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Final Fantasy XIV |OT6| Casino Royale

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I was curious because I don't think my Fire III's break 4k and I'm better geared than you but judging from the video, I'm going to assume you did some rounding up because your raging strikes flare only crit for 3800.

Can't you do way more than that on a triple debuffed black fire?
 

squadr0n

Member
Any tips or patterns for tanking, I was a DRG last time and at moment a lvl 22 GLD. I been doing sheild lob to pull enemies then flash 2x to keep mobs then go into pattern of fast blade -> savage or riot blade 2 x then flash again. I always keep losing a enemy sometimes who doesn't aggro to flash. Is it me or DPS positioning.

Ive got a level 48 Pali and tbh the rotation doesnt change much. You might be using flash alil too early. I always grab a mob first with shield lob then work on them one at a time. I only use flash if im loosing aggro or if its a large mob. When someone steals my aggro ill use shield lob again or this other ability (I cant think of the name atm but it basically forces the enmity back to you), you wont have that till late tho so dont worry about it yet.

Another good tip for tanking is to mark your targets in higher level dungeons so the rest of your party knows the order in which you are going to focusing.

Also keep an eye on your healer, for some reason they like to get targeted by strays in the mob and you need to pull the enemy away and get him on you if that happens.

Im Kitsune in the FC and I have a few alts around your level so if you ever want to run a dungeon and get some pointers Id be more than happy to help.
 

Sorian

Banned
Can't you do way more than that on a triple debuffed black fire?

The black fires dont take increased damage anymore, that was patched out back at the beginning of 2.4 because thats how SMNs and SCHs were breaking the fight. The debuff just decreases max health now.
 

Trojita

Rapid Response Threadmaker
So yeah.....

this just happened

OGXiOcC.png
 
I just did one of those hunts, I think it was an A rank.

A ton of people showed up and I only got 4 Allied Seals out of it. My guess is that the more people show up the less marks you get since I assume it's based on how much damage you do to it yourself, which amounts to very little when 50 people are nuking it down in 5 seconds.

If this is how every A/S rank hunt is it might be more efficient for me to just do the daily ones since those give more seals than A/S rank.
 

Xux

Member
I just did one of those hunts, I think it was an A rank.

A ton of people showed up and I only got 4 Allied Seals out of it. My guess is that the more people show up the less marks you get since I assume it's based on how much damage you do to it yourself, which amounts to very little when 50 people are nuking it down in 5 seconds.

If this is how every A/S rank hunt is it might be more efficient for me to just do the daily ones since those give more seals than A/S rank.
The strategy is to be lucky enough to get invited to a party that had been attacking the whole time and then one hit will give you full credit.
 

Sorian

Banned
I just did one of those hunts, I think it was an A rank.

A ton of people showed up and I only got 4 Allied Seals out of it. My guess is that the more people show up the less marks you get since I assume it's based on how much damage you do to it yourself, which amounts to very little when 50 people are nuking it down in 5 seconds.

If this is how every A/S rank hunt is it might be more efficient for me to just do the daily ones since those give more seals than A/S rank.

You have to be in a group, you share your contributions with each other.
 
That sucks. There wasn't any time to do that because of how quickly everyone showed up. I also didn't see anything in the PF so there wasn't any way for me to join a group that was there.

I don't see how the current system makes sense. Since Hunts have been out for long enough SE must know that setting them up so that only the people who are in groups before hand get credit makes no sense.
 

Sorian

Banned
That sucks. There wasn't any time to do that because of how quickly everyone showed up. I also didn't see anything in the PF so there wasn't any way for me to join a group that was there.

I don't see how the current system makes sense. Since Hunts have been out for long enough SE must know that setting them up so that only the people who are in groups before hand get credit makes no sense.

How so? They are all on timers, if you want to hunt then you join a group and go hunting.
 
That sucks. There wasn't any time to do that because of how quickly everyone showed up. I also didn't see anything in the PF so there wasn't any way for me to join a group that was there.

I don't see how the current system makes sense. Since Hunts have been out for long enough SE must know that setting them up so that only the people who are in groups before hand get credit makes no sense.

hunts are like fates, all based on emnity generated (through dmg or healing). Best solo classes for hunts are smn w/ titan egi and warriors. Also on ultros for A's if the hunt is called out even 30s after it spawns there isnt any point going to them since they'll be pulled/almost dead by that point. At least with S ranks you have a better chance of getting seals if you're solo if you come a bit late. If you just want to carefree hunt, stick with S ranks. Ppl usually pull a bit later compared to A ranks and ppl will almost always put up parties in pf.

Also ask for inv in shout chat as well, or you just gotta put up your own pf.
 
The black fires dont take increased damage anymore, that was patched out back at the beginning of 2.4 because thats how SMNs and SCHs were breaking the fight. The debuff just decreases max health now.

Oh I see, I thought they only fixed Bane to apply DoT at original strength rather than debuff strength and they still took additional damage. I did hit them every now and then with Energy Drain but never really noticed if the damage was higher I guess.
 
I did end up joining a few parties and managed to get full credit for a few hunts now.

At 374 Allied Seals now.

I guess my mistake was assuming that I could be just as effective on my own. So I guess I'll stick to looking for parties from now on.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Any tips or patterns for tanking, I was a DRG last time and at moment a lvl 22 GLD. I been doing sheild lob to pull enemies then flash 2x to keep mobs then go into pattern of fast blade -> savage or riot blade 2 x then flash again. I always keep losing a enemy sometimes who doesn't aggro to flash. Is it me or DPS positioning.

Change your target a lot to anything that is getting hit by a DPS. Just make sure you are doing your 1-2-3 combo (for GLD it's only a 1-2 combo for a frustratingly long time) and landing your enmity-generating hits on everything that has someone attacking it, and occasionally the stuff that doesn't. Healers can pull agro from a mob even thru Flash if you leave it long enough.
 

iammeiam

Member
Based on this past weekend, the game as a whole is considerably worse when played as a roe.

Don't Fantasia bet, kids, it's not worth it.
 

Oscar

Member
Just re-sub'd to play with my new gf.

What's the best melee DPS job at the moment? Haven't played since a month after launch, only have a 50 WAR.
 

Oscar

Member
all are very good. ninja and mnk provide better utility skills compared to drg and that's about it
Thanks man.

Ninja sounds interesting, I don't think they were around back at launch, gonna go that route. I'm looking forward to the Dark Knight job, it's my main incentive for coming back lol.
 
As a WHM should I be DPSing during boss fights?

As far as I know they don't learn any abilities that get mana back like Scholars so it seems the mana I start with has to last the entire fight + a mana pot.
 
As a WHM should I be DPSing during boss fights?

As far as I know they don't learn any abilities that get mana back like Scholars so it seems the mana I start with has to last the entire fight + a mana pot.

like in coil or just dungeons? Holy is great in dungeons, but when you do coil, accuracy becomes an issue, so you're kinda relegated to aero which isn't worth it, but you should be using fluid aura on cooldown.
 
As a WHM should I be DPSing during boss fights?

As far as I know they don't learn any abilities that get mana back like Scholars so it seems the mana I start with has to last the entire fight + a mana pot.

Level 34 or 36 or whatever you get Shroud of Saints which regen a bunch of mana and drop your threat, which you probably want to use as soon as you can without losing mana, barring specific fights where you might need the threat drop at a specific time.

You should be DPSing provided it doesn't put the tank at risk and you have enough mana. If it's your first time through the fights, you probably shouldn't bother since you don't know when the bursts/aoe/whatever are coming, but as you get more comfortable with fights, DPSing does make stuff faster.

That said WHM DPS in dungeons, while good on trash, is generally not something you expect a whole lot of on bosses due to passive healing being so so and their damage being reliant on hard casts, unlike SCH which can and generally should be DPSing almost all the time. On easy enough bosses though you can do it, you probably want to get used to cleric stance swapping at some point anyway. In 8man content, WHM generally get the healing focused role while SCH get the DPS/heal role, but in some cases WHM can also DPS(like adds with Holy spam).
 

scy

Member
If you can spare the GCDs, might as well DPS.

As far as the MP is concerned, there's Shroud of Saints but, yeah, just natural regen for the most part. That said, you tend to have decent regen anyway since a lot of Piety and then just raw efficiency of Regen + Freecure procs.
 
like in coil or just dungeons? Holy is great in dungeons, but when you do coil, accuracy becomes an issue, so you're kinda relegated to aero which isn't worth it, but you should be using fluid aura on cooldown.

I haven't even touched coil with my PLD yet so it will probably take a long time to reach there with my WHM which is still at level 33. I'll keep that thing about Holy in mind when I get it though. I keep fluid aura to push wayward adds towards the tank. Should I be using it for damage?

Level 34 or 36 or whatever you get Shroud of Saints which regen a bunch of mana and drop your threat, which you probably want to use as soon as you can without losing mana, barring specific fights where you might need the threat drop at a specific time.

You should be DPSing provided it doesn't put the tank at risk and you have enough mana. If it's your first time through the fights, you probably shouldn't bother since you don't know when the bursts/aoe/whatever are coming, but as you get more comfortable with fights, DPSing does make stuff faster.

That said WHM DPS in dungeons, while good on trash, is generally not something you expect a whole lot of on bosses due to passive healing being so so and their damage being reliant on hard casts, unlike SCH which can and generally should be DPSing almost all the time. On easy enough bosses though you can do it, you probably want to get used to cleric stance swapping at some point anyway. In 8man content, WHM generally get the healing focused role while SCH get the DPS/heal role, but in some cases WHM can also DPS(like adds with Holy spam).

I looked at that ability in the action list but I didn't notice the part about regening mana. That's something at least. So far I've been DPSing when the tank is taking very little damage, but there are times where I can't spare the time to do so because the tank is taking a lot of punishment per second and needs the heals to stay up. I'm still practicing the stance swapping since I don't do it all the time. Sometimes I throw stuff out without going into the stance since you can't cancel it until 5 seconds afterwards, and I figure if the tank takes a bunch of damage during that time i might be in trouble due to the reduced healing.

If you can spare the GCDs, might as well DPS.

As far as the MP is concerned, there's Shroud of Saints but, yeah, just natural regen for the most part. That said, you tend to have decent regen anyway since a lot of Piety and then just raw efficiency of Regen + Freecure procs.

I don't have any regen abilities yet but I do have Freecure and it's pretty useful since Cure II on its own is kind of expensive mana wise. Best thing is when I get multiple procs in a short period of time.
 

scy

Member
I keep fluid aura to push wayward adds towards the tank. Should I be using it for damage?

Only on stuff that is immune to the knockback or if Fluid Aura is the killing blow. Tossing stuff around is kind of annoying.

Sometimes I throw stuff out without going into the stance since you can't cancel it until 5 seconds afterwards, and I figure if the tank takes a bunch of damage during that time i might be in trouble due to the reduced healing.

This is basically what Regen handles on trash pulls; lets you DPS for a bit before the tank falls too low. Later on you can use Holy to also buy time due to the stun, though you don't need to worry about that for now.
 

Frumix

Suffering From Success
I haven't even touched coil with my PLD yet so it will probably take a long time to reach there with my WHM which is still at level 33. I'll keep that thing about Holy in mind when I get it though. I keep fluid aura to push wayward adds towards the tank. Should I be using it for damage?



I looked at that ability in the action list but I didn't notice the part about regening mana. That's something at least. So far I've been DPSing when the tank is taking very little damage, but there are times where I can't spare the time to do so because the tank is taking a lot of punishment per second and needs the heals to stay up. I'm still practicing the stance swapping since I don't do it all the time. Sometimes I throw stuff out without going into the stance since you can't cancel it until 5 seconds afterwards, and I figure if the tank takes a bunch of damage during that time i might be in trouble due to the reduced healing.



I don't have any regen abilities yet but I do have Freecure and it's pretty useful since Cure II on its own is kind of expensive mana wise. Best thing is when I get multiple procs in a short period of time.

Fluid Aura is decent free damage and some enemies (and pretty much any large boss) are immune to knockback, though it's kinda hard to tell sometimes with some high-level mobs. Don't abuse it though, if you send an enemy flying and you have 2 melee in your party that were just whacking on it, they aren't gonna be happy.

Mana regeneration property of Shroud of Saints is Refresh, and the description of the spell itself doesn't tell you what that means, but a buff you receive to indicate it's on does. Shroud is good to use immediately after spamming Holy a few times as you've just built up a whole munch of enmity and lost a bunch of mana. The only raid I can think of that really requires you to use it at certain specific times is T9 in Second Coil.

You get Regen at 35 and it's a really mana-economic heal, just don't put it on before pulls.
 
Got Paladin and Warrior unlocked a few days ago and slowly getting them to 50 at the present moment.

I'm more concerned with Conjurer. I just got it to Level 35 and since I have no intention of becoming a White Mage oy any other job, I'm wondering if now would be the right time to stop entering the higher level dungeons as a Conjurer
 
I haven't even touched coil with my PLD yet so it will probably take a long time to reach there with my WHM which is still at level 33. I'll keep that thing about Holy in mind when I get it though. I keep fluid aura to push wayward adds towards the tank. Should I be using it for damage?


I don't have any regen abilities yet but I do have Freecure and it's pretty useful since Cure II on its own is kind of expensive mana wise. Best thing is when I get multiple procs in a short period of time.

yea as scy said, use fluid aura for stuff that are immune to knockback. The one thing to keep in mind when you get regen is that if you regen a tank before a pull, you'll pull hate right when the tank pulls because the health regen ticks count towards your emnity.
 

Enjolras

Neo Member
Last night, I caved and started paying for the 2 extra retainers. And now, I honestly don't know how I coped without them, while trying to level 7 crafters and 3 gatherers.

Sure, my quick venture addiction may have just become that much worse, but so much storage space!
 
Turn 12 down for Ultros Giantbomb. Once we finally upped our DPS and pushed 4 Bennys we ended up clearing the rest of the fight in no time. On a side note I managed to do enough burst damage on the pull before our clear that I pulled the boss off the tank for a second. Seeing my Fire III's do 4k damage is delicious.

https://www.youtube.com/watch?v=k4Vipt1KhaY

Congrats on the clear! I had a peek at the video (didn't watch it all) and noticed a couple of things that might help - hopefully this comes across as friendly advice from a fellow BLM rather than me poking my nose in:
- I noticed you clipped your Umbral Ice phase a few times. If you get a slow MP tick during Umbral Ice, you can throw out a filler Blizzard so that you're not sitting around waiting.
- When the group is moving during the Bennu phase, you can sit tight for a moment to keep casting and then Aetherial Manipulation to a party member once they're in position so that you don't lose uptime by running. If your HP makes it seem a little risky, throw up Manaward against Flames of Rebirth.
- By far the most important thing: You can turn off the annoying error message and sound when spamming spells under Character Configuration -> Log Window Settings.
- I believe you can Manawall against tethered Phoenix-egis (Scorched Pinion), but maybe someone can back me up on this. (I'm sure I did this on Tuesday, but have forgotten already.)
 
Congrats on the clear! I had a peek at the video (didn't watch it all) and noticed a couple of things that might help - hopefully this comes across as friendly advice from a fellow BLM rather than me poking my nose in:
- I noticed you clipped your Umbral Ice phase a few times. If you get a slow MP tick during Umbral Ice, you can throw out a filler Blizzard so that you're not sitting around waiting.
- When the group is moving during the Bennu phase, you can sit tight for a moment to keep casting and then Aetherial Manipulation to a party member once they're in position so that you don't lose uptime by running. If your HP makes it seem a little risky, throw up Manaward against Flames of Rebirth.
- By far the most important thing: You can turn off the annoying error message and sound when spamming spells under Character Configuration -> Log Window Settings.
- I believe you can Manawall against tethered Phoenix-egis (Scorched Pinion), but maybe someone can back me up on this. (I'm sure I did this on Tuesday, but have forgotten already.)

Yes, the charges are considered physical attacks and can be Manawalled.
 
Just bought the game after doing the free trial a few months ago. I got far enough with my character then (and over the weekend) that I really don't want to reroll one, so I think I'm going to just pay the transfer fee to get on the Ultros server where the gaf guild is. I want to be pretty involved with it, as I was pretty involved with my GW2 and WoW guilds back when I was still playing those.

I mean, it seems pretty obvious, but the guild is pretty active right? Also, can I submit an application even though I won't be able to transfer my character until later tonight?
 

Kintaro

Worships the porcelain goddess
Can't decide if I want to fantasia into a Cat or a Lala for awhile. I have nice designs for both. A little change of pace never hurt. Roe always #1 though. =D
 

iammeiam

Member
Dungeon Atma is an interesting way to experience the same dungeon five different ways in a short period of time. And not having the item drop until you some out was just evil genius. It's the FATE atma anticipation times like a million.

Can't decide if I want to fantasia into a Cat or a Lala for awhile. I have nice designs for both. A little change of pace never hurt. Roe always #1 though. =D

Lala. The emotes, man, the emotes.
 

iammeiam

Member
I want to sell a Fat Cat for 2.5 million.

But my retainer only brings Honey Lemons. I don't think it's even going fishing. I think it bought a farm with ventures and is growing lemons.

Although a lemon farm would probably be a good place to grow cats of a fat persuasion...
 
I want to sell a Fat Cat for 2.5 million.

But my retainer only brings Honey Lemons. I don't think it's even going fishing. I think it bought a farm with ventures and is growing lemons.

Although a lemon farm would probably be a good place to grow cats of a fat persuasion...

Lets start a sea food joint. You bring the lemons I'll bring the Mahi Mahi. Everyone else is welcome too, because if you have a retainer the chances that you have got fish back are very high.
 

aceface

Member
Just bought the game after doing the free trial a few months ago. I got far enough with my character then (and over the weekend) that I really don't want to reroll one, so I think I'm going to just pay the transfer fee to get on the Ultros server where the gaf guild is. I want to be pretty involved with it, as I was pretty involved with my GW2 and WoW guilds back when I was still playing those.

I mean, it seems pretty obvious, but the guild is pretty active right? Also, can I submit an application even though I won't be able to transfer my character until later tonight?

Yep it's active although it's most active in prime time EST.

In my experience there's 15-30 people on in the morning and afternoon and 70-90 after around 8pm eastern. FC chat is usually pretty active all day though.
 
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