BEYOND: Two Souls | SPOILER THREAD | SPOILER everywhere!!!

Did Cage lose his wife and daughter as well? The last line in the (super fast, but very long) credits is something like "To Marie and Mercedes, I know you're watching me through the Infraworld".
 
Honestly I'm fine with every score between 6-10. However, the 4 scores are complete bullshit. On the current review scale this means a broken game, which Beyond is not. Either use the whole range for all games or don't.

the whole jim sterling review was bullshit. "visual quality isn't up-to-par", EmptySpace's ass. it's the best-looking game on the ps3 to date.
 
Criticisms of the visuals are just dumb. Yes, there are some minor inconsistencies with things like NPCs but I'm sure something like TLoU has plenty of uglies which are conveniently ignored in the shower of perfect scores. Criticizing the visuals is just dog-piling imo. The game reaches visual heights that has not previously been matched on consoles, that's the important thing.
 
Did Cage lose his wife and daughter as well? The last line in the (super fast, but very long) credits is something like "To Marie and Mercedes, I know you're watching me through the Infraworld".
Fortunately not. Here they are in an interview:

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He has a wife, who works at QD as the lead scripter and two sons. But he actually did loose someone close to him which inspired him to write Beyond. So I guess it is his sister or mum maybe.


the whole jim sterling review was bullshit. "visual quality isn't up-to-par", EmptySpace's ass. it's the best-looking game on the ps3 to date.
That was a lie to justify the score. Unfortunately he lost all credibility doing that.
 
I had a couple of bugs in my game, both Paul and Grandma died, and they were buried, yet when I left on the bike they were both their waving me off? Was this their spirit or just the game bugging out?

Also towards the end where you get the personal containment fields, I managed to lock Ryan out the lift and the belt just floated about till the next scene loaded in,

 
Criticisms of the visuals are just dumb. Yes, there are some minor inconsistencies with things like NPCs but I'm sure something like TLoU has plenty of uglies which are conveniently ignored in the shower of perfect scores. Criticizing the visuals is just dog-piling imo. The game reaches visual heights that has not previously been matched on consoles, that's the important thing.
The first chapter of TLoU that happens right after the prologue looks like ass. Amusingly enough Sterling does mention this in his review, but then continues on saying that the rest looks so good it doesn't matter. Still 10/10. But for Beyond it suddenly matters and justifies a point reduction. At least that's how his review sounds like.


I had a couple of bugs in my game, both Paul and Grandma died, and they were buried, yet when I left on the bike they were both their waving me off? Was this their spirit or just the game bugging out?
Not a bug lol
 
So, for anyone with CFW, there is a mod that you can install over the 1.01 patch to remove the black bars. I originally thought the game itself natively rendered at 16:9 and they just put black bars over it, but now I'm pretty sure the mod actually increases the resolution from 2.35:1 to 16:9 (1280x544 to 1280x720) without stretching the actual image. I talk about it a little bit here in the OT: http://www.neogaf.com/forum/showpost.php?p=85981009&postcount=2769

Anyway, here's some shots I was able to take in 16:9. I didn't want to post them in the OT because they might be considered spoilers.

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God those self shadows are insane. Anyway, I still think that the game looks better in 2.35:1, but it's interesting to see it in 16:9.
 
I chose the life ending.. Minutes later I thought I had chosen the wrong option... But that little touch at the end with Aiden writing in the sand - Brilliant. Need to check out the other endings for sure!
 
I had a couple of bugs in my game, both Paul and Grandma died, and they were buried, yet when I left on the bike they were both their waving me off? Was this their spirit or just the game bugging out?

Also towards the end where you get the personal containment fields, I managed to lock Ryan out the lift and the belt just floated about till the next scene loaded in,
Lol this happened to me too. Was hilarious.
 
The Dinner is so fun when you try to screw Ryan and Jodie, but if you go to far, the end result is very sad :(

Anyone figured how to get the Uncontrollable thropy?.
 
Am i the only one who hated the ending and how they developed Nathan? I mean its like they did at the sake of having a twist and just as expectable from Cage's terrible writing. I would prefer one impressive ending instead of 20 different stupid endings. Also about the writing, i liked HR in that regard despite its flaws but this? Its pretty horrible most of the time.

I can't co-sign on just about everything you said here except for having just one solid ending. I wish the Beyond ending was the default and only one. As far as the writing goes I never cringed at the script, and when all the pieces of the story clicked near the end it really was a terrific moment. One of the best endings this generation. I feel like this is going to be an overlooked gem this generation despite its minor flaws
 
Leaving something to the imagination would have involved an ambiguous ending though. Here everything is pretty much tied up, then at the very end something else is thrown in which serves as a set-up to a new story, especially when you consider the Zoey ending too. Could be a DLC story, must be a fairly big one though.


Would pay cash money for that DLC
 
Juno was on this weekend, it was so weird watching that after finishing this.

I really love this game. Having to wade through the negativity in every topic about Cage or Beyond has me avoiding GAF more and more. I know it's ok for people to not like things I like (and usually I'm cool with it), but I love this game so much it's hard not to take it personally. Makes me wish I had an Aiden to ghost troll them. ;)
 
knowing that your tweet is accurate, it's odd that you didnt delete a tweet that is a blatant spoiler to your followers, instead opting to come in here and brag about it. Especially since your tweet is worded so matter of factly, there is no hint that it was a guess.

There's no hint that it was a guess? The tweet prior to it said it was a predication post--and now I've deleted all of it at your request.
 
Wow! Just finished this tonight. I was a little on the fence before it came out, but this is easily in my top 10 games of the year. I think it's probably my favorite Quantic Dream game tbqh.

There's just a couple of problems and questions I have about it. If I go back and select a chapter will the game progress like normal or can you only play specific chapters like a chapter select in a DVD or Blu-Ray? The reason I ask that is I felt a little emotionally blackmailed in the end game. I should have kissed the Navajo guy at the end of that chapter and I'm wondering if it has any affect on the game's outcome. The Dinner chapter comes later and I got the never alone trophy for kissing Ryan, but I honestly never really liked Ryan. I guess it's my fault since I shaped the story, but after the Somalia mission I didn't want anything to do with him, but then he showed back up and next thing I know in I'm the Red Sun chapter. I couldn't let him die during the torture scene, but then we escape and we are freezing to death and he tells me he loves me. We're freezing to death. What was I supposed to say? Then in the end he's risking his life to save me in the Black Sun chapter. I get the choice between choosing between life and the beyond. I really wanted to be with Aiden at that point, but I couldn't just let Ryan die after he gave me his condenser belt.

Then you get to the very end choice and it's like, well, honestly, I liked cute Navajo boy more, but Ryan saved my life and I don't want to be alone. I could've gone back to Tuesday I guess.

Does Ryan automatically show up during the Red Dragon/Black Sun thing? I would've liked it more if the choices I made on who to kiss ended up being the end game hero.

Anyway, that ending was awesome. I think I'm going to replay the game again and just be myself instead of being guilted into who I choose.

This is made all the more weirder since I'm a guy. I really didn't want to friendzone Ryan considering all he did for me, but I liked cute Navajo boy more.

I really loved the game, but after the Navajo chapter it felt like I was being lead down a specific story path. There's no reason Jodie (me) should have gotten back with Ryan after the Somalia mission. I wonder, can you actually pass that mission without killing the guy at the end? And, honestly, the demise of Dawkins was kind of cliché for how much an important character he was in the game. The bar chapter and what happened to Dawkins and Jodie going back to CIA boy are the only things that rubbed me the wrong way.

Off to my second playthrough!
 
I finished this game last night -- after doing a rather peculiar thing for me and marathoning a game from start to finish -- and I'm still a bit blown away by the story. I enjoyed Heavy Rain a lot, and knew pretty much what I was getting into with a work from Cage, but Beyond really threw it out of the park on a homerun. I think the difference between the two is how I could relate to a woman, her brother, and a make-shift family more than to a father searching for his son.

Behind the Mass Effect series, I can't remember another game where I felt really attached to the main protagonist. It's refreshing, almost too refreshing, to have to play as a female character with no choices about it. You're playing a girl, a woman, and it's wonderful when all we have are male characters in most games, be it AAA, indie, or somewhere in-between. The revelation of Aiden, of who he was, made the connection to me. I'll admit at that point I was crying. Thanks, Cage (again).

We care so much about "love interests," romances, sex, violence, drugs, etc in video games that we sometimes forget the core of ourselves: our family. Here, with Beyond, we go to an area that anyone with a sibling can relate to: protecting, or be protected, by someone who will always be part of you regardless of your paths in life. This too was refreshing. It made me want to sit my younger sister down and play co-op together, me as Aiden, her as Jodie, but I'm not sure she'd be able to handle even the simpler controls.

Just...the story was amazing. I wasn't expecting the ending with Aiden and it was a kick to the chest. It felt so good. Cage can do the emotions. Whether or not it's the answer to all video games problems is...um, his opinion. They do certainly help.

Gameplay, well, we all pretty much know where that stands. However, the less and less I thought of Beyond as a game the less the crazy gameplay bothered me. In fact, I found it a lot of fun when I could make Jodie move correctly and be the kickass protagonist that I knew she could be. It was like finally playing Ripley from Alien. I also appreciated the fact that you never could fail, which is a point of contention for some, yet never having a "Game Over" screen really helped to immerse you into the story. Helps that Cage produces a loading screen that never feels like a true loading screen, with action starting right up anyway, that it's hard to find a place to really, truly stop.

The one thing that stood out to me, less than I thought it would, was trying to impress Ryan during the dinner date. First of all, I'm sure the food would have been burned after taking all that time to shower and clean but I digress. Really, playing that scene, I wondered how male, heterosexual gamers reacted to it. You're playing as a woman trying to impress a guy and, maybe, trying to sleep with him. How did you (male, heterosexual gamers) feel about this? I'm guessing uncomfortable but I just don't know. Men are not my strongest area, only as friends, yet I could sympathize with Jodie on how she wanted to impress him. I think this scene, and Jodie's own gender, really did more for the whole "sexism in video games" debate than anything anyone else could produce. We're gamers: we need to play it to see it.

As for endings...I first chose to stay with Ryan, believing it was Jodie's best chance at being happy for once. The moment of Aiden drawing in the sand was very powerful, more so than seeing it in a mirror, and I think, in a way, that was him saying "good for you." I went back and saw the others where I chose life and found Alone to be more in line with how Jodie may have felt. After so many years of being controlled, manipulated, and loss, I think she really need time to sort things out for herself. Then again, I also thought that her pseudo-Campbellian heroic arc would best be left as choosing death, or the Infraworld. Sort of like Commander Shepard for me: Jodie would always be alone and never at peace in the real world.

Didn't know Ryan was the Embassy guy until I replayed it. Not his biggest fan but Jodie likes him anyway. I think.

The worst bits, for me, are what others have been saying as well: The Navajo Section. I'm not sure if it was supposed to be an attempt at foreshadowing, an alternate ending set-up, or some part of Jodie's transformation that I completely missed. Either way it was not clear as to the purpose of that section other than Jay and the spirits. My other problem was how the Entities were explained, or rather how they weren't. If they are composed of the souls of the dead then why would they ever want to cause chaos in our own? Are they protecting us from themselves? Are we an enemy to them? Where do they come from? And why would there, as the ending suggests, ever be a true war between Jodie and them? I either missed something big and will pick it up on my next playthrough or it is just another example of Cage's big plotholes.

I also find that Cage's use of female's suggestive weakness, ie Madison's (sexual) assault and Jodie's, well, assault, are themes I can understand wind up in a game but I'm not keen on them. They way they're inserted in feels more like a trope to be applied rather than a real moment. At least Jodie had some fall back from her encounter during dinner. That too could have been explained much better (and Ryan could have stayed with her. Seriously man).

Overall, this game had some of the more powerful moments in gaming history for me, right next to some sections of Mass Effect 3. Both games had me put down a controller/walk away from my computer just to think on my decisions, to figure things out. And each game also made me feel this weird sensation of being full and no longer needing to play video games...at least for a while.

Sorry, just gushing out my feels. Bit of a lurker here but this game persuaded me to talk. Fantastic and emotional. One of the best you can find and certainly makes it to my "Best of this Gen" list. Not for everyone certainly, but I think it's worth a shot anyway. Scores that range it around 6-8 are respectable.

And the complete score of this music seriously needs to be released ASAP. I've read that they're planning on it but no date yet. ARGH. YouTube only get me so far!
 
The one thing that stood out to me, less than I thought it would, was trying to impress Ryan during the dinner date. First of all, I'm sure the food would have been burned after taking all that time to shower and clean but I digress. Really, playing that scene, I wondered how male, heterosexual gamers reacted to it. You're playing as a woman trying to impress a guy and, maybe, trying to sleep with him. How did you (male, heterosexual gamers) feel about this? I'm guessing uncomfortable but I just don't know. Men are not my strongest area, only as friends, yet I could sympathize with Jodie on how she wanted to impress him. I think this scene, and Jodie's own gender, really did more for the whole "sexism in video games" debate than anything anyone else could produce. We're gamers: we need to play it to see it.

I, as a male, heterosexual gamer, did honestly feel a little awkward during that chapter. But it was refreshing, to me, to play/see something like this. A lot of the times games skip all the small interactions, and as we have seen most of Jodie's life, I had been expecting something like this coming up. Of course, I knew you'd probably be allowed to fuck it up as Aiden as well. So overall, I didn't take it too seriously, but it was fun and I enjoyed seeing something like this from the opposite sex's perspective. DAT CHICKEN CURRY!
 
I finished the game a few days ago and I've tried to play it in different ways.
My overall opinion is really positive. The story is great and overall much better than the one in Heavy Rain which had plot holes and lost steam when the identity of the killer is uncovered.
The game does an amazing job with graphics, the acting is top notch and there are many emotional moments, you really feel sorry for what the main character is going through, especially during her childhood and adolescence. Also there is a lot of variety in the events, you have funny moments (the dinner), chapters which seem short movies within the story (homeless and navajo) and also tragic moments when she finds her mother and she can choose to put her out of her misery...
Controls are much better and I liked the action missions, especially the last one before the ending of the game.
The game is a big improvement over HR in most aspects but unfortunately it feels much more scripted compared to HR on the first playthrough (which obviously is the most important). There is a LOT of interactivity and different ways to complete chapters but all the key decisions which have an actual impact of the story are mostly precise choices that you have to make at some point (help or not, kill or not, escape or not) and they don't depend on how good you're at playing, that unfortunately goes against the spirit of a game and it's more in line with what a movie offers.
There's also a situation in the game where you really have to fail on purpose if you want a different outcome when Jodie has to escape to go out on saturday night.
Also the fact that performing basic actions has been simplified with the right stick has made those kinda boring, same sensation you have when you have to press X to skip text.
So as I said I overall I really liked the game as an experience and for the story, many aspects are top notch and a great improvement over their previous game, but unfortuantely a few decisions are clearly a step back.
My vote is a 8.5.
 
Just finish my first playthrough. The ending progressed as follows:

-Saved Cole.
-Nathan shot himself in the head, reunited with family, goes away.
-Chose to live.
-Chose to go back with the now-not-homeless people, met Zoey.
-Word ends, Jodie starts training Zoey.


LOVED every second of it. I'm now in the process of seeing the other endings, but apparently the one I chose was the "canon" ending.

Such a cliffhanger! But just recently David Cage said that he wouldn't want to do sequels... Will he change his mind? Will DLC follow the story instead of a new game?
 
How did you (male, heterosexual gamers) feel about this? I'm guessing uncomfortable but I just don't know. Men are not my strongest area, only as friends, yet I could sympathize with Jodie on how she wanted to impress him. I think this scene, and Jodie's own gender, really did more for the whole "sexism in video games" debate than anything anyone else could produce. We're gamers: we need to play it to see it.

I saw it as a kind of a mirror situation of the guy trying to impress a girl on date. While I didn't quite relate with Jodie's feelings (and I was a bit more on Aiden's side -- Ryan always seemed like a jerk to me), it seems to me that there's a lot of commonality between Person A wants to impress Person B on a date, despite which "side" we're playing in a game.

There's also a situation in the game where you really have to fail on purpose if you want a different outcome when Jodie has to escape to go out on saturday night.

I actually failed this on accident. Evidently I should've done something different, but I got caught at the gate trying to get out.
 
The one thing that stood out to me, less than I thought it would, was trying to impress Ryan during the dinner date. First of all, I'm sure the food would have been burned after taking all that time to shower and clean but I digress. Really, playing that scene, I wondered how male, heterosexual gamers reacted to it. You're playing as a woman trying to impress a guy and, maybe, trying to sleep with him. How did you (male, heterosexual gamers) feel about this? I'm guessing uncomfortable but I just don't know. Men are not my strongest area, only as friends, yet I could sympathize with Jodie on how she wanted to impress him. I think this scene, and Jodie's own gender, really did more for the whole "sexism in video games" debate than anything anyone else could produce. We're gamers: we need to play it to see it.
I felt glad that Ellen Page did such a good job acting in the game. I went from being pissed at Ryan for the things I knew he would do in the future, to recognizing she had a crush on him and wanted to impress him. But it's not like this was different from any other game or movie or book. I felt for her. I put myself in her shoes, and I acted accordingly. As usual, I don't know why David Cage insists on putting women in showers all the time. But other than that, I didn't feel uncomfortable at all, beyond the anxiety that Jodie seemed to be feeling.

It's not a "sexism in video games" debate. It's an "put yourself in someone else's shoes before you do/say something shitty" debate. I think The Party was a lot more engaging and interesting than the date was, but I did enjoy the date as well.
 
I felt glad that Ellen Page did such a good job acting in the game. I went from being pissed at Ryan for the things I knew he would do in the future, to recognizing she had a crush on him and wanted to impress him. But it's not like this was different from any other game or movie or book. I felt for her. I put myself in her shoes, and I acted accordingly. As usual, I don't know why David Cage insists on putting women in showers all the time. But other than that, I didn't feel uncomfortable at all, beyond the anxiety that Jodie seemed to be feeling.

It's not a "sexism in video games" debate. It's an "put yourself in someone else's shoes before you do/say something shitty" debate. I think The Party was a lot more engaging and interesting than the date was, but I did enjoy the date as well.

The date was interesting for me as well. For the first time I looked at the choices given to me not from my point of view but from Jodies. I thought she deserved a shot at happiness and I acted accordingly.
 
The one thing that stood out to me, I guess than I thought it would, was trying to impress Ryan during the dinner date. First of all, I'm sure the food would have been burned after taking all that time to shower and clean but I digress. Really, playing that scene, I wondered how male, heterosexual gamers reacted to it. You're playing as a woman trying to impress a guy and, maybe, trying to sleep with him. How did you (male, heterosexual gamers) feel about this? I'm guessing uncomfortable but I just don't know. Men are not my strongest area, only as friends, yet I could sympathize with Jodie on how she wanted to impress him. I think this scene, and Jodie's own gender, really did more for the whole "sexism in video games" debate than anything anyone else could produce. We're gamers: we need to play it to see it.
!

No, no, no. That scene was awesome and I'm a straight heterosexual male. I was looking at that entire scene as kind of Aiden like don't fuck this up Aiden. I got that Asian beef cooked. I cleaned up most of my mess. And then - get this - I get to the closet and I spent way, way too much time thinking about what I was going to wear. Then I thought, shit, I have to set the table. I take a shower, I get the food cooked, but I wasn't able to clean up all the mess and Ryan commented on it. I was crushed.
 
By the way, anyone else managed to see the male mental patient at the hospital when you wander around as Aiden? You can go into a certain room with a male patient standing up with an ecstatic look on his face, saying "I can see you, Aiden! I can see you!"
 
It's not a "sexism in video games" debate. It's an "put yourself in someone else's shoes before you do/say something shitty" debate. I think The Party was a lot more engaging and interesting than the date was, but I did enjoy the date as well.

The Party just made me sad and incredibly anxious. More than any other point in that game did I know where things were headed if I flirted with that guy and it happened. Didn't change my actions yet it made me realize how powerful Aiden could become, particularly when I had to do everything revenge wise to even get out of him.

And, yes, the "put yourself in someone else's shoes before you do/say something shitty" debate. I meant more that the gamers who get all up-in-arms when women seem to even talk about a part of a game they don't like might be interesting to watch when they play through a game like this. At the time of the Dinner chapter, I wanted to do a study/poll to see if gender mattered in such a scene regarding how a gamer related to the scene and if, in fact, gender of a gamer mattered. My initial thought was, yes, it does matter to many, and could defeat the idea floating around that character immersion is not correlated to a gamer's gender and a "good gamer" could get over it. I would hypothesize that they are related but not necessary, perhaps more for female gamers than for men. Data, however, would be much nicer and this seemed like a great area for an experiment. (This could also relate to traditional quest lines as well.)

Slightly OT but it was certainly going through my head during the time as I let Aiden float and watch.
 
No, no, no. That scene was awesome and I'm a straight heterosexual male. I was looking at that entire scene as kind of Aiden like don't fuck this up Aiden. I got that Asian beef cooked. I cleaned up most of my mess. And then - get this - I get to the closet and I spent way, way too much time thinking about what I was going to wear. Then I thought, shit, I have to set the table. I take a shower, I get the food cooked, but I wasn't able to clean up all the mess and Ryan commented on it. I was crushed.

Oh, very cool! Pretty much the same reaction I had as well, although I did manage to clean up the entire mess yet felt silly for overdressing in the "Elegant" dress when he wore jeans. (This is why I think a general study/poll would be interesting...maybe only I see it.)
 
Oh, very cool! Pretty much the same reaction I had as well, although I did manage to clean up the entire mess yet felt silly for overdressing in the "Elegant" dress when he wore jeans. (This is why I think a general study/poll would be interesting...maybe only I see it.)

That scene was honestly great. Look, I'm a guy. So, obviously, I picked sexy first. But then I thought about the bar scene and I thought, okay, maybe, that's not the right choice. One, I don't want to give him the wrong impression (I don't want those rape eyes on me like the bar scene) and two I'm Jodie. I went to all this fuss cooking up Asian beef, I cooked him dinner FFS. (I thought about cooking the chicken, but he's Ryan. You can't serve chicken to that kind of guy. * Swoons* )So then I pick elegant, but then I remember the scene where I'm wearing that dress in the Saudi scene. I'm thinking, well, this guy is CIA, but my apartment is a mess and I'm cooking him Asian beef. I don't want to look too dressed up. So I pick "cool" or whatever and it was Jodie in like ripped jeans and while she's doing her inner monologue I'm thinking if you are going to wear jeans you should have just ordered pizza. Now I realize I've spent way too much time looking at outfits. I say fuck it and go with sexy.

Is this what you guys go through before a date? I can't imagine it. It's too stressful.
 
I'm going through the game now and making all the bad choices and just ridiculously fucking up in general. I just Aiden blocked Jodie with Ryan at The Dinner. This game is really good at making you feel like an asshole when you decide to be one. The feels.
 
Best part of the game: The Party - Revenge mode

I wish it was a full blown prom instead and you did Carrie White stuff in it.
 
So while I was looking into how the resolution/aspect ratio hack worked (The one I downloaded was an executable replacement), I found out that it could be done through a config file after comparing the hacked executable with the stock one to see what was changed. That config file (runtime.sdat) can also enable a debug menu with the ability to stop time and use a free camera.


As it turns out, you can do portrait with it too.

Really neat stuff.
 
The worst bits, for me, are what others have been saying as well: The Navajo Section. I'm not sure if it was supposed to be an attempt at foreshadowing, an alternate ending set-up, or some part of Jodie's transformation that I completely missed. Either way it was not clear as to the purpose of that section other than Jay and the spirits. My other problem was how the Entities were explained, or rather how they weren't. If they are composed of the souls of the dead then why would they ever want to cause chaos in our own? Are they protecting us from themselves? Are we an enemy to them? Where do they come from? And why would there, as the ending suggests, ever be a true war between Jodie and them? I either missed something big and will pick it up on my next playthrough or it is just another example of Cage's big plotholes.!
The point of the Navajo section was pretty much for Jodie to find herself. That she can have a home, friends, people that care about her, a place where her help is appreciated. It's pretty much the first "job" she ever really had and people were grateful for her doing it. And then she obviously realized that she and Aiden can help them in other ways too, like with the spirit for example. Until then she was running away all the time, but Navajo made her realize that she has to face her past (Nathan, Norah).

That's pretty much the whole point of the scene. And the entities are definitely not the same as the souls. Jodie says multiple times that souls (normal dead people) are not the same as the black entities.


By the way, anyone else managed to see the male mental patient at the hospital when you wander around as Aiden? You can go into a certain room with a male patient standing up with an ecstatic look on his face, saying "I can see you, Aiden! I can see you!"
Yup, that was creepy.


As it turns out, you can do portrait with it too.


Really neat stuff.
Very cool. Maybe one day I hack my PS3.
 
The point of the Navajo section was pretty much for Jodie to find herself. That she can have a home, friends, people that care about her, a place where her help is appreciated. It's pretty much the first "job" she ever really had and people were grateful for her doing it. And then she obviously realized that she and Aiden can help them in other ways too, like with the spirit for example. Until then she was running away all the time, but Navajo made her realize that she has to face her past (Nathan, Norah).

That's pretty much the whole point of the scene. And the entities are definitely not the same as the souls. Jodie says multiple times that souls (normal dead people) are not the same as the black entities.

Personally I thought that the Homeless section did a much better job of showing Jodie the benefits of having Aiden around and giving her a home where no one judged her. In the Navajo section, she was judged and looked down upon until she proved her worth to them. Stan and the gang felt more like an awakening for Jodie, at least for me. I can see how being in the desert within a tribal setting of North American mythology can bring about a spirit quest which, again, didn't feel too much like it had a lot of impact. She solved a problem, found a home that felt less like a gift than what Stan and the others could give.

Now that you mention it, I do seem to remember the black entities set apart from who Aiden was yet, again, nothing ever felt entirely fleshed out when it came to that part, to the main mystery, of the game. I understand the entire focus was on Jodie and Aiden except when they are so interconnected to this world some exposition would have been a plus. I also freely admit I may have missed more than I know so perhaps when I go through it again I'll understand it better. Played without subtitles first time around and that hindered me a bit.
 
I made the Asian beef in the Dinner scene.

I was hungry while playing it and went to my local chinest restaurant to get some hunan beef.
 
Completed this last night. I chose 'Beyond' as my ending. I figured it was the only way Jodie would be totally 'free'. It was a great experience, although I still preferred Heavy Rain overall I think. Maybe with time this will change.

Firstly I had a few technical issue every now and again playing on the 12GB Super Slim. A few stop frames and stutters during cinematics. I probably enjoyed it enough but some things were a bit odd. The white dots were a bad design choice, as it sometimes wasn't clear what you were meant to press or in what direction. As a result Cole died on me, when I definitely would have chosen to save him (I assume I missed the prompt based on Jodie's reaction and dialogue)?

Still haven't got legs completely right but it looked great. Sometimes the dialogue transitions were odd. For instance I spoke to Tuesday, then Jimmy etc. and when I chose Tuesday again she carried on as though we were still in the midst of the earlier conversation....Another annoying aspect was the walking when the game was instilling urgency. Specifically the moment where you rush out to get supplies to deliver the baby. The guy is practically running and out of his mind and you're ambling nice and clam until you reach outside the gate.

I sort of feel it was rushed out a bit too soon and would have benefited majorly from some refinements and last layer of gloss.

Now onto the positive, some of the emotional work was excellent. A few scenes were completely breathtaking, particularly the euthanasia moment. Even so much as getting goosebumps in the house party scene when you have the choice to leave or go in and get revenge. I actually didn't mind the story or timeline issues. The loading screen was easy enough to place the scene in the context of Jodie's life.

I didn't have a problem with the supernatural/sci-fi elements of the story either. I sort of guessed at the link between her and Aiden about 4 hours in although I couldn't be sure. It was just a speculative guess as it seemed most plausible so the reveal didn't shock me.

I liked how I chose to play how I would have acted. Often in video games I play the archetype choice rather than my own. In this case I still resisted Ryan even when we were dying on the ice at the end. Then just to make it perfect I chose to stay beyond and got to see him cry and miss me :) Not many games do that so at least subconsciously I must have connected with the character.

Thought Aiden was a little unwieldy to control at times.
 
Is that from the behind the scenes for the special edition?
It's from 2012 actually. I just rewatched it to see where the scenes belong. Then I found my favourite "fuck you Ryan" moment :D
Haven't looked at the making of footage of my SE yet. It's probably different stuff.


The white dots were a bad design choice, as it sometimes wasn't clear what you were meant to press or in what direction. As a result Cole died on me, when I definitely would have chosen to save him (I assume I missed the prompt based on Jodie's reaction and dialogue)?

Specifically the moment where you rush out to get supplies to deliver the baby. The guy is practically running and out of his mind and you're ambling nice and clam until you reach outside the gate.
When you see a white dot always press the right stick towards it (relative to the screen). The manual actually explains this. Works pretty well, although it is not perfect.
The running part was weird for me too. She actually starts running when you hold the stick up for long enough I think.
 
It's from 2012 actually. I just rewatched it to see where the scenes belong. Then I found my favourite "fuck you Ryan" moment :D
Haven't looked at the making of footage of my SE yet. It's probably different stuff.
Do you have a link to the footage? I always love watching mocap stuff.
 
So while I was looking into how the resolution/aspect ratio hack worked (The one I downloaded was an executable replacement), I found out that it could be done through a config file after comparing the hacked executable with the stock one to see what was changed. That config file (runtime.sdat) can also enable a debug menu with the ability to stop time and use a free camera.



As it turns out, you can do portrait with it too.


Really neat stuff.

I guess my question would be how are you getting such nice quality screen grabs


Is that from the behind the scenes for the special edition?

I am assuming that every edition has those behind the scenes videos considering there is a trophy for unlocking all those videos/production art
 
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