On SH2. We just have to disagree on this one.i dont know how you can call SH2 so static when it literally has volumetric foliage better than anything else out there. only returnal and callisto's volumetric fog comes close but this game is built entirely around it and uses it far more than either of those games.
Star Wars Outlaws has fantastic wind physics that affect foliage and objects in the environment. there is nothing static about these two games. especially when both games use dynamic gi and reflections which are literally designed to react to things happening in the levels.
I wish there was more destruction in games, but lets not bring up the two games that actually do some things that make them look less static.
As for outlaws, I'll give you this one. It seems I was too nitpick and include all aspects into consideration and not all game have these kinda interaction.
I guess the video i watch compare many things like interact with ai, environment interaction like water and fire and some physics, and it fall into a different category. Yea, I think we should stop it here.