Not true. Critical acclaim does still matter. It matters less than it did in 2004, but it does still matter.
The one thing we do know is Sony and ND wants to make money with this game. And they probably maybe wanting this game to be successful enough to make it into a movie or TV show at some point.
So if they sell 10 million units in the first year at an average price of $65.......that'll be $520 million in revenue. I'm assuming this game will cost at least $300 million to make. And probably have a $50 million advertisement budget. That's a great 1st year financial success.
That's only for 50% of their games. The other half is sold directly from the PlayStation store.
Plus I think that retail distributors cut is 20%. So yeah, if they can manage to sell 10 million units in year one at an average price of $65....that'll be $100 million in profit (after including marketing and paying retail distributors).
I don't think how many copies it will sell matters as much as how many copies they ESTIMATE it will sell. If Sony/ND estimated that due to ND brand name, marketing, PS5 brand power and customer base, this game needs to sell 20 million copies in one year, if it sells 10 million they will see it as a failure.
Also, if they see many people bitching about the character's appearance in social media, downvotes surpassing the upvotes and they correlate that with less copies sold than they intended it to sell, there probably WILL be some discussions whether they overplayed their hand with the desexualization of female characters and their overall course in making everything androgynous.
God forbid she has an edge and personality
The 'talks like an MCU character' stopped being a '+' in personality traits for 12 months now. It's old, it's boring, it's tedious. People are bored of the 'gonna act like I am a video game character instead of a human being' personality, making edgy jokes while they are facing life-threatening situations. They want characters to act in-character again, not make puns every 5 seconds as if they know their purpose is to entertain an audience.
One of the biggest reasons the Naked Gun trilogy and the Airplane flicks are so successful in their comedy is the fact that while the movies are ludicrous, the majority of the characters act as if the movies themselves are serious. Even the soundtracks resemble solid action movies. That's the joke. Instead the MCU route is characters acting as if they are role-playing instead of existing. It was funny at first because it subverted the tone of the first MCU movies, but afterwards (as they made more and more MCU characters act like that) it began to feel as if they were making fun of themselves. This erased the sense of stakes and realism, and one of the biggest reason is characters being written as if they play on a Saturday morning cartoon.
That's no personality, that's just overdone and boring at this point.