[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

Just cancelled my preorder. PS5 Pro having worse performance - and then not even having performance/quality toggles to at least have a choice - is unacceptable.

Sony should mandate that Pro Enhanced games have the option to run in the base PS5 modes. The PS5 Perf mode probably would hit a fairly stable 60fps on the Pro.
 
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00:00 Introduction
03:05 PS5 Performance vs Quality Mode Comparison
05:40 PS5 vs PS5 Pro Comparison
10:11 Frame-Rate Tests
14:52 Conclusion

Summary

• PS5 has two Modes - Quality and Performance

• Performance Mode (60 FPS target): Struggles to maintain 60 FPS, often fluctuating between 40-60 FPS in jungle areas and dropping into the 30s underwater. It utilizes dynamic resolution scaling between 720p and 1080p, reconstructing to a 4K frame. This mode also shows more visual artifacts on fine details.

• Quality Mode (30 FPS target): Offers higher resolution (1080p to 1584p, reconstructing to 4K) and boosted settings, including increased small object draw distances, improved shadow LODs, and enhanced global illumination. However, it suffers from uneven frame pacing and drops below 30 FPS at stress points, making it difficult to recommend for playability.

• Cutscenes: All cutscenes on base PS5 run at 30 FPS with uneven frame pacing, regardless of the chosen mode.

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• The PS5 Pro combines the boosted settings of the quality mode with a 60 FPS target.

• Surprisingly, the PS5 Pro often runs at a lower frame rate than the base PS5 in performance-intensive areas, with the base PS5 showing up to a +7 FPS advantage in some jungle segments.

• It utilizes Sony's PSSR upscaler, which offers advantages in cleaning up flickering artifacts and dealing with occlusion artifacts.

• However, PSSR can result in lower overall detail resolution compared to base PS5 and accentuates global illumination flickering, leading to more shimmer in interiors and shaded outdoor areas.

• PS5 Pro users are stripped of any graphics mode toggle, leaving no alternative options.

• While outdoor jungle areas show a clear downgrade, some interior sections like the lab complex run better on PS5 Pro.

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This POS engine is killing a whole generation of games.
 
So yea ... the PS5 pro continues to be a disaster.

No wonder Sony started talking about the PSSR update in 2026 so soon.
This is NOT on the PS5 pro. it should run the game better since it has a better GPU.

The sheer fact that it doesnt is proof that this is a poorly made game.

I find it hilarious that people look at these poorly made games to affirm their viewpoints on UE5 being a shit engine or the pro being a shit console. When in fact the port itself is shit.
 
This is NOT on the PS5 pro. it should run the game better since it has a better GPU.

The sheer fact that it doesnt is proof that this is a poorly made game.

I find it hilarious that people look at these poorly made games to affirm their viewpoints on UE5 being a shit engine or the pro being a shit console. When in fact the port itself is shit.

Yeah, lack of options kills PS5 pro version.

Regular PS5 performance mode with more GPU power would be ok.
 
This is NOT on the PS5 pro. it should run the game better since it has a better GPU.

The sheer fact that it doesnt is proof that this is a poorly made game.

I find it hilarious that people look at these poorly made games to affirm their viewpoints on UE5 being a shit engine or the pro being a shit console. When in fact the port itself is shit.
Lol, even UE33, the golden boy game made by competent developers. Has stutter issues. Hell, epics own game, fortnite has stutter issues. It's time to stop running defense for epic. Their shit is busted and sucks. Poor dev talent just adds into it. But make no mistake, the engine is total dogshit.
 
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I blame Konami.
They shit the bed with Master Collection, ehich included 10-30 year old games that should easily run at modern machines, yet they did the laziest job.
To be honest, i believe Konami management must have been pressuring for quick and dirty solutions just to get the game on the shelves.
 
The question is why does an extremely static game with small environments with loading between them use Unreal 5 in the first place. It's not as if they turned it into an open world game. This is a game that was designed around the PS2. They should have used the Fox Engine and that would have been overkill.
 
Still watching, but anyone else likes the yellow filter of the original?

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The game takes place in 1964 and I recall at the time of the release, I liked the color palette because it reminded me of an old film with worn out colors.
Wow, they did the boss dirty
 
The question is why does an extremely static game with small environments with loading between them use Unreal 5 in the first place. It's not as if they turned it into an open world game. This is a game that was designed around the PS2. They should have used the Fox Engine and that would have been overkill.
The Fox engine hasn't been maintained since the MGSV/Survive era and pretty much everyone who made it is long since gone from Konami. At this point, they'll have to start almost from scratch.
 
This is NOT on the PS5 pro. it should run the game better since it has a better GPU.

The sheer fact that it doesnt is proof that this is a poorly made game.

I find it hilarious that people look at these poorly made games to affirm their viewpoints on UE5 being a shit engine or the pro being a shit console. When in fact the port itself is shit.

Pretty much. I've played plenty UE5 games and Pro enhanced games that look & run great, honestly the Oblivion remake should have been a huge red flag for anyone looking forward to this remake. I'm expecting a similar situation for the PC version as with Oblivion.
 
The Fox engine hasn't been maintained since the MGSV/Survive era and pretty much everyone who made it is long since gone from Konami. At this point, they'll have to start almost from scratch.

Fox engine was cross gen PS3-PS4 engine, it lacks many things that current gen games do.

This game should be ok after few patches (at least on pro).
 
PS5 Pro bros, Alex is being mean to us again:

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He is right. The dev should allow owners of the Pro to choose what they want.

Just give me a solid 60FPS with the bells and whistles the title can handle to achieve that. Id happily take the PS5 performance mode at a locked 60 with some minor tweaks over this mess.
 
PS5 Pro bros, Alex is being mean to us again:

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Or maybe how about not screwing up the 799 euro platform version of the game so badly? How much more idiot-proofing does Virtuous need?

With this resolution and image quality, 60fps should be obvious, don't need cheap-ass choices to accept something that remains unacceptable.
 
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This is NOT on the PS5 pro. it should run the game better since it has a better GPU.

The sheer fact that it doesnt is proof that this is a poorly made game.

I find it hilarious that people look at these poorly made games to affirm their viewpoints on UE5 being a shit engine or the pro being a shit console. When in fact the port itself is shit.
Disagree, its on ps5pro as what Virtuos done its just bump a little spec to high quality preset of base ps5, drop internal res and add pssr. Exactly what they should if ps5pro hw was capable enough but its not as fps is worse than base ps5 and pssr yet again doesnt deliver (worse quality than 60fps mode base ps5 lol). Tough fix would be very easy, just remove pssr, increase internal res and maybe introduce 40fps toggle for 120hz tv.
 
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This is unacceptable on PS5 and even more on Pro. Virtuos sucks. Nobody should buy this piece of crap. $70 on top of that!
Let's see how it runs on Xbox Series specially on S.
 
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Disagree, its on ps5pro as what Virtuos done its just bump a little spec to high quality preset of base ps5, drop internal res and add pssr. Exactly what they should if ps5pro hw was capable enough but its not as fps is worse than base ps5 and pssr yet again doesnt deliver (worse quality than 60fps mode base ps5 lol). Tough fix would be very easy, just remove pssr, increase internal res and maybe introduce 40fps toggle for 120hz tv.
So again its a poor port. Had they simply used the PS5 settings and left it as is, it wouldve run at the same internal resolution but wouldve hit 60 fps far more consistently.

instead they upped the setttings (if im reading your post right) which has a hit on the GPU then added PSSR which has an even bigger hit on the GPU. is it really that surprising that the ps5 pro is performing worse? I mean i can run cyberpunk at 4k 120 fps with ray tracing off and with path tracing it drops to 30 fps. Is it my GPU's fault that i am running it at higher settings?
 
So again its a poor port. Had they simply used the PS5 settings and left it as is, it wouldve run at the same internal resolution but wouldve hit 60 fps far more consistently.

instead they upped the setttings (if im reading your post right) which has a hit on the GPU then added PSSR which has an even bigger hit on the GPU. is it really that surprising that the ps5 pro is performing worse? I mean i can run cyberpunk at 4k 120 fps with ray tracing off and with path tracing it drops to 30 fps. Is it my GPU's fault that i am running it at higher settings?
But its not like they introduced path tracing ;d internal res on avarage is lower than on base ps5 in 60fps mode, 4 years newer 750$ hw should be capable of it but its not but yeah sure Virtuous studio is also clueless.
 
The question is why does an extremely static game with small environments with loading between them use Unreal 5 in the first place. It's not as if they turned it into an open world game. This is a game that was designed around the PS2. They should have used the Fox Engine and that would have been overkill.

Because UE5 makes it easier to make games that looks good in screenshots. And they can always just record the promotional material on some super high end PC.
Besides, as long as reviewers like the core game then poor performance and terrible IQ rarely have a big impact on review score, as evidenced by the 86 metascore on this.
And more casual players don't care either, specially since promotional material and in game descriptions use the bullshit upscaled resolutions, so as far as they know the performance mode is running "in 4K".
 
Still watching, but anyone else likes the yellow filter of the original?

Sd5BFkd.png


The game takes place in 1964 and I recall at the time of the release, I liked the color palette because it reminded me of an old film with worn out colors.

You can play it with the filter.
 
But its not like they introduced path tracing ;d internal res on avarage is lower than on base ps5 in 60fps mode, 4 years newer 750$ hw should be capable of it but its not but yeah sure Virtuous studio is also clueless.
I dont disagree that a $750 console should be more powerful than a mere 45% increase in GPU power, but whats also true is that the devs couldve done literally nothing and seen a 45% increase in pixels in the DRS implementation. So 720p becomes 864p. or it goes towards a more smoother 60 fps experience.

Again, this is if they had done nothing lol
 
I'm with Alex here. May be Sony should add a system level toggle a la "compatibility mode" that makes the game think it's a base ps5. Some of these devs don't know what they are doing.

Absolutely not, it should be in the developer's interest that the game works adequately.

Otherwise they'll just keep serving us crap they won't have to fix.
 
UE5 + Virtuous seems to be a combo made in hell.
i thought konami's own internal team was doing this game. All the interviews were with japanese developers.

I think Japan is just bad at graphics programming. They always have been. Just look at the issues with Elden Ring that still havent been resolved despite a big DLC and a brand new coop game.
 
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i thought konami's own internal team was doing this game. All the interviews were with japanese developers.

I think Japan is just bad at graphics programming. They always have been.
Maybe Virtuous is just assisting them then? They sure are credited as developers.

But yeah lol, japanese developers aren't the best at optimizing stuff either.
 
Still watching, but anyone else likes the yellow filter of the original?

Sd5BFkd.png


The game takes place in 1964 and I recall at the time of the release, I liked the color palette because it reminded me of an old film with worn out colors.
Yea sorry but I like it as well. It always looked like I could feel the weather.

On topic: Pro version being straight doo doo butter makes this a hard pass til deep sale for now. Also, knowing SH2R/Konami still didn't get patched for Pro, I have no faith they'll address anything at all.

Pure D-Dog shit.
 
I'm with Alex here. May be Sony should add a system level toggle a la "compatibility mode" that makes the game think it's a base ps5. Some of these devs don't know what they are doing.
Or you know? Have some standards and dont just pass every game through your certification process?? Like wtf is the point of these certifications anyway.

PS5 Pro is new. People are struggling with it since day one. Cerny should have his engineers sent at every studio just to ensure retarded mistakes like this arent made. nvidia is literally implementing path tracing for other studios, meanwhile Sony with their billions in profit cant send a few engineers across town to review progress?
 
I dont disagree that a $750 console should be more powerful than a mere 45% increase in GPU power, but whats also true is that the devs couldve done literally nothing and seen a 45% increase in pixels in the DRS implementation. So 720p becomes 864p. or it goes towards a more smoother 60 fps experience.

Again, this is if they had done nothing lol
its around 30% in real scenario which is realy sad but lets no criticise so hard mid gen update and wait for real "monster" ps6 with 160 bit bus and 160w power consumption :messenger_grinning_squinting:
 
lol what a biased retard. So it's a Sony problem not creating a fallback for shitty devs.
Yes, in fact this a Sony crap problem. They are selling this like a machine what can perform quality modes at 60fps. PSSR is not working as intended and we have some games where the game perform worse than PS5 base hardware (this one, Alan Wake 2, and the first version of Silent Hill 2). Some "enhanced games" are running with the same settings, resolution and performance PS5 base.

PSSR should be enough to sue Sony for false advertising so only some games can perform equivalent IQ to quality modes at 60fps.
 
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Or you know? Have some standards and dont just pass every game through your certification process?? Like wtf is the point of these certifications anyway.

PS5 Pro is new. People are struggling with it since day one. Cerny should have his engineers sent at every studio just to ensure retarded mistakes like this arent made. nvidia is literally implementing path tracing for other studios, meanwhile Sony with their billions in profit cant send a few engineers across town to review progress?
They shouldn't have to send engineers. If they had standards and balls, they'd tell devs "Your game has to hit at least this frame rate 99% of the time, your game has to hit at least this resolution 99% of the time, the Pro version of the game has to perform better in both resolution and frame rate than the PS5 version. If you can't do this, you fail certification and can resubmit in two weeks for another certification fee."
 
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