Curious, but did you have a problem with the oracle games?
Blastball meltdowns soon, watch, lol.
Black Lagoon. 29 episodes (12 for 1st season, 12 for Second Barrage and 5 for Roberta's Blood Trail)
scene's from episode 25. the series is really great, everyone should watch it. English dub for sure.
Black Lagoon.
Here we go, disaster incomming.
I think what she meant was that in order to experience both sides of the story, you'll want to play both versions. The said that the game is a full Fire Emblem experience, and it's actually the longest one to date.
Not sure if you're talking about GAF or JC
No, but I also view those as very different considering they had different dungeons, two different overworlds, characters, and a different core mechanics which the games were based around.
Time to watch JC get salty.
Curious, but did you have a problem with the oracle games?
Time to watch JC get salty.
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I think it looks fun.
Those are two completely different games though, cant really be compared. One action-based and one puzzle-based (and both awesome).
*sigh* it just moves so stiffly, especially for a competitive game. The right analog nub was not built for a game like this.
I'm alright with two versions of FE. Not that I give a shit about Hoshido, tbh.
Also Metroid soccer looks like generic e-shop garbage.. The waverace clone looked neat, tho.
Nice, thanks! Also, great profile pic of Yuigahama!![]()
The game looks okay, the meltdowns are awesome
Damn I missed the breakdown on the 3DS Fire Emblem? Bummer. Again if its like the Oracle games I have no problem with it but I'm still not 100% sure how they handling things.
Sometimes it´s hard to tell if you´re trolling or not,,,
One point of view vs. two points of view
Now this is just stupid.
If it supports the CPP, it'll be best on the original 3DS.
I think the main game looks fun, I really enjoyed their gameplay yesterday, but this mode looks incredibly dull.
It must have lots of text to not be able to provide a playable demo then.
Pretty awesome on the stream so far. Twitch frame-rate helping, I think.Blast Ball looks like tons of fun, to be honest.
Damn I missed the breakdown on the 3DS Fire Emblem? Bummer. Again if its like the Oracle games I have no problem with it but I'm still not 100% sure how they handling things.
I can understand why there's the lock-on, because ultimately, you're almost always going to want to focus on the ball and so they don't want to have to worry about that, but the not-very-effective maneuverability when you're not locked on just doesn't seem appealing at all.
Honestly we saw this at NWC. Do we need a replay?
Holding L to lock on for a whole game seems tiring and clunky. It makes the game feel much more restricted than it has to feel.
Needs CPP or stylus support.
Yeah, it's not like there was any substantial combat that you needed both to play or anything >.>
No, but I also view those as very different considering they had different dungeons, two different overworlds, characters, and different core mechanics which the games were based around.
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I think it looks fun.