Yup.
It’s actually not even the diversity part that is the killer. Heck, every fighting game has diverse character sets. SF II is even called World Warrior with characters from around the globe. But when you got a game focused on gameplay, and simple one liner insults and cut scene endings that don’t have anything to do with fighting or politics, it’s pretty hard for any gamer to get turned off by diversity messaging or gender reminders. And no programmers back then got lippy in magazine articles insulting gamers. So you ended up with the most influential fighting game ever spawning endless sales and and sequels gamers loved.
What happened is technology and big budgets gave programmers tools to do all their politics. Also, management at fault too since they tolerate this corporate culture and products getting infused with it. I don’t see coke or a cereal maker going ape shit with tv ads and cardboard boxes with politics. But somehow gaming, tech and media seem chock full of it.
For sure. I think diversity is generally a very good thing.
But you can tell when diversity was the result of trying to make a better story and more interesting cast of characters, vs. when the diversity is clearly there in order to portray certain people in the most sympathetic + stereotype-defying manner based on their intersectional characteristics. (And often this is accomplished by making the “oppressor class” characters into weak losers with zero agency so the “victim class” characters look impressive in comparison).
And people are getting REALLY good at sniffing that out, finally.
Like if you see characters who look like this:
You just know they’re going to try so sooooo hard to make them the strongest, smartest, bravest characters with no flaws, no charisma, and no character development.
And that shit is just boring and played out. It’s like some wish fulfillment/power fantasy narrative that you used to see mainly in kids movies or YA fiction.