Would you rather:
be TUSR's body pillow
or
be Freakinchair's kleenex box
Would you rather:
be TUSR's body pillow
or
be Freakinchair's kleenex box
Would you rather:
be TUSR's body pillow
or
be Freakinchair's kleenex box
noDid I miss the mumblegaf secret santa?
no
chair can't figure out how a camera works and awfulwaffle hasn't received his gift yet
Outlaw (replaces Combat)
To achieve the “swordmaster” fantasy we’re going for with the Outlaw Rogue, we’re giving them several new and upgraded abilities, such as Saber Slash and Pistol Shot. We’re also deemphasizing Stealth, with Ambush being their only remaining opening move. Stealth will still provide its core Rogue utility, but Outlaws are more comfortable fighting toe-to-toe with a sword than skulking about. Finally, we’re ensuring that Outlaws retain several signature abilities from Combat, such as Adrenaline Rush and Blade Flurry. These abilities provide a good basis on which to build new and distinct flavor. A wide variety of talents enhance the fantasy further with themes of the swordmaster, brawler, or even pirate.
Here’s a basic look at the core combat abilities for Outlaws:
Saber Slash
50 Energy, Melee Range, Instant
Viciously slash an enemy, causing moderate Physical damage and awarding 1 combo point. Saber Slash has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free.
Pistol Shot
40 Energy, 20 yd range, Instant
Draw a concealed pistol and fire a quick shot at an enemy, dealing moderate Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo point.
Slice and Dice
25 Energy, Instant
Finishing move that consumes combo points to increase attack speed by 40%. Lasts longer per combo point.
Run Through
35 Energy, 1 to 5 Combo Points, 8 yd range, Instant
Lunging finishing move that causes damage per combo point and has increased range.
Combat Potency
Passive
Your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance.
Ruthlessness
Passive
Your finishing moves have a 20% chance per combo point spent to grant a combo point.
Mastery: Main Gauche
Your main-hand attacks have a 44% (with Mastery from typical gear) chance to trigger an attack with your off-hand that deals minor Physical damage.
Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Outlaw-specific talents:
Quick Draw
Passive
Free uses of Pistol Shot granted by Saber Slash now generate 1 additional combo point, and deal 50% increased damage.
I am 25 years old and I died in a videogame. Which then caused me to hammer fist my glass desk. Ooops!
The game I was playing was Heroes of The Storm
http://imgur.com/a/GdTlJ
I'm finding myself railroaded into supporting, but the balanced quiet man delivers.
How do you skill him? Is the new Q worth putting a point in early for laning? Is it worth maxing first?
How do you skill him? Is the new Q worth putting a point in early for laning? Is it worth maxing first?
I max Q first and don't bother with glaives until level 10. First major item glimmer cape or force staff so you're not just food.
Wait, are you sure it affects creeps?
That + Aghs/Refresher only kills ranged creeps.Not a lot. Less than 300 damage at level 4. It's a pretty weak nuke all things considered. I guess it could be good if you put it on Zeus or Storm but eeeh.
Icefrog said:Curses the target area, causing enemy heroes to take damage
It used to be a part of glaives a bunch of patches ago.Even freezyfrog can't be trusted anymore.
Speaking of Silencer reworks, I'd like to see int steal be merged with one of his other skills. Him being the only hero with an innate ability just feels sloppy.
Even freezyfrog can't be trusted anymore.
Speaking of Silencer reworks, I'd like to see int steal be merged with one of his other skills. Him being the only hero with an innate ability just feels sloppy.
Is support silencer even still a thing? I haven't seen it in at least 2 patches
Is Q really that good? I guess it depends on what heroes you're facing like drpizza said, but it sounds bad on paper. Plus, it has no synergy with his ult which makes an already poor aghs upgrade even worse. EDIT: I just realized curse is paused while silenced so you don't waste any duration. Still, putting a 4/5/6 second delay on an already weak DOT can't be great.
Also, I'm surprised you don't take a value point in glaives. Harassing without aggroing creeps and winning trades with 8+ pure damage sounds too good to pass up.
Is support silencer even still a thing? I haven't seen it in at least 2 patches
Bring it back son
Nah, it's all about the Last Word spam.
do you start with a couple clarities or do you not need them?
Carry getting ganked? Kill those fuckers. EZI hate support Silencer because before level 6 he's one of the most nothing supports out there. Carry getting ganked? Nothing you can do. Ganking someone? You have zero cc. After 6 he's just useless everytime his ult is on cooldown. Only way it's fun is if you get a midas and transition into carry Silencer.
Yeah, that's why I tend to rely on glaives instead and save most of my mana for full commitments. I could try last word again, though. Been a long time since I built that way.I like to have at least one. It's not a cheap skill.
My fastest game ever
Even freezyfrog can't be trusted anymore.
Speaking of Silencer reworks, I'd like to see int steal be merged with one of his other skills. Him being the only hero with an innate ability just feels sloppy.