There's a debug mode that can be activate by changing a config file, which allows for freecam and direct screenshots.I guess my question would be how are you getting such nice quality screen grabs
There's a debug mode that can be activate by changing a config file, which allows for freecam and direct screenshots.I guess my question would be how are you getting such nice quality screen grabs
Uncensored version of Jodie (NSFW?): http://www.jeuxactu.com/beyond-two-souls-les-images-d-ellen-page-nue-sous-sa-douche-89817.htm
There's a debug mode that can be activate by changing a config file, which allows for freecam and direct screenshots.
I use a newer CFW that unlocks the ability to take a screencap from any game through the XMB.I guess my question would be how are you getting such nice quality screen grabs
The debug mode screenshot option will take a screenshot with the debug UI still on top, so it was pretty much strictly for screencapping bugs as there is no way to activate it without getting the debug UI in the shot.There's a debug mode that can be activate by changing a config file, which allows for freecam and direct screenshots.
Depends on the context. If you press the stick all the way up and hold it there she will eventually start jogging. Doesn't work in every chapter though, but pretty much in all of them where you have to walk a lot. Navajo for instance.can she walk any faster
See, that's the sort of thing I hoped to get out of it. But I feel like I made more decisions as Jodie, so that's how I perceived the game - playing primarily as Jodie. I felt a little of what you describe, but I think the game could have focused on that and it would have made it a much stronger experience. Though I imagine a female might feel differently than me and appreciate the perspective the game did have. The game went down the middle -- wish they could have found a way to focus on one or the other (or both, but separately).Just finished it as well last night. Considering all the hate that David Cage gets I still like my $60 purchase was well worth it. Not only as a visual spectacle, but something set aside from the "DudeBro" nonsense you see in most games.
I will say as a dude it was kinda awkward, but cool to play as a reasonably strong female protagonist. However I was able to escape this by expressing myself through Aiden.
Certain scenes like The Birthday Party after the way Jodie was treated. I had the whole "Vengeance is mine!" mentality. Also at the Bar I had absolutely not qualms about making those three older guys pay in blood. And then of course when it came to the Dinner scene I decided to listen to Jodie and not screw up her date. Even though I felt like Ryan was a punk considering how he treated her when he came to recruit her to the CIA. After that I wanted to launch his punk ass out the window.
At the end I decided to have Jodie reunite with Ryan. I felt like near the end of the game Ryan finally proved himself "worthy".
Which brings me to say since I have never had a little sister (but I do have a niece). I felt like a guardian as Aiden. That even though Jodie was the main focus. I going to do anything I can to protect her on her journey. Like my purpose was to be that guardian. And I will say is a very unique feeling that I have never experienced in game like I have in Beyond Two Souls.
Actually there's a button that hides the UI.The debug mode screenshot option will take a screenshot with the debug UI still on top, so it was pretty much strictly for screencapping bugs as there is no way to activate it without getting the debug UI in the shot.
WTF at the ending (I chose Ryan).
And why was Zoe an option? What happens if you choose her?
WTF at the ending (I chose Ryan).
And why was Zoe an option? What happens if you choose her?
The Navajo family members are the silliest sort of “noble savages” dressed up in a thin veneer of modernity. The Navajo culture is almost entirely ignored.
At one point, Cage gives us a flashback of tepees burning, despite the fact that the Navajo never lived in tepees.
The elder of the two sons looks more Italian than American Indian, and both boys sound lily white. No trace of the extremely distinct Navajo accent can be heard—and this is a family living deep in the middle of nowhere. The boys speak Navajo, something that’s pretty rare these days among younger generations.
There’s even a moment where the boys take Jodie to a place “no white man’s ever been before” which, honestly, is just the worst sort of nonsense. As if the American government hasn’t been all over indigenous lands. No, in Cage’s bizarre vision of the American Indian, it’s all mysticism and horses and Jodie the white savior.
Because they didn't want her to know? The dude was just elected literally 2 days ago or so. I'm not sure about USA, but here in Germany we often get the results in the news, but normally nothing about the election process in a country far far away. At least I wouldn't know the candidates.I think the worst offender of the above is probably the news bulletin in the helicopter. Why doens't Jodie know basic everyday knowledge about the country she is operating in? Has she never read a newspaper? Did she even bother to go on Wikipedia? It's just lazy and stupid storytelling, imo.
Homeless people with hearts of gold seems so hard to believe?I was thinking of events or moments in the game that pissed me off because of their stupidity:
- The way Jodie finds out that she actually killed the fucking democratically elected president in Somalia was through a goddamn random news bulletin in the helicopter. Apparently she has no idea about basic stuff in the country she is operating in. Really convenient, huh?
- That one guy yelling SHIASAMA at the sky after a character death. I was thinking of:
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- You gave me a book as a birthday? A fucking book?
- Homeless people with Hearts of Gold
- Adoption Dad is a cartoonish one-dimensional villain
- Who the fuck carries wounded soldiers like they're little children?
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- Despite being trained as a fucking CIA agent or having superpowers, Jodie can't take care of herself when she becomes homeless
- Nathan's sudden character development. He is a compassionate, understanding guardian until the end, despite the fact that he was in contact with his dead wife and daughter back when Jodie was 5 years old. Like Shelby before him, it's just too convenient character development.
- Noble Savages and the complete disregard of Navajo identity and culture. Erik Kain explains:
I think the worst offender of the above is probably the news bulletin in the helicopter. Why doens't Jodie know basic everyday knowledge about the country she is operating in? Has she never read a newspaper? Did she even bother to go on Wikipedia? It's just lazy and stupid storytelling, imo.
Because they didn't want her to know? The dude was just elected literally 2 days ago or so. I'm not sure about USA, but here in Germany we often get the results in the news, but normally nothing about the election process in a country far far away. At least I wouldn't know the candidates.
As the CIA, I would place her in a lockdown mode, fly her over to the base on short notice (urgent top secret mission) and make sure she has no means of accessing the news. Or at least the real news, not exactly hard to broadcast fake stuff. So that's what they probably did. They're CIA, not some amateurs.
Homeless people with hearts of gold seems so hard to believe?
What do you mean with that? She can take care of herself and Stan only helps her, because she collapses of exhaustion, since the entities are constantly attacking her.Despite being trained as a fucking CIA agent or having superpowers, Jodie can't take care of herself when she becomes homeless
That was a bit too convenient I agree. But they probably expected her to find out anyway.I think those reasons are suspect and kind of far-fetched imo, but If we grant your ad hoc explanation, then why even have a TV with a news bulletin in a high-ranking CIA official's helicopter, which somehow conveniently conveys the information Jodie wasn't supposed to be aware of?
I thought Stan and Walter had pretty believable back stories.No. The characterization of them is one-dimensional, meaning that the characters lack any form of nuance and complexity that actual human beings have in real life. As a consequence, they are non-believable charicatures which lose much sense of believability.
I know L3 hides the QA menu, but can you actually select the screenshot button without the menu open? I haven't found a way of taking screenshots other than pausing time, hiding the QA menu and then taking the screenshot through the XMB.Actually there's a button that hides the UI.
More pics please!
I've taken tons of pics in PC games. I'm quite a perfectionist to the shots I take. I need loads of AA and generally, the image needs to look high quality and such. Played all the greatest graphical showpieces etc...
I think those reasons are suspect and kind of far-fetched imo, but If we grant your ad hoc explanation, then why even have a TV with a news bulletin in a high-ranking CIA official's helicopter, which somehow conveniently conveys the information Jodie wasn't supposed to be aware of?
No. The characterization of them is one-dimensional, meaning that the characters lack any form of nuance and complexity that actual human beings have in real life. As a consequence, they are non-believable charicatures which lose much sense of believability.
Jesus...
I've taken tons of pics in PC games. I'm quite a perfectionist to the shots I take. I need loads of AA and generally, the image needs to look high quality and such. Played all the greatest graphical showpieces etc...
What I'm getting at is....this game is literally the best looking games I've seen, visually I mean. I would kill to take pics in this game. Is there any kind of guide to getting this sort of thing to work? I doubt it's simple but yeah...
Also, could I make a request for more face shots of Jodie and other characters pwease? I'm mainly talking about the characters who, face-wise look the most impressive. Jodie, Nathan, Stan (the main homeless dude).
They didn't fall at all. They improved in a lot of ways actually. They just decided to make a different game than Heavy Rain. Your bag example makes no sense, considering HR has them in spades as well. You can't choose NOT to pull Shelby's inhaler out, so what's the point?Heavy Rain was one of my top ten of the generation, but having just finished B2S, I'm surprised with the generally positive reactions in this thread. I didn't even enter B2S with high expectations.
The graphics were nice, and the first third was pretty interesting (Experiment, Hobo scenes), but everything after was just a huge time sink. I couldn't connect with any of the characters, the immersion was just broken for me. Things like Aiden not being able to move freely, having to control certain characters certain ways, unable to interact with most items. It was like a linear puzzle game that shouts the answers at you, so I just start looking around for the little blue dots. It reminds you how obviously it's a video game, and the lack of meaningful choice utterly fails at being interactive. Even the combat with the monsters is repetitive.
I actively started disliking the game near the dinner scene. I really disliked Ryan the entire time, so when he comes over, I had Jodie just sit around like a slob. Despite trying to get away from him as much as possible, they make Ryan the central love interest, practically forcing it down my throat. At the end, I chose "Beyond" just to get away from him.
At so many points, they pause the entire game, and you can do nothing but the single dot available to you. Like the option to put down my bag in Najavo. I can't choose NOT to put the bag down, so what's the point? They clearly aren't afraid of cutscenes in other places.
Heavy Rain was a mystery, unraveling things, and I had the freedom to fail at several key points and really impact the ending. The only real mystery in Beyond Two Souls is how a studio could fall so far in the span of a single game.
See next page.Speaking of Ryan, I never got the scene where Nathan supposedly threaten Ryan's life to force Jodie to do something. Ryan got separated from Jodie before her encounter with Nathan and did not see her again until Jodie managed to deal with Nathan.