Doom: The Dark Ages - 3 Million Players Already - 7x Faster than Doom: Eternal

I love them too and absolutely adore the new doom games. But i don't wish success to 80€ games. Fuck them. I know it's not id's fault. Not saying fuck them specifically obviously.
I get you, but at some point there had to be a raise in prize. I sucks but it is what it is.
 
How many more games will it take to prove that good games, or games with big hype will sell on steam regardless of gamepass?

Most recent example expedition 33. Oldest example i can think of? Sea of thieves. Not only was it on gamepass, it was on gamepass for TWO YEARS before it came to steam, still did more than twice the steam numbers of doom
All I'm saying is it's not a neat comparison between the last 2 Doom games.

Hype, as you mentioned, will always sell. And this game was not exactly marketed to build hype. The biggest thing I saw were some incredibly lame Wrestlemania tie ins, and the last 2 months before release the only conversations happening were about the difficulty sliders.

But they could exactly say how many copies were sold and how many were just rented via subs. But instead they choose to give you a completely pointless number....because its the biggest of all and perfectly hides any useful information about success/failure. Its annoying.
This is more marketing than anything. Meant to sell the game more than inform the public.
 
This is the strange part about all "Doom Sayers" of the current gaming landscape they cry about the state of gaming then every other month we have a breakout hit game.
 
I get you, but at some point there had to be a raise in prize. I sucks but it is what it is.
Disagree. Games are selling 10x more than 20 years ago and i should care about development costs having tripped or quadrupled? i don't think so. Not in an industry where the cost of selling your product to a billion customers or selling to 100 costs you essentially the same. It's a product that you can basically multiply out of thin air.
 
I get you, but at some point there had to be a raise in prize. I sucks but it is what it is.
Yeah, there's no real change there especially with things just raising in price all over.

I'm not concerned about Dark Ages doing well, I just want it to do well enough to keep id going. I want Quake, I want more DOOM. I wanna see a return to Heretic/Hexen. There's a lot I'd love to continue to see from them. I couldn't careless about the numbers themselves, I selfishly just care about them staying in a good and healthy place to keep making games.




I dunno man. The narrative around this game is all over the place.

Ah yes, SmashJT, the absolutely most informative and notable YouTuber. 🤣
 
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I got engaged for free.

Happy Season 5 GIF by Friends
Congrats!!
 
Disagree. Games are selling 10x more than 20 years ago and i should care about development costs having tripped or quadrupled? i don't think so. Not in an industry where the cost of selling your product to a billion customers or selling to 100 costs you essentially the same. It's a product that you can basically multiply out of thin air.
Game costs have easily gone up by 20x-30x in the past 20 years, notwithstanding outliers like Shenmue. You could make a high-end PS2 game for $10-$20million.
 
Microsofts desperate effort to equate player numbers to sales.

Gaslighting at this point.
 
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Game costs have easily gone up by 20x-30x in the past 20 years, notwithstanding outliers like Shenmue. You could make a high-end PS2 game for $10-$20million.
The notion that you need 200-600M dollars to make a high end game now is laughable.

Also DOOM Eternal had already made half a billion dollars of PROFIT in 2021. But sure it needs to be more expensive? Not enough money in executives pockets yet.

And Also, spend less on marketing which is like half the budget of AAA projects and it's effectiveness in gaming is questionable. Gaming is a hobby for people who are permanently on the internet. Word of mouth has been proven over and over again to be by far the best marketing for gaming in 2025. So i guess just make good games and save 100M AND sell more.
 
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I dunno guys, these gaslight brags are starting to get to me. Whey the fuck are they even talking about...

I guess they know the appearance of a successful game means more players will come and also that your boss might be happy with you.

....but don't you feel bad for being a blatant spin artist? Can we get a no spin room in gaming? I'm not built to get gaslighted by everyone at all times.
What do you think any tweet about a game's reception is for? Sales, engagement its all advertising.
 
Ah yes, SmashJT, the absolutely most informative and notable YouTuber. 🤣
Did I say that?

I said that the narrative is all over the place.

1. GP kills sales (as usual)
2. Gameplay changes
3. Covid Eternal player Bump not translated to more sales for Dark Ages.
4. Raytracing/bad performance, demanding game/poorly optimized?
5. Price point (like the video).
6. Lackluster marketing?

I dunno man, the game got a 85 on MC. from 100k to 30k?....Is this another "Soft" release from Micro-Soft?


At the very least, it seems like a stagnant franchise for sure.
 
I appreciate how you say "this isn't rocket science" and "beats me why people are still questioning this metric, feigning ignorance" and then immediately follow it with "this claim is a bit apples to oranges though" and "this would only be a valid comparison if [...]".

Unless they reveal the specific variables that make up this metric, it is a super vague and impossible to verify statement. When Ubi released a similar statement over AC Shadows they got assblasted, and rightfully so.
It isn't rocket science = 3 million players. It is what it says in the tin.

Apples to oranges = MS claim that it was reached 7x quicker than Eternal.
 
Needless to say, 3 million sales in the first week would be very impressive.

3 million "players", not so much. I am not sure why they even bother with this narrative anymore when we can all see right through it.
 
It's funny how many people are worried about MS individual sales, as if they didn't know that they cannibalize individual sales in favor of subscription sales.
 
I find it mildly amusing that Doom 64 cost more money in 90s money and probably sold less to boot but was highly praised for years.

Old man thoughts ....
 
Needless to say, 3 million sales in the first week would be very impressive.

3 million "players", not so much. I am not sure why they even bother with this narrative anymore when we can all see right through it.
Normies don't know the wiser between "players and sales."

Normie who was on the fence thinks game is the "new hotness" everyone is playing/buying.

It's psychological marketing, you see.
 
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Welcome, I played 45 minutes on game pass and I havent played since. I'm glad I could give you +1 player :messenger_grinning_sweat:
 
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Needless to say, 3 million sales in the first week would be very impressive.

3 million "players", not so much. I am not sure why they even bother with this narrative anymore when we can all see right through it.
It gives the colty poopoos and jezzy fatty doodoos ammunition to go and spread a narrative...

which for some reason is meant to increase sales, I don't think I've ever gone "well if everyone's playing it then gosh darn i better go buy it myself".

But these AAA pubs have all been so dog shit at controlling the narrative and marketing their games lately, using twitter trolls is their best idea apparently.
 
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Hope it does well cause I want an even bigger and more badass sequel to Eternal with some stronger enemies than the Dark Lord and even the ones in Dark Ages.
 
A Doom on GP that barely gets 3 million players in a week and only has a third of the players of Doom Eternal on Steam, what a flop it has taken.
 
except that is what these games are costing

I also don't know why it is so implausible considering the production values of these games.
Not really true for most games but regardless the math isnt that simple anyway.

For instance if games cost 20x more to develop and only sell 10x more then that seems like it's just a net negative right? But it's not that simple, becaus the production cost is a one time thing, distribution is negligible, but as soon as you break even, it's all profit.

So using that example lets say you used to make a game for 10M. You sold 1M copies of the game. You broke even at 166'666 copies. Lets just say 200k for simplicity sake. Which leaves you with 48M in profit

Now it costs you 200M to make. You break even at 3'333'333 copies. Lets make it 4M. You made a profit of 360M

Shocked pikachu face
 
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Maybe. But doubt.
Big success, havent seen any success like this. 3 million players, lots of players. 30k on steam, let's say one million copies sold on ps5 (let's be generous). So that's about 1.7m people who arent buying your game and never will, such a huge success, very very big one.
 
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Big success, havent seen any success like this. 3 million players, lots of players. 30k on steam, let's say one million copies sold on ps5 (let's be generous). So that's about 1.7m people who arent buying your game and never will, such a huge success, very very big one.
Some say the biggest. Yuge!
 
When you talk about players instead of copies sold, this is no better than 343i saying how there was 20M Halo Infinite accounts, or that 239023498359834982389 bullets were fired. Who gives a shit about these metrics? Wish more people blasted them on the socials for such worthless info.

But at the same time, its a good game made by one of the very few good studios MS owns, so i don't want to shit on Doom, and MS better not cut the budget for their next titles.
 
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That isn't good at all when including gamepass

Surely Xbox doesn't let gamepass go on for much longer
 
MAU is v important.
They will equate to additional sales and a probability of those sales of Game Pass memberships and MTX.

They are looking for repeat buyers and people making an investment in their platform not just a sale of a single copy of a game. That's small in comparison.


There is probably a link between MAU and sale through of such things.

Like if you have 20m active monthly users on average 80% will renew and 20% will buy some form of MTX or something. Ends up being repeatable and profitable.
 
Well deserved - just completed on Ultra-Violence (which seems to be the sweet spot imo -not too hard, not too easy)

I liked Eternal - but it was an Arena action game almost more like Quake 3 multiplayer with linear levels and high skill reqs.
I wastly prefer 2016 to Eternal though

Dark Ages is a sequel to 2016. It is also a MUCH more fun game than Eternal, and definately a better Doom game. You can play any way you want - how are not forced to use certain weapons like in Eternal. Levels are also very way better designed with looping around, keycards and actual choice where to go first etc. The dragons i ike 20 minutes total over 20 hours and is just extra flavor - I though it was cool variety. Same with mech - which must have been less than 15 minutes total. Oh I actually loved the music also - prefer it over 2016/Eternal (this is classic metal, like Quake 2)
 
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