But what if I want to become a Bunny Boy?
I heard you gotta level another job for that.
But what if I want to become a Bunny Boy?
So Bunny Boy I will never be.I heard you gotta level another job for that.
So... Heavensward looks pretty great but I haven't played in ages. I probably don't even remember how to play my Lv 50 DRG not even considering all the changes that have been made since I stopped playing.
Could someone give me a quick summary if it's worth coming back for 1-2 month to casually stroll through some new content solo / with a friend or does everything that has come out within the last year require a little more serious time effort? I usually only have an hour or two to play 2-3 times a week.
So I'm thinking about playing around a bit with this game, mostly to see the story. Anyone know of any good resources/tips for starting out?
The hard part of P1/P2 of T13 is primarily gear related. Mechanically speaking, a lot of T13 is easy to execute, it's just about meeting the requirements to not die immediately. After that it's about executing it all over the course of 13-14 minutes.
Each Flames of Rebirth hitting is roughly 14s apart (11s cast + 3s pause).
By now isn't everyone at least i120+? It was a lot harder when HP was lower and missing a Succor or Adlo meant death.
Maybe in terms of game breaking bugs, but in a multiplayer game situation you need to understand your community and they have shown repeatedly they do not. In this regard we still act as their testers, as we get content that was not fully thought out and requires a large amount of time before it reaches their original goal for the content.
The game massively needs a test server in my opinion. So many of the games biggest issues/controversies could of been avoided had players been able to give feedback beforehand. I understand they do not want to spoil the story ahead of time, but that is something that is easily fixed. You can disable quest lines/cutscenes and let us test core mechanics/ideas - they showed this exact ability in beta.
Got 1 more Zodiac drop item on the first shot today... then nothing since.
smh
Enjoy your upcoming week of no drops.
Time Period: Feb. 12, 2015 to Feb. 18, 2015
- Accounts receiving disciplinary action for RMT advertising: 675
- Accounts receiving disciplinary action for RMT/illicit activity: 5,458
- Action Details: Permanent ban from FINAL FANTASY XIV
- Accounts receiving disciplinary action for participation in RMT/illegal activity: 242
- Action Details: Temporary ban from FINAL FANTASY XIV
I'm having way more fun than I expected with crafting. I'm actually excited to get home from work and craft... When does it become frustrating? Those lv15 cross-class skills really make a difference. I'm being able to craft stuff for leves and GC provisions with 100% quality, using ToT, Rumination and Hasty Touch (with a little bit of luck added).
And it's the first time I have more than 1kk gil, thanks to Baby Opo-Opo minion.
Damn, this was like 1 guy a week at the start of January.
But still, NQing a Vanya on 98% quality and having to get 9 more potash is insanely frustrating and I don't think crafting gets less crazy from there.
Which is the bigger issue, and this is most definitely not limited to instanced content, that they often show a complete lack of understanding how the player base will approach any situation. This shows up in regards to class balancing, how a group will attempt to clear an encounter, how players will approach things like crafting, hunts, pvp...pretty much everything really. It is immensely frustrating at times, because pretty much every patch we get something they need to retune down the line simply because they didn't consider how players would actually interact with it. They are incredibly, arguably willingly at times, blind to how a normal player would perceive content. Bright side is they are at least willing to listen to the player's side if we are loud enough, but it is again frustrating because we always get into these (sometimes obvious) situations when they could of been avoided.
Maybe in terms of game breaking bugs, but in a multiplayer game situation you need to understand your community and they have shown repeatedly they do not. In this regard we still act as their testers, as we get content that was not fully thought out and requires a large amount of time before it reaches their original goal for the content.
The game massively needs a test server in my opinion. So many of the games biggest issues/controversies could of been avoided had players been able to give feedback beforehand. I understand they do not want to spoil the story ahead of time, but that is something that is easily fixed. You can disable quest lines/cutscenes and let us test core mechanics/ideas - they showed this exact ability in beta.
never seen the monk hat or boots.
Gold Saucer images: http://www.4gamer.net/games/199/G019924/20150219004/
Soon, crafting bans won't matter to you. You will surpass me.
I'm right in thinking they said you wouldn't lose your cards against other players in Triple Triad right? Does anyone wish that you could lose your cards like that similar to FFVIII? If you win, you get a card, if you lose, you lose a card.
I don't know, I just sort of wish they had those rules in it but I guess they don't want people to be crying about losing a rare card to other people.
and the hat is on her head!
Next Tuesday
are they bringing in dueling? (i haven't been keeping up with their dev plans)
Well you guys go card crazy im going become the Lance Armstrong of Chocobo Racing
Gold Saucer comes out Tuesday. TEAM LOW EXPECTATIONS, THESE ARE THE CARDS WE MUST GET TOGETHER!
I'm right in thinking they said you wouldn't lose your cards against other players in Triple Triad right? Does anyone wish that you could lose your cards like that similar to FFVIII? If you win, you get a card, if you lose, you lose a card.
I don't know, I just sort of wish they had those rules in it but I guess they don't want people to be crying about losing a rare card to other people.
Must get tiny adamantoise. Must get tiny adamantoise. Must get tiny adamantoise.
Do you really want to be Kim Jong IlDamn it, why are they only adding NPC clothes now? When my character was a Roegadyn, she looked just like the NPC in the Limsa markets that walks around, looks at things like Kim Jong Il, and walks around some more. I could have dressed up like her and walked around the markets all day.
Gold Saucer comes out Tuesday. TEAM LOW EXPECTATIONS, THESE ARE THE CARDS WE MUST GET TOGETHER!
Do you really want to be Kim Jong Il
Skills over Gear?
They don't want people buying and selling cards to each other. The above can't happen because of that.
But still, NQing a Vanya on 98% quality and having to get 9 more potash is insanely frustrating and I don't think crafting gets less crazy from there.
I'm hoping that cards will be tradable items, probably not, but I can dream.
I don't know about your server but on mine, NQ Vanya Silk (and similar items) sell for more than the price of the mats so you don't lose any gil.
I'm not sure where Vanya is right now--I think the wedding FC3 desynth messed with prices for a while, but I've been having a hard time offloading the NQ treated spruce lumbers I churned out during my genius "craft wearing a Dodore survival belt and forget to swap in Reclaim" phase. Sales may pick up over the weekend, but waiting for the money to come back is killer.