cyberheater
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Is this game finally fixed yet?
Is this game finally fixed yet?
No, they are releasing a patch in the coming weeks and that patch won't even be the final fixed version.
If this doesn't maintain 1080p60 on a 980ti with the gameworks stuff on then it's a massive fail imo.
It's perfectly reasonable to have an acceptable performance point given the visuals. Just like everyone here has an *unacceptable* levels. The game was even (falsely) promoed by Nvidia showcasing all the gameworks settings running at 60.Why do people do this? what benefit is there to limiting every single game to frivolous goals for a high end graphics card
I read the interim patch's change-log, and wondering what is still missing, besides maybe further improvements to performance.
Seems to address most of the problems, no?
It's perfectly reasonable to have an acceptable performance point given the visuals.
I think you underestimate how demanding or technically demanding features like volumetric smoke are. I would not hope for a flawless 60fps with all the Gameworks effects on even on a 980ti at 1080p.
I read the interim patch's change-log, and wondering what is still missing, besides maybe further improvements to performance.
Seems to address most of the problems, no?
Again I don't experience these qaulms/broken aspects. I simply don't use batarangs unless an enemy is too far away to continue free-flow, I honestly haven't experienced hitting armoured enemies with them.
If the vault attack now requires a longer time, then you should adjust to the time required, it's like wondering why you got hit when you used a ground pound takedown too early, those require a hell of a of time as well and it just means you need to become better at spacing.
Also if enemy animations are faster, it's by a miniscule amount, I just replayed 1-100 (without gauntlets/gadgets/takedowns) and the animations seem to be similar in speed to JC, the enemies themselves however are far more aggressive, and ofcourse the martial artists spice up the combat just the right amount.
I also haven't experienced enemies running through smoke, sounds like a random bug.
Gameworks settings in AK have little impact on the frame times on a 980ti. You can do a big burnout with smoke everywhere and still hold very close to 60. Moving fast and streaming causes the framedrops. At least from what I remember.I think you underestimate how demanding or technically demanding features like volumetric smoke are. I would not hope for a flawless 60fps with all the Gameworks effects on even on a 980ti at 1080p.
The Arkham Origins port was shite for a while if I'm not mistaken. It's still soemwhere between very average and poor.
Gameworks settings in AK have little impact on the frame times on a 980ti. You can do a big burnout with smoke everywhere and still hold very close to 60. Moving fast and streaming causes the framedrops. At least from what I remember.
This Nvidia promotional video showed off the game with Gameworks effects seemingly running at 60fps. If that was advertised, it should be possible to achieve that for everyone with top of the line Nvidia hardware as it is now, even people with SLI Titans couldn't get stable performance because of the memory leak.
It definitely is reasonable to demand 1080p/30fps with all settings on the level of the PS4 version, something a lot of people can't match on 900 series cards with 8gb vram, not without the hitching and texture streaming problems.
Thanks.No, they are releasing a patch in the coming weeks and that patch won't even be the final fixed version.
Thanks.
I hope the wait is worth it.
I think you are misremembering things, the enemy vault attack is definitely a guaranteed KO if you space it correctly, since it's basically a ground pound takedown in Origins (but just a pounce in AC).It isn't worth the trouble to "get better at spacing" for that move since it just locks you to one spot for a whole second, and you're not even guaranteed a KO.
I've been playing JC/PL and 100-1 back to back in the past day, and I'm not seeing any increase in attack (animation) speed, if it's there it's miniscule and not moderate.The increased aggression you speak of is a combination of the increased attack frequency in addition to moderately increased attack speed over AC.
We'll just have to agree to disagree, however I did test your smokescreen thing, and it seems that as soon as the smoke density hits red! they indeed start attacking....in both games...tested it 25x in both penguin lounge and 100-1...As it is, Origins' combat is just a slightly worse version that City's
It's a matter of perspective, but They're still behind schedule when it comes to releasing DLC content. If you're asking why people aren't satisfied, it's because everything in the change log should've been present on day 1. This will be them breaking even months after the fact.
So are we just pretending that they didn't say the interim patch was releasing in August (whose surprise month long delay their latest post didn't address AT ALL), and with nary a reference, we just accept its apparently turned into probably late September---assuming it even makes it through testing without new issues arising. What a bunch of slimeballs these fuck heads are, they're not even going compensate people for this shit are they?
So are we just pretending that they didn't say the interim patch was releasing in August (whose surprise month long delay their latest post didn't address AT ALL), and with nary a reference, we just accept its apparently turned into probably late September---assuming it even makes it through testing without new issues arising. What a bunch of slimeballs these fuck heads are, they're not even going compensate people for this shit are they?
So are we just pretending that they didn't say the interim patch was releasing in August (whose surprise month long delay their latest post didn't address AT ALL), and with nary a reference, we just accept its apparently turned into probably late September---assuming it even makes it through testing without new issues arising. What a bunch of slimeballs these fuck heads are, they're not even going compensate people for this shit are they?
i like how Ive been joking this whole time that the patch will come at 11:59 PM on August 31st....I expected the worst and it might still find a way to get worse
Man so much time has passed that I don't even think I'll buy this until the goty hits now
Looks like people were right, ha ha. They're saving the release of this patch till the end of august, their last week to release it and "keep their promise". Hoped it would have been mid august, but oh well, not in such a huge rush to play it now with MGS V closing in, but I do want to get back to it for the riddle trophies and etc. eventually.
Maybe medium/low settings. I think you can do it.Win 10, i5, 8gb DDR3 and GeForce 660, do I have a hope in hell of playing this?
Maybe medium/low settings. I think you can do it.
I would keep in mind that that will be the "first interim patch", which not only suggests that the game won't be fully fixed, but also that there are more patches to come before they have it fixed and back on sale.
Considering how taxing Gameworks features are, I disagree. You are setting completely arbitrary targets for your hardware.
T minus one week until broken promises
Why only 30/60/90 fps? 120Hz/144Hz monitors exist.
Have they said any more about optimizing the textures for VRAM + RAM? As in get Normal textures working on 2GB VRAM and not 2.8GB as it is now?
Why only 30/60/90 fps? 120Hz/144Hz monitors exist.
Yeah, 90 is a strange number for an fps cap. I mean if you're not on 60 then you're likely to be on 75 or 120 or 144. Never heard of any displays recently with 90 Hz refresh.
They already confirmed that it will be broken. No need to countdown
On August 20th they stated:So no August patch? Must have missed that
I see them setting the expectation of a two week minimum timeline from the 20th. I'd rather they didn't try to rush things personally, or commit to a date they know they can't keep at this stage.The teams have been working hard to address the issues with the PC version of the game. We are happy to confirm that we are now putting the first interim patch into testing. If all goes well, we expect to issue the patch in the next few weeks. Well be sure to report back in the next two weeks on how the testing is coming along.
So no August patch? Must have missed that
Considering how taxing Gameworks features are, I disagree. You are setting completely arbitrary targets for your hardware.
Imo since they showed that Nvidia trailer running at 1080/60 we should all get free Pascal prototype rigs, even though we were given the option to refund by pretty much every storefront.Free Season Pass or GTFO.