Doom: The Dark Ages |OT| Mod City

that sounds bad, didn't know that. didn't happen in the original dooms and picking up ammo after running low was a major factor towards the survival vibe, you know, being in hell and all. but this is what happens to all modern games unfortch.
There's still item pick-ups strewn all over the levels but ever since the 2016 game you've been able to get ammo/health/armour by killing enemies in certain ways or with certain weapon mods. This game continues that and you'll still find yourself in desperate low health situations a lot.
 
I had no idea this was out today lol, i thought it came out tomorrow....woohoo!!!

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id has abandoned us. There is no option to disable upscalers and use 4xMSAA, as God intended.

Trying for Ultra at 1080p on a 7800x3D and 6750xt. Native ofc
 
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Yeah already enjoying this more than Eternal (which I DID like, just not as much as 2016). I like the flow and management of combat more. Parrying feels awesome. It definitely eases you into everything a bit whereas I felt like Eternal made you bite the curb within the first ten minutes as if you had finished 2016 the day before.
 
It's pretty bunk guys. If anyone else bought Devil May Cry 2 when it came out, you know how I'm feeling. I've got 5 objective markers on my screen. I'm cruising on ultra-violence without even leaning forward. Unless they introduce a new enemy I'm pretty much unkillable with shield spam. Dash is gone. We've got a sprint now at a whopping 1.2x the walking speed. The low health red vingette kicks in at 49%, wish that had a slider. I'm sure someone can tell me I'm not looking at the shadows right, but Doom Eternal is a far better looking game than the first map of this. Is does not earn its highly increased computing demands.
 
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I'm surprised how different this plays compared to the other 2 games in this trilogy and I respect them for not just pumping out the same thing. Definitely took some getting used to but really enjoying it.
 
It's pretty bunk guys. If anyone else bought Devil May Cry 2 when it came out, you know how I'm feeling. I've got 5 objective markers on my screen. I'm cruising on ultra-violence without even leaning forward. Unless they introduce a new enemy I'm pretty much unkillable with shield spam. Dash is gone. We've got a sprint now at a whopping 1.2x the walking speed. The low health red vingette kicks in at 49%, wish that had a slider. I'm sure someone can tell me I'm not looking at the shadows right, but Doom Eternal is a far better looking game than the first map of this. Is does not earn its highly increasing computing demands.
I'm playing with auto-sprint/always on and to get rid of the screen border effects for the constant sprint I went to Settings->UI->Screen Effects and turned it off. I believe it will turn off most of the overlay effects if not all.
 
Been waiting all day to get home and slay more. I'm sooo fucking tired from getting up in the middle of the night and playing until 4am. Hooked on that DOOM crack like back in the 90s.

Went full nerd and set my case colors to match(it's way darker and redder than this pic). At night it looks fucking awesome. Like a high-tech seance channeling the assault on hell. Game sounds intense on full blast in headphones. Gotta turn the music settings to 100.🤘
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Just finished the game and honestly best in the series it's a mix of doom 2016 and eternal but less constricting. had so much fun on nightmare with the little modifications to cater it to how you wanna play. I recommend turning off the map markers for main objectives and turn on auto sprint and just fiddle with what you like within the rest of the settings. game play gets better once you get a lot of the melee upgrades and am having a blast playing through again with everything unlocked.

Hope they do a master levels type of addons? Secrets were fantastic and felt like the doom 1 and 2 games getting lost trying to find them but it added so much fun. hell some even racked my brain trying to sole em.
Atlan moments were fun and badass especially one of the Bosses near endgame (absolute cinema) dragon was fun too and very much metal as F. soundtrack was very thrashy as well which i love the most out of metal.

Honestly i am very surprised with alot of the negativity from certain fans. then again it took me a day to truly get out of the Eternal shell before I could really vibe with dark ages. Either way solid FPS that i hope many other FPS's take from. Common duke nukem.
 
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Where are you guys getting good combat flow? Enemies are either one hit cannon fodder, or spongey enough that you just don't engage unless you have full melee ammo*, shield dash in -> melee combo to death. Or of course, projectile parry. Projectile parry is about as optional as using weak spots and specific weapons in Doom Eternal. You could just brute force enemies in that too. Guns were clearly secondary tools in map 1. Shotgun and ye ancient assault rifle. Only useful to clean up the cannon fodder. I don't feel like I'm really getting punished for this technique at all, save for some errant projectiles from across the map.

*if you're designing a game and find it necessary to give the melee attack an ammo count and then display that ammo count 3 times on the regular HUD, give it another pass or two and delay until holiday with a reduced team just to tweak. But hey sliders, outsource the balancing lol.

I'm not giving up on it. Eternal has one of my highest hour counts on Steam. More tomorrow.
 
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I got this game yesterday for my ps5 pro. I have been playing it for two days straight on my OLED big screen with home theater system. I am loving every second of it. The game is fast, hard, and fun. Those saying the game is easy and slow are full of shit. I love everything about this game 9/10. I am 2/3rds of the way through and will give it a second run right after. I don't get what all the bitching was about.
 
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Nightmare mode, level 1, 100% complete.

Good stuff so far my only concerns are:
-Why did they add a sprint function? I changed it to auto sprint immediately.

-Visuals on level on ps5 pro did nothing for me. Looks like a ps4 remaster kind of game, and not a ps5 (pro) visual kind of game. I don't care who is going to type in here in fat discord mod nerd speak about lumens and nanites or some other dribble - it just doesn't look WOW.

-Nightmare felt the right level of difficulty so far. 2 mistakes you die. Damage output felt right. Parry window generous and I'm ok with that.

-Generous and fast checkpoints.

-Solid music so far.

-Not sure I want this many cut scenes in a Doom game…

——

Question: is there a penalty to using the revive in a level? I didn't use them once in level 1. Unsure if I'm just gimping myself for not doing so?
 
Starting to play this game, in the first area yet, on my 6700 XT + 5600X + 32GB RAM build I'm getting around 70 fps with:
- High preset
- 1440p (Dynamic)
- XeSS Balanced

Amazing game so far.

Now, if only I could change its voice language... Do anyone know how to do that on Xbox app or within the game? I can't even find a .INI file to edit.

Also, do anyone know which FSR version is this game using? I don't see it anyway too.
 
Starting to play this game, in the first area yet, on my 6700 XT + 5600X + 32GB RAM build I'm getting around 70 fps with:
- High preset
- 1440p (Dynamic)
- XeSS Balanced

Amazing game so far.

Now, if only I could change its voice language... Do anyone know how to do that on Xbox app or within the game? I can't even find a .INI file to edit.

Also, do anyone know which FSR version is this game using? I don't see it anyway too.

sometimes you need to change you whole windows language to download other language options. I haven't tried yet in this case tho.

but also heads up, the Xbox App version has a broken FOV slider (like the Xbox Console version), not sure if this is also the case on Steam, but it is on the Xbox app.
to get around this issue you can open the console (tilde key, the key to the left of 1). open the console and type g_fov 120 for example.

120 is the highest the game officially supports, I think you can in theory go way higher than that through console commands, but that will probably lead to issues.


game runs really well so far.
on my RTX3060ti on a mix of medium and high, 1440p DLSS quality mode I get a locked 60fps essentially (or with dips low enough that gsync makes then unnoticeable)
DLSS Quality once again looking better than native TAA as is usual in iD Tech games, so that's nice. although with the heavy reliance on RT in this game, the internal resolution before upscaling can have a bit of an impact on reflection and lighting quality.
 
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Where are you guys getting good combat flow? Enemies are either one hit cannon fodder, or spongey enough that you just don't engage unless you have full melee ammo*, shield dash in -> melee combo to death. Or of course, projectile parry. Projectile parry is about as optional as using weak spots and specific weapons in Doom Eternal. You could just brute force enemies in that too. Guns were clearly secondary tools in map 1. Shotgun and ye ancient assault rifle. Only useful to clean up the cannon fodder. I don't feel like I'm really getting punished for this technique at all, save for some errant projectiles from across the map.

*if you're designing a game and find it necessary to give the melee attack an ammo count and then display that ammo count 3 times on the regular HUD, give it another pass or two and delay until holiday with a reduced team just to tweak. But hey sliders, outsource the balancing lol.

I'm not giving up on it. Eternal has one of my highest hour counts on Steam. More tomorrow.
They are a bit too generous with the melee/flail charges. I would recommend playing on Nightmare with auto-sprint enabled. If that doesn't work move up to 110% speed.
 
sometimes you need to change you whole windows language to download other language options. I haven't tried yet in this case tho.

but also heads up, the Xbox App version has a broken FOV slider (like the Xbox Console version), not sure if this is also the case on Steam, but it is on the Xbox app.
to get around this issue you can open the console (tilde key, the key to the left of 1). open the console and type g_fov 120 for example.

120 is the highest the game officially supports, I think you can in theory go way higher than that through console commands, but that will probably lead to issues.
Curiously enough I'm not having issues with FOV in this game, I'm playing with controller from my couch so maybe that helps, thanks
 
Curiously enough I'm not having issues with FOV in this game, I'm playing with controller from my couch so maybe that helps, thanks

the slider doesn't work, it's locked to 90° basically, if that's ok for you you'll have no issue. but as a 120° enjoyer myself I was a bit surprised at first how narrow and slow 120° felt... until I checked the slider... and it was indeed broken.

thankfully iD always has an easily accessible console in their games to fix this manually lol
 
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After four chapters this is a massive downgrade over Eternal, it is like they casualized for console, nightmare is a cakewalk, I am pretty bored atm hope it gets better.
 
Finished the first chapter. Pretty awesome so far. Hope it holds my attention. I like that this is a prequel because I never finished 2016 and forget if I even tried Eternal.

Also has ultrawide support, looks great and runs even better.
 
Finished the first chapter. Pretty awesome so far. Hope it holds my attention. I like that this is a prequel because I never finished 2016 and forget if I even tried Eternal.

I mean, it's not like the story of Doom is very deep, so it doesn't really matter which one you play first.
 
the slider doesn't work, it's locked to 90° basically, if that's ok for you you'll have no issue. but as a 120° enjoyer myself I was a bit surprised at first how narrow and slow 120° felt... until I checked the slider... and it was indeed broken.

thankfully iD always has an easily accessible console in their games to fix this manually lol
Yet no easy solution for changing the language within the game 🤷‍♂️ Currently changing regional config, it was set to Spain even tho everything else is set to Latinamerica, really can't believe Id Soft is so far ahead in everything else except for this small detail lol.

Wanting to go back to the game btw, the pacing looks like something I can play with controller for the whole game.
 
Yet no easy solution for changing the language within the game 🤷‍♂️ Currently changing regional config, it was set to Spain even tho everything else is set to Latinamerica, really can't believe Id Soft is so far ahead in everything else except for this small detail lol.

that's always annoying, and it's also annoying how many games don't let you change languages these days -_-


Wanting to go back to the game btw, the pacing looks like something I can play with controller for the whole game.

I mean, I can play all the Doom games easily on controller... unless it's Eternal at 60fps on console, because Eternal has very laggy vsync on console sadly, so 120fps is a must on higher difficulties in that game on console.
...it's in fact so bad that Stadia had less input lag than both Xbox and PS4 lol (Stadia got a patch that fixed the vsync lag... the consoles never did... insane)

of course on PC with vsync off and Reflex enabled that is no concern.
 
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5 chapters in. It's pretty good. The larger levels are a huge change. Combat has been fun. I feel like you need to crank up the difficulty and/or the speed if you aren't dying.

Also this story feels like it's straight out of 40k in a lot of ways or halo? Like if the Convenant took chief and released him on the brutes lol
 
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Initial thoughts after a couple of hours

  • Tons of mechanics thrown at you right from the start. I've got to go spend all of Thursday/Friday up north at a cabin, and by the time I come back I'm gonna be ass at this game.
  • Why is it so dark and blurry? I can't see fucking SHIT in this game.
  • Soundtrack still kinda sounds like Doom to me? If you never told me there wasn't a new composer I wouldn't have noticed.
  • The level where you fly around destroying carriers w/ the dragon and then dropping in to finish things off inside....totally awesome
  • Story is hilariously bad.
  • They need to rein Hugo Martin in on the stupid story shit and get back to basics like 2016. Don't turn this into Diablo.
 
Great so far but HDR is fucked out of the box....everything is muddy and dark. As great as Eternals HDR was, how they managed to fuck this up is a mystery.

Until they hopefully patch it, use the settings in this vid and its a night and day difference and looks excellent!

 
I like the music honestly, i think it's great. Not Mick Gordon great but still enjoyable and underrated.
Also if the dragon sections stay the way they are i don't mind. It's a nice distraction.
Currently sitting at 22k. thats a bit low, isn't it?
 
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Initial thoughts after a couple of hours

  • Tons of mechanics thrown at you right from the start. I've got to go spend all of Thursday/Friday up north at a cabin, and by the time I come back I'm gonna be ass at this game.
  • Why is it so dark and blurry? I can't see fucking SHIT in this game.
  • Soundtrack still kinda sounds like Doom to me? If you never told me there wasn't a new composer I wouldn't have noticed.
  • The level where you fly around destroying carriers w/ the dragon and then dropping in to finish things off inside....totally awesome
  • Story is hilariously bad.
  • They need to rein Hugo Martin in on the stupid story shit and get back to basics like 2016. Don't turn this into Diablo.
Check my post here a few after yours....HDR is currently fucked. The vid i posted has settings that fix it until they hopefully patch it
 
I like the music honestly, i think it's great. Not Mick Gordon great but still enjoyable and underrated.
Also if the dragon sections stay the way they are i don't mind. It's a nice distraction.
Currently sitting at 22k. thats a bit low, isn't it?
While I only usually care about a MP game steam numbers as signs of possible success or "did it stick", this is bad for Doom.

Yea it's on gamepass and on multiple consoles, but a game like expedition 33 was on gamepass too and yet got over 100k concurrent on steam.

Plus this has been marketed to high hell and back on a long established and well loved franchise.

The game is good too… so wtf?
 
While I only usually care about a MP game steam numbers as signs of possible success or "did it stick", this is bad for Doom.

Yea it's on gamepass and on multiple consoles, but a game like expedition 33 was on gamepass too and yet got over 100k concurrent on steam.

Plus this has been marketed to high hell and back on a long established and well loved franchise.

The game is good too… so wtf?
Yeah not great but this game has an insane price tag. Gamepass is clearly the best option to play it, unless you are insane like me and you'd rather buy games.
 
Yeah not great but this game has an insane price tag. Gamepass is clearly the best option to play it, unless you are insane like me and you'd rather buy games.
I have pc gamepass but im too lazy to sit in front of my pc to play stuff. Unless it's a pc exclusive or the console version runs like shit on ps5 pro, then id rather pay $70 to sit on my couch.
 
I have pc gamepass but im too lazy to sit in front of my pc to play stuff. Unless it's a pc exclusive or the console version runs like shit on ps5 pro, then id rather pay $70 to sit on my couch.
I understand that, but the folks who do decide to play on PC really would be better off on GP for this one. For the price of the game gets you what 6 months of PC GP?

For the record I'm playing on Steam as I found it doesn't suit my habits to rent a shit load of games I'll never play.
 
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5 chapters in. It's pretty good. The larger levels are a huge change. Combat has been fun. I feel like you need to crank up the difficulty and/or the speed if you aren't dying.

Also this story feels like it's straight out of 40k in a lot of ways or halo? Like if the Convenant took chief and released him on the brutes lol
Yeah, wait- Why would the covenant release the chief into fighting more of the covenant?
 
Just finished chapter 3 and the hours passed so fast I didn't know what time it was and I'll have to work tomorrow.

Amazing game, really amazing, it's way beyond last gen Doom games and even visually you can see how RT not only helped development but also makes the game look amazing.

Daniel Owens just put a video an AMD card and I've seen people complaining in the comments section about performance, how? And how does he make the game go below 60 all the time? Do people not lower settings or use upscalers and expect the game to run well? 😂

Amazing performance so far, this is why IdTech should be used across all Microsoft studios and not UE5 as 343 planned for Halo.
 
After playing The Dark Ages for five hours, frankly, I have mixed feelings. Is it a bad game? No, it's quite good, actually. It has a lot of work put into it and it has its moments, that's for sure.

That said, in an attempt to please everyone it has become a game for no one. If there's a concept of "overengineering", then TDA has had an "overdevelopment".

- The game has a surprising amount of story, namedropping, some characters and factions, but strictly speaking I don't give a flying frag about them at all and those resources would have been better spent elsewhere
- The art is still divine and the game works well for me (HDR is especially good), but TDA looks hardly 2 GPU generations better than Eternal. Forced ray-tracing is used here only to save development time at the cost of optimization, and technically the game became somewhat lesser. The system of dynamic gibs is tamer and the number of unique combat animations dropped by a lot.
- Gameplay-wise, game simultaneously collects all the errors of Eternal and all the boredom of 2016. Yes, they've removed the Super Mario Bros jumping puzzles, but at the same time they've completely lost the main achievement of Eternal: insane mobility. Absolutely everything movement-wise is reduced to a shield with a cooldown and you are actually chained until it recharges and cannot move around the arena. Jumping is also nerfed significantly. That would be much less annoying if the arenas were less cworded. Typically, enemies can easily corner you and spam several attacks of different colors in a second. And they hit you in the back without indication and take off the hp to zero. This is not a skill issue, it's just chaos. That being said the parry windows are wider than Atlantic Ocean and the game even on ultra nightmare is more tedious than hard.
- All this spam of color-coded attacks, different types of enemy shields and enemy patterns actually reduces to zero creativity and freedom of playstyle. You can fight off or penetrate certain enemies with a strictly defined weapon or method, the game literally dictates you how to play correctly. At later stages it's simply not fun.
- There isn't enough ammo for any kind of long gunfight, and the radius of all the guns has been reduced to the shotgun radius of other games. Aside from the railgun, not even the stabber shoots that far.
- The music is there, I guess. That's all there is to say about it. Mick Gordon in the background could add a point to my score because game becomes definitely better even with Eternal score. Music is also bugged? Some segments are too silent and some random sounds are too damn loud.
- Levels became bigger, yet much simpler. All these huge empty spaces just killed the complexity of levels from Eternal and 2016. Maybe it gets better after the certain point, I dunno.
- All these attempts to 'make gameplay more varied' came down to completely cheesy two-button segments with a dragon and a mech, and even there they managed to add ripostes and attacks of different colors.

In short, the game has a lot of mechanics (some of them are even good), but most of them are strictly melee-based. Shooting in TDA is quite secondary in nature and often does not really determine the flow of the battle. There is no mobility and you basically play as a tank build from Souls game, not the Doom Slayer. So far, you just grind through the game with two attacks: your fist (and even then you have limited ammo ffs) and a chainshield. On the fifth hour this is getting boring.

There's tons of content in this game, tons of stuff, but it just doesn't add up to a cohesive picture or gameplay philosophy. I feel after meme-reviews like "DOOM IS SO COOL" will die down The Dark Ages will be considered quite controversial entry in the series.
Finished the game, took 12 hours with all secrets on Ultra Violence. All points still valid, but to add a few.

- Open areas are a chore, especially with such anemic traversal. Plus do yourself a favor and enable auto sprint right now!
- Gunplay is a major disappointment. All guns are there just to fill the time between the mace/shield recharges, game could be easily 100% with the two-barrel plasma-rifle. Super shotgun is ass which is a travesty. It's 90% beat'em'up and maybe 10% FPS. Plus I don't vibe with the weapons visually, they are all overdesigned and samey, guns just lack personality.
- They really recycle bosses in the vein of Halo 5
- So much resources are spent on cutscenes and plot but it's a slop so generic it's embarrassing
- That being said the game is not bad, it's just the weakest of the 3 and more Hexen than DOOM
 
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Dont mistake this for shitposting gents but :
I've been reading your thoughts and... something tells me that as soon as the honeymoon period is over this won't be remembered as fondly as many people think 🤔

Lots of contrasting opinions about the GFX, gameplay loop, general difficulty, length/longevity etc etc, couple that with the fact I wasn't exactly the biggest fan of the last 2 games (I did like 2016 better than Eternal) and...this, ATM, and for me, isn't looking like a 70 Eurodollars purchase.
 
Played through one of the Atlan sections last night and it wasn't all that bad. It was serviceable and visually fun, it also wasn't very long so didn't outstay it's welcome. It is clearly there to offer a bit of variety which is fine to me. I cannot see myself playing through those individual missions again though since the one I played had no secrets and the player just follows a narrow path.
 
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