But that's only because you don't live in a real country anyway.$1000 dollar console.
Goddamn expensive fucking machine, with $100 dollar games.
And people wonder why I am so hard on trash/lazy devs, and shit graphics.
But that's only because you don't live in a real country anyway.$1000 dollar console.
Goddamn expensive fucking machine, with $100 dollar games.
And people wonder why I am so hard on trash/lazy devs, and shit graphics.
majority of ps5 games, like 99% has a 60fps performance mode, so its not an issue here.
Most shocking news ever..
And borderline useless because, for some unholy reason, 30fps caps aren't unlockable 90% of the time.
Wait for the bikers stage.. lol.. single digits fpsI booted up robocop the other day.
Performance mode.
Holy shit is it blurry.
This will be huge for me.
FF16 won't work much with it at current. Whenever you enter battle the game automatically drops to 720p on performance mode, they'd have to patch that.
Happy for Dragons Dogma 2 fans though, they should see some improvements there.
Most shocking news ever..
And borderline useless because, for some unholy reason, 30fps caps aren't unlockable 90% of the time.
... so the same as the PS4 Pro's boost mode, the PlayStation 5's PS4's bc setup, the Xbox One X, the Xbox Series X and the Xbox Series S then?
"Sony exec reconfirms that, yes, PS5 Pro really will play all your PS5 games!"
Sure, but it's expected functionality.... Most PS4 games ran at a locked 30 fps with a locked resolution... Boost mode is a bigger deal this generation than last.
majority of ps5 games, like 99% has a 60fps performance mode, so its not an issue here.
But yea the 30fps mode locked is a common thing for console.
Yeah I know, but what about the entire PS4 catalog?How many games this gen are locked to 30? Most games run or try to run at 60 fps this generation and dynamic resolution has been heavily utilized this generation, because people don't mind as much dropping from say 2160p to 1800p or 1600p, but PS5 Pro instantly fixes that.
I just looked and you can still preorder for launch day? That seems bad…
What is a costumer? Somebody that wears a costume?You lost your best costumer
Wasn’t ps4 pro around 20%? That seems pretty good. Can I ask where you got the 2 million pros production a month For the pros?Sony can make probably make 2 million units per month. Shifting production to PS5 Pro from PS5 for this holiday season since there is plenty of PS5 inventory, means that if they started with 0 units the day they announced the PS5 Pro, they'd still be able to surge up to 4 million units by launch day.
Given that we can assume roughly 10% of the PS userbase will buy this and if we assume the PS5 matches the PS4 in sales, that would put PS5 Pros at about 12 million units lifetime over the course of the next 4 years. That's an average of 3 million per year.
Does it seem bad if they're not sold out? Only if you struggle with math.
All that being said, we have no idea how many units they've sold. It could be selling poorly or it could be selling like hot cakes and sausage.
We know that they projected 18 million units for the fiscal year and they were largely running around 3 million behind that estimate. So for launch and the rest of November I think they'd have to sell approx. 1 million units and then average 500K units in December, January, February, and March. So I think they'd be happy for anything between 1-2 million by the end of November.
Yeah I know, but what about the entire PS4 catalog?
I expected more from this Boost Mode, especially after those countless home runs by Illusion0001 who made possible playing all those games at 60fps on a base PS5.
The way god and fromsoftware intendedSo Bloodborne will still be 30fps with bad frame pacing and 1080p?
Wasn’t ps4 pro around 20%? That seems pretty good. Can I ask where you got the 2 million pros production a month For the pros?
Wasn’t ps4 pro around 20%? That seems pretty good. Can I ask where you got the 2 million pros production a month For the pros?
Sure, but it's expected functionality.
Sounds great and I didn't know this.
So is this right?
Any game running unlocked framerate and or dynamic resolution will get a nice bump. So resolution will be higher toward the ceiling resolution and frame rate will climb as well.
I've heard PSSR is easy to implement as well. That's a lot of games that will benefit.
$1000 dollar console.
Goddamn expensive fucking machine, with $100 dollar games.
And people wonder why I am so hard on trash/lazy devs, and shit graphics.
who still play old games?Yeah I know, but what about the entire PS4 catalog?
I expected more from this Boost Mode, especially after those countless home runs by Illusion0001 who made possible playing all those games at 60fps on a base PS5.
I actually didn't realise the CPU in the PS5 Pro was different to the PS5's CPU. Do you have a link on the info?I think most of us were focused on PSSR rather than the simple GPU boost of unpatched games.
Another thing we haven't considered is if the PS5 Pro Boost mode will overclock the CPU on unpatched games. I would guess it wouldn't.
Cant wait for DF to finally get this thing and start testing some games. 4 weeks left assuming the review embargo lifts 1 week prior.
I actually didn't realise the CPU in the PS5 Pro was different to the PS5's CPU. Do you have a link on the info?
While Sony is improving the GPU side of the PS5 Pro, the CPU will be the same as the standard PS5 but with a new mode that clocks it higher. “Trinity has a mode that targets 3.85GHz CPU frequency,” says Sony in a document to developers. That’s around 10 percent more than the regular PS5. Sony will offer developers the ability to pick between a “standard mode” at 3.5GHz or the “high CPU frequency mode” at 3.85GHz.
It may also benefit from increased bandwidth.They're going to farm PS5 Pro content for MONTHS
Same CPU, it can overclock 10%
Sony’s PS5 Pro is real and developers are getting ready for it
Sony is pushing developers to focus on ray tracing.www.theverge.com
Ah I see. If Developers need to target a specific mode to access the higher clocks, then it can't apply to standard PS5 titles. They'll need to be patched to use the new mode as a PS5 Pro supported title, so the PS5 Boost Mode won't apply.They're going to farm PS5 Pro content for MONTHS
Same CPU, it can overclock 10%
Sony’s PS5 Pro is real and developers are getting ready for it
Sony is pushing developers to focus on ray tracing.www.theverge.com
Ah I see. If Developers need to target a specific mode to access the higher clocks, then it can't apply to standard PS5 titles. They'll need to be patched to use the new mode as a PS5 Pro supported title, so the PS5 Boost Mode won't apply.
It may also benefit from increased bandwidth.
Well, we have an example of that approach from Sony already. Sony offloaded PSVR2 backwards compatibility to developers, where PSVR titles had to be patched into PS5 versions to run on PSVR2. And most developers didn't bother. Messing with the CPU clocks for potential gains requires a massive amount of testing - which is why Microsoft had an entire team for its backwards compatibility, and even then had to patch in support basically on a per-title basis. I can't see Sony doing much, to be honest. Heck, they barely showed off their own Pro console - it was down to DF and others to really show us that, hey, these differences are actually pretty noticeable!... I'm pretty sure devs will have to elect to patch games, but when it comes to patching games, they have to not only see a financial potential in doing so but also not want to knee cap potential future remasters/remakes...
Well, we have an example of that approach from Sony already. Sony offloaded PSVR2 backwards compatibility to developers, where PSVR titles had to be patched into PS5 versions to run on PSVR2. And most developers didn't bother. Messing with the CPU clocks for potential gains requires a massive amount of testing - which is why Microsoft had an entire team for its backwards compatibility, and even then had to patch in support basically on a per-title basis. I can't see Sony doing much, to be honest. Heck, they barely showed off their own Pro console - it was down to DF and others to really show us that, hey, these differences are actually pretty noticeable!
Basically useless then for PS4 games, since they're all maxed out on PS5 already.
not all of them. Elden Ring still drops frames fir example. Earth Defense Force 4.1 and 5 as well.
Elden Ring is locked 60 99% of the time, non issue. And no one is going to buy a PS5 Pro to still play the PS4 version anyway.
85% at most. it drops a lot in some spots. and due to PS4 games not supporting VRR at all (which is ridiculous tbh) every single drop is instantly noticeable
Having 'modes' will be the death of PlayStation.I booted up robocop the other day.
Performance mode.
Holy shit is it blurry.
This will be huge for me.
On the PS4 Pro you turn that switch once at a system level and playing game after game there are no noticeable changes or improvements.I wonder if it is a setting you have to turn on like you had to with the PS4 Pro.
Cant wait for DF to finally get this thing and start testing some games. 4 weeks left assuming the review embargo lifts 1 week prior.
I'll believe it when I see it. PS4 Pro Boost Mode hardly did shit because 99.99% games had frame rate caps and often they were 30 fps caps
That wasn't my experience at all and never heard anyone say anything like this, and i instantly notice when the PS5 version drops to low 50s even with VRR, but anyway, i doubt anyone buying a PS5 Pro will want to play the PS4 version of that game, it should at least lock the PS5 version at 60 on performance mode.
On today's episode of "tales from my ass"On the PS4 Pro you turn that switch once at a system level and playing game after game there are no noticeable changes or improvements.
Entirely likely that's exactly what the PS5 Pro will end up doing.
any time you look directly in the direction of a lot of foliage the PS4 version drops noticeably below 60fps.
if PS4 versions supported VRR, it would probably be not noticeable, but since they don't it is very noticeably dropping frames in certain spots.
Who are you?Having 'modes' will be the death of PlayStation.
I mean, only if it’s using dynamic res. Otherwise it will be just as blurry.I booted up robocop the other day.
Performance mode.
Holy shit is it blurry.
This will be huge for me.
I hope pssr can boost the picture quality.I mean, only if it’s using dynamic res. Otherwise it will be just as blurry.
Still waiting on that framerate unlock for The Last GuardianUnlock the frame rate for Bloodborne you fucking ******.
FF16 won't work much with it at current. Whenever you enter battle the game automatically drops to 720p on performance mode, they'd have to patch that.
Happy for Dragons Dogma 2 fans though, they should see some improvements there.
Build your PC and be happy then. PlayStation people don’t want a PC$700!
$30 vertical stand!
$80 drive
Didn't sell out preorders lol
DOA
Arrogant Sony!!!!
Build equivalent PC for $837.16
Did I cover everything?
Are you trying to sound smarter than Mark Cerny?It sounds cool, but it's something the ps4 pro can do back in the day. There are games that are just unoptimised no matter what. It is not going to magically save those games, and there are games that are cpu limited, and we all know that the ps5 pro uses the same cpu...