Doom Dark Ages rumoured to of sold less than a million copies

Is 'of' the new 'have'? I of no idea what people are talking about when they switch the words. Have course I could try to become more fluent in modern English.
 
its fun, its pretty. the pacing is hit or miss and so are the mechanics. the shield and parrying are interesting , but its so obvious (and ugly) with the big green shit and huge timing window its feels a bit cheesy overall. i would like to play a metroidvania Doom or something idk, im enjoying my time when im in these little open worlds immersed an exploring then its back to the main menu and it feels disjointed with the trash dragon and mech parts. also the map pretty much ruins the secrets as well. recommended on sale imo or gp.
 
id will be fine which is the thing I'm worried about the most. Honestly, the game is far from "shit" or "trash" as well. If you enjoyed the other two games, you should check it out at some point.

I've said this before, but the biggest issue for me about the game is that it's only a campaign and nothing else. So, if you're not someone that replays games, wants to acquire all the secrets & collectibles, etc. This game may be a one and done for you, like it was for me. I knew this would happen going in, so I wasn't surprised by it or anything. But it's still unfortunate considering it's a $70 title. I honestly think it's one of the main reasons majority of the players surely checked it out on Game Pass. Aside from maybe people just seeing the shield combat and gameplay and thinking, "This isn't my DOOM..."

I'm a huge DOOM fan, so I was bound to check it out regardless. But my unbiased opinion is up there ^^^. If you enjoyed 2016 and Eternal, it's very likely that you'll enjoy this as well. If you enjoyed one over the other, then there's a possibility you may enjoy this, or not so much. But I've yet to see anyone say that the game is "trash" if they enjoyed the newer games. If you don't own Game Pass, and aren't really sure, I'd just wait for a price drop.

Id has been shit since DOOM 2016.
The Big Lebowski Dude GIF
 
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A well reviewed, gameplay heavy, adult focused, traditional single player FPS based on a beloved franchise with no MTX or loot boxes or forced multiplayer sells like shit.


And we wonder why we just keep seeing more GAAS games and Fortnite and Madden every year.
Eighty euros.
 
30 million people paid into it. Of course they pay bills. And many of them buy it as well later and get DLC.

Assuming there are indeed 30 million subscribers actually paying for the service (and by "paying" I mean full price - looking at you Ass of Can Whooping Ass of Can Whooping ), then that subscription revenue gets split across the whole catalogue of the gamepass library and also goes towards the cost of acquiring future content.

At no point on time does all of the sub revenue go towards id software and id software alone, they end up getting a miniscule slice of the pie.
 
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Not surprised. I beat it, 100% every level and every achievement earned and the game is multiple tiers below Eternal and 2016. Time to let the series rest UNLESS they give me Eternal 2. 😁
 
Not surprised. I beat it, 100% every level and every achievement earned and the game is multiple tiers below Eternal and 2016. Time to let the series rest UNLESS they give me Eternal 2. 😁

They should do a new Quake game, or even a new Hexen like Phil promised.
 
Assuming there are indeed 30 million subscribers actually paying for the service (and by "paying" I mean full price - looking at you Ass of Can Whooping Ass of Can Whooping ), then that subscription revenue gets split across the whole catalogue of the gamepass library and also goes towards the cost of acquiring future content.

At no point on time does all of the sub revenue go towards id software and id software alone, they end up getting a miniscule slice of the pie.

0 divided by 0 is 0 🤓
 
That is sad. It is a very good game. I think the physical game controversy affected them, that it is almost just a key not a full game in the disc.
 
Total sales aren't really comparable anymore since it's on gamepass and all xbox players will do it that way and a lot of the pc market too. I wonder how the PS sales compare.
 
I've barely seen this game being mentioned in my Facebook TL, it an odd case of "came and went", I think it's the curse of the third game in a consistent cadence not doing any effect. Clair Obscur and Oblivion Remastered on the other hand despite also being day one made huge impact.
 
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But, but, but it "reached" or "engaged" or "activated" 3 million players.

It's a success I tells ya!

I have to wonder at what point does the accounting department in Redmond wake up and realize that although making lots of money is great, there's a way to make lots more by executing the albatross that is the Xbox division. I'm amazed at how long they can just happily continue throwing cash into this black hole.

ID deserves better than to have their name ruined by the insanity of gamepass.
 
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The game is great sucks for ID that the game is not selling more….
I agree, but I wouldn't be surprised if they questioned this outcome being a possibility to some degree. We can't know for sure until we get proper details, if we ever do. But maybe the Game Pass engagement is "enough of a success" for them and the project? 🤷‍♂️
 
*have sold less.

this is by far the dumbest have/of mixup I've ever seen... my god, it's like a sickness that's getting worse over time. I wonder which forms it will take on next.

the brainrot is real
 
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In today's challenging market and with gamers expecting extraordinary experiences, delivering solid quality is no longer enough.
 
The remaining players are said to have accessed The Dark Ages through Xbox Game Pass, effectively paying $12 instead of the $70 US retail price to play the game.

Well, this is a bit misleading. They paid $12 to have ability to play every game that is on Game Pass. It's not like the game earned that money for itself. MS decides how they use this money.
 
I think it's a great game and have been playing it quite a bit. The story, the atmosphere and the gameplay are excellent imho. Being on gamepass definitely affected day one purchases. Will have to see over time if it changes and people like it enough to purchase it.
 
200k on xbox and 200k on PS?

This analysis company are fucking frauds bro. Why are they in the spotlight so much?
Would be helpful to have a list of sources we can use when making posts like this, but:

It's reasonable at this point to assume we simply have no idea how well most games sell. The addition of GamePass and stuff muddying the waters makes the situation worse.
This is a reason why that's next to impossible right now and for the foreseeable future. We were discussing this a week or so ago on the DOOM CCU thread, but subscription services and reporting on "players" muddies things even worse.

A lot of people browse GamePass or EGS and see a 'free' game, add it to their download list or library because they may play it at some point in the future. That now adds to the "player count" that marketing gets exciting about sharing.
 
Game looks like babies first bullet hell. No one asked for parrying and the likes in a Doom either

Ricky Gervais Lol GIF


I've seen these criticisms pop-up a few times and it's obvious who hasn't played the game, only downloaded their opinions off the internet.

I saw a video circulating cesspools like 4chins and X showing a boss firing waves of very obviously telegraphed energy orbs with the widest parrying window of all time. Yeah, it looked like ass out of context, but the video failed to convey that it was an early game boss serving as an introduction to a demon who will later become a normal enemy type, which you will have to fight alongside other powerful enemies at the same time. There is an entire TV Tropes page dedicated to this.

Try having several of these bullet hells going on at once and see how long you last without some defensive options. There are scenarios in the last third of the game where you are essentially doing boss rushes while juggling dozens of other minor enemies trying to kill you. Shit gets truly HARD by the midpoint and is as pleasingly stressful as anything in Eternal.

As for the parrying criticism, there seems to be a failure of many people to grasp what The Dark Ages combat is all about. It's not meant to be that ultra sweaty, bunny hopping around the map experience that Eternal was. "Stand and Fight" is literally in the marketing communicating the change in direction:

MF0nUq8.jpeg


The Dark Ages is intended to be a correction to Eternal, making it more grounded like older Doom games while still maintaining the high stakes brought on by lots of enemies + low player health. The ebb and flow of the combat is frankly amazing once all of the elements click into place, striking just the right balance between being able to push forward while also having tools at your disposal (the shield, the parry) to avert frustration that would surely be caused by said high stakes.

I see a lot of people talking about how divisive The Dark Ages is going to be despite Eternal already being the highly divisive game in the series, and id Software knew something needed to be done to try to satisfy both camps of players.

I also don't get the "no one asked for this" criticism either. This is what Doom used to look like:

MaTT8D.gif


Nobody asked for glory kills, dashing, chainsaw as an ammo refill mechanic, or grapple hook shotguns either. But more / different mechanics are essential to keep a franchise which is now over 30 years old fresh.

How about giving it a try yourself on Game Pass and contribute to the 3 million strong player numbers?
 
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But how many people have played it!?!?!!?

Sales is meaningless. What is money? An artificial construct. A miserable pile of profit.

Tell me how many people played it. That is all that matters. Engagement is power.
 
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Assuming there are indeed 30 million subscribers actually paying for the service (and by "paying" I mean full price - looking at you Ass of Can Whooping Ass of Can Whooping ), then that subscription revenue gets split across the whole catalogue of the gamepass library and also goes towards the cost of acquiring future content.

At no point on time does all of the sub revenue go towards id software and id software alone, they end up getting a miniscule slice of the pie.
Sure, obviously. If Doom even took $2 from every sub for just 1 month they probably covered most of the game's budget. You act like it's literally zero. I just don't get it.
 
Who have you seen saying 'oh well if Only I could Parry in this fps'

Like never
Ultrakill has 150k positive reviews on Steam.

The problem I have with TDA isn't the parrying, but all the color coding and visual warnings which makes it look like a baby game.
 
Honestly I think it looks awesome but $70 for a 14 hour single player FPS is a hard purchase to justify, especially when it released around the same time as a bunch of other kickass games (Oblivion remaster, Clair Obscur, Fantasy Life, etc).

I'll definitely pick it up at some point, probably wait for a sale though.
Exactly this. I will buy it at some point for sure, but not at launch. And i fuking love Doom, but...
 
The game is awesome!
I think I like it better than Eternal. So much fun. And it's a blessing to don't have to deal with Eternal's platforming.
I didn't buy it though. (I ENGAGE hard on pc GP for this one)
 
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I think it's the after effect of Doom Eternal. That game pissed off a lot of people who wanted a shooter and got a puzzle game/platformer.
 
Id has been shit since DOOM 2016.
Oh boy you sure wanted to have that ragebait in as a first post.

its decent. And why would you want Doom to be Quake?

Worst take of the week and its only Tuesday.
Multiple people with absolute garbage takes. Only goes to show that the only real opinion that matters is your own.

I have to assume that those people get off on making these posts because outside the internet they need to cosplay as an adult.
 
for any high profile game on game pass to be considered a sucesss (on Game Pass) it should reach between 5-10M.

AND it should sell copies in the same range. So, between GP and copies sold, the game should reach between 10-20M players. otherwise the game is a comercial flop.

As 👏🏻simple 👏🏻as 👏🏻that
Gamepass, killing AAA one game at a time.

I ended up skipping it because only having 85MB of data on the physical disc when the game could've fit on the disc put me off from ever buying it.
Don't be surprised if it's found out this is some kind of internal MS policy moving forward. These fuckers (seemingly) don't want anyone owning their games anymore.
 
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After what modern day iD did to Doom Eternal, they had a long, hard fight to win me back. A bullet hell with parries, riding around in mechs and dragons, and an even more ridiculous story was all I needed to see and hear to write this game off entirely.
 
On the one hand, props to id for trying something new for all 3 new doom games. Each play very differently.

On the other hand, with how well Eternal did, you'd think they'd try to expand on that. Plus I can't imagine when they did closed doors play tests with influencers etc they got great feedback. Maybe if the slice was a very brief and small portion.

I personally think a few things here:
-This game was rushed. You can tell from the lack of content at launch and broken hdr on console.
-The mech sections are abysmal dog shit.
-The first 11 of the 22 missions are boring as shit and bad. The second half is a very good game.
-The gameplay IS fun, but even on here people mention only in short bursts.

I went back through doom 2016, and eternal plus the dlc after completing dark ages, and dark ages is definitely the worst of the bunch. It's an 8/10 though but 2016 is a 9, and eternal is a 9.5.

There isn't much they can do here to "fix" anything - it's just the core vision doesn't resonate with a wide audience like eternal did.

Also the soundtrack is cheeks. Mick Gordon really elevated the prior games a LOT.

That all said… this is really bad sales and I hope Microsoft realizes now how much gamepass is hurting them not helping them when a blockbuster franchise like doom tanks.
 
Game is great, it just had everything against it to sell, not to mention MS is probably happier with the outcome as they claim raising Game Pass subs is more important to them, so game sales are irrelevant for this title and I think "number of players" are completely valid here or else they wouldn't be putting it on Game Pass.

1. It came out after two big bangers, both being only $50
2. It came right before Switch 2 launch
3. Game is $80

So yeah, people already spent their money and are saving it for the new console, but also...

3. Eternal harmed the brand a lot. Eternal fans don't like it being too different and those who didn't like Eternal don't want another disappointment

4. Mandatory RT makes some people believe the game performs like those other games that just use RT as a gimmick (thus you have many people claiming it should be "optional" thinking it's another gimmicky implementation, no it isn't), many don't even try to

From the reboot this is my favorite one, closely followed by 2016 and trying to make my mind and pretend Eternal didn't exist, so game quality is NOT the reason it is not selling, Game Pass is, most people preferred to play it there for the reasons above.
 
Why is this current Doom game so polarizing? The other two didn't garner this much animosity towards it. I mean yes it's a tad different with the shield but it's still a gory high adrenaline shooter.
 
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