What are you trying to insinuate here? That the article is reporting false information and none of this is true?
And ? Village and re4r was founded by Sony, Capcom would never create it without Sony financial supportDemon's Souls 2020 was mainly developed by SIE (and obviously published by them), that's my post here.
I was not focusing on that part.And ? Village and re4r was founded by Sony, Capcom would never create it without Sony financial support
Who do you think you are fooling. Those same people bought a PSVR and a Vita, a PSVR2, a Portal and will also buy PS6 and PSVR3. No games required.I think this is a problem for Sony, these are die hard Sony fans being left in the lurch who outlayed a lot of money. It's not going to motivate them to buy a ps6, most will probably move towards pc which will split thier focus and reduce overall revenue from them long term. The saving grace is there isn't very many of them. (Since sales are what, less than million?)
you might see some heavy price cuts this year. just make sure to get the pc box too.Fucking sucks, because I still really want one, just can't afford it atm. Got games lined up for it already. *sigh
Even on the PC front when you dig into it it's not worth it. Better to buy a second hand device than that for your money, I don't get it.Its the curse of the second complimentary device for Sony PlayStations. PSP > PS Vita, PSVR > PSVR2.
Sony drops support if it doesn't gain traction quickly. The thing is just too expensive for what it is and offers, games and quality wise.
Yup.But in the end strapping a headset on your face is just not something tons of people want to do beyond messing around here or there.
More of a niche, one that can’t support AAA gaming and is a huge risk for even smaller funded games.Good. It's a fad that nobody cares about.
I fucking care. It’s fantastic, incredibly immersive and one day will be theGood. It's a fad that nobody cares about.
The open goal rebuttle would be if PSVR2 is no real competition to the quest line then why is the quest mentioned extensively in an article about Sony's support of PSVR2 to the point of including quest product deals directly within the article?
Did you read it? By the end it's a blatant advert to buy a quest.
but Sony can't be to blame for the third-parties having zero interest first in the Vita and now in PSVR2.
I read it. You’re exaggerating how often the Quest is mentioned. Aside from the last paragraph, the bulk of the article focuses on PSVR2.
Most articles that called out the dearth of first party content on Xbox in 2022 or the shabby launch exclusives for the Xbox Series in 2020 also mentioned the PS5 as an alternative.
Weird thing to say when third parties are doing way more heavy lifting for the headset than Sony is with first party.
Not sure why your talking about ‘backstabbing’ when Sony’s the one hitting consumers with the lack of BC with PSVR1 and no support for playing regular games in VR like that UEVR mod
You're thinking more of independent third-party studios, while in my previous post it was pretty clear that I was referring to the major third-party publishers. Like, why haven't Ubisoft, Electronic Arts, Take-Two, Warner Bros., Bandai Namco or Konami not taken even a single bet on the platform? And they only one that has, Capcom, has only done so because Sony themselves subsidized the development of the Resident Evil VR ports.Weird thing to say when third parties are doing way more heavy lifting for the headset than Sony is with first party.
It was also very clear in my post that I used the word 'backstabbing' in the context of describing the lack of meaningful support from major third-party publishers to the PlayStation Vita, i.e. releasing new entries to historically iconic PlayStation and particularly PSP franchises exclusively on the 3DS, among other examples of those companies - most of them Japanese by the way - turn their back on the Vita.Not sure why your talking about ‘backstabbing’ when Sony’s the one hitting consumers with the lack of BC with PSVR1 and no support for playing regular games in VR like that UEVR mod
Who the fuck cares..
I am 1000% ok with the fact my psvr2 is basically gran turismo 7 Vr box
The best gfx for VR gaming
Got a good steering wheel some loadcell brakes a shifter and razer rumble headphones.
Fucking worth it.
Google sim setups.. this shit is peanuts for what it gives me.
Oh yeah and i can play.. 2 resident evil games..
Learned my lesson spending money on accessories during the PS3 era that they aren't supported well. From the move, to VR. Supplimetary devices from Sony PS are just bound to be abandoned. Cool pet projects but not essential.Even on the PC front when you dig into it it's not worth it. Better to buy a second hand device than that for your money, I don't get it.
I think he was talking about PSVR2, not VR in general.I fucking care. It’s fantastic, incredibly immersive and one day will be the
standard.
It's not that fragmented. And it's not a bet on the future, you can buy one now and play games on it now. As for expensive hardware, you can buy a Meta Quest 2 for $200, while an old device, can play a lot of the popular games well and hook up to PC. I also think Meta is working on a cheaper Quest 3.
Just because Sony failed at this, due to a lack of trying, doesn't mean that the problem is VR. This is like saying that, because the Intellivision or whatever failed and ET 2600 was a piece of junk, console videogames have no future. Obviously not the case.
Sony always tries twice, and if it fails the second time, they will just walk away. As Phillip Weston Harbaugh Spender III would say: "I have to run a business here."
PSP -> PS Vita ->
PSVR -> PSVR2 ->
With Vita at least they've tried and it also got some really nice first party titles. PSVR2 looks pretty much dead a little over a year after release. Sony isn't announcing any new games, it's not trying to secure good third party titles like Meta and they didn't even rush to offer PC support.Sony always tries twice, and if it fails the second time, they will just walk away. As Phillip Weston Harbaugh Spender III would say: "I have to run a business here."
PSP -> PS Vita ->
PSVR -> PSVR2 ->
You're thinking more of independent third-party studios, while in my previous post it was pretty clear that I was referring to the major third-party publishers. Like, why haven't Ubisoft, Electronic Arts, Take-Two, Warner Bros., Bandai Namco or Konami not taken even a single bet on the platform? And they only one that has, Capcom, has only done so because Sony themselves subsidized the development of the Resident Evil VR ports.
Oh come on. Headsets are different with different API's, tracking and display characteristics. The actual hardware running the games is different. Meta isn't distributing on Playstation and vice versa.
And no its not the future, because the future is about commodity and according to Google only 5.1m headsets have been sold in the last 5 years.
That's a very small market to be subdivided into different vendors with different interfaces etc. etc.
Its not a proven market, and when you're looking at an install-base that small, with relatively slow growth, its not one anyone is going to see immediate profit off especially if the sunken cost on the software is high.
PS. ET was a disaster because Atari massively over-estimated demand and manufactured far too many carts that were then sold SOR to retailers. Triggering a sudden loss of confidence in the market and contributing to the 1983 crash.
I'm not entirely sure why you chose to introduce that into the discussion, but it is relevant insofar as its instructive of what happens when you get a high profile failure that is then used in a way that is presented as emblematic of why a sector as a whole is too unstable or flash-in-the-pan to be seriously invested in. Which in turn proves Sony being judicious with their level of first-party investment is probably a good idea.
Well, then if none of the major publishers see VR game development as a fruitful endeavor, then how can anyone blame Sony for walking away from it once everyone turns their back on them as they did with the Vita? At least you can say that they did their part in trying to create a new business segment, unlike other platform holders that didn't invest into VR at all.AAA Game development is already fraught with risks. Why would they take risks with a niche market? High risk, low reward?
Ubisoft took a risk with Assasins Creed on the Quest. They got burnt.
Ubisoft "disappointed" in 'Assassin's Creed VR' Performance, Future VR Investments on Hold
In Ubisoft’s most recent earnings call, CEO Yves Guillemot said he was “disappointed” with the performance of Assassin’s Creed Nexus VR (2023) and that the company will not be increasing investment in VR right now, as it awaits further growth of the medium. As a Quest exclusive, Assassin’s Creed...www.roadtovr.com
Not exactly encouraging for investments when even Sony starts cutting back.
because they're the platform holder, and people generally don't like it when they buy something that doesn't get supported. Ask Sega.Well, then if none of the major publishers see VR game development as a fruitful endeavor, then how can anyone blame Sony for walking away from it once everyone turns their back on them as they did with the Vita? At least you can say that they did their part in trying to create a new business segment, unlike other platform holders that didn't invest into VR at all.
At the end of the day, this is just another vicious cycle of a platform not selling because there aren't huge games and huge games not being made because the platform is not selling.
I'm one of the people he's referring to and you're claiming don't exist. 100%.Who do you think you are fooling. Those same people bought a PSVR and a Vita, a PSVR2, a Portal and will also buy PS6 and PSVR3. No games required.
I think this is a problem for Sony, these are die hard Sony fans being left in the lurch who outlayed a lot of money. It's not going to motivate them to buy a ps6, most will probably move towards pc which will split thier focus and reduce overall revenue from them long term. The saving grace is there isn't very many of them. (Since sales are what, less than million?)
Because I have a PSVR2. And I am sure there are other users here who has a PSVR2 too.Cool?
Is this supposed to be a dunk on Sony? You seem to care more about the PSVR2 than the 5 people that own it.
AAA Game development is already fraught with risks. Why would they take risks with a niche market? High risk, low reward?
Ubisoft took a risk with Assasins Creed on the Quest. They got burnt.
Ubisoft "disappointed" in 'Assassin's Creed VR' Performance, Future VR Investments on Hold
In Ubisoft’s most recent earnings call, CEO Yves Guillemot said he was “disappointed” with the performance of Assassin’s Creed Nexus VR (2023) and that the company will not be increasing investment in VR right now, as it awaits further growth of the medium. As a Quest exclusive, Assassin’s Creed...www.roadtovr.com
Not exactly encouraging for investments when even Sony starts cutting back.