I want to touch on something, that Alien movie comparison, seems so out of touch, first that film was made in the 70s and 80s, the style was different back then, second that is a fucking film, a movie not a game, there is a difference, real people look different and we accept them easier, because we relate, we see them on a daily bases, but i dont know man, when it comes to something digital, if its ugly, its really ugly, its like it becomes worse, i swear if you take the same design 100% to 100% the real person wins every single time.
I'm not someone that cares too much about character looks, but if given the choice i'd make a good looking character most of the time, unless im memeing or roleplaying as something specific.
I think when it comes to photo realism models, Capcom does it the best, they just know how to squeeze good looking design out of them, because i notice a lot of Asian teams just go for ones that are clear and 100% computer built like in FF7 Remake.
I disagree, but even if we agree the gameplay is great, that doesn't mean its inspired and creative.
What makes it one of the best for you?
For me i like Returnal TPS gameplay for example, i find it silky smooth, highly responsive, challenging and varied and very tightly designed which doesn't leave anything behind.
TLOU2 gameplay prowess all get carried by its feel, it feels brutal and the hits are satisfying, most of the heavy lifting was done by the animation design, as far as A.I and stealth and shooting mechanics, its fairly within the standard.