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Final Fantasy XIV |OT6| Casino Royale

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Semper88

Member
Farmed T9 for a bit yesterday and we got 3 SCH books. This game's RNG is weird.

Its pure and utter agony from the darkest of darkness crafted within SE's pits of hellfire.

220412.jpg
 

Sorian

Banned
Other than that, running to the left or right edge area first then spreading out to avoid the Storm should also help.

This we aren't really doing and it probably would help. We are all trying to dodge to our respective section of the map when it would be easier for everyone in the left group to just go straight left and then fan out towards where your spot would be assuming storm isnt looking at it and same for right group.

Gotta tank those sins stacked together.

This one is meh. The adds are literally 0% of our problem.
 

Frumix

Suffering From Success
This we aren't really doing and it probably would help. We are all trying to dodge to our respective section of the map when it would be easier for everyone in the left group to just go straight left and then fan out towards where your spot would be assuming storm isnt looking at it and same for right group.
Yes. There is like a full GCD after Twintania zooms past before Megaflares start coming out.
 

jorgeton

Member
Any "pro-tips" on levelling up quickly? Nobody seems to bother with Fates these days

Do the dungeon and guildhest roulette for the daily exp bonus. Also grind out battle or craft leves. I'd make them two to three levels more difficult than the default, as they're usually pretty easy if you're the same level as the default difficulty. And make sure you're eating food, as it gives you a 3% exp bonus. It may not sound like much but it adds up. Oh, and make sure that when you log out you're in a sanctuary so you get the rested xp bonus.
 

scy

Member
This one is meh. The adds are literally 0% of our problem.

Hm. From watching, I disagree. That section of the fight is entirely about efficiently using your time as well as positioning. A few decent attempts were killed by an add still being alive leading to a tank out of position and then being targeted for a divebomb which completely changes a trajectory. This may in fact be the biggest issue you guys are facing.
 

scy

Member
So apparently this last hotfix also added some small things. Loading screen tips and some other fluff.

Oh and Zodiac Quest Magicite.
 

IMBored

Member
So apparently this last hotfix also added some small things. Loading screen tips and some other fluff.

Oh and Zodiac Quest Magicite.

Are there any notes for the hotfix? The thing I noticed immediately is that now marking enemies makes the marker also appear on the enemy list, that's awesome.
 

Uthred

Member
Do the dungeon and guildhest roulette for the daily exp bonus. Also grind out battle or craft leves. I'd make them two to three levels more difficult than the default, as they're usually pretty easy if you're the same level as the default difficulty. And make sure you're eating food, as it gives you a 3% exp bonus. It may not sound like much but it adds up. Oh, and make sure that when you log out you're in a sanctuary so you get the rested xp bonus.

You can net a lot of XP just by completing the dungeon, guildhest, leve and FATE challenge logs every week (bonus for commendation).

DD 1st room runs, on Ultros they appear frequently on the Party Finder, it's rather boring, but effective.

Thanks for the advice, what does a DD (Dzamel Darkhold?) 1st room run consist of?
 

Kagari

Crystal Bearer
Originally as in world firsts? Sure, of course. The hardest part is figuring out the strategy which I skip like a champ.

No, even for the groups who learned it from scratch as an entire group even with the strategies already known. The fight takes about 2-3 weeks to learn if you're just starting out and go in there 3-4 days a week.
 

Tabris

Member
Hm. From watching, I disagree. That section of the fight is entirely about efficiently using your time as well as positioning. A few decent attempts were killed by an add still being alive leading to a tank out of position and then being targeted for a divebomb which completely changes a trajectory. This may in fact be the biggest issue you guys are facing.

I know which one you were talking about. Happened once where the bahamut dive bomb targeted to me before last Sin was dead so we weren't all grouped at A. Bad RNG there picking me instead of people at A but should be avoided in first place by us having both adds killed and us grouped up before dive bombs happens. Stacking Sins will help with that, just for spreading dots and shadowflares/whateverbrdflameattackiscalled.

Should also stack 3rd Sin on storm for same reason above. Get Storm down before 3rd dive bomb.
 

Tabris

Member
Originally as in world firsts? Sure, of course. The hardest part is figuring out the strategy which I skip like a champ.

Learning a fight with people with clear experience is a completely different experience than doing it with a group of non-clears. I'm surprised you don't know this.

As Kagari said, it takes weeks of 2-3 sessions each week, when doing it with a group of people where no one has cleared. You have to learn together by trial and error / experience / practice. Don't have someone correcting you while you're doing it. I personally like that experience, it can be frustrating but it's a fun challenge.
 

Frumix

Suffering From Success
No, even for the groups who learned it from scratch as an entire group even with the strategies already known. The fight takes about 2-3 weeks to learn if you're just starting out and go in there 3-4 days a week.

The static I'm in right now took 2 weeks.
The static of the Russian FC I'm in has been on this fight for 2 months.
Groups can have different uh... skill levels.

Learning a fight with people with clear experience is a completely different experience than doing it with a group of non-clears. I'm surprised you don't know this.
Because that's not really true? There was a fight I learned practically to a clear with fresh people (Imdugud), it wasn't really any different. I was just doing my role regardless of how well everybody else performed. All this cuts out is others making more mistakes. I don't subscribe to the idea that there's some special group synergy required for this game, at least not three months after the release. I've beaten hard content with wildly different groups using different strategies. Personal responsibility is the key, you can't play for others. I don't see how me learning the fight is gonna be different whether we have say a black mage slow on pickup who eats every divebomb or we don't. Of course it will take longer because more mistakes will be made when everybody's doing it fresh.
 

scy

Member
I know which one you were talking about.

There were 3(?) I believe. Two on your WAR and one on you. One was fine since it lined up down the middle but the others ended up with diagonal divebombs that nobody adjusted for (though, to be fair, it's a pretty hard thing to adjust for in certain permutations). If it helps the timing at all, there's no enemy cleaves after the evil eye so just stack after it goes out even if it's still alive. Being together for the mark going out > ...well, not doing that.

The one that really came to mind was watching and seeing the green mark come up right as the red one ever showed up on screen since they were that late getting to the stack. "Wait, where's the red mark OH IT'S RUNNING IN FROM OFF-SCREEN."

Stacking Sins will help with that, just for spreading dots and shadowflares/whateverbrdflameattackiscalled.

It's basically just free cleave damage for no cost; 2x Bane, 2x Shadow Flare, 1x Flaming Arrow, any Flares, etc.

Because that's not really true?

Not really? Having people with clears brings a certain level of confidence about how things are supposed to look / go. A lot of this can be emulated with multiple guides stating the same thing for a fight but learning a fight from the ground up has many moments of "This is working but is it actually working / going well?" that clear experience removes.
 

Tabris

Member
Because that's not really true? There was a fight I learned practically to a clear with fresh people (Imdugud), it wasn't really any different. I was just doing my role regardless of how well everybody else performed. All this cuts out is others making more mistakes. I don't subscribe to the idea that there's some special group synergy required for this game, at least not three months after the release. I've beaten hard content with wildly different groups using different strategies. Personal responsibility is the key, you can't play for others. I don't see how me learning the fight is gonna be different whether we have say a black mage slow on pickup who eats every divebomb or we don't. Of course it will take longer because more mistakes will be made when everybody's doing it fresh.

Learning something with people with clear experience provides the following:
- They are making a lot less mistakes because they have practice. When half your team (or whichever amount) isn't making those mistakes or knowing what to do, it means more DPS, better healing, and/or better tank management through out everyone else's learning experience.
- They are able to explain what works and what doesn't work, significantly decreases trial and error time.

It's like comparing a sports team balanced with veterans and rookies in a playoff game vs one with only rookies who have never been to the playoffs. Rarely do teams without some playoff experience win games in the playoffs.
 

Frumix

Suffering From Success
It's like comparing a sports team balanced with veterans and rookies in a playoff game vs one with only rookies who have never been to the playoffs.

The huge difference here is that none of us are playing against an opponent. We're playing against a scripted, one hundred percent predictable encounter.
Regardless, I learned fights both with fresh and experienced people and I taught fights to new people occasionally. No, I don't think it makes a personal difference in the long run. Yes, I do appreciate the lessened amount of mistakes from the party members. No, it still doesn't diminishes the effort of the new person.
 

Tabris

Member
The huge difference here is that none of us are playing against an opponent. We're playing against a scripted, one hundred percent predictable encounter.

Predictable when you have experienced and practiced it.

I like how you ignored my other points. Done like a champ.
 

Kagari

Crystal Bearer
The huge difference here is that none of us are playing against an opponent. We're playing against a scripted, one hundred percent predictable encounter.

The opponent still exists though. It's the other people you're playing with whom you are not used to the way they react to certain things. That's why I believe in group synergy. You learn how people react to specific mechanics and therefore it allows you to react accordingly as you can sort of predict how they will move based on past actions. Group synergy is a must, in my opinion, because without it why are you even playing?
 

iammeiam

Member
The huge difference here is that none of us are playing against an opponent. We're playing against a scripted, one hundred percent predictable encounter.
Regardless, I learned fights both with fresh and experienced people and I taught fights to new people occasionally. No, I don't think it makes a personal difference in the long run. Yes, I do appreciate the lessened amount of mistakes from the party members. No, it still doesn't diminishes the effort of the new person.

It's not a long-term difference because once you know a thing you know it, but I don't see how you can argue that it's not substantially easier to learn your part of a fight when a chunk of the rest of a group already knows theirs. You're not picking up their slack, and you can focus on just the bare mechanics instead of trying to YOLO strat around as many mistakes.

You still know it in the end, but the path to getting there is a ton easier.
 

Tabris

Member
I don't know if you are being illogical here because you think we're belittling your accomplishment. We're not. Congrats on the T13!

But to deny that it's both a different experience and significantly reduces learning and practice time by running with people with clear experience is just crazy. It's not a world first thing where it takes weeks / hours in double digits for people without clear experience to get T13 down. Every single T13 static I have talked to, from Kagari's group, to the groups in my FC, took weeks of 2-4 sessions a week to get it down. My static will probably have taken close to 25-30 hours to get our T13 down depending on how long this last phase takes us.
 

Frumix

Suffering From Success
The opponent still exists though. It's the other people you're playing with whom you are not used to the way they react to certain things. That's why I believe in group synergy. You learn how people react to specific mechanics and therefore it allows you to react accordingly as you can sort of predict how they will move based on past actions. Group synergy is a must, in my opinion, because without it why are you even playing?

A lot of enjoyment can be derived from XIV as a game. The story, the music, the design, the gameplay, jolly cooperation is just a part of it, a very enjoyable indeed, but still a part, and basically while theoretically what you're saying is true on practice people generally do fights in a certain way that just works. The paladin we had yesterday will have to execute mechanics in largely the same way as the paladin we have today because that's what the fight expects him to do. There's just never such a fundamental difference in going about an encounter that would require to completely relearn rather than just adapt. And adapting isn't hard because the arsenal of a player in this game is very, very limited. That's why top groups managed to clear FCOB so damn fast - they know the game, and by extension, they knew how to approach the new encounters as well. Anybody can learn this. Rather than learning the fights, learn the patterns. And usually when somebody goes too out of the accepted strategy, he's just doing it suboptimally. That's how I manage to go into a group with a complete strangers having just watched a video and pick up the gist in one lockout. That's how I farmed T9 a huge lot with complete strangers again and again, the fight which you usually don't even wanna touch without a group you can trust. I don't disagree that by learning a fight with a group that has had experience I'm cutting corners, but I keep thinking back to T5, way back when I didn't even know my right from my left, and I don't think that others people failing to do their job ever made me learn anything. Only my actions were what I learned.

You still know it in the end, but the path to getting there is a ton easier.

I don't know if you are being illogical here because you think we're belittling your accomplishment. We're not. Congrats on the T13!

But to deny that it's both a different experience and significantly reduces learning and practice time by running with people with clear experience is just crazy.
I did not deny any of that.
 
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