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Final Fantasy XIV |OT6| Casino Royale

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Thanks for the advice, what does a DD (Dzamel Darkhold?) 1st room run consist of?

just pulling all the mobs to that big room before the first boss and AOEing them down. After they're dead, you leave and do it again. I believe its around 40k exp a pull?

ALL HAIL GREAT LEADER KYOKO HANA.

lets talk about the new power couples on ultros. I hear galen is settling for an alt, and red's making emotes at a catgirl
 

dramatis

Member
I want to discuss Dark Knight.

Except I never tank.

Only thing I can guess about Dark Knight is that it will make Darkness Tear 200% more emo.
 

Redx508

Member
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I want to see drama tanking in 3.0
 

studyguy

Member
I want to discuss Dark Knight.

Except I never tank.

Only thing I can guess about Dark Knight is that it will make Darkness Tear 200% more emo.

SE will probably fuck it like they did every tank while building it to start.
Then the other two will get nerfed to the ground or one will get a buff. Eventually we'll end up with 3 quasi-paladins. Don't worry.
 

Trojita

Rapid Response Threadmaker
SE will probably fuck it like they did every tank while building it to start.
Then the other two will get nerfed to the ground or one will get a buff. Eventually we'll end up with 3 quasi-paladins. Don't worry.

Dark Knight is likely the over powered one with the other two buffed to compensate (though all groups will have lvl 60 skills and any retweaks to current abilities). Death Knight 2.0!!!
 

WolvenOne

Member
SE will probably fuck it like they did every tank while building it to start.
Then the other two will get nerfed to the ground or one will get a buff. Eventually we'll end up with 3 quasi-paladins. Don't worry.

I actually have a bit more faith then that. While I'm sure something will need to be adjusted, the Devs actually did a pretty darn good job designing Ninja for the most part, and overall have a fair bit of experience in job design under their belts now. I mean, really, the only way they could mess it up on the scale of 2.0 Warriors, was if they tried going for a pure Life Leech Tank design again, and that seems unlikely.

Actually, what other kind of Tank designs are left? I mean I've heard of Evasion Tanks, but not only are those supposedly fragile as heck, it'd also be really weird to make Dark Knights evasion tanks, given their slow animations and all that. I heard from somewhere that Parry was going to be a more important stat for Dark Knights than for other Tank classes, perhaps they have a lot of moves that can only be used after a successful parry?
 

studyguy

Member
I actually have a bit more faith then that. While I'm sure something will need to be adjusted, the Devs actually did a pretty darn good job designing Ninja for the most part, and overall have a fair bit of experience in job design under their belts now.

I mean, really, the only way they could mess it up on the scale of 2.0 Warriors, was if they tried going for a pure Life Leech Tank design again, and that seems unlikely.

Actually, what other kind of Tank designs are left? I mean I've heard of Evasion Tanks, but not only are those supposedly fragile as heck, it'd also be really weird to make Dark Knights evasion tanks, given their slow movements and all that.

I heard from somewhere that Parry was going to be a more important stat for Dark Knights than for other Tank classes, perhaps they have a lot of moves that can only be used after a successful parry?

Magic tanks probably. It looks like it uses enough spell-ish type attacks. MP could be a huge part of its rotation. Whether that implies that it'll fall to spells or something to mitigate I don't know. Honestly I'm not expecting a leech tank ever again in ARR.
 

WolvenOne

Member
Magic tanks probably. It looks like it uses enough spell-ish type attacks. MP could be a huge part of its rotation.

That seems likely, and who knows, given Dark Knight tradition, maybe they can absorb a portion of damage as MP, or something. Also, it'd be hilarious if Dark Knights could cross class Flare. XD

The current Warrior design is probably about as far as you could go in the Leech-Tank direction, while still being a viable main tank, I think.
 

scy

Member
Honestly I'm not expecting a leech tank ever again in ARR.

Unless they change the encounter design in the game, I think they'd rather go with a tank that removes CurrentHP or just converts damage dealt into a shield. That way it can be about preventing damage or preparing for a big hit and not recovering from one.
 

studyguy

Member
That seems likely, and who knows, given Dark Knight tradition, maybe they can absorb a portion of damage as MP, or something.

.....It'd be hilarious if Dark Knights could cross class Flare. XD

Nah I was thinking more along the lines of X mitigation requires so much MP to use before cooldown. Either that or they could have another stack type tank like WAR. I mean really they could do whatever.

I'm not expecting anything revolutionary though.

Unless they change the encounter design in the game, I think they'd rather go with a tank that removes CurrentHP or just converts damage dealt into a shield. That way it can be about preventing damage or preparing for a big hit and not recovering from one.

Like self shielding might be a thing. Doesn't WoW have a tank that converts damage into a DoT on itself?
 

Sorian

Banned
What if Dark Knights have a smaller health pool than PLDs but they have some whacky mechanic where damage hurts their MP bar instead of HP bar until MP is empty and their skill set is made up of abilities that either replenish their MP or use MP for increased mitigation.
 

scy

Member
Like self shielding might be a thing. Doesn't WoW have a tank that converts damage into a DoT on itself?

Monk's Stagger would do partial burst and the rest sustained if I recall (80/20?).

What if Dark Knights have a smaller health pool than PLDs but they have some whacky mechanic where damage hurts their MP bar instead of HP bar until MP is empty and their skill set is made up of abilities that either replenish their MP or use MP for increased mitigation.

ballad for days
 

WolvenOne

Member
What if Dark Knights have a smaller health pool than PLDs but they have some whacky mechanic where damage hurts their MP bar instead of HP bar until MP is empty and their skill set is made up of abilities that either replenish their MP or use MP for increased mitigation.

Hmm, I could see a few problems with that.

1: Good healers would have less room to compensate for any tank shortcomings. I mean, Stoneskin would do less, and healers as of now cannot replenish another players MP, soooo....

2: Tanks equipping Piety accessories for a bigger MP shield. (Piety is the MP stat right? Don't really play any Caster classes.)

I mean, it could work, but these sorts of things would have to be addressed.
 

Sorian

Banned
Hmm, I could see a few problems with that.

1: Good healers would have less room to compensate for any tank shortcomings. I mean, Stoneskin would do less, and healers as of now cannot replenish another players MP, soooo....

2: Tanks equipping Piety accessories for a bigger MP shield.

I mean, it could work, but these sorts of things would have to be addressed.

1) New healer coming that will probably pair with the new kind of tank perfectly.

2) Who the hell cares? It's already smarter for Wars to wear str accessories instead of tank ones. What's the difference?
 

Meowster

Member
Holy shit, just watched The End of An Era video after who knows how long and damn, it's probably the best CG video Square has ever made (and Answers is a true return to home FF theme post Kiss Me Goodbye and My Hands). Gonna have to resubscribe when I get another vacation, Eorzea is just too much fun.
 

Valor

Member
Dark Knight is hopefully not going to be a bore to play as, and hopefully they have some health-based mechanics to it. The difficulty there becomes if they rely too much on attacks like Minus Strike or whatever to deal damage/enmity then they become pretty useless as main tanks when you have the Alexander Twintania dropping Death Sentences on your ass.

Still, I hope they incorporate some sort of Health related damage buff abilities to Dark Knight to make it a risky class that healers absolutely abhor. That would be the dream.
 

BadRNG

Member
Time to sacrifice live children (lalafells).
Was Biff not enough to satiate your bloodlust?

RUN QHON, RUN.

So does the Paramour barding have your chocobo pump out bad music?
WHAT IS LOVE? Baby don't hurt me...don't hurt me..

Wait no you said bad music.
would be amazing if that song played and you and your chocobo did the head bob in sync tho

I want to discuss Dark Knight.

Except I never tank.
I think the only thing we know is:

1. Parry and magic tank, whatever that hell that means.
2. Badass AF

Annnd that's it. Hopefully they learned from 2.0 WAR enough that they understand how a tank needs it's mitigation to scale with encounters.
 

WolvenOne

Member
1) New healer coming that will probably pair with the new kind of tank perfectly.

2) Who the hell cares? It's already smarter for Wars to wear str accessories instead of tank ones. What's the difference?

1: It'd probably be smarter just to have a CD, that substitutes your MP pool for your HP for X seconds, and to give Dark Knights and MP leech rotation, so they can get their MP back up on their own the next time they need to take a big hit. You really don't want to have the viability of Dark Knight as a tank, totally dependent on what class of healers you have.

2: Early in the expansion, you probably won't be seeing as many tanks using pure STR accessories in place on VIT accessories. Keep in mind that stats are probably going to see some pretty heavy adjustment in the patch.

2.5: Right now the ideal stat mix for Tanks if a mixture of Vit and Strength, which can lead to some not inconsiderable backflips with crafted accessories, materia, and mixing and matching of accessory types. A three way split would entail even more backflips, and Dark Knights that didn't participate would be far more heavily gimped than current PLD's and WAR's that don't participate in said current backflipping...... <_<;; Huh.

Aaaanyhow. This could be avoided if Tank armor started including small amounts of Piety, or if Dark Knight's Piety stat scaled with their Vitality stat. Without either, this MP shield mechanic would never scale with gear progression, that that'd probably be a problem later on.

Edit: Actually beginning to include some piety on Tank armor would make sense. Especially if PLD gets access to more WHM abilities come expansion time. That'd mean 2/3 tanks used MP in some way.
 

scy

Member
Still, I hope they incorporate some sort of Health related damage buff abilities to Dark Knight to make it a risky class that healers absolutely abhor. That would be the dream.

Sacrifice X% CurrentHP to generate Y% Shield. While the Shield is active, deal Z% bonus damage.

all of it in one lets go
 

aceface

Member
YoshiP going to Pax East and it sounds like they are gonna have a Shiva battle challenge and some sort of announcement. I'm thinking of going!

Can one of you guys watch my kids for the weekend?
 

Valor

Member
Would be amusing if they gave Dark Knight a dps limit break.
You have a sick sense of humor.

Sacrifice X% CurrentHP to generate Y% Shield. While the Shield is active, deal Z% bonus damage.

all of it in one lets go
As long as X < Y <<<<<<<<<<<<<<<<<<<<< Z then I'm all for it. (Give or take a < or three)

But I am not emo. Pls. You're more emo than I am!
Absolutely not true.

i can confirm this claim
You underestimate the emo in the Tear.
 

Kagari

Crystal Bearer
Was Biff not enough to satiate your bloodlust?

RUN QHON, RUN.


WHAT IS LOVE? Baby don't hurt me...don't hurt me..

Wait no you said bad music.
would be amazing if that song played and you and your chocobo did the head bob in sync tho


I think the only thing we know is:

1. Parry and magic tank, whatever that hell that means.
2. Badass AF

Annnd that's it. Hopefully they learned from 2.0 WAR enough that they understand how a tank needs it's mitigation to scale with encounters.

Okay we can start sacrificing Highlanders instead *-*.
 

CozMick

Banned
Why do dps find it so damn hard to avoid the AoE on Ultima's Bane?

I swear I spend more time healing/reviving them than I do both Tanks.
 

WolvenOne

Member
Why do dps find it so damn hard to avoid the AoE on Ultima's Bane?

I swear I spend more time healing/reviving them than I do both Tanks.

Ultima HM is the first fight that REALLY separates the men from the boys, when it comes to dodging AoE's I mean, yeah the penalty for dodging AoE's is higher in Titan HM, but the AoE's are far more numerous in Ultima HM, and come FAR faster. Doesn't help that basic tank rotations are vastly easier and less tunnel-vision inducing. A lot of DPS don't even notice that they're standing right in front of Ifrit.

PS: Since Ifrit's rushes seem to be what hits most DPS in that fight, here's a simple way of dealing with it. Ifrit essentially makes a rotating X pattern when he shows up, so if DPS classes are standing in the middle of the arena, (Which is where they're naturally inclined to congregate at that point in their development,) there's a 100% chance of them being hit unless they react early and move out of the way. The best way to deal with this is to have all DPS move to Ultima's flanks when Ifrit pops up. That way even a DPS that doesn't notice Ifrit is about to charge won't necessarily be hit by the resulting charge.

Also, kill the Magitech bits ASAP. They tend to knick even decent players when they're all up, so the sooner you start whittling down their numbers the less bleeding your party will do. Even taking down a few will dramatically reduce the number of hits your party takes.
 

Sorian

Banned
I dunno, the elf boy seems to be getting shit done.

Notice that elf boy dropped the scions like a bad habit 2 patches ago. Everytime he has talked to Minfilia lately, the conversation has been: "Hey, I'm going to be doing a thing. If you need me, tough shit." Then because we were standing there we need to help the useless scions instead.
 

WolvenOne

Member
Really do hope they make the Scions more, effective in time. I mean, yeah it's understandable why they took the direction they did. "You're," the player, they want, "You," to do things, not watch NPC's do things. The problem with that is it turns the Scions into glorified quest-givers, rather that fully fledged fully competent characters in their own right.

Hopefully, "HOPEFULLY," they realize that they can actually have secondary characters actually, "Do," things, without diminishing your role as the main character. This is especially true for the rather cutscene heavy main scenario quests. Best suggestion I could give, is to attach the various Scions to the leaders of the various regions again, like they were at the beginning of the game. That way they can be involved with events prior to your arrival, and will have at least the occasional opportunity to demonstrate both competence and personality.
 

Uthred

Member
Really do hope they make the Scions more, effective in time. I mean, yeah it's understandable why they took the direction they did. "You're," the player, they want, "You," to do things, not watch NPC's do things. The problem with that is it turns the Scions into glorified quest-givers, rather that fully fledged fully competent characters in their own right.

Hopefully, "HOPEFULLY," they realize that they can actually have secondary characters actually, "Do," things, without diminishing your role as the main character. This is especially true for the rather cutscene heavy main scenario quests. Best suggestion I could give, is to attach the various Scions to the leaders of the various regions again, like they were at the beginning of the game. That way they can be involved with events prior to your arrival, and will have at least the occasional opportunity to demonstrate both competence and personality.

I thought they got better with it as the main scenario went along, the scions were generally of doing their thing and they call you in at last minute as the "nuclear option", but they still managed to get stuff done. The lead up to Leviathan and such had them seeming fairly competent from what I recall.
 
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