Mibu no ookami
Banned
With the news of Sony adding PC support for PSVR2 are people still in doubt that they're planning a PC Storefront?
In 2022, I called out that Sony had a unique ability in the VR space and we're about to see it play out here and that they would eventually leverage that in a PC Storefront.
Games like Horizon Call of the Mountain and Gran Turismo 7 are going to be ported to PC with VR support.
They aren't going to sell PSVR2 on PC and not port these games over and they aren't going to keep selling these games through Steam just to hand over 20-30 percent of their revenue to Valve. That's not what Totoki means when he thinks about growth and margins. Sony is thinking why pay 20-30% to Valve to sell our games, when we can sell our own games AND get paid from 3rd party publishers for selling their games.
Everything Sony has been building for the last few years points to it.
I've heard people say, Epic is failing and even ABK and T2 failed and they have COD and GTA.
Epic only has Fortnite and while it's a major game, they don't have enough continued support to bring in enough users. It's why they approached Sony about getting their games exclusively on EGS, they desperately needed them. ABK and T2 didn't have 3rd party publishers on board for theirs. No one game can make a successful storefront.
Sony brings something unique to the space as a publisher and an existing Storefront. No one else has the following:
Steam has never really had real competition before. CDPR and Epic were both too small to compete. Arguing that ABK and T2 could have been real competitors is like suggesting either of them could create their own subscription service successfully. Their content catalog isn't big enough for that and it isn't big enough for a storefront.
In 2022, I called out that Sony had a unique ability in the VR space and we're about to see it play out here and that they would eventually leverage that in a PC Storefront.
Games like Horizon Call of the Mountain and Gran Turismo 7 are going to be ported to PC with VR support.
They aren't going to sell PSVR2 on PC and not port these games over and they aren't going to keep selling these games through Steam just to hand over 20-30 percent of their revenue to Valve. That's not what Totoki means when he thinks about growth and margins. Sony is thinking why pay 20-30% to Valve to sell our games, when we can sell our own games AND get paid from 3rd party publishers for selling their games.
Everything Sony has been building for the last few years points to it.
I've heard people say, Epic is failing and even ABK and T2 failed and they have COD and GTA.
Epic only has Fortnite and while it's a major game, they don't have enough continued support to bring in enough users. It's why they approached Sony about getting their games exclusively on EGS, they desperately needed them. ABK and T2 didn't have 3rd party publishers on board for theirs. No one game can make a successful storefront.
Sony brings something unique to the space as a publisher and an existing Storefront. No one else has the following:
- VR Support - Meta and Valve
- Extremely popular 1st party titles - Nintendo
- An industry-dominant storefront and the ability to leverage royalties across multiple storefronts - Nobody
- Primarily as a result, their relationship with 3rd parties
Steam has never really had real competition before. CDPR and Epic were both too small to compete. Arguing that ABK and T2 could have been real competitors is like suggesting either of them could create their own subscription service successfully. Their content catalog isn't big enough for that and it isn't big enough for a storefront.
Last edited: