Man I am so tired of having drama and problems with every single launch.
It's exhausting
I think it's a little overblown. The game is still playable, albeit without great performance. It's not like it crashes or runs at 10fps. You can play it from start to finish and have an enjoyable experience.Man I am so tired of having drama and problems with every single launch.
It's exhausting
whereI paid 68 for the deluxe.
it was 30% in games that didnt get a PS5 Pro patch. So basically games that were backwards compatible and not ported.its around 30% in real scenario which is realy sad but lets no criticise so hard mid gen update and wait for real "monster" ps6 with 160 bit bus and 160w power consumption![]()
Lol, do you wanna go back to the 90s and 2000s to see how Perfect Dark dropped to the single digit fps or how beloved OOT ran at 24fps? How about FF1 with 60fps menus, 30fps cameras, and 15fps animations?Most current devs would never survive the 90s and early 2000's where they had to optimize and work around the limitations of hardware, now they dont optimize and expect the hardware to brute force it
Yes.Who the fuck are we blaming?
Konami?
UE5?
Cerny?
It's a mixed bag, those things which are behind objects get resolved quicker.
But for the overall picture, Pro is inexplicably blurrier than even the base PS5 at mid and distance range for geometry and foliage.
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Lets wait bit longer to see pc version, if its as terrible as console version(supposedly xbox series versions run similary bad), then:Who the fuck are we blaming?
Konami?
UE5?
Cerny?
Who the fuck are we blaming?
Konami?
UE5?
Cerny?
Lets wait bit longer to see pc version, if its as terrible as console version(supposedly xbox series versions run similary bad), then:
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This comparison of your image is of a part where he's still; in motion, the sharpness is greater on the Pro.
I took these two images below of him in motion.
30% more power can(and should) increase res more than 30% as increasing res doesnt increase geometry etcit was 30% in games that didnt get a PS5 Pro patch. So basically games that were backwards compatible and not ported.
the games that did get a PS5 Pro patch were actually getting closer to the 50-67% increase in tflops. We saw this in Callisto protocol post patch, and some other games that easily had 50-60% higher average resolution. Brazil pixel has some comparisons that i used to get the pixel counts.
The 45% figure by Cerny was on average because of the lack of memory bandwidth plaguing some of these games. Also the cost of PSSR is very high. Something people really got upset at me for before launch lol
The base PS5 already hits 2850*1564p in best case scenario. Thats what? 4 million pixels? PS5 Pro can easily do around 3200-1800p. They just have to stick to the same settings, framerate and remove PSSR. This whole fascination with 60 fps and PSSR is moronic. 1800p reconstructed using TSR would be virtually identical to DLSS reconstructed from 1440p. indistinguishable from native 4k. Probably even better.
Developers are using UE5 because, even though people complain about performance, they are still buying those games. If the first games released on UE5 had been rejected by users, things would be completely different.There is an assumption that developers wouldn't use the engine if it was that bad. I worked for a company that stopped using it's existing software knowing it was better because of training reasons.
yeah, this reminds me of when ND boasted about making the PC port of TLOu1 themselves but then started @ing Iron Galaxy on twitter after the PC port turned out to be a disaster leading everyone to blame iron galaxy for another bad port.Maybe Virtuous is just assisting them then? They sure are credited as developers.
But yeah lol, japanese developers aren't the best at optimizing stuff either.
Absolutely not, it should be in the developer's interest that the game works adequately.
Otherwise they'll just keep serving us crap they won't have to fix.
Or you know? Have some standards and dont just pass every game through your certification process?? Like wtf is the point of these certifications anyway.
PS5 Pro is new. People are struggling with it since day one. Cerny should have his engineers sent at every studio just to ensure retarded mistakes like this arent made. nvidia is literally implementing path tracing for other studios, meanwhile Sony with their billions in profit cant send a few engineers across town to review progress?
hellblade 2 is really good in that regardStill waiting for a UE5 game not made by Epic to actually run the way it supposedly can.
Just play at 30 fps. It's a fairly high resolution well above 1440p.Man I am so tired of having drama and problems with every single launch.
It's exhausting
Just play at 30 fps. It's a fairly high resolution well above 1440p.
or get a PC. I have not had many issues with games this year. I think oblivion was the only one that was complete garbage. before that Silent Hill 2 which had some of the worst fucking stuttering in apartments ive ever seen but was mostly fine outside of that.
Performance actually scaled properly?hellblade 2 is really good in that regard
I am a major metal gear fan… and even I am looking at this now like wtf do I do?Just cancelled my preorder. PS5 Pro having worse performance - and then not even having performance/quality toggles to at least have a choice - is unacceptable.
Sony should mandate that Pro Enhanced games have the option to run in the base PS5 modes. The PS5 Perf mode probably would hit a fairly stable 60fps on the Pro.
They don't care. The console is there for people who want the extra oomph. The shit results from developers is just a market reality. Less effort is put in when the install base is so small.How does Sony intend to keep selling the Pro with such poor / garbage support ? Have they got a plan, or will they just let the console die ?
I think it's Decon from Days Gone.Who is that on the right?
Hellblade 2? It seems to be possible... They really should do a presentation on it. May be it all works only because it is extremely limited in scope.Still waiting for a UE5 game not made by Epic to actually run the way it supposedly can.
Well, how do you determine what arbitrary resolution they should hit? UE5 games like MGS and Silent Hill 2 are packing a lot more detail than say something cross gen looking like astro bot or spiderman. of course it will be more expensive.They shouldn't have to send engineers. If they had standards and balls, they'd tell devs "Your game has to hit at least this frame rate 99% of the time, your game has to hit at least this resolution 99% of the time, the Pro version of the game has to perform better in both resolution and frame rate than the PS5 version. If you can't do this, you fail certification and can resubmit in two weeks for another certification fee."
Performance actually scaled properly?
That's for sure, it is (by far) the best looking game of this gen but also barely interactive, it cannot be replicated for more traditional gameshellblade 2 is really good in that regard
Well... I guess we won't know until witcher 4 is out. But given how CDPR's games have launched in the past, I'm losing hope.That's for sure, it is (by far) the best looking game of this gen but also barely interactive, it cannot be replicated for more traditional games
lol sorry I have a really bad memory. my wife hates that about me. i dont remember any of the good times we've had lmao.Papito you dont know already that I have a beefy pc? At this point you should remember. I remember your pc, you have a 3080
My comment is not about the performance but about the fact that instead of enjoying games launches, we have constant drama, complaints and shit going on.
I miss times where things were simpler
Should just post the entire rant.
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This game don't looks better than Death Stranding on a PS4. In fact Horizon West looks better on a PS4 pro this game on a PS5Well, how do you determine what arbitrary resolution they should hit? UE5 games like MGS and Silent Hill 2 are packing a lot more detail than say something cross gen looking like astro bot or spiderman. of course it will be more expensive.
It doesn't have to be a high bar to clear, just something that says "if you have a mode targeting 60fps, you need to hit 60fps most of the time". "If your game can't hit at least 900p all the time (I believe this is the minimum resolution for PSSR to work), you need to change things until it does.Well, how do you determine what arbitrary resolution they should hit? UE5 games like MGS and Silent Hill 2 are packing a lot more detail than say something cross gen looking like astro bot or spiderman. of course it will be more expensive.
I do agree that they should simply fail the certification but you cant exactly force developers to meet targets their machine may or may not be able to match. DS2 for example runs at 1440p on the base console and 1440p on the Pro. But with better image quality thanks to some other reconstruction technique. Same resolution, same framerate, and yet it looks vastly better. So it would fail your better resolution and better framerate test despite looking better.
For some reason, devs are just struggling with the PS5 Pro more than they ever did with the PS4 pro. Im guessing its because there was only one mode back in the day so simply taking a 1080p 30 fps mode and making a 4kcb or 1440p 30 fps mode was far easier than taking 2-3 modes and then trying to make them all work while integrating a brand new and highly ineffective PSSR solution. That's the only reason why i suggested they send engineers because everyone from Bloober to Ubisoft Massive and now konami has struggled with it.
Again, had they done literally nothing, you wouldve seen better resolutions in both modes. Or better performance.
Stevie Wonder in the house everyone!This game don't looks better than Death Stranding on a PS4. In fact Horizon West looks better on a PS4 pro this game on a PS5
Well yes, but that's not why it is literally being used. It's due to proliferation. Excel is no different. There are lot's of systems that are simply better and easier to use but they just aren't common. An engine can not be both easy and hard to use but that's the claim. The learning curve claim is silly because why would you drop an engine to then have a learning period that costs money. Once a certain system hits a critical mass like Excel you end up using it. Excel is simple but it just breaks and messes up but we use it because it's just what's used. There are however vastly better bespoke software out there without the bugsDevelopers are using UE5 because, even though people complain about performance, they are still buying those games. If the first games released on UE5 had been rejected by users, things would be completely different.
The game at least looks great
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Yeah that's my thought. Wonder how much of what's on the screen is clever smoke and mirrors. I want to see a game with Skyrim or Battlefield scope run "normally" on UE5 before I concede that there is not an inherent flaw in the engine.Hellblade 2? It seems to be possible... They really should do a presentation on it. May be it all works only because it is extremely limited in scope.
I definitely agree that there needs to be standards. PSSR especially should have an internal resolution standard. It looks fantastic in TLOU2, Demon Souls, and other Sony games because the resolution is almost always 1440p (DLSS/FSR quality).It doesn't have to be a high bar to clear, just something that says "if you have a mode targeting 60fps, you need to hit 60fps most of the time". "If your game can't hit at least 900p all the time (I believe this is the minimum resolution for PSSR to work), you need to change things until it does.
Sony is the market leader when it comes to third party developers, than can set reasonable minimum standards to enforce for games on their platform. They can even allow devs to submit exceptions for when the game's art style is a low resolution/low frame rate look to mimic retro games.