Doom: The Dark Ages - 3 Million Players Already - 7x Faster than Doom: Eternal

That isn't good at all when including gamepass

Surely Xbox doesn't let gamepass go on for much longer
Yeah, I don't see Game Pass in its current form continuing past this generation. They will turn into a generic subscription service where users can play third party and older first party games. Maybe they give subscribers a $10 discount on new titles as a bonus.
 
Some people sampled it on GamePass, realized it was a giant turd and quickly uninstalled it. This game is absolute trash and I don't think anyone with an ounce of intelligence is serious when they say that they enjoy this pile of crap. I think two years ago, Phil the Clown was secretly hinting they were working on Hexen when he wore his shirt and talked up Hexen. He wanted another Doom 2016 and Eternal. After his bald boss saw how poorly and idiotic Phil was running things, he told Phil to figure out a way to make money or he's out. Sad Phil saw the Virtua Tennis Hexen game id was making (probably orchestrated by Phil himself) and knew no one cares about Hexen and no one was going to be excited if they saw a FPS where you block red orbs and reflect green ones. Because it's a stupid idea. So Phil, being the genius he is, said change the monsters to Doom and fix up the game. This we have this abomination of a Doom game.

3 million players. Lol. Yeah, that's just GamePass talk. This game bombed. "Steam numbers, amiright? It's on Gamepass, why would someone buy it on Steam?". I guess the same people that saw Expedition 33 on Gamepass and still bought it on Steam? Ya know, people that buy quality products.

I'm almost done with it and I've had a bug in almost every mission. From AI bosses standing still while you unload shots at them to the entire geometry folding in on itself in Mission 14 when I'm chasing a stalker. That bug caused the menu to break so I had to quit the game and reload it. And since I did a chapter select, it doesn't care that I hit the middle of the mission. It assumed I wanted to play the next mission I was playing. Randomly I can't pin things to my screen for challenges. Randomly my controller speaker is at 500x the volume and sounds like it's blowing out the speaker. And on top of this, it has the dumbest gameplay of any "boomer shooter" game. Even finding the secrets is incredibly boring with less fun stuff to find than the previous games. It's a step back in every regard.

Its not even graphically impressive, so the fact it needs ray tracing cards on PC? Lol. This was the dumbest $70 purchase I've made in a long time. Heck, even the music sucks balls.

do6aLXd.jpeg


Look out for the green magic....I mean, Doom orb!
 
Bullshit numbers are bullshit.

That said, I don't think it really matters for iD. They did their part of delivering a well reviewed game. I can't see MS shutting them down or not giving them the budget to make another game. If they let Ninja Theory stay open, iD seems safe.
 
Bullshit numbers are bullshit.

That said, I don't think it really matters for iD. They did their part of delivering a well reviewed game. I can't see MS shutting them down or not giving them the budget to make another game. If they let Ninja Theory stay open, iD seems safe.
Yeah id is fine and I doubt we see Hugo Martin leave to join Netflix Games.
 
How do MS owned studios profit off of Game Pass subs? I'm guessing Microsoft tally's up the play hours and determines if it's profitable to keep the studio open or not.
 
MAU is v important.
They will equate to additional sales and a probability of those sales of Game Pass memberships and MTX.

They are looking for repeat buyers and people making an investment in their platform not just a sale of a single copy of a game. That's small in comparison.


There is probably a link between MAU and sale through of such things.

Like if you have 20m active monthly users on average 80% will renew and 20% will buy some form of MTX or something. Ends up being repeatable and profitable.
Man, we don't use logic here.
Most just want to point out that individual sales are lower, as if this wasn't expected by MS in favor of promoting and maintaining its subscription service.
 
Disagree. Games are selling 10x more than 20 years ago and i should care about development costs having tripped or quadrupled? i don't think so. Not in an industry where the cost of selling your product to a billion customers or selling to 100 costs you essentially the same. It's a product that you can basically multiply out of thin air.
But development costs and time has increased, thats a fact. Doom 2 was made in a year or so, Doom TDA took 5 years.
 
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Some people sampled it on GamePass, realized it was a giant turd and quickly uninstalled it. This game is absolute trash and I don't think anyone with an ounce of intelligence is serious when they say that they enjoy this pile of crap. I think two years ago, Phil the Clown was secretly hinting they were working on Hexen when he wore his shirt and talked up Hexen. He wanted another Doom 2016 and Eternal. After his bald boss saw how poorly and idiotic Phil was running things, he told Phil to figure out a way to make money or he's out. Sad Phil saw the Virtua Tennis Hexen game id was making (probably orchestrated by Phil himself) and knew no one cares about Hexen and no one was going to be excited if they saw a FPS where you block red orbs and reflect green ones. Because it's a stupid idea. So Phil, being the genius he is, said change the monsters to Doom and fix up the game. This we have this abomination of a Doom game.

3 million players. Lol. Yeah, that's just GamePass talk. This game bombed. "Steam numbers, amiright? It's on Gamepass, why would someone buy it on Steam?". I guess the same people that saw Expedition 33 on Gamepass and still bought it on Steam? Ya know, people that buy quality products.

I'm almost done with it and I've had a bug in almost every mission. From AI bosses standing still while you unload shots at them to the entire geometry folding in on itself in Mission 14 when I'm chasing a stalker. That bug caused the menu to break so I had to quit the game and reload it. And since I did a chapter select, it doesn't care that I hit the middle of the mission. It assumed I wanted to play the next mission I was playing. Randomly I can't pin things to my screen for challenges. Randomly my controller speaker is at 500x the volume and sounds like it's blowing out the speaker. And on top of this, it has the dumbest gameplay of any "boomer shooter" game. Even finding the secrets is incredibly boring with less fun stuff to find than the previous games. It's a step back in every regard.

Its not even graphically impressive, so the fact it needs ray tracing cards on PC? Lol. This was the dumbest $70 purchase I've made in a long time. Heck, even the music sucks balls.

do6aLXd.jpeg


Look out for the green magic....I mean, Doom orb!
They should rename the game to DUMB with how much Tide Pod eating zoomer 'tardation hand holding it does.

How about them "difficulty sliders" on the hardest setting? Woof.
 
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Frostpunk, not on gamepass day one. 29k CCU
Frostpunk 2, gamepass day one. 35k CCU

City Skylines, not on gamepass 60k CCU
City Skylines II, gamepass day one 104k CCU
According to SteamDB(pulled from a bunch of sites):
  • Frostpunk owner estimation between 3.25m and 7.29m
  • Frostpunk 2 owner estimation between 583k and 997k

  • Cities Skylines owner estimation between 10.10m and 17.89m
  • Cities Skylines 2 owner estimation between 1.69m and 2.35m

Depending on the number you use for an argument, the narrative shifts quite a bit, doesn't it?

What are we even doing here?
 
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Dumb marketing and full of lies. Sheep usually crawl towards "masses" and the tactic with "our game is popular trust us bro" always attracts players. Not saying the game is bad could in fact be amazing as a Doom fan once I play it, but these aint sales and it's a predatory tactic to state such a thing. Guess they're desperate since no one's willing to pay 80 fucking euros. Time for a reset and we need to get back to 50 euros. Any game, no matter how good it is needs to crash and burn in my eyes with these fucking trash prices.
 
IMO it's better than Eternal, I'm really enjoying it.
For me DOOM '16 is nearly untouchable. An amazing 9/10 game whereas Eternal is more of a 7/10 game.

The focus on verticality wasnt my favorite design choice nor was the "lets make it just like the last one but much faster!" It felt like if you combined doom '16 with halo 5. For better AND worse.

This one feels grounded again, feels heavier, and the levels feel horizontally focused again.

I'm about 3/4 into the game so far but I definitely like it more than Eternal so far
 
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Dumb marketing and full of lies. Sheep usually crawl towards "masses" and the tactic with "our game is popular trust us bro" always attracts players. Not saying the game is bad could in fact be amazing as a Doom fan once I play it, but these aint sales and it's a predatory tactic to state such a thing. Guess they're desperate since no one's willing to pay 80 fucking euros. Time for a reset and we need to get back to 50 euros. Any game, no matter how good it is needs to crash and burn in my eyes with these fucking trash prices.
 
Yeah, I know....but its still annoying, because the gaslighting is so obvious.
Dumb marketing and full of lies. Sheep usually crawl towards "masses" and the tactic with "our game is popular trust us bro" always attracts players. Not saying the game is bad could in fact be amazing as a Doom fan once I play it, but these aint sales and it's a predatory tactic to state such a thing. Guess they're desperate since no one's willing to pay 80 fucking euros. Time for a reset and we need to get back to 50 euros. Any game, no matter how good it is needs to crash and burn in my eyes with these fucking trash prices.
Pretty much this. "Our game is being played by 3 million players. Don't you wish you were also be doing the popular thing?".

It's best to ignore this type of marketing. The game is actually very good, and they should have marketed that before release instead of being cheap and paying for a tweet showing that their most hardcore fans - the ones who were going to buy the game anyways - have done what everyone expected them to do: buy the game.
 
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"Engagement numbers" just recks of desperation to pretend a game is more successful than what it really is.
This is the post gamepass world. Microsoft has been doing this for years not only with games but consoles as well. Never release sales numbers, but tell us that more people have been engaged on their consoles than ever before!!!
 
Needless to say, 3 million sales in the first week would be very impressive.

3 million "players", not so much. I am not sure why they even bother with this narrative anymore when we can all see right through it.
Need to say something to keep the execs and the shareholders happy. And hey, maybe they won't ask about the real sales numbers.
 
Those 3 million Eternal players actually paid for the game though. I think I'd rather wait a month to get those 3 million sales.
Exactly, u can tell eternal didnt flop coz was on gamepass many months after release and ppl expected sequel to be somewhat similar to Doom 2016, which obviously wasnt the case at all, with dark ages being day1 on gamepass and still only getting total 3m players it means hard flop, not of concord proportions obviously, since its not a bad game, but ppl got turned off by eternal so hard the next entry simply got hit with splash dmg from it.
DE made some srs revenue in under a year after launch:
 
Bullshit numbers are bullshit.

That said, I don't think it really matters for iD. They did their part of delivering a well reviewed game. I can't see MS shutting them down or not giving them the budget to make another game. If they let Ninja Theory stay open, iD seems safe.
I mean Tango would say otherwise lol
 
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Why do people keep falling for these PR statements from MS?

Mainly cause a portion are fans has an emotional investment already with an IP/Platform/etc/etc and wants to believe. Razzle dazzle them with something that isn't a statement of failure and they will be cool with it. PR just has to make whatever they say technically true (when viewed at an angle or with asterisks) and its good to post.

Happens in gaming. Happens in other hobbies/industries. PR and marketing know this and run with it.
 
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MAU is v important.
They will equate to additional sales and a probability of those sales of Game Pass memberships and MTX.

They are looking for repeat buyers and people making an investment in their platform not just a sale of a single copy of a game. That's small in comparison.


There is probably a link between MAU and sale through of such things.

Like if you have 20m active monthly users on average 80% will renew and 20% will buy some form of MTX or something. Ends up being repeatable and profitable.
All the subscription services like Hulu and HBO and Disney thought this way and realized that it's a terrible business model that kills the value of your product. Netflix has made it work by spending gazillions of dollars to churn out 5/10 slop that brain rotted zoomers put on as background noise but that's it. Everyone else is like fuck we screwed up and killed all our franchises in the process.

So yea all that stuff is just fake post-hoc justification. Look at this very thread, they're tanking the value of one of gamings best and most famous franchise to tout some idiotic fake number.
 
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Only 45% of Doom Dark Ages players have unlocked the achievement for completing chapter 5. That means over half of the players who have booted up the game dropped it before 1.5 hours into the game.

Myself, I am struggling to get through it and forcing myself to plod along. I'm on chapter 19/22 and it's a chore. Eternal was 10/10 masterpiece, 2016 was 9/10 masterpiece, Dark Ages 6.5/10 borefest.
 
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7x time faster to reach 3 million players and 7x time slower to recoup development costs. MS strategy is awesome.

They rake in around just under half a billion in revenue each month for gamepass I'm sure it's already been paid for.

Why is there 50 smooth takes in this thread that they didn't generate a single dollar from this game? Every fucking gamepass release.

Besides Ass of Can Whooping Ass of Can Whooping we know he eats for free and Uncle Phil allows him to live.
 
When Sony starts spouting engagement numbers instead of sales I will mock them too. Engagement doesn't pay the bills.

Case in point...


😜
You can mock them. But they are going to focus on that, makes it clear it's valued in industry.

As a player, I know people actually playing and enjoying the game is far more important to me.

Sure, sales means direct money, hard to convert engagement into cash. But its a challenge industry has undertaken. Why should I care?
 
You can mock them. But they are going to focus on that, makes it clear it's valued in industry.

As a player, I know people actually playing and enjoying the game is far more important to me.

Sure, sales means direct money, hard to convert engagement into cash . But its a challenge industry has undertaken. Why should I care?
What?
A lot of the biggest revenue generating games have only engagement, they have zero sales.
Sony make more revenue from add-on content than they do game sales.
 
I dunno guys, these gaslight brags are starting to get to me. Whey the fuck are they even talking about...

I guess they know the appearance of a successful game means more players will come and also that your boss might be happy with you.

....but don't you feel bad for being a blatant spin artist? Can we get a no spin room in gaming? I'm not built to get gaslighted by everyone at all times.
It's like TV show viewers numbers. You can still buy a TV show box if you want, or you can do like many people and watch through a sub, and be part of the viewer number in PR, and nobody will know (or at least show) if you stopped watching after 1 minute or watched the whole episode.

And with games, just like how some buy and place a game in a backlog, some install through a sub and play for 15 minutes and move on with their lives. Nobody cares. You're going to be used in someone's PR either way. At least they don't use "watched someone play on a stream" as a metric of success, yet.
 
This game is getting fucked out there. I want to play it but I ain't paying $70. After I stay strong through the launch hype it'll be $30 before I know it.
 
Those 3 million Eternal players actually paid for the game though. I think I'd rather wait a month to get those 3 million sales.
yeah....these stupid metrics of "engagement" is not the same as making money at full price. A million of those people could have paid for 1 month of game pass to play it. It really is a way to fool their stock holders.
 
Why is there 50 smooth takes in this thread that they didn't generate a single dollar from this game? Every fucking gamepass release.
Outside the obvious, the fact of the matter is that the last reported Game Pass subscription number was 34 million. Expectations based on the ABK leaks suggested MS was projecting around 60 million by now.

Regardless of the amount of revenue Game Pass generates, the point is the loss of a game's revenue. Why?


Look at this (this is a conversation between Phil and another MS executive):

"So how should studios now measure their worth to the portfolio? I know you dislike the Netflix analogy, but I am trying to understand the equivalent of 'ending a show' in their model".

"I'd be really saddened if the reduction of an inherently creative endeavor to a single cell going red was the determinant. How about looking back on the studio closures of the past — would a product like Game Pass have changed your mind on any particular studio's closure?"


Phil:
It's some combination of attract and retain to our service. Different games perform differently, some are very high on play and therefore a higher impact on retention, others are good top of funnel for attract but don't get much play. You need both. I'd be lying to you if I told you we had the excel sheet of the value of a game completely figured out. We are working with the MS chief economists on the value of content and they have a model that we've working but it's not complete (and likely never will be)




This uncertainty creates a scenario in which Microsoft doesn't know how to evaluate a game's performance; there are too many variables, too many magic metrics, and too much spin.

A game can reach 3 million players… but how much time are these people engaged? What's the difference between those who bought the game and those who accessed it via Game Pass? How many of these players are new Game Pass subscribers generated by the game, and how many were previously subscribed (churn)? How does the CCU discourse affect the "viral marketing" of a game? for example. Is it worth spending 6–7 years on games like South of Midnight and Hellblade 2 only for them to be completely irrelevant and inconsequential?

If xbox can spin any game as a success, the project management triangle (Time, money and quality) will be out of whack: Opportunity Cost.


What will be the consequence of this?
A syncopation between a game's sales and its reach and engagement via Game Pass can disrupt alignment across its design, funding, marketing, quality, and scope. We've already seen this happen: games that neither attract new Game Pass subscribers nor generate strong engagement, their reach is low, and they also perform poorly in sales....A completely shitshow that is doomed to fail.
 
But they could exactly say how many copies were sold and how many were just rented via subs. But instead they choose to give you a completely pointless number....because its the biggest of all and perfectly hides any useful information about success/failure. Its annoying.
Even 3M players is pathetically low, given that it's 'free' with GP and releasing on PS5 simultaneously.
 
Here we go again, everytime a company says that we get the same discussion "it is not sales", well it is not the 90s anymore we do have other metrics.
 
I dunno man, the game got a 85 on MC. from 100k to 30k?...
Maybe this is why people keep getting confused:
Putting far too much importance on reviewscores.

At the end of the day, only sales matter to these companies.
And people can argue all day that they "don't play sales", sales are what prevent your favorite studios/games from being discontinued.
 
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