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Do people still doubt a PC PlayStation Storefront is coming?

Is a PC PlayStation Storefront coming?


  • Total voters
    233

Sinfulgore

Member
Where are the millions of new users coming from. When console players move to PC, having a pc store to capture them makes sense. Major first party titles can also help capture new gamers as well as popular GaaS. People moving from console to PC would like to have their friends list intact and the ability to continue where they left off on games on console.

Again, you seem confused at who the market is here and assume that its only people who have been on steam since 2003.

"It's not about how many subscribers, it's about how much money," David Zaslav said of WBD's streaming services, which lost subscribers in the third quarter.

Surprisingly with the same argument I'm making to you that you're ignoring. It's not how many users they get, it's whether they can generate profit from them.

If someone starts using the PS Store on PC for first party titles, they may opt to buy games within that ecosystem, especially if there are other perks that I mentioned. It doesn't have to be a tremendous number of users like 100 million. Even if they had 2-5 million users it could be profitable.
What millions of new users? The Daily active user count of Steam in 2023 is less than it was in 2022 and 2021. No, it doesn't make sense and again you have no idea what PC gaming is about. Console players move to PC gaming for two main reasons, better performance in games, and PC-exclusive games/features like mods. Most major multiplayer games support cross play so why would having access to your old friends list matter? You are showing how little you know about PC gaming and gamers in general.

David Zaslav is the CEO of WBD so obviously, he would say that to analysts but they also lost 700k subscribers which for a monthly subscription service is bad. And to your other point, HBO already puts some of its content on Netflix as does DC. That's how you know Max is doing poorly, they have their own streaming service yet still license their content to Netflix.


That is my point it wouldn't be profitable and no just because someone would buy a Sony first-party game on Sony's PC Storefront doesn't mean they will also opt to keep buying other games on the storefront. This is what you don't seem to understand. Epic has Fortnite which is far bigger than every first-party Sony game, they also gave away big games like GTA V for free, and even with those things they haven't been able to convince enough PC gamers to buy more games through the Epic Games Store. PC gamers will just use the Epic Game Store to play Fortnite or Alan Wake II and keep buying most games through Steam, the same thing will happen with a Sony PC Storefront.

To answer your other question from your other post, the reason Roblox and Fortnite aren't on Steam is because they don't need to be. They are free to play games so no money is made when they are installed and are popular enough that someone who wants to play them will download them wherever they are. As for Minecraft, I'm not sure, all the Minecraft spin-off games are on Steam. Maybe because the game was made so long ago and after Microsoft purchased it they wanted to use it to push their store. What does any of this have to do with Sony? Sony doesn't have any games comparable to these three games.
 

Mibu no ookami

Demoted Member® Pro™
What millions of new users? The Daily active user count of Steam in 2023 is less than it was in 2022 and 2021. No, it doesn't make sense and again you have no idea what PC gaming is about. Console players move to PC gaming for two main reasons, better performance in games, and PC-exclusive games/features like mods. Most major multiplayer games support cross play so why would having access to your old friends list matter? You are showing how little you know about PC gaming and gamers in general.

You're really bad at this. The number of daily users is down? Who cares? The monthly active players is significantly higher. The number of registered users continues to increase.

Crossplay is great, but needing to recreate your friends list on a new service? Not so much.

David Zaslav is the CEO of WBD so obviously, he would say that to analysts but they also lost 700k subscribers which for a monthly subscription service is bad. And to your other point, HBO already puts some of its content on Netflix as does DC. That's how you know Max is doing poorly, they have their own streaming service yet still license their content to Netflix.

The CEO of WBD can't lie about whether or not a service is profitable. He specifically cites that a loss in subscribers isn't bad because again the number of subscribers isn't what is the overall goal, profitability is the goal.. something you can't seem to understand.

Sony could run a PC storefront with a fraction of the userbase of Steam and do so profitably. Something that Epic should have considered with EGS rather than shelling out millions on free games.

There comes a time, particularly with television content that exclusivity doesn't help you, so why not license it to Netflix and others or even sell it in home video. You're really bad at this, can't mention that enough here.

That is my point it wouldn't be profitable and no just because someone would buy a Sony first-party game on Sony's PC Storefront doesn't mean they will also opt to keep buying other games on the storefront. This is what you don't seem to understand. Epic has Fortnite which is far bigger than every first-party Sony game, they also gave away big games like GTA V for free, and even with those things they haven't been able to convince enough PC gamers to buy more games through the Epic Games Store. PC gamers will just use the Epic Game Store to play Fortnite or Alan Wake II and keep buying most games through Steam, the same thing will happen with a Sony PC Storefront.

Fortnite is far bigger than every first party sony game? In what metric? It's a free to play game. It has an entirely different monetization process than almost every PlayStation game. Games built with a completely different purpose.

Again, Epic isn't profitable with EGS because they focused on the wrong thing. They could have a profitable storefront with just Fortnite alone. Genshin Impact is also exclusive to EGS.

Why Alan Wake II? Break that down and maybe you'll understand this better.
To answer your other question from your other post, the reason Roblox and Fortnite aren't on Steam is because they don't need to be. They are free to play games so no money is made when they are installed and are popular enough that someone who wants to play them will download them wherever they are. As for Minecraft, I'm not sure, all the Minecraft spin-off games are on Steam. Maybe because the game was made so long ago and after Microsoft purchased it they wanted to use it to push their store. What does any of this have to do with Sony? Sony doesn't have any games comparable to these three games.

You say Sony doesn't have games comparable to these games, and yet that's specifically what they're building in terms of GaaS games.

Helldivers 2 for example has the potential to be a multibillion-dollar franchise and will likely eventually go F2P.

Sony is looking to shift away from their normal monetization practices while continuing to make big single-player games. The more of these games they produce both collectively and individually, the more likely they are going to have a game the size of the three games I mentioned.

It's not just F2P games that are popular off of steam. Diablo 4 didn't launch on Steam and it was wildly successful.

Let's imagine Sony couldn't leverage 3rd party studios by using their royalties on PS5 and got zero 3rd party support on their PC launcher.

Their first-party PC launcher could still be profitable simply by mixing F2P PC games and B2P PC games. That being said 3rd party games do actually sell on EGS, just not enough to overcome how much Epic is spending.

Sony doesn't have to repeat that mistake. They can have a profitable storefront from day 1, simply by not over-subsidizing it and growing it organically. And they can always choose whether to put a game on Steam at launch or post launch if they think it will do better despite the lower cut, just like ABK does.

The reality is when it comes to GTA6, it's probably going to launch first T2's own PC launcher and come to steam at a later date. There is no reason for them to give up the demand to people who just want to play it and don't care what platform they play it on.
 

Sinfulgore

Member
You're really bad at this. The number of daily users is down? Who cares? The monthly active players is significantly higher. The number of registered users continues to increase.

Crossplay is great, but needing to recreate your friends list on a new service? Not so much.



The CEO of WBD can't lie about whether or not a service is profitable. He specifically cites that a loss in subscribers isn't bad because again the number of subscribers isn't what is the overall goal, profitability is the goal.. something you can't seem to understand.

Sony could run a PC storefront with a fraction of the userbase of Steam and do so profitably. Something that Epic should have considered with EGS rather than shelling out millions on free games.

There comes a time, particularly with television content that exclusivity doesn't help you, so why not license it to Netflix and others or even sell it in home video. You're really bad at this, can't mention that enough here.



Fortnite is far bigger than every first party sony game? In what metric? It's a free to play game. It has an entirely different monetization process than almost every PlayStation game. Games built with a completely different purpose.

Again, Epic isn't profitable with EGS because they focused on the wrong thing. They could have a profitable storefront with just Fortnite alone. Genshin Impact is also exclusive to EGS.

Why Alan Wake II? Break that down and maybe you'll understand this better.


You say Sony doesn't have games comparable to these games, and yet that's specifically what they're building in terms of GaaS games.

Helldivers 2 for example has the potential to be a multibillion-dollar franchise and will likely eventually go F2P.

Sony is looking to shift away from their normal monetization practices while continuing to make big single-player games. The more of these games they produce both collectively and individually, the more likely they are going to have a game the size of the three games I mentioned.

It's not just F2P games that are popular off of steam. Diablo 4 didn't launch on Steam and it was wildly successful.

Let's imagine Sony couldn't leverage 3rd party studios by using their royalties on PS5 and got zero 3rd party support on their PC launcher.

Their first-party PC launcher could still be profitable simply by mixing F2P PC games and B2P PC games. That being said 3rd party games do actually sell on EGS, just not enough to overcome how much Epic is spending.

Sony doesn't have to repeat that mistake. They can have a profitable storefront from day 1, simply by not over-subsidizing it and growing it organically. And they can always choose whether to put a game on Steam at launch or post launch if they think it will do better despite the lower cut, just like ABK does.

The reality is when it comes to GTA6, it's probably going to launch first T2's own PC launcher and come to steam at a later date. There is no reason for them to give up the demand to people who just want to play it and don't care what platform they play it on.
Bad at what? Obviously, the monthly active users will be significantly higher than the daily users but you realize that if the active daily user count is going down then so is the monthly active users right? You claimed Steam was getting millions of new users but the numbers don't show that. I don't know where you getting this information from. Registered users don't matter, Steam is free so anyone can create an account and never use it. That's why I used active player numbers because only active Steam accounts buy games on Steam.

I never said he lied, he was misleading so people like you can draw the wrong conclusions. That article states that WBD discovery " streaming profits "are up for that quarter, that's all. That doesn't mean HBO Max as a service is profitable. HBO Max is just one part of WBD overall streaming division and these comments are only about one quarter. Profitability is important but so is growth. A company can make a profit by lowering expenses(firing employees, canceling projects, etc) but that's only temporary, they need growth to keep making more money long-term and that's why losing 700k subscribers is far worse than being profitable for one quarter.

Yes Fortnite is, based on Popularity/Engagement and Profits. According to Wikipedia Fortnite is at $ 9 billion in sales, incredible for a game that's only 7 years old and has only one released title. A storefront makes it money when people buy products from it so no a Storefront with only Fortnite could never be profitable. There is no way Sony could create a PC Storefront and it be profitable from day one. I don't even understand why I'm wasting my time with you, you clearly don't understand business.

You are delusional if you think Hell Divers 2 has a chance at becoming a multi-billion dollar franchise, that would make it bigger than franchises like Apex Legends and Diablo. Sony has been making games for a long time and yet only has one multi-billion dollar franchise, Gran Turismo. It's 2 if you count Spiderman but most Spiderman games weren't made by Sony. And no Diablo 4 wasn't wildly successful. Diablo 3 was released PC only in 2012 and sold 3.5 million copies day one. Diablo 4 was released on all major consoles and only sold 3.7mil copies on day one across all of them. There is a reason why Diablo 4 and Overwatch 2 came to Steam so quickly after release.
 

Griffon

Member
They'd have to match Steam in software and service quality.
Given how awful the PS store is on their own consoles, I have serious doubts they can compete and attract enough third party devs to make it worth the investment.

If it's just for their own games, it'll simply won't be worth the trouble.
 
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