The devs fucked up simple as that.
With a bigger VRR window to smooth out more of the frame dips, Series X might be the least offensive version of the game on consoles.
They need to give the PS5 Pro version back that quality/performance toggle ASAP. Inexcusable.
UE5 just can't stop winning
Another thing, Sony should support 120Hz system wide because devs can't be bothered to implement it.
On PS5 any time it goes below 48hz, VRR is basically 'off'. And going by the DF video, it goes below 48 quite a bunch.
As an aside, this is the perfect example you should show someone what a 'remaster' is vs. what a remake looks like.
Game is made by virtuos, guys who did recent Oblivion remakeThis game uses UE5?
Or go under water
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What ifadamsapple skipped Oblivion remaster because he watched a performance video? How sad would that be to miss such a great experience over a video that someone made to make a living?
Boggles the mind they didn't do a 1440p upscale to 4k locked 30fps quality mode on pro…
Which is why I don't believe for one second that they would make PS6 handheld support mandatory. It's just not their style.Yes, and this is what he says as well.
But it's also on Sony, no game should be allowed to be worse on Pro than on regular PS5, IN ANY WAY.
Yet, Sony allows this...
I wish Decima was released and licensed like Unreal 5.UE5 fails again.
Decima should be the standard.
PS5 Pro is a joke.
FFXVI ran at 720p with freaking FSR1 and it still dropped below 60fpsThey say that RTGI is to early for this generation, but in my opinion and I notice majority of games with technical issues are multiplatform games while exclusives are most of the time technically impressive and well optimize. I think this is one of the strengths of exclusives, if a game is exclusive for example to Sony or to Xbox or Nintendo, they can really harness the power of a specific console, concentrate all resources, time, manpower, tools, and funding on a specific console which makes the game well optimize. It goes back again the importance of exclusives, not just for better competition and allot of choices, but also technical quality.
Most UE5 games look great in stills. But motion... good luck.The game at least looks great
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Decima smokes UE5 and it's not even close.
Imagine all these devs releasing sub 30 fps or sub 460p stutter fests just to check a box for the handheld.
Hmmm.. Come to think of it, that's exactly what devs will do...
Would you expect it to get a decent upgrade on ps6? UE6 next gen has a lot to prove.My problem is that this is just another game on the pile of unoptimised UE5 remake sludge.
I mean this is MGS3 for god's sake. The game design dates back to the PS2 era and the maps are mostly small static rooms.
It should have been a slam dunk, but they still managed to fuck it up. And they're selling it for £70 too.
And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...Decima runs better but it's also not doing half the stuff UE5 games are calculating...
Depends on how big the hardware upgrade is. But after the shit-show that was this gen, I doubt I'll be buying another console anyways.Would you expect it to get a decent upgrade on ps6? UE6 next gen has a lot to prove.
Series S could set a new record.
Well, yeah, Decima games probably average a budget of $100M.And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...
Depends on how big the hardware upgrade is. But after the shit-show that was this gen, I doubt I'll be buying another console anyways.
And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...
It should run a solid 60 on ps6 at least at a higher resolution.And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...
Depends on how big the hardware upgrade is. But after the shit-show that was this gen, I doubt I'll be buying another console anyways.
Wat. From what I seen IQ is a lot better with PSSR. Ok complain about the fps drops but stop people to toss shit about everything in the ps5 pro version jeesh. Anyway force 60 fps with UE5 is stupid as hell in such machine especially if you can't mandate a steady performance, those developers are incredibly idiotic.That fucking unreal engine in combination with PSSR ruining every game...
I still love my pro because of the excellent upgrades Sonys exclusive games got. But they use different engines...
First Silent Hill 2, now this. I have no hope for Silent Hill f...
They should at least offer something like a base mode that disables all Pro features and runs the game like on a base PS5!
That's the point. It means the rendering approach UE is using is too heavy on the hardware considering the results it is producing. Having the most "sophisticated" approach is not always the best one.Decima runs better but it's also not doing half the stuff UE5 games are calculating...
Yep, look at poor Series S.
Wat. From what I seen IQ is a lot better with PSSR. Ok complain about the fps drops but people to toss shit to everything about the ps5 pro jeesh
That's the point. It means the rendering approach UE is using is too heavy on the hardware considering the results it is producing. Having the most "sophisticated" approach is not always the best one.
can you show me please that dramatic worse difference with the TSR? I'm ready to laugh because lumen and AO are not particularly stable even with TSR. I have great doubt IQ on ps5 base has a more stable IQ.It's better in some aspects (aliasing, disocclusion) and worse in others (stability of lumen and AO).