You mean favorite or follow. I just checked the page only to see it's already been greenlighted. :OMan, I keep up on PC releases and I haven't even heard of Strike Vector. Voted.
You mean favorite or follow. I just checked the page only to see it's already been greenlighted. :O
Wasn't the majority of current gen just about Sony and MS being in the red?
PC is everything the next gen consoles are but better. All the console has are some dumbed-down console exclusives that I have zero interest in.
Go on.
Wii was a pretty gigantic slice of the industry this generation and most of the industry let those customers move right on without a thought. Current gen would have been a bloodbath of red ink month to month in the US alone without the Wii's software and hardware numbers. Next gen won't look anywhere near as healthy unless PS4 and the Xbone each gain larger marketshare than the Wii... which probably isn't going to happen.
Then again, PC and console feed off each other so it'd be in everyone's best interests that no one falters. They're "too big to fail". I hope you are right because filling Wii's gigantic shoes doesn't look possible just by looking at the sheer numbers.
And you're right, the high end PC market depends on consoles. Those AAA games at 1080p/60fps people boast about in the screenshot thread wouldn't even exist if the consoles weren't around to make back the budget.
Ok, but it's going to be a long post!
Before Valve, PC gaming was quite fragmented and often an enormous hassle. Valve took on a mission and actually managed to greatly simplify the PC gaming experience through the use of a unified DRM standard (Steamworks) and a full-fledged social and distribution platform. Nowadays one could easily argue that Steam is at least as good, if not even better than Sony's, Microsoft's and Nintendo's online platforms. PC gaming is much simpler to get into these days. Steam Machines are the next logical step in that same mission of making PC gaming accessible to the masses.
The last barriers for PC gaming's mass adoption are the issues of control, living room presence, hardware complexity and price. Valve are systematically adressing all of these issues with the Steam Controller, SteamOS/Steam Big Picture and Steam Machines respectively. They are once again trying to steer PC gaming towards a more unified, platform-agnostic future that will bring the whole experience much closer to the console standard of simplicity.
A SteamOS-powered SteamMachine running Steam in Big Picture Mode would be just as easy to use, just as secure and idiot-proof as a game console, with the added bonuses of a world-class distribution and social platform supporting it and with all of PC gaming's advantages. If I was an exec at Sony or Microsoft, the thought of an easy-to-use living room PC running Steam would keep me up at night.
The final issues are developer support and price. If Valve manage to convince publishers to support them en masse and if they can come up with a $300 Steam Machine that can still play next-gen games, consoles will be on their last legs.
I'm a console gamer, but if the steam box makes going PC easier/cheaper on my TV then I'm all for giving it a shot. PC has some great exclusives of its own, but nothing that matches the best the consoles have to offer imo.
But how would that "kill" consoles? Consoles would still have plenty of exclusive games you would never see on the "Steambox". I still don't see how a Valve "console" would somehow make Sony, MS or Nintendo's consoles irrelevant. The most probable thing that could happen is that now we get another competitor in the console space, but that's pretty much it.
The whole idea is about as laughable as mobile gaming replacing hardcore games. The 99c games are good on mobiles for a reason, people are not going to buy dedicated boxes to play them.They specifically stated that it isn't necessarily the OUYA itself they are talking about, as much as a whole bunch of possible similar devices coming out in the next years.
Yes.Right from the start of the generation? I've seen a graph floating around here that shows the power of PC and consoles that shows that PC has always been behind at the start, for a while, and then moving on way ahead before the generation ends. I'll try finding it.
Edit: It was a graph by salty nvidia...![]()
Because the power budgets for desktop GPUs has tripled since and consoles cant have the same luxury.But I don't remember PC ever being this far ahead going in to a new console generation, it feels like we're lucky to get a console version that is on par this time, and I'm not even talking about framerates now. :/
You are right about the PC being a companion device but your FOV needs to be cranked up a bit on the whole controller and box thing. Valve didn't need a box or controller to deal serious blows to Microsoft's XBLA for example. Simple policies changed things enough that MS went from having THE premier downloadable service to touting themselves the minecraft machine because they could barely hang on to 3 month exclusivity for their releases anymore. Valve didn't need a box to make a bigger game than anything consoles have ever seen before in dota (yeah, I think it may even be bigger than Nintendo properties and I don't like saying that as a lapsed Nintendo fan heh). They certainly don't need a box to approve dozens of indie games a month (as ghst said a few posts above) and make inroads with Japanese devs on the downloadable front.If the Steam Box is everything it's shaping up to be, and the controller works as well as expected, I'd say it's a serious competitor. But then again, for most gamers it will likely end up being a companion device regardless.
Evolution before our very eyes.Haha, I was about to post that it has already been approved. Greenlight is working! Sort of!
You think consoles "sold way more" this gen than they did in the PS2 gen even without the Wii? Check those numbers again and it's a lot closer than you think. The way you worded it implied the Wii, PS3 and 360 together. What are we looking at without the Wii? 160 million versus last gen's 175ish (150+24) million? It's not very healthy without a healthy Nintendo. Iwata needs to get his shit in order. From a numbers perspective the console industry doesn't look very good when Nintendo is caught with their pants down.The ps3/360 alone sold more than the ps2/xbox in the same timeframe. Even if you completely take out the Wii, the console market clearly grew.
And you're right, the high end PC market depends on consoles. Those AAA games at 1080p/60fps people boast about in the screenshot thread wouldn't even exist if the consoles weren't around to make back the budget.
All forms of alternative entertainment are a threat to any particular form of entertainment. And substitute vehicles for any given form of entertainment from the status quo will obviously be a threat.
That being said, I find these discussions about PCs, mobile or micro-consoles being a massive threat to the traditional console segment just fundamentally misunderstand the mindset of the mass market and why they buy consoles. The degree of such threat seems grossly exaggerated.
Pretty much. I don't even get the apparent obsession some PC gamers have with consoles. I mean, I don't care for PC gaming, but I've never felt ill will towards it. It's like Star Trek and Star War fans wanting the other series to bomb. We can have both.
Isn't Oculus Rift more of a peripheral than a rival? Like it is primarily used with pc gaming, but it isn't something that Sony or Microsoft can't add support for.
PC has the biggest restriction of all: socio-economic.Of course it is. PC is a next-gen platform without the restrictions. Why not play on it?
The casual user is already migrating from x86 to ARM. The boxed PC business is imploding on itself right now as sales continue to significantly decrease.
It is important to note that custom PC and 'gaming focused' boxed companies are seeing a significant increase at the same time. For at least the next decade or so, there will always be a use for the power and business user for x86 applications.
Point is, your everyday user is already leaving. What purpose would they see in having a dedicated laptop or desktop if they only want to browse, email, tweet, and light gaming? There isn't one, and Valve is hedging their bets when it comes to the future of the industry with SteamOS and the eventual migration to ARM as well.
Yeah, I agree with this. FWIW, ARM is certainly aware of the danger.Intel has enough clout and money to become big in mobile. Up until Bay Trail they weren't taking it as seriously as they should've been but their recent focus on mobile I feel will be a big challenge to ARM down the line.
PC has the biggest restriction of all: socio-economic.
You get far more bang for your buck going with a console. And a guarantee that any title you pick up is going to work straight out of the packaging, for the life of the console.
Since when has any mainstream gaming site said anything correct about PC gaming? Not saying that this is wrong, but still. Even Giant Bomb plays most of their stuff on PC and come off as clueless about PC games at times.
This is extremely arguable. The initial cost of a PC might be higher, but the overall value is much, much greater, and the savings in the long run are also much greater.
I'm not going to break it all down for you, but here are just a few things to to think about:
-No online subscription fees
-Games are much, much cheaper
-Backwards compatible to like, forever (with some exceptions)
-Easier to fix or modify if needed
-It's a goddamn computer you can use for any number of things
Since when has any mainstream gaming site said anything correct about PC gaming? Not saying that this is wrong, but still. Even Giant Bomb plays most of their stuff on PC and come off as clueless about PC games at times.
Yeah, I considered all of this already.This is extremely arguable. The initial cost of a PC might be higher, but the overall value is much, much greater, and the savings in the long run are also much greater.
I'm not going to break it all down for you, but here are just a few things to to think about:
The only additional cost for a console beyond the initial price-tag (which is often subsidized) is an online subscription, which only costs $50/year and comes with numerous free games, amongst other value-added content.No online subscription fees
New PC titles are priced, at best, $10 cheaper than their console counterpart. Although this is starting to fade as more and more PC titles, including exclusives, are released at $60.Games are much, much cheaper
True to a large extent.Backwards compatible to like, forever (with some exceptions)
Modifying hardware isn't necessary on consoles...ever. It's one of the things that makes getting into PC gaming so difficult unless you're wealthy enough to do so too. If I buy a PS4 next month for $399 and it lasts 8 years until the next iteration, how much do you figure the average PC gamer will need to drop in a similar amount of time to reach/exceed visual parity?Easier to fix or modify if needed
I often wonder if people saying this bullshit actually believe it.New PC titles are priced, at best, $10 cheaper than their console counterpart. Although this is starting to fade as more and more PC titles, including exclusives, are released at $60.
Modifying hardware isn't necessary on consoles...ever. It's one of the things that makes getting into PC gaming so difficult unless you're wealthy enough to do so too. If I buy a PS4 next month for $399 and it lasts 8 years until the next iteration, how much do you figure the average PC gamer will need to drop in a similar amount of time to reach/exceed visual parity?
The only problem I've had with console hardware has been under warranty, so I suppose I'm lucky here (if you consider 3 red-rings "lucky"...). PS3 is still going strong.I need 300$ to exceed PS4, like every PC gamer with 4 cores CPU based PC. And my PS3 broke after 3 years and only way to fix it, is to replace whole motherboard, when on PC i could just replace GPU [HDMI burnt out in PS3].
If you're talking older titles, you can purchase used games at a very similar price-point to the Steam sales. AND you can always re-sell it (for the same price you paid), trade it in, etc. PSN/LIVE are starting to run digital sales that are getting closer and closer to the value you get from a Steam sale, albeit not quite as cheap yet...buying used is often still the better value for a consumer.
Notably there is no used game market on the PC.
True to a large extent.
Modifying hardware isn't necessary on consoles...ever. It's one of the things that makes getting into PC gaming so difficult unless you're wealthy enough to do so too. If I buy a PS4 next month for $399 and it lasts 8 years until the next iteration, how much do you figure the average PC gamer will need to drop in a similar amount of time to reach/exceed visual parity?
The only problem I've had with console hardware has been under warranty, so I suppose I'm lucky here (if you consider 3 red-rings "lucky"...). PS3 is still going strong.
Also: there is no way that you will be able to reach visual parity with Killzone (although is there even a comparable PC title out there yet?) without spending more than $300 on upgrades. And this is without considering the initial investment in your PC too. PC titles simply are not optimized like console games are. You can brute-force your way into a better looking game, but a console will always be able to get a better looking game out of worse hardware. Apples to oranges there.
Its funny, because Crysis 3 on my PC already looks better than KZ:SF and 300$ gets me more than 2 times more performance than PS4 [i have i5 2500k already].
And why should i count my initial cost of PC? I've bought this PC 2 years ago, should we count cost of TV when we count PS4 cost? Its ridiculous logic.
It counts because a console cycle lasts for 8 years. When I pick up a PS4 next month (well, if) I will make one investment of $399, then not likely spend another dime on hardware until late 2021.And why should i count my initial cost of PC? I've bought this PC 2 years ago, should we count cost of TV when we count PS4 cost? Its ridiculous logic.
I am a PC gamer too, although admittedly I haven't played Crysis 3 yet. I just think that consoles are ultimately a much better bargain if you're on a budget. That's the only argument I'm making here.Just seems like you don't really know what's up with PC gaming, to be honest.
Since the list has separated Steambox and PC, we can ignore Steambox for this purpose of this question... why would a PC be the biggest threat to consoles?
Is something different during this generation that wasn't before? Convenience of owning a console versus a PC hasn't changed. Consoles have a much larger base of exclusives. With the architecture being the same, you'll now have all the indie goodness that PC's have known, on consoles too.
F2P model, maybe? Facebook gaming and such is huge on the PC too nowadays (which is also F2P).Since the list has separated Steambox and PC, we can ignore Steambox for this purpose of this question... why would a PC be the biggest threat to consoles?
It counts because a console cycle lasts for 8 years. When I pick up a PS4 next month (well, if) I will make one investment of $399, then not likely spend another dime on hardware until late 2021.
It counts because a console cycle lasts for 8 years. When I pick up a PS4 next month (well, if) I will make one investment of $399, then not likely spend another dime on hardware until late 2021.
/shrugsThat console won't last that long and you know it.
/shrugs
PS3 lasted 7 this time around.
1. Games primarily made for it
2. 2 companies with millions and billions
3. Convenience
Steep climb for PC right there