- This video is specific to PS5 version, a PC video featuring Alex is coming soon
- Unreal Engine 5
- Remixed OST by Akira Yamaoka
- Some world events are also mixed up to keep old fans on their toes
- 30fps Quality and 60fps Performance modes
- 23 year gap between SH2 and remake, and results are as transformative as you'd expect
- Facial animations, lighting, cloths, details etc all incredibly enhanced over PS2's CGI scenes
- Some deliberate changes made to aesthetics
- Full performance capture for all real time scenes used now
- Seamless traversal, no loading screens
- Gritty grimy aesthetic of the original lessened by comparison
- Both Quality and Performance use Lumen technology
- The main difference is the quality pre-set for Lumen tech
- Both use Lumen reflections with SSR as fall back
- Shadow resolution, texture quality is the same between both
Quality:
- DRS 1220p to 1512p
- Motion banding and artifacts notable but less so than Performance
Performance:
- DRS 864p to 1152p
- More notable visual artifacts
- Performance drops SDF lighting in Lumen and lesser shading
- Lumen reflection sees a notable fallback and reflections look temporally unstable
- Camera logic struggles during combat indoors with tight thin corridors
- Other visual bugs like white halos and color banding on frosted windows
Performance:
- Quality mode runs at 30fps with V-Sync, has one-off drops and abrupt GPU loads triggering DRS can cause drops to mid 20s
- Not a 100% locked way to play the game, but this is how DF played most of it
- Performance mode: 60fps is a stretch for PS5, initial woodland route drops to mid 40s and one tested area even drops to high 30s.
- After the initial area, the indoor apartment areas and empty town streets can reach 60 for stretches