Alethebeer
Member
Which is the team that ported Arkham Knight to PC? Is it Rocksteady?
Which is the team that ported Arkham Knight to PC? Is it Rocksteady?
Which is the team that ported Arkham Knight to PC? Is it Rocksteady?
So, how long till we here anything from WB or Rocksteady on this?
Man everyone in here is a bunch of babies... Look, every game released now is going to have problems the day of launch. If you can't troubleshoot or can't deal with having a few issues here or there, you should probably just wait until about a week from now and a few patches will be out and all these little problems will be fixed.
how about when it's not around 5am on the US east coast?
how about when it's not around 5am on the US east coast?
No outsourced to Iron Galaxy.
I guessed we know why no PC code was given out in the run up to release.
Well, they are in for a tough day.
Thought they were UK based?
So the real problem is the VRAM usage. My TitanX was using almost 7GB on 1080p! That's why people with 980ti and below are having so many problems with stuttering.
Well, WB's Executive Director of Marketing has already made a statement:
what about Warner Bros.
Haha, this sounds like a total trainwreck. Can't refund due to Nvidia code.
Waiting for DF to confirm that the PS4 version is superior.
It's a weird situation, though. Did Rocksteady themselves handle this port? I went ahead and bought the PS4 version on disc since it seems like the PC version isn't great (at least for my old 780). I'm stunned at how polished and impressive the game looks on PS4. The frame-rate is very very consistent and the level of detail and effects work is just remarkable. The game seems ready to jump in and out of anything without a single stutter or hiccup. You never see texture pop-in, LOD issues or stuttering of any sort. It just feels totally solid in a way that I didn't think would be possible especially when pushing UE3 in this way. When you first do the antenna scanning thing the game zooms out to show the entire city in a single shot with such a smooth pan that looks so natural. This is all WITHOUT the day 1 patch installed. Straight off the disc this is an insanely polished experience. I hope other developers take note.The worst is that I expected something decent because it was using the tried and true good ol' UE3.
I guess enough incompetence will ruin anything.
I could not possibly disagree more. It still has some UE3 related issues but, overall, the quality of the visuals here is a massive step up from most other games on the market today. The animation, effects, and ability to transition so smoothly between everything is just incredible. I know some people just want ultra sharp visuals without any post-processing (which I find insane since that's basically moving in the opposite direction of CG) but surely you can appreciate what's going on in this game.It's definitely an ugly game, the DX11 effects look nice but they're slapped on a base of low-res textures and blurry filters. It looks like a mess, no definition.
UNREAL. This game is hogging everything.
It runs great for me with a Titan X at 1440p. I'm perched in the city seeing 72 fps with water and gameworks fog on the screen. That's about the same as TW3 on ultra without hairworks. Batmobile fps dipped to 60 when tearing around the city in non-combat.
I'm really glad Newegg took back my 970s because not a single game I bought last year had a SLI profile at launch. Many of them needed it too. It was the worst SLI support I'd seen in six years of using it.
Ah, well, that answers the question then.No outsourced to Iron Galaxy. I was under the impression Rocksteady was doing all versions, consoles and pc.
It's a weird situation, though. Did Rocksteady themselves handle this port? I went ahead and bought the PS4 version on disc since it seems like the PC version isn't great (at least for my old 780). I'm stunned at how polished and impressive the game looks on PS4. The frame-rate is very very consistent and the level of detail and effects work is just remarkable. The game seems ready to jump in and out of anything without a single stutter or hiccup. You never see texture pop-in, LOD issues or stuttering of any sort. It just feels totally solid in a way that I didn't think would be possible especially when pushing UE3 in this way. When you first do the antenna scanning thing the game zooms out to show the entire city in a single shot with such a smooth pan that looks so natural. This is all WITHOUT the day 1 patch installed. Straight off the disc this is an insanely polished experience. I hope other developers take note.
The point is, this is the most polished console release we've seen in the last year, I'd say (outside of Nintendo's games), so it's absolutely fucking shocking to me that the PC version is running into so many issues. I'll test it when I get a chance since I have access to the PC version as well. I wonder if some of the issues are related to the way the game streams assets? It seems very aggressive in how quickly it moves between scenes and the pace of the game is very fast. Knowing how UE3 has, in the past, had stuttering and streaming issues on the PC it makes it seem like it's related to those old legacy issues. I suspect it would perform much nicer had they built the game in UE4.
I could not possibly disagree more. It still has some UE3 related issues but, overall, the quality of the visuals here is a massive step up from most other games on the market today. The animation, effects, and ability to transition so smoothly between everything is just incredible. I know some people just want ultra sharp visuals without any post-processing (which I find insane since that's basically moving in the opposite direction of CG) but surely you can appreciate what's going on in this game.
The detail is a generation beyond previous Batman Arkham titles.
It's a weird situation, though. Did Rocksteady themselves handle this port? I went ahead and bought the PS4 version on disc since it seems like the PC version isn't great (at least for my old 780). I'm stunned at how polished and impressive the game looks on PS4. The frame-rate is very very consistent and the level of detail and effects work is just remarkable. The game seems ready to jump in and out of anything without a single stutter or hiccup. You never see texture pop-in, LOD issues or stuttering of any sort. It just feels totally solid in a way that I didn't think would be possible especially when pushing UE3 in this way. When you first do the antenna scanning thing the game zooms out to show the entire city in a single shot with such a smooth pan that looks so natural. This is all WITHOUT the day 1 patch installed. Straight off the disc this is an insanely polished experience. I hope other developers take note.
Absolutely (both are included). It looks incredible.Does the PS4 ver feature per-object motion and/or general motion blur?
No outsourced to Iron Galaxy. I was under the impression Rocksteady was doing all versions, consoles and pc.
UNREAL. This game is hogging everything.
It runs great for me with a Titan X at 1440p. I'm perched in the city seeing 72 fps with water and gameworks fog on the screen. That's about the same as TW3 on ultra without hairworks. Batmobile fps dipped to 60 when tearing around the city in non-combat.
I'm really glad Newegg took back my 970s because not a single game I bought last year had a SLI profile at launch. Many of them needed it too. It was the worst SLI support I'd seen in six years of using it.
Absolutely (both are included). It looks incredible.
Turn sli off
Ah, well, that answers the question then.
Clearly that was the wrong move here considering how insanely polished the console experience is this time. Considering how close these systems are to PC hardware it does seem a bit odd that Rocksteady didn't handle things themselves. I know it would have been extra work but even if it meant a delay it may have been the better option.
I have an NVidia card, how do I disable SLI?
UNREAL. This game is hogging everything.
It runs great for me with a Titan X at 1440p. I'm perched in the city seeing 72 fps with water and gameworks fog on the screen. That's about the same as TW3 on ultra without hairworks. Batmobile fps dipped to 60 when tearing around the city in non-combat.
I'm really glad Newegg took back my 970s because not a single game I bought last year had a SLI profile at launch. Many of them needed it too. It was the worst SLI support I'd seen in six years of using it.
Question.
is there a program that can display the fps of the game while i am playing ? " like something on the left or right side of the screen corners. ?
i want to know what is the fps i am hitting all the time.
preferably some small sized program that doesn't take much resources. i have ATI card here.
Steam
Just need to enable it in Settings->Overlay, I think
Use FRAPS
Question.
is there a program that can display the fps of the game while i am playing ? " like something on the left or right side of the screen corners. ?
i want to know what is the fps i am hitting all the time.
preferably some small sized program that doesn't take much resources. i have ATI card here.
Not the thread I wanted to wake up to.
Huh? MSI afterburner OSD was running fine, then I restarted the game with new graphical settings, does not work anymore.
Taking a wild guess, they are probably the cheapest solution if you wanna "order" a PC port of your game.
I feel like this game was specifically designed to kill the Fury X (releasing today) and it's 4 GB of HBM or something. I've never seen a game chew up my 980 Ti's entire 6 GB until now, I didn't even know games could USE that much VRAM or even how. Well, at 4K and 30 fps I don't notice much hitching so I guess 6 GB is enough for most of the game's textures and assets.
Can I ask what dirvers you are using cause with my titan x at 1440p i Get about 60-50 fps runnign but fps in the 30s when driving using the new drivers.
So the real problem is the VRAM usage. My TitanX was using almost 7GB on 1080p! That's why people with 980ti and below are having so many problems with stuttering.
Question.
is there a program that can display the fps of the game while i am playing ? " like something on the left or right side of the screen corners. ?
i want to know what is the fps i am hitting all the time.
preferably some small sized program that doesn't take much resources. i have ATI card here.