I'm waiting for the Path Tracing patch for my second playthrough.
I hope it comes sooner than later.
I'm just curious if PS5 Pro will receive the Path Tracing patch. It should, right? I'm playing on PC, though.
Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)It won't. Path tracing is too demanding for consoles, even the pro.
What difficulty are you playing on? If it feels too easy after chapter 6, make sure to increase it.Its growing on me. The mech level was fun. Controls really well with a ton of weight on everything. I dont mind a parry at all for a FPS. Better than endless strafing. Art style is a bit like Chronicles of Riddick. Its cheesy but fun as a summer blockbuster. Had a few moments where the combat actually feels like it clicks and I'm mixing things up a bit but so far its been pretty easy. I like how you destroy railings, metal bars and boxes by just barely touching it and how enemies die just from landing from up high. Definitely feels tanky.
I just started on the standard one. Hurt Me Plenty I think? But yeah, that's good advice. I haven't died yet on Chapter 4. I might go up 1 but I'm not too worried about it. The chapter breaks and collectibles seem perfectly designed for replaying it so I might just go up 2 tiers on another run. We'll see.What difficulty are you playing on? If it feels too easy after chapter 6, make sure to increase it.
Game feels good only when you have to use everything you have.
It is?Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)
The PS5 Pro is supposed to have the power of a 4070, so why not?
Another good track.
Check this fan made remix of Blood Red and Unchained Predator.
Fucking incredible. I really miss the Doom 2016 style music.
Really? Thats odd, i have a 4070 and Path Tracing will probably run on it (1080p)
The PS5 Pro is supposed to have the power of a 4070, so why not?
4060 you say? Thats disappointing honestly. 4060 is about 30% slower than 4070 from what i see.DF made that claim, but most games have shown to be on par with 4060, not 4070. Also it's an AMD GPU, not NVIDIA.
All that aside, pretty sure iD said the path tracing update is PC exclusive.
Holy shit.There's some tracks that didn't make it into the official release like the one on the Hellbreaker level with bits that gives some old school Doom vibes(IMO).
I recorded and make my own cut for the upload:
It is in the game, just not on the official soundtrack.Holy shit.
WHAT A SICK TRACK.
HOW IS THIS NOT IN THE FINAL GAME?!
It's on my GOTY list as well, for sure.Finished it.
Overall 2nd best in new trilogy for me, slightly behind Eternal.
Gameplay loop is tight, no one does it better than id IMO. Its a contender for best action gameplay ever, pretty easily I would say.
I feel its weakness is in the way its structured. Its similar to Eternal as in game is basically consecutive maps with 4-5 major encounters, hidden secrets and mild exploration. But that structure never becomes obvious in Eternal. Here it becomes obvious whenever I came across a big area there has to be a major battle.
Also battles are quite tense, and game is quite large. I did took some breaks to finish it. Xbox clock is showing 33 hrs.
Overall pretty satisfied with it. Especially since I was sceptical of its gameplay coming from tighter areas of Eternal. id went relatively large areas but did not fumble.
Early GOTY contender for me. Looking forward to getting into art book now that I have finished it.
It probably won't because of CPU constraints more than anything. If we are lucky the Pro will get a 40fps mode for people with 120hz TVs.Now i'm not so sure GTA VI will run 60fps on the PS5 Pro.
That's not an ad. That's an order pussy. Become the doom slayer and go crush demon bussy.I don't remember getting games ads on my desktop..
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Wait, it's trying to sell me Game Pass.That's not an ad. That's an order pussy. Become the doom slayer and go crush demon bussy.
Rip and tear until it is done!!!
The slayer doesn't need you to invest $70, he just needs a small monthly gamepass investment to help fist and flail these abominations where they came from.Wait, it's trying to sell me Game Pass.
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I really don't remember getting this ever, even with Indiana Jones for example. Windows keeps getting better, what can i say.![]()
....someone doesn`t know that RTX is just NVIDIA`s branding, hasn`t understood what RT does and hasn`t looked in the Steam Hardware charts for at least 5 years.......
- Blurry and dark visuals. The decision to force RTX on is completely baffling, when the art-style of the game doesn't benefit from it at all. It's too dark and medieval to gain much from RTX...and now like more than 50% of PC players can't even boot it because you require RTX? What a baffling decision this was.
RTX is in doom eternal. On the ps5 pro version I played after dark ages it's amazing how they implemented it there.....someone doesn`t know that RTX is just NVIDIA`s branding, hasn`t understood what RT does and hasn`t looked in the Steam Hardware charts for at least 5 years.......
Sounds like a church donation pitch.The slayer doesn't need you to invest $70, he just needs a small monthly gamepass investment to help fist and flail these abominations where they came from.
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Praise be Doom slayer.Sounds like a church donation pitch.
Bring on the Church of Rip and Tear.
RTX is NVIDIAs proprietary branding for their RT product lines and sponsorships, it is not synonymous with the technology that is Raytracing.RTX is in doom eternal. On the ps5 pro version I played after dark ages it's amazing how they implemented it there.
You just dislike the artstyle.The largest issue with Ray tracing in this new doom is it doesn't have the kind of art direction or use of lighting that eternal does. There's far less reflective surfaces to see yourself in, far less metallic surfaces, and next to no neon light sources anywhere. It's dark, raining, and the way the enemies do not have glowing pieces prevents the game from looking better.
Let me rephrase it this way:RTX is NVIDIAs proprietary branding for their RT enabled product lines, it is not synonymous with the technology that is Raytracing.
You just dislike the artstyle.
That has nothing to do with RT in general and that is also not the point of RTGI at all.......
RTGI allows for realistic dynamic lighting. No more glow in the dark objects, no more fucked up ambient occlusion, everything is truly grounded in the world if the RTGI has a high enough resolution and developers can change things in real time instead of spending hours on lightmap baking that break in the game the moment something moves.Let me rephrase it this way:
If I can't see any immediate benefits of this tech no matter the naming, what it does, etc, and your previous game looks better, then somewhere along the way you fucked up.
I can identify Ray traced reflections easily on and off in games.
RTGI is global illumination so I just assume better lightning. If it isn't a better lit game than eternal then it's shit use of it.
Makes the devs job easier ok, but did it benefit the consumer in anyway? "Well you got the game 1-2 years sooner"RTGI allows for realistic dynamic lighting. No more glow in the dark objects, no more fucked up ambient occlusion, everything is truly grounded in the world if the RTGI has a high enough resolution and developers can change things in real time instead of spending hours on lightmap baking that break in the game the moment something moves.
It is impossible without RT to have dynamic elements correctly lit unless they are in direct light and with the map sizes we have now light baking has also pretty much become unfeasible due to the necessary heaps of extra data.
But again, the use of RT has nothing to do with your issues with the visuals, that`s all the artstyle.
You are harping on basic and necessary tech while simply generally being at odds with the creative vision Id-Software had here. RT has nothing to do with anything in this game that annoys you.Makes the devs job easier ok, but did it benefit the consumer in anyway? "Well you got the game 1-2 years sooner"
I gained nothing from this tech. It doesn't look better in anyway from other doom games or other games who aren't using this tech. This just sounds like it helps devs push out games faster. Cool maybe spend that extra time creating 22 great levels and not 11 good ones. Maybe don't make the game a blurry mess on consoles. Spend some time fixing hdr before release. Maybe launch with as much content as your previous title.
Nah man. This shit did nothing for no one.
Ok. Then what should I be complaining about? What is the correct tree?You are harping on basic and necessary tech while being at odds with the creative vision Id had here.
You are very much barking up the wrong tree.
Id Software`s Creative Team.Ok. Then what should I be complaining about? What is the correct tree?
It is and looks far more advanced on a technological level, even though Id really....really lacks in the asset quality department. That you don´t like the artstyle is still a personal taste problem.-Looks worse than other two entries
Requiring at least an 8 year old budget card as a 2025 AAA game is not "high" at all.....-Needs higher requirements than most games to even run
so...what exactly does that have to do with RT again?-Has less content than prequels
-Sells shittier
-Reviews shittier
-Costs more for the product
If you don`t understand that moving objects in shadows usually don´t glow, objects in the real world throw shadows on themselves etc then I can`t really help you. Proper RTGI turns a 2d picture into 3d. We´ve had so many good examples in the tech threads here and god knows how many hours of side by side videos are on youtube.I don't need to understand the nuance of RTGI. I barely understand Ray tracing reflections but when I flick it on or off I can immediately as a moron understand and see what the benefit is.
RT had to be used to accomodate the game design, not the other way around.If RTGI here turned on helped the devs finish and make a game faster great, but at what cost? Because it's objectively the worst game of the 3 from a variety of metrics. I also can't point to RTGI when playing to go "see that's why we need this. Look at what it does for ME the player. I want this tech in more games."
Now we`re completely drifting into nonsense. Is a salt shaker responsible when a chef vomits into the soup?If it's leading to more lazy devs and shoving out products faster that are worse games then they can keep it.
It was not forced...it was necessary to do what they wanted to do. It is just a tool. You can`t blame the tires for the design of a car`s grill......This isn't meant to be an argument to you or RT or RTGI. I'm well aware I'm a dumbass when it comes to this stuff, but I don't see any benefit for me that this was forced in the game or that this is a benefit for games in the future. Maybe it's just in the wrong hands with id or they didn't use the tech well enough to save time but in turn benefit the player with the best looking and most jam packed Doom game they could've made.
Fair enough.Id Software`s Creative Team.
It is and looks far more advanced on a technological level, even though Id really....really lacks in the asset quality department. That you don´t like the artstyle is still a personal taste problem.
Requiring at least an 8 year old budget card as a 2025 AAA game is not "high" at all.....
so...what exactly does that have to do with RT again?
If you don`t understand that moving objects in shadows usually don´t glow, objects in the real world throw shadows on themselves etc then I can`t really help you. Proper RTGI turns a 2d picture into 3d. We´ve had so many good examples in the tech threads here and god knows how many hours of side by side videos are on youtube.
RT had to be used to accomodate the game design, not the other way around.
Now we`re completely drifting into nonsense. Is a salt shaker responsible when a chef vomits into the soup?
It was not forced...it was necessary to do what they wanted to do. It is just a tool.
I honestly have no idea why we`re even talking about any specific tech here when your issues with this game clearly lie with its general design decisions.
Eh if they want to use their Ray Tracing Tech they can give us a RT Edition of Doom 3. I'd buy that for $80 easy.
Yeah you are right. $50. Since they obviously won't fix the Shotgun.
That´s not exactly an easy thing to do as raster works with loads and loads of fake lights and baking which is not so compatible with real time light simulation. That would require serious development effort.You know what would be cool? If they went back to Eternal and gave us the option to turn on RTGI to see it in that game. Since my issue is art direction then implementing it into that game or 2016 would let me see the real benefits.
Not sure I´d expect much from the PT in ID-Tech games. Something like assassin`s creed shadows running on Ubisoft`s own Anvil engine looks decidedly better than Indi with PT enabled f.e. despite "just" using RTGI. That this engine also supports virtualized geometry certainly helps too, though.I'd love to see that and path tracing added to Eternal as well.
The "Graphical Fidelity I Expect This Gen" thread alone has ~700 pages of tech talk with examples. The faster choice would probably be to go on YT though.Also what tech threads here showcase this in side by sides etc? I'd like to see it so I can understand its benefit from seeing it.
Yeah, i reckon this game will be my GOTY also. I'm waiting for the path tracing update, though, before i make another playthrough but it's hard not to play atm.Finally finished it. This game absolutely rocks, easily my GOTY so far. I loved mangling enemies with the shield then giving them a dose of super shottie at point blank range.
I don't think I've played anything that gives you such a feeling of badassery. The way the character is super fast, yet so weighty that he makes weaker enemies burst if he lands near them. Blasting the flesh off the bigger enemies is satisfying too.
I'm going back through the early levels to mop up the last collectables, and it's pretty cool just tearing through it with all the upgraded weapons.
No. unless you want upscaled 720p.I'm waiting for the Path Tracing patch for my second playthrough.
I hope it comes sooner than later.
I'm just curious if PS5 Pro will receive the Path Tracing patch. It should, right? I'm playing on PC, though.
You said it, not me.Ok. Then what should I be complaining about? What is the correct tree?
Game:
-Looks worse than other two entries
-Needs higher requirements than most games to even run
-Has less content than prequels
-Sells shittier
-Reviews shittier
-Costs more for the product
I don't need to understand the nuance of RTGI. I barely understand Ray tracing reflections but when I flick it on or off I can immediately as a moron understand and see what the benefit is.
If RTGI here turned on helped the devs finish and make a game faster great, but at what cost? Because it's objectively the worst game of the 3 from a variety of metrics. I also can't point to RTGI when playing to go "see that's why we need this. Look at what it does for ME the player. I want this tech in more games."
If it's leading to more lazy devs and shoving out products faster that are worse games then they can keep it.
This isn't meant to be an argument to you or RT or RTGI. I'm well aware I'm a dumbass when it comes to this stuff, but I don't see any benefit for me that this was forced in the game or that this is a benefit for games in the future. Maybe it's just in the wrong hands with id or they didn't use the tech well enough to save time but in turn benefit the player with the best looking and most jam packed Doom game they could've made.
Cheers I'll stay retarded.
I wanted to mention even with all of its faults I do love this game.
The simple truth is even the worst DOOM game is better than the best other FPS games have to offer.
And the biggest truth is aside from indies there is no SP big FPS anymore. Halo is dead, Quake is dead, half life is dead, etc. It's all MP focused titles.
For better or worse DOOM is our last bastion of bad ass video game protagonists, and an amazing SP fps to play.
One thing I didn't figure out about that until quite near the end of the game is how the glory kills / finishing moves in Dark Ages only activate if you're in the right position relative to the enemy...... Everyone so badly wanted glory kills removed, and hated the inertia driven gameplay of eternal, so they removed both of those.