence pointing to huge majority of players being on PS5, so paid customers, and that Ubisoft+ doesn't have millions of subscribers)
- "ranked n2 in Circana charts" (like Helldivers did back then, or CoD when it launched, to compare" "yeah but it isn't worlwide"

I follow sales for games for years, you have obvious successes (like Hogwarts for eg, or Helldivers 2), and obvious flops (Star Wars Outlaws, Indiana Jones or Dragon Age for eg). Here we're in between, neither an obvious success nor a flop (so far). Let's see the end year Circana report (which usually gives a good indication on how well a game performs worldwide), if it doesn't crack the top 5 by the end of the year, then yeah, not a success.
Thats all spindoctor's talk bro, the more time passes the more obvious it is game flopped, like i said, some ppl getting crazy money for figuring out how to "sell it" to others as a good sign.

I used same comparision in other thread when some1 was trying to praise 5060, and he was comparing it to turd of a card aka rtx 4060- when some1 isnt as evil as a politican it doesnt automatically mean they are good person, they can still be pretty nasty, just not peak nastiness.

Same with games bombing/flopping, game can sell 100x concord units(which i think was around 25k worldwide ;p ) and still be considered big flop- it all depends on its budget.
Example- look at rdr2 sales:


Now if it had only 10m copies sold, not 3m players, but 10m actual sales in launchwindow, fullprice-thats 10m copies x(70usd-30%cut=49usd)= 490m usd of pure profit, it would be considered flop too, for the very reason big AAA games with humongous budgets need to sell tons of copies in launch window when game is still at full price, profit has to be well above game's budget otherwise 0 point investing all those hundreds of milions of usd over many years- it has to bring visibly more back.

Look for how lil its selling on steam now, around 10-20usd depending on a country(rip uk with their price ;p), it has such a low price now coz it sold so much over the years

Now dont take my word for it, lets check what wiki said:
Schacter estimated the game would sell 15 million copies in its first quarter, though noted investor expectations were at 20 million copies
U see how much was at stake with rdr2? It had to sell 20m copies in its first quarter, that was investor's expectations.
Now actual results, hard data, not measly 3m players coz of subscription service:
Red Dead Redemption 2 had the largest opening weekend in entertainment history, making over US$725 million in revenue in three days, and over 17 million copies shipped in two weeks, exceeding the lifetime sales of Red Dead Redemption. Additionally, Red Dead Redemption 2 was the second-highest-grossing entertainment launch (behind Grand Theft Auto V) and set records for largest pre-orders, first-day sales, and three-day sales on the PlayStation Network. The share price for Rockstar's parent company, Take-Two Interactive, rose nine percent in the week after release.VentureBeat's Dean Takahashi noted the game likely broke-even in its first week and, based on analyst estimates, would begin to earn a profit by December 2018.The game shipped 23 million copies in 2018, generating US$1.38 billion in revenue,
We all know all the info coz spoilers- rdr2 was wildly succesful so company could brag about its sales data, unlike ubi and its 3m players of ac:s or bethesda and its 3m players of doom:dark ages...
 
You have no idea what you're talking about, are you kidding me with might just be download's? Stop while you can.
Why? Is there a minimum time to what is tallied in this? I'm saying you don't know the methodology of a counted player but it certainly isn't playing. That would be the concurrent stat not the cumulative stat.
 
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Why? Is there a minimum time to what is tallied in this? I'm saying you don't know the methodology of a counted player but it certainly isn't playing. That would be the concurrent stat not the cumulative stat.
off topic but why do you keep bolding just the ing of playing instead of the whole thing lmao
 
Bro, doom came out as multiplat, aka pc and ps5/pr0 too, dont blame it on xbox/gamepass here.
Didn't mean it a succes, just that metrics not really comparable
Doom is just a failure at this point, less than a million of sales and 2 mil gamepass players are meh. FH5 did 10 mil in a week when GP was smaller and it's a benchmark of what good and successful game is.
 
Some people sampled it on GamePass, realized it was a giant turd and quickly uninstalled it. This game is absolute trash and I don't think anyone with an ounce of intelligence is serious when they say that they enjoy this pile of crap. I think two years ago, Phil the Clown was secretly hinting they were working on Hexen when he wore his shirt and talked up Hexen. He wanted another Doom 2016 and Eternal. After his bald boss saw how poorly and idiotic Phil was running things, he told Phil to figure out a way to make money or he's out. Sad Phil saw the Virtua Tennis Hexen game id was making (probably orchestrated by Phil himself) and knew no one cares about Hexen and no one was going to be excited if they saw a FPS where you block red orbs and reflect green ones. Because it's a stupid idea. So Phil, being the genius he is, said change the monsters to Doom and fix up the game. This we have this abomination of a Doom game.

3 million players. Lol. Yeah, that's just GamePass talk. This game bombed. "Steam numbers, amiright? It's on Gamepass, why would someone buy it on Steam?". I guess the same people that saw Expedition 33 on Gamepass and still bought it on Steam? Ya know, people that buy quality products.

I'm almost done with it and I've had a bug in almost every mission. From AI bosses standing still while you unload shots at them to the entire geometry folding in on itself in Mission 14 when I'm chasing a stalker. That bug caused the menu to break so I had to quit the game and reload it. And since I did a chapter select, it doesn't care that I hit the middle of the mission. It assumed I wanted to play the next mission I was playing. Randomly I can't pin things to my screen for challenges. Randomly my controller speaker is at 500x the volume and sounds like it's blowing out the speaker. And on top of this, it has the dumbest gameplay of any "boomer shooter" game. Even finding the secrets is incredibly boring with less fun stuff to find than the previous games. It's a step back in every regard.

Its not even graphically impressive, so the fact it needs ray tracing cards on PC? Lol. This was the dumbest $70 purchase I've made in a long time. Heck, even the music sucks balls.

do6aLXd.jpeg


Look out for the green magic....I mean, Doom orb!

Imagine saying this game is trash with a straight face.

Opinions though, so its all good.
 
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Significantly different market though
It's a French JRPG
Both European (French) and Asian (JRPG) markets don't favor Xbox/GP, so higher rral sales are expected

Ah yes, the guaranteed blockbuster sales genre … *checks notes* … French JRPGs. Look, no one expected CO:E33 sales to beat Doom the Dark Ages in sales, but here we are. It's a big success story for AA studios with actual talent and vision though, and tepid judgement by the market on a lukewarm Doom entry.
 
PLAYERS and ENGAGEMENT NUMBERS again !

I just love this hobby of ours
Less talk about games and more talk about CCUs being low and how ____________ sucks!

But but, I need to know about profits! I can't enjoy the game unless I know there are extensive PROFITS! Puhleeze!!!
Sometimes it feels it's less about enjoying, playing, and discussing about games and literally everything else, lol.
 
Ah yes, the guaranteed blockbuster sales genre … *checks notes* … French JRPGs. Look, no one expected CO:E33 sales to beat Doom the Dark Ages in sales, but here we are. It's a big success story for AA studios with actual talent and vision though, and tepid judgement by the market on a lukewarm Doom entry.
Maybe not, but whoever thought Doom was going to do very well was blind.
 
But but, I need to know about profits! I can't enjoy the game unless I know there are extensive PROFITS! Puhleeze!!!
We dont need to know about sales/profits, as a human being that should be smarter than yogi bear we can extrapolate data even from lack of official data itself.

And no, we are smart enough to not believe companies claiming their game is a success w/o giving any proof.
When company claims 3m players is a success its same answer(aka spin the fk out of it) to a woman claiming "i was only in 3 longterm relationships" when u ask her about bodycount( u should never do it anyways but i know many naive men do ;p ).
 
We dont need to know about sales/profits, as a human being that should be smarter than yogi bear we can extrapolate data even from lack of official data itself.

And no, we are smart enough to not believe companies claiming their game is a success w/o giving any proof.
When company claims 3m players is a success its same answer(aka spin the fk out of it) to a woman claiming "i was only in 3 longterm relationships" when u ask her about bodycount( u should never do it anyways but i know many naive men do ;p ).

Not sure about all that ^. I just enjoy the games.
 
Sure, but we've gone from 45-50 to 70 in the space of 3 years.
It's very true, it's happened pretty quickly, and it's wild. The issue is if people continue to pay, they'll have no reason to ever drop the prices. I'll just continue to use sites like Greenman Gaming, Fanatical, etc. for PC titles and for price drops on console.

But over the decades prices have swelled and dropped, we just have to ride the wave and do what's best for us. I just find myself not buying brand new MSRP titles whenever the rising prices happen.
 
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Sure, but we've gone from 45-50 to 70 in the space of 3 years.
Bro, games were 50usd back in the mid 90s, aka psx/saturn generation, they got to 60 only with x360/ps3 gen so 2005/2006.
Here, u can see/read it at the very source, EGM from 2011, issue no 243 has article on that with games/console prices and adjusted for inflation in 2010 too.
(just zoom in a lot)
 
I didn't have the money to buy Doom Da Dark Ages so I got Game Pass instead. I'll buy it once it goes on sale on Steam. It's good so far, but could be better. I think I'm half done with the game.
 
This for me has been the most addicting one of the trilogy, there's perfect sweet spot of challenge and stress relief power fantasy. The levels are simply fucking amazing...
 
I think we've reached a point now where we can say any big time AAA release citing "players" instead of "sales" has definitely flopped.
Pretty much every game quoting players instead of sales is on a day one subscription service - hence why they use players.
Oblivion remastered was the number 1 selling game (or slight possibility it was no2 behind Clair Obscur) in the US last month and by your logic is a flop?
 
Pretty much every game quoting players instead of sales is on a day one subscription service - hence why they use players.
Oblivion remastered was the number 1 selling game (or slight possibility it was no2 behind Clair Obscur) in the US last month and by your logic is a flop?
We know oblivion remaster sold gangbusters coz it had very high steam ccu, we also know it was a remaster, outsourced too, so it didnt have crazy budget, aka amount of profit it has to make from both subs/sales is much lower vs for example AC:S or new Doom.
Proof right there, 216k peak ccu on steam and even now last 24h peak ccu is 33k.
 
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We know oblivion remaster sold gangbusters coz it had very high steam ccu, we also know it was a remaster, outsourced too, so it didnt have crazy budget, aka amount of profit it has to make from both subs/sales is much lower vs for example AC:S or new Doom.
Proof right there, 216k peak ccu on steam and even now last 24h peak ccu is 33k.
Exactly, you are agreeing with me?
Quoting 'players' instead of 'sales' is due to the distribution method and nothing to do with a game flopping or not.
 
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Exactly, you are agreeing with me?
Quoting 'players' instead of 'sales' instead of sales is due to the distribution method and nothing to do with a game flopping or not.
I agree with the sentence, but not with agenda u pushing, the sentence in a vacuum is fine, but when we look at it in the context of big budget AAA game, and we only got 3m players for a game on gamepass or ubi premium those are terrible numbers, if they at least made triple that, aka 9m players each, we could draw conclusion actually decent amount of ppl bought those games on top of profit from gamepass/ubi premium subs or at the least subscription service amount increased significantly coz of it- yet its not the case.
And initial sales matter most coz thats full fat 70$, even after platform holder cut thats still 49$ of pure profit, 2-3x more vs 1 subscription depending on regional prices.
 
Pretty much every game quoting players instead of sales is on a day one subscription service - hence why they use players.
Oblivion remastered was the number 1 selling game (or slight possibility it was no2 behind Clair Obscur) in the US last month and by your logic is a flop?

It might be a flop though, it's not like there was tons of competition.

AC: Shadows was the number one selling game in the US the month before.
 
I was able to play this for a couple of hours the other day and just didn't feel right to me. I didn't like Doom Eternal to be fair. Absolutely adored Doom 2016. But this just doesn't feel like Doom at all.

Really hope ID Software gets back to basics, as, for me personally, it's not fun to play.

I think 3 million people would have enjoyed the other entries better than this, given the chance.
 
I hope the game does well. MS is ruthless with studios when a game doesn't do well and id is too good of studio for MS to butcher. I hope they give Quake the same treatment as the Doom series next.
 
Maybe if the game had MP, sales and player count would increase.
I still don't understand why they felt that JUST a campaign was a good idea. Any kind of additional content or mode would've been great. I, of course, would've loved multiplayer. I mean, a DOOM game with no co-op and multiplayer still feels really odd to me after all this time.

Battlemode in Eternal was awful, and it was clear a lot of people didn't like it. But it didn't mean people didn't want multiplayer, they just weren't interested in ridiculous asymmetrical multiplayer. 2016's multiplayer was much more successful, hell, people STILL play it from time to time, and it was far from perfect. I really wish they could've taken that and just improved it in every possible way.
 
From the game business


Yeah just came across this, and it's another example of Game Pass cannibalizing B2P sales.

I mean, we know (if this is accurate) that it's sold at least 1 million copies between PS5 & Steam, since that's the only way you could access the game on those platforms. That's not too bad, although I don't know how it compares to DOOM Eternal or DOOM 2016's launch numbers, either.

But if it weren't for Game Pass, the game probably could've sold another 750K I feel; 250K on Xbox and another 500K on PC (primarily Steam; I don't know if this game is on GOG ATM). Maybe even another 250K on top of that for PS5, so another 1 million in total (or 2 million launch B2P sales vs 1 million).

Since Microsoft doesn't report subscriber numbers, let alone monthly, bi-monthly or annual subscription revenue totals for Game Pass across the different tiers, it's going to get very difficult for them to convince shareholders to simply "accept" what PR they spin about the service the longer hard numbers aren't being provided, because it gets easier & easier to show how in the face of obfuscation, cannibalization of sales is a real thing.

EDIT: Also worth mentioning, if the Xbox-centric messaging/advertising up until they did that PS trailer negatively impacted sales numbers (by holding them back, due to heavy association with a console platform perceived to be in steep decline), then we can in hindsight apply this to Metaphor's sales.

As in, that game's B2P sales could've been stronger in the West, if almost all of the marketing leading up to release wasn't so heavily tied to Xbox. I even remember seeing ads on Toonami for Metaphor boldly showing the Xbox version, but never mentioning PlayStation or Steam (at least, not in a significant capacity).

Which is something myself and others were warning could've ended up happening, yet here we are. Game still sold quite well, just saying it could have sold even more if Western advertising prominently featured PlayStation and Steam more. And some people thought Xbox was going to get marketing rights to GTA6? 😅
 
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I wish there would be some legislation which would prohibit commercial companies from reporting anything but revenue gained from sales.
 
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