These types of ideas elude the typical corporate bean counter. Sony fumbled the Vita the same way.It's easy W, if you just make your first party compatible with VR.
GW VR? Spiderman VR Day1? People will buy the system nonstop.
I don't agree with that PSP> PS Vita take. I had way more games for the Vita with the PS+ adding Vita games.Its the curse of the second complimentary device for Sony PlayStations. PSP > PS Vita, PSVR > PSVR2.
Sony drops support if it doesn't gain traction quickly. The thing is just too expensive for what it is and offers, games and quality wise.
Props to Sony going for it, if you want VR on Playstation enjoy the fruits of it. Better that than having absolutely nothing right?
They went from 82M+ sales on the PSP and highly competitive to Nintendo DS, with a lot of third party support; including the backing of Japanese gamers. To near Wii U levels of care and sales with its successor. The PSVita was a catastrophic fail considering the amount of effort and marketing that went into it.I don't agree with that PSP> PS Vita take. I had way more games for the Vita with the PS+ adding Vita games.
Vita had a ton of amazing games, but many were JPN only.I don't agree with that PSP> PS Vita take. I had way more games for the Vita with the PS+ adding Vita games.
Even 'on sale' in Aus it's absurdly expensive ... people are struggling to pay rent / buy groceries I can't see them dropping $%700 - $800 on a peripheral
when
Not for nothing, if you're into GT or racers, it's worth it just for that alone. It pays for itself in addictive playtime.Actually yeah GT is pretty important. I know someone who bought it just for that and he's happy. Never even intended to play anything else on it.
Thank you for your attention! While I know this may disappoint some, I believe honesty is paramount. The initial development plan was 1. PCVR, 2. Quest, 3. PSVR. Seeing the enthusiasm for PSVR, I've decided to advance the PSVR development plan. I had an in-depth discussion with the boss of our partner company about PSVR development. We have previously developed PSVR versions of other games, so my PSVR version will also be developed there. He shared a wealth of data, indicating that Quest sales are ten times higher than PCVR, while PSVR sales are relatively low. He advised me to focus on one platform, gather feedback, and then consider other platforms. We unanimously agree that perfecting the PCVR version is currently the most important. Engaging gameplay is crucial, and blindly developing other versions may backfire.Finally, I'd like to talk about the specifics of PSVR development. Unlike other platforms, developing for PSVR requires registering a company to apply as a developer and to obtain development equipment. Since I am currently working on this game alone, I can only rely on my previous boss for PSVR development. Unfortunately, the development sequence will continue as 1. PCVR, 2. Quest, 3. PSVR.I don't want to deceive anyone, so I've decided to share our conversation with you all. Thank you for your understanding and support!
As a VR user myself, I think people just don't want to put something on their head each time they want to play. Most games requires space and to be standing. Eyes strain is shit too.the market clearly is not ready and the technology either. (for mass adoption)
I will say that PSVR specifically should be marketed as the "IMAX" experience and 100% of new Play Station games should to be compatible with it (Especially AAA games). Hopefully, Sony will realize this angle for the next iteration.
What makes you think that?I think this is a problem for Sony, these are die hard Sony fans being left in the lurch who outlayed a lot of money. It's not going to motivate them to buy a ps6, most will probably move towards pc which will split thier focus and reduce overall revenue from them long term. The saving grace is there isn't very many of them. (Since sales are what, less than million?)
Once they're as light as a pair of ski goggles, wrieless and prices come down I can see it being much more accessible for mainstream. Just a bit too clunky and expensive at the moment for most.As a VR user myself, I think people just don't want to put something on their head each time they want to play. Most games requires space and to be standing. Eyes strain is shit too.
Playing in VR is fun but there are so many little irritating things it makes the experience a process.
yeah. I think VR as we know it is always going to fail. but at the same time, I truly belive is the only way to achieve greater immersion and I'm not talking about more interactivity, different ways for inputs and stuff like that (the classic VR stuff).As a VR user myself, I think people just don't want to put something on their head each time they want to play. Most games requires space and to be standing. Eyes strain is shit too.
Playing in VR is fun but there are so many little irritating things it makes the experience a process.
To back that up, another source informed me that only two PSVR 2 games are in development at Sony. Given the state of the games industry with constant layoffs and studio closings, I don't exactly feel confident that even these games will ever see the light of day if Sony continues on its current trajectory.
Thank you for your usual unbiased reporting on PSVR2 or Sony news from… Android Central…Sony no longer cares about the PSVR 2, and neither should you
It's a sad, disappointing story that could have been so much better.www.androidcentral.com
They also says Sony is making deep cuts to the funding.
But I think they will announce their next PSVR2 first party game in September PS Showcase
3d is amazing it just came 15 years to earlySony PSVR, this decade’s equivalence of Sony 3DTV.
Except Gran Turismo 7 is truly ground breaking. A shame it never got bigger games like GTA V.Sony PSVR, this decade’s equivalence of Sony 3DTV.
This is a fair take, but on the other hand Sony has a history of making cool hardware and then totally abandoning it and leaving it out to dry. It's hard to feel bad for them when they have a history of the Vita or Those gaming 3DTVs(which I still think was a cool idea and own one).As a fan of VR I think they were kind of stuck between a rock and a hard place.
I applaud them for trying. While th VR department probably dreamed of supporting it with full commitment there will have been the wider business who probably gave it one shot to explode and as it didn't they cut the budget.
Vr is niche. Lots love it a lot more couldn't care RIGHT NOW. Sony provided a way for their fans to get it and play common games. Which is fine
Probably their biggest issue is quest 3, its Facebooks sole focus and the majority of games are made for that platform. So plenty of end users can just pick that up and be happy.
So, sony was stuck because they can't sign off the budget for large vr experiences and there's arguably a better alternative for the smaller, still great fun, vr titles.
Still have my psvr, will pick up a psvr2 for super cheap one day just for gt7.
It's time to start calling out the bullshit Sony are pulling with this. This is not cheap and it's been thrown by the wayside and it's the middle finger to all who bought it.Props to Sony going for it, if you want VR on Playstation enjoy the fruits of it. Better that than having absolutely nothing right?
What makes you think that?
Bought PSVR and PSVR2 both day 1. Had my fun with both and both started collecting dust real quick.
It sucks that it happened, but I couldn't give 2 shits about it and it definitely won't push me towards PC, because on PC the same would likely happen with me buying the next VR and have it collect dust despite a larger library.
Sure, but VR is very niche and can't imagine lots of people will move to PC because Sony doesn't support PSVR2.Well I could be wrong, maybe even more so on the pc thing. But for everyone one of you who is fine with it being unsupported for a reasonable time, there has to be some that are bitter about it.
Joke ? They released Gt7 and Village, so launch was stronger than base ps5 ;d Also re4r same year. First year was very strong tough 0 new hybrids announced currently sadly.Yeah that's been pretty clear since launch day to me.