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AndroidCentral “Sony no longer cares about the PSVR 2, and neither should you”

I've said it before and I'll say it again. The only long term viable casual gaming experience on VR are 3rd person games made for VR (ala Moss) and being able to play current gen games on a virtual screen. In principle, VR games are fun and exciting, but just like the Wii U, all the gimmicks quickly get tired and you'd rather focus on something more immediate.
also vrchat and vrporn.

BTW they say the psvr2 will have foveated rendering on pc, iirc. If that is eye tracked foveated rendering, that is game changing as that drastically reduces required gpu for running games.

And if it has that modders may hack in custom eye tracking for app functionality later.
 

starfire1978

Neo Member
I want to say I love video games and all gimmicky devices are interesting and ever since intellevision game cards power pad, power glove. I've been addicted. The few gems on each vr platform have been worth it. Just unfortunate they aren't continually supported.
 

sigmaZ

Member
also vrchat and vrporn.

BTW they say the psvr2 will have foveated rendering on pc, iirc. If that is eye tracked foveated rendering, that is game changing as that drastically reduces required gpu for running games.

And if it has that modders may hack in custom eye tracking for app functionality later.
Definitely the social aspect, true. I was just focusing on gaming but I should've included those. Bigscreen, VR Chat, etc.
 
It's easy W, if you just make your first party compatible with VR.

GW VR? Spiderman VR Day1? People will buy the system nonstop.
It seems that it's not that simple. VR games are much harder to develop and Sony have problems with 1st party games already. That's why they've dropped Vita - they can't support two platforms at time.
 

The Fartist

Gold Member
It might've been said in this thread already, but, why would Sony spend tens of millions, if not more, towards a product they almost immediately abandon, I'm just baffled by it all, WTF?
 

MarkMe2525

Gold Member
why is the quest mentioned extensively in an article about Sony's support of PSVR2 to the point of including quest product deals directly within the article?

Did you read it? By the end it's a blatant advert to buy a quest.
To inform their readers, who are interested in investing into VR, that the Quest is the best option for someone who wants to receive years of new content from their purchase. Androidcentral's, and similar websites, entire pitch to readers revolves around informing customers what's available for purchase and what's worth their purchase.

I don't agree with them on all their points, but it's quite obvious why they bring up the Quest. It doesn't have anything to do with it being a paid product placement (which would open them up to suit from the FCC without explicit disclosure to readers).
 
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Backwards compatibility
Exclusive must-have games
PC Compatibility
$349


If Sony had gone with any of the above, this thing would have been successful. Instead they rushed out an expensive, limited system with nothing in the oven. Capcom has been the best VR support Sony could ask for, but that's not enough on its own.
 

Audiophile

Member
I just want Wipeout Omega Collection on it. Requires no special adjustments as it just used the DS4, map it to the new headset, crank the settings. Not rocket science.. The idea that you have to keep around an old 2016 headset with a shit screen and all that breakout box junk next to your shiny new PSVR2, cluttering up the space is absurd; just so you can continue to experience the game in low resolution when it's an otherwise showcase experience that they published.
 
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jumpship

Member
To inform their readers, who are interested in investing into VR, that the Quest is the best option for someone who wants to receive years of new content from their purchase. Androidcentral's, and similar websites, entire pitch to readers revolves around informing customers what's available for purchase and what's worth their purchase.

I don't agree with them on all their points, but it's quite obvious why they bring up the Quest. It doesn't have anything to do with it being a paid product placement (which would open them up to suit from the FCC without explicit disclosure to readers).

The article uses a dubious rumour to conclude while working on 2 previously unknown internal VR projects revealed by this very article Sony have in fact given up on PSVR2 and any potential VR customers should too. Actually readers are told forget it even exists just buy a quest this year. Yeah, just forget it exists buy a quest.

Oh btw unrelated to our topic on Sony’s VR commitment and roadmap here is a (word from our sponsor) list of vr games releasing Exclusively later this year for the quest we recommend you buy and for your convenience try one of today’s best Meta3 headset deals right here.
 
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StueyDuck

Member
I trade in my Rift s if the PC conversion ends up being decent.

But covid and the overall terrible economy has largely fucked up the market for VR, it's a shame but the tech just isn't affordable enough yet.

VR needs it's wii moment. Where everyone and their grandparents has it
 

MarkMe2525

Gold Member
The article uses a dubious rumour to conclude while working on 2 previously unknown internal VR projects revealed by this very article Sony have in fact given up on PSVR2 and any potential VR customers should too. Actually readers are told forget it even exists just buy a quest this year. Yeah, just forget it exists buy a quest.

Oh btw unrelated to our topic on Sony’s VR commitment and roadmap here is a (word from our sponsor) list of vr games releasing Exclusively later this year for the quest we recommend you buy and for your convenience try one of today’s best Meta3 headset deals right here.
You are missing the forest through the trees. I don't agree with the use of clickbait headlines, but that doesn't therefor mean it's a paid advertisement. Again, if it was an advertisement and they did not disclose this, that would open themselves up to a suit from the FCC. The fact that you don't like their conclusion, doesn't mean their conclusion is invalid.
 

Lunarorbit

Gold Member
It's easy W, if you just make your first party compatible with VR.

GW VR? Spiderman VR Day1? People will buy the system nonstop.
This is me all day. Sony, give me a reason to buy the psvr2. I want to.

But your zero support for the system doesn't make me want to invest. Why spend a billion on R&D and then only have one game?
 
They're selling the VR headset here and now. Not in the future, tho. The support needs to be in-the-now as well.

And it's not like VR, as a whole, is not doing decently, just that PSVR2 isn't.


PS VR2 seems to have sold about 50% Meta (2 and 3 combined) in year one.

 
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IntentionalPun

Ask me about my wife's perfect butthole
PS VR2 seems to have sold about 50% Meta (2 and 3 combined) in year one.


Meta loses $3-4 billion a quarter to put up these sales numbers.

VR is not a new segment and it is an incredibly unhealthy one.

I feel bad for VR fans and I’m not here to bash anyone but none of this represents good numbers and Sony doesn’t have billions to lose trying to do what a much richer company has failed at.
 
Meta loses $3-4 billion a quarter to put up these sales numbers.

VR is not a new segment and it is an incredibly unhealthy one.

I feel bad for VR fans and I’m not here to bash anyone but none of this represents good numbers and Sony doesn’t have billions to lose trying to do what a much richer company has failed at.
Are you suggesting Sony loses money on VR?
 

IntentionalPun

Ask me about my wife's perfect butthole
Are you suggesting Sony loses money on VR?
No. Not sure where you got that from. Just saying if the market leader has to lose billions to get there we aren’t looking at a healthy market.

Could Sony be losing money on VR though? Absolutely. They probably are.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
PS VR2 seems to have sold about 50% Meta (2 and 3 combined) in year one.



It lost half of its market share between Q3 and Q4. Would love to see more recent numbers, the big downward trend is pretty clear. It's probably at or under 10% by now if that trend continued post Q4.


Global XR (VR&AR) Market Share Q4 2023
BrandsQ4 2022Q1 2023Q2 2023Q3 2023Q4 2023
Meta83%51%51%46%72%
Sony0%33%29%30%15%
Pico7%7%6%8%4%
Others10%9%14%16%9%



 
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No. Not sure where you got that from. Just saying if the market leader has to lose billions to get there we aren’t looking at a healthy market.

Could Sony be losing money on VR though? Absolutely. They probably are.
I think they probably are not. They aren't losing money on hardware. They are making their money back and more on software.
 
It lost half of its market share between Q3 and Q4. Would love to see more recent numbers, the big downward trend is pretty clear. It's probably at or under 10% by now if that trend continued post Q4.


Global XR (VR&AR) Market Share Q4 2023
BrandsQ4 2022Q1 2023Q2 2023Q3 2023Q4 2023
Meta83%51%51%46%72%
Sony0%33%29%30%15%
Pico7%7%6%8%4%
Others10%9%14%16%9%



It lost half its market share during a time when meta gained. Meta does better as a xmas gift. The Quest 3 launched. That isn't a big indicator of downward trend for PSVR2. So in year one PSVR2 looks pretty healthy.

Edit Bear in mind there's a big difference between market share and sales decline. PS5 could be flat while losing share to a new competitor (Quest 3). Your suggestion of continued trending downward is indicative that you don't understand the difference.
 
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Wonko_C

Member
Im holding on playing GT so I can play on VR.. just wanted a better price
I am doing this too with the Resident Evils. Sadly I got a feeling RE9 will skip VR this time around, and so will I.

I mentioned a few times folk don't know what they haven't tried. They needed to have some kind of trial units in retail stores. I am amongst them
At least you actually want to try. I know lots people don't even want to try it, yet baselessly bash it. Well there are still people who haven't and don't want to get near a traditional video game in their life and just say It's a waste of time blablabla. Some things never change.
 

jumpship

Member
You are missing the forest through the trees. I don't agree with the use of clickbait headlines, but that doesn't therefor mean it's a paid advertisement. Again, if it was an advertisement and they did not disclose this, that would open themselves up to a suit from the FCC. The fact that you don't like their conclusion, doesn't mean their conclusion is invalid.

Unfortunately the clickbait headline sets the tone of the article including its conclusion. We disagree on the intent of the article like any of this really matters anyway.
 

Hot5pur

Member
I wonder now that Sony lost the VR dominance game, will they make all of their stuff PC compatible. Like putting all their VR games on steam is easy money, and they don't really make money by selling hardware. But, if you have a PS5 it's an inexpensive path into PCVR, which is a good bunch superior to Quest native. They also need to make their headset wireless, also a huge negative and Wifi for VR should almost be compulsory.
 

IntentionalPun

Ask me about my wife's perfect butthole
I think they probably are not. They aren't losing money on hardware. They are making their money back and more on software.
They’ve invested money into VR that would need to be recouped. Them having an exclusive store they get a cut from certainly helps but VR titles are hardly lighting up the charts.

They certainly have said the segment is a “challenge.”

Edit: I see now why you thought I meant Sony was losing tons of money. What I’m suggesting is that it took Meta losing tons of money to get to their market leader position and the market is still not exactly massive. Many of the suggestions in this thread about how Sony could sell more units would involve losing loads of money.
 
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They’ve invested money into VR that would need to be recouped. Them having an exclusive store they get a cut from certainly helps but VR titles are hardly lighting up the charts.

They certainly have said the segment is a “challenge.”

Edit: I see now why you thought I meant Sony was losing tons of money. What I’m suggesting is that it took Meta losing tons of money to get to their market leader position and the market is still not exactly massive. Many of the suggestions in this thread about how Sony could sell more units would involve losing loads of money.
I'm pretty sure software sales on PSVR2 are above what the hardware sales would suggest as well. People with the device are always looking for more content. As for the device being a challenge it appears to have grown from the first version.
 

IntentionalPun

Ask me about my wife's perfect butthole
I'm pretty sure software sales on PSVR2 are above what the hardware sales would suggest as well. People with the device are always looking for more content. As for the device being a challenge it appears to have grown from the first version.
You have a bunch which is fine but who has ever touted VR software sales numbers?

Honestly curious as I’ve never seen anything but evidence it’s a bit of a bust from a software selling standpoint in general. Certainly has been for Meta. PSVR is certainly a more gamer heavy device sold to a more hardcore audience but it’s also just doesn’t have that many units out there.

And Sony said the market was a challenge not the device outright saying it hasn’t met expectations. Although not sure where you are getting you think it’s doing better than the first.
 
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Vlodril

Member
PS VR2 seems to have sold about 50% Meta (2 and 3 combined) in year one.



I would be extremely surprised if PSVR2 did that well. I mean there would be no need for the doom if it sold 2 million already. It would sell on track with the first one with less first party support.
 
I would be extremely surprised if PSVR2 did that well. I mean there would be no need for the doom if it sold 2 million already. It would sell on track with the first one with less first party support.
Not good for a successor & improved version to not increase in sales compared to generation 1. If you’re not growing you’re going in the wrong direction, while development costs are skyrocketing.
 
You have a bunch which is fine but who has ever touted VR software sales numbers?

Honestly curious as I’ve never seen anything but evidence it’s a bit of a bust from a software selling standpoint in general. Certainly has been for Meta. PSVR is certainly a more gamer heavy device sold to a more hardcore audience but it’s also just doesn’t have that many units out there.

And Sony said the market was a challenge not the device outright saying it hasn’t met expectations. Although not sure where you are getting you think it’s doing better than the first.
I already linked to the market share figures that do paint a pretty good picture of the systems health.
I would be extremely surprised if PSVR2 did that well. I mean there would be no need for the doom if it sold 2 million already. It would sell on track with the first one with less first party support.
There doesn't seem to be need of the doom and gloom other than perhaps FUD spread by their competition. There were already two such claims made about the system failing expectations only to be shot down by Sony one of which you can find here.


This flew in the face of an early IDC claim.
 
For people who play on both PC/PS5 is this thing worth getting over other models on the market? I feel it'd be cool since there's an adapter that let's you use it on PC now.

I really want one but not at the current tag. 299 or less would be more ideal for me.
 

Ozriel

M$FT
Meta loses $3-4 billion a quarter to put up these sales numbers.


Meta was losing that because they were chasing the Metaverse dream. That’s where the billions were going to in R&D.

There’s no indication at all that they’ve lost lots of money on the Quest line of business, let alone billions per quarter.
 

nial

Gold Member
Apply the same to all the other heavy supporters of the PSP (Bandai Namco, Sega, Take-Two, Ubisoft, Electronic Arts) that didn't do shit for the Vita
Bandai Namco did have great support for the Vita, not like PSP sure, but vastly more than any of those.
 

Hoddi

Member
For people who play on both PC/PS5 is this thing worth getting over other models on the market? I feel it'd be cool since there's an adapter that let's you use it on PC now.

I really want one but not at the current tag. 299 or less would be more ideal for me.
The adapter isn't out yet but I used the opportunity to upgrade my original Vive a couple of weeks ago. It feels like should it be a pretty decent upgrade though I thought the higher resolution would make a bigger difference. It also has different lenses that force me to use my glasses for whatever reason.

It's otherwise quite decent overall. I might have bought something different if it weren't for the PS5 compatibility; but being corded means that I get better image quality vs wireless as well as OLED instead of LCD. I'm not blown away by it but it's a solid headset.
 

Dr. Claus

Banned
For people who play on both PC/PS5 is this thing worth getting over other models on the market? I feel it'd be cool since there's an adapter that let's you use it on PC now.

I really want one but not at the current tag. 299 or less would be more ideal for me.

You get the best PSVR exclusives and PC exclusives. The only thing you don’t get are Meta Exclusives, but honestly fuck Meta and fuck Zuckerberg.
 

hussar16

Member
the market clearly is not ready and the technology either. (for mass adoption)

I will say that PSVR specifically should be marketed as the "IMAX" experience and 100% of new Play Station games should to be compatible with it (Especially AAA games). Hopefully, Sony will realize this angle for the next iteration.
Main issue is psvr 1 games are not on psvr2
 

Vlodril

Member
Not good for a successor & improved version to not increase in sales compared to generation 1. If you’re not growing you’re going in the wrong direction, while development costs are skyrocketing.

Eh it is not a great performance but it's not catastrophic either if the number is real (which i am not sure it is since i don't know where it's from).
 

odhiex

Member
I am a fan of VR. I bought a Meta Quest 3 a couple of months ago and like the device for its capability. The news (rumour) about PSVR2 is certainly disappointing, I believe that VR ecosystems are struggling to become mainstream. The VR/AR tech is impressive and certainly way different to what we have in four decades of gaming. I am an old gamer and VR/AR is something new that makes me believe in the future of gaming, more impressed than 4k/8k, OLED, raytracing etc.

I think it (VR headset) will continue to be a niche product for enthusiasts for a long time, even hardcore Apple fans are not buying the Vision Pro despite the main hurdle of its massive price tag. I hope VR gaming continues to evolve even in a small market, the PCVR and indies are the best places to do new experiences. Maybe one day, when the headset is smaller like normal AR/VR glasses (not as heavy and bulky headset as we have now), and people figure out how to implement multiplayer nicely with VR, and it is not expensive then it would have a chance to transform gaming.

Oh well, maybe something should fail before it thrives hahaha.
 
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SF Kosmo

Al Jazeera Special Reporter
These types of ideas elude the typical corporate bean counter. Sony fumbled the Vita the same way.
These are not games that would work well in VR.

There are certainly other opportunities but in general it's not like your typical triple A title can simply "add VR" and have it be a good experience.
 

diffusionx

Gold Member
For people who play on both PC/PS5 is this thing worth getting over other models on the market? I feel it'd be cool since there's an adapter that let's you use it on PC now.

I really want one but not at the current tag. 299 or less would be more ideal for me.
I would still recommend a Meta Quest 3 over the PSVR2, simply because the Meta is a platform that is actually run by people who give a shit.

A lot of people point to GT7 on PS5, that's probably the best game on PSVR2 right now, but there are sims on Steam, etc.
 
Eh it is not a great performance but it's not catastrophic either if the number is real (which i am not sure it is since i don't know where it's from).
No, it is not catastrophic, but it's not looking like a growing business that Sony is going to want to throw dollars at in this economy.
 

Perrott

Member
Bandai Namco did have great support for the Vita, not like PSP sure, but vastly more than any of those.
Yeah, I do agree in that they did more for Vita than those other pubs - releasing some good games throughout the lifecycle like the Digimon World: Cyber Sleuth series as well as that launch-day Katamari game - but I also can't stop noticing how they did a poor or not job at all when bringing their biggest series - all of which were there with multiple releases throughout the entire PSP lifecycle - to the Vita:
  • Ridge Racer (2011) was an extremely barebones release coming off the PSP entries. In some ways, it does feel inexplicable, considering that Cellius - a studio co-owned by both Bandai Namco and Sony - was set up all the way back in 2007 for this specific purpose: developing PlayStation-exclusive titles based on Namco's rich catalogue of IP.
  • The Tekken series were nowhere to be seen on the Vita, in spite of Tekken Tag Tournament 2 coming out in 2012, which needless to say wasn't ported.
  • Ace Combat, an iconic PlayStation series, not only didn't get a Vita port of the 2013 PS3-exclusive F2P multiplayer Ace Combat Infinity which would've been ideal for cross-play between the two PlayStation systems, but also had its 2011 more Western-focused entry Ace Combat: Assault Horizon actually brought over to the Nintendo 3DS in the fall of 2011, instead of the Vita. Double offense.
 

Data Ghost

Member
I had a PSVR2...for 3 days. The only thing that impressed me on there was GT7 in VR and that's it. Not a compelling reason to keep it unfortunately so I returned it for a full refund.
 

manzo

Member
What killed the PSVR2 was no backwards compatibility. That was the reason I and a lot of my friends never bought it.

I only wanted it for Resi8 and playing my existing VR games for PS4 with a better screen. Not paying 600€ for one game only.
 
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diffusionx

Gold Member
What killed the PSVR2 was no backwards compatibility. That was the reason I and a lot of my friends never bought it.

I only wanted it for Resi8 and playing my existing VR games for PS4 with a better screen. Not paying 600€ for one game only.
I can understand if full BC was not practical (becausse the tech is very different) but at the least, WipeOut/Astro Bot/RE7 should have bene ported. If it was I may have gotten PSVR2 over MQ3.
 
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