PC no longer gets big exclusives I’ve realised

The only company/platform really incentivized to make big exclusives are Nintendo because their first-party sales represent a uniquely high proportion of total software units sold.

Big games are simply too expensive these days not to try and address as many platforms as possible, especially when the hardware is so broadly similar.
 
StarCitizen
Squadron 42
Half life alyex
Crysis warhead

And Consoles no longer get big exclusives, I realised because most of them are on PC, including Sony AAA games.
OP says PC no longer gets big exclusives and your come back is 2 unreleased vapourware's, a 15 year old expansion and a VR title?
 
StarCitizen
Squadron 42
Half life alyex
Crysis warhead

And Consoles no longer get big exclusives, I realised because most of them are on PC, including Sony AAA games.
2 unreleased vapourwares, a 15 year old expansion and a VR title?
x2

(Of which Scam Citizen tries to scam people with $50,000 microtransactions just buying 3d models of decent looking ships)

Those ships can cost $300, $500, $2000, $5000, $15000...
 
I miss the glory days too. The only big AAA PC exclusive I can think of right now is Squadron 42/Star Citizen which I think will be good based on my times in the alpha but it's taking forever to release and there are rumors that Squadron 42 is possibly coming to consoles after it launches on PC next year.
 
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The old good days of Blizzard

images
 
Sure, you could design for ultra-high-end setups—like Threadripper CPUs, 64–128GB of RAM, and RTX 5090s—but you'd be targeting such a small audience that you'd risk going bankrupt.
This is something of a self-fulfilling prophecy though isn't it?

That audience is as small as it because PC exclusives are no longer a factor. Nowadays as long as your PC is at least as capable as the current consoles, you're basically set until the next consoles come out. You can optionally upgrade beyond that for improved performance, but I don't think this is comparable as an incentive to a perpetual stream of new PC games requiring improved hardware, as we had back in the day.
 
Agree OP apart from small resolution changes xomment. Im playing death stranding 2 and pc is still the creme da la creme of gaming.

I know its being nit picky but there's too many graphical issues with console gaming still that I can rectify on pc.

There's so much beautiful foliage in deathstranding 2 that looks great when standing still but when you pan the camera the image breaks up significantly and I hate that it spoils my enjoyment a bit. That's a me issue perhaps but I've been spoilt, perhaps.

Also, pc still gets a lot of early access on big games.
 
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PC versions still blow console versions out of the water today.
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PC is so much more versatile and can tailor your experience to what you want.
 
Most of those games are ancient/ terrible.

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League, WoW and Dota are ongoing titles that have held their multi multi million player base for years.
Clearly not terrible and definitely big as OP asked for.

Counter-Strike 2 came out 2 years ago and has been the most played game on steam since. So not ancient and not terrible.

Alyx is first and IMO only VR killer title....its legit a reason to own a VR headset....theres no reason to own a console.

Tarkov.......mate it invented a genre, you gonna call it terrible?

Dwarf Fortress.......the only people who hate on Dwarf Fortress are stupid or ignorant, no in between....sorry.

Satisfactory came out at the end of last year.....and is amazing.

Garry is Garry it needs no introduction or explanation.

The latest ARMA came out in 2022.

Total Warhammer 3 came out in 2022.

Total War P came out in 2023?
You expect them to release a title literally every year?

Anno 117 is coming out in November 2025?

Age of Mythology came out in July 2024?
 
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Who cares when it receives every single game even from MS and Sony? Not to mention you can even play every Nintendo game on it( until Switch 2 yet....)
 
Exclusively is too costly nowadays. If you want exclusive games to return, you would have to be prepared to welcome back lower visual fidelity - and support the release en masse on its platform.
 
Not really because most people objectively cannot afford high end PCs.
But plenty of people can and choose not to due to a lack of incentive. That incentive used to exist and now does not.

Also what we consider high end gaming PCs would be old hat by now in a world where PC gaming had remained the uninterrupted driving force of the industry for the last 20 years.
 
I think there is some space for games too advanced to run on a ps5, though. Just you'd have to have some serious resources and huge balls.
Tbf lots of lower budget and indies and most pc first releases, don't run very well on consoles, it just goes relatively unnoticed if its not very high profile, and excused as 'but PC requirements" when ppl do notice it(eg wukong).

But outright excluding consoles cuts out 90% of pc market as well, so you'd need a pretty special business model to make it work.
 
League, WoW and Dota are ongoing titles that have held their multi multi million player base for years.
Marketshare leading pc games exist, but they are also built to scale 3 generation of consoles backwards, ie. the exact opposite of what OP wants.

The only thing that remotely resembles hardware spec that wouldn't scale well to current consoles is a ponzi scheme.
 
The market is just different now and there's a smaller hardware gap. Remember how Diablo and XCOM: Terror From The Deep played like crap and loaded waaaaay to slow on a PS1? X-Com required an entire memory card to store the save.
Modern controllers are pretty damn versatile and you can play racing & simulator type games with them, no flight-stick and keyboard required.
 
Age of Mythology came out in 2002. The newer version just has updated graphics and different AI behaviour.

AoMR has:

New Graphics
New AI
New Units
New Maps
New Damage types
New Titans....of which multiple can be summoned.
New Mechanics(New Naval Combat)
New Armys
New Gameplay - Heavier units movebitch Lighter units.
Higher PopCap
New Game modes.




Geee that sounds like a sequel by any other name.
 
Tons and tons of AA, niche and indie games that didn't get a console release

Only talking of huge multimillion sales figure, recent games and I'm barely scratching the surface:

DCS, Il-2, The entire Total War series, Crusader Kings/Victoria/Hearts of Iron, Day-Z, management games like Football Manager etc, BEAMNG Drive, Mount and Blade 2, Fallout New London, Battletech, Banner Lord, Valhein, V-rising, Warno, Command Modern Operations, Broken Arrow, Project Zomboid, Squad...
Yes

There is an INSANE amount of amazing pc exclusives

My fav game these last years total war warhammer 3 for example

Just dont expect exclusive linear cinematic sad dads though… which is fine by me
 
Marketshare leading pc games exist, but they are also built to scale 3 generation of consoles backwards, ie. the exact opposite of what OP wants.

The only thing that remotely resembles hardware spec that wouldn't scale well to current consoles is a ponzi scheme.

Ill just leave this here:














PC gamers are fucking babies.....if another Crysis situation happened the Internet would implode.
And the Doom thread was even before the Path Tracing update.
 
The only platform that continues to receive exclusive games with no plans to release them on another platform is Nintendo. Xbox and PlayStation no longer have exclusives, at most a few temporary ones (and Xbox doesn't even have that anymore).
Yep, I have GT Sport, GT7, Uncharted trilogy, inFamous, Killzone, Demon's Souls, Shadow of the Colossus, The Last Guardian, Bloodborne, God of War trilogy and Astrobot on my PC and enjoying them
 
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PC gaming no longer driving those advancements as it once did is part of the reason they are slower.

Hardware power is probably not the most important restriction imposed on development by prioritising console though; having to design around a controller is.
The reason hardware isn't advancing as it used to is due to the node wall. Even if developers were to continue creating major PC exclusives, that wouldn't make it easier to shrink transistors and produce faster hardware.

In the 2000s, PC hardware advanced so quickly that it became possible to create things on the PC platform that would have been impossible to make on a console. Notice, that the PS5 launched 5 years ago and the difference compared to PC is still not that big. The PS5 hardware (Ryzen 2 8c16th CPU + decomression chip, RX6700 / 2070S like GPU) isnt really that much slower than typical PC (just one year ago my PC was even slower than that).

Now let's take a look at the history of the PS2. Five years after its launch, we had a GPU that was literally 50 times faster. The 7800 GTX in 2005 had 313 flops; the PS2 only had 6.2 flops. On top of that developers on PC could use completely new graphics features that made it possible to start achieving photorealism. The difference in RAM was equally significant. It was this difference in processing power that pushed developers like Crytek to release PC exclusives.

Currently, the most significant difference between the PS5 and PC platforms is RT. Ray tracing is easy to implement, especially since PS5 games already use it to some extent and developers can easily take advantage of PC hardware. That's why we see so many PT games lately. What else would people like to see on PC?
 
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Differences are minor these days, mostly just frame rate improvements.

Yes I use console liberally instead of a PC for conveniences' sake but that's a poor reason to lie to myself about the difference.

It's smaller than in the past because games are made in a scalable way to run on consoles, but they are still scaling.

Unless you are testing with games like Hades instead of Indiana Jones.

Or PlayStation Studios games.
 
PC gets console exclusives(xbox ones day1, playstation 5 exclusives usually around 2 years later- with 2 exceptions this gen- demons souls remaster and astro bot, maybe 3rd if we count crossgen aka gran turismo7- thats how many games u cant play if u pc only this gen(ofc switch 2 just launched so lets add mkw and soon dkb so 5 total).
 
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Yes I use console liberally instead of a PC for conveniences' sake but that's a poor reason to lie to myself about the difference.

It's smaller than in the past because games are made in a scalable way to run on consoles, but they are still scaling.

Unless you are testing with games like Hades instead of Indiana Jones.

Or PlayStation Studios games.
Please bring on the screenshots of the "great" differences between Indiana Jones for consoles and PC.

Happy to be proven wrong, or have a sensible chuckle depending on the results.
 
Please bring on the screenshots of the "great" differences between Indiana Jones for consoles and PC.

Happy to be proven wrong, or have a sensible chuckle depending on the results.

Gonna take the easy way out posting from my phone but this should be good enough

 
I see some slight lighting changes, not much else? Maybe I didn't look through enough, is there any timeframes that show a big difference graphically?

Honestly I didn't watch the video I just perused the thread and looked at screenshots which seemed to get the point across, but yeah on my phone lol

Not sure what you're looking at but it's def not a slight lighting change in this game
 
I don't think I've ever thought about exclusives and PC in the same sentence. And I have yet to find a reason to do so.
 
I remember getting my first PC back in 1997 (an IBM Aptiva with Windows 95). While it wasn't the best at running the latest 3D games it was something I still dabbled in (buying Computer Shopper and trying the demos).

Back then there were so many exclusives which, if you had a 3DFX card absolutely blew consoles out of the water

Half-Life
Quake II/ Quake 3 Arena
Thief: The Dark Project
Tom Clancey's Rainbow Six
Homeworld
System Shock 2
Grim Fandango
Unreal Tournament

These games would remain exclusive to PC for years and, if they ever did get ported to console, they would either be severely diminished or something that barely resembled the PC version at all.

Now these types of game all come to console on the same day and, apart from some small resolution differences are exactly the same game.

Then there's online, while you have to pay for console online, consoles get online capability day 1, just as they do on PC.

Many here keep pushing PC due to it having more console games without realising that it's a two way street, consoles now have all the big PC games.

When did all those change, was it the PS3/360 generation?

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PC's glory years
Yep. I often hear people say "PC gets everything" but what they're really talking about is the addition of small indie games or shovelware. Big exclusives of the past it no longer gets. On the other hand you have PS getting pretty much everything bar some small indies. It's getting big games like GTA6, DS2 etc. I'm hoping HL3 is real and PC can actually feel like it has a differentiated big exclusive again rather than a late library of games that are all already on PS.
 
AoMR has:

New Graphics
New AI
New Units
New Maps
New Damage types
New Titans....of which multiple can be summoned.
New Mechanics(New Naval Combat)
New Armys
New Gameplay - Heavier units movebitch Lighter units.
Higher PopCap
New Game modes.




Geee that sounds like a sequel by any other name.
What new damage types?

Naval combat isn't new, you've been able to fight with all varying types of ships and sea monsters since the oriiginal.
 
League, CS2, Dota, WoW, Alyx, Tarkov, Dwarf Fortress, Satisfactory, Garry, ARMA, Total War/Warhammer, Anno, AoMyth, Civ.........

Tons and tons of AA, niche and indie games that didn't get a console release

Only talking of huge multimillion sales figure, recent games and I'm barely scratching the surface:

DCS, Il-2, The entire Total War series, Crusader Kings/Victoria/Hearts of Iron, Day-Z, management games like Football Manager etc, BEAMNG Drive, Mount and Blade 2, Fallout New London, Battletech, Banner Lord, Valhein, V-rising, Warno, Command Modern Operations, Broken Arrow, Project Zomboid, Squad...

Not sure what you guys are on about. Everybody knows that if your game is not a third-person action adventure game with long cutscenes it doesn't count.
 
Yep. I often hear people say "PC gets everything" but what they're really talking about is the addition of small indie games or shovelware. Big exclusives of the past it no longer gets. On the other hand you have PS getting pretty much everything bar some small indies. It's getting big games like GTA6, DS2 etc. I'm hoping HL3 is real and PC can actually feel like it has a differentiated big exclusive again rather than a late library of games that are all already on PS.
If we are talking about big titles only then I'd say Playstation and PC are roughly in the same spot. Both get 95% of releases but both don't receive all of them on day 1.

Switch is obviously different gravy.
 
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