[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

With a bigger VRR window to smooth out more of the frame dips, Series X might be the least offensive version of the game on consoles.

They need to give the PS5 Pro version back that quality/performance toggle ASAP. Inexcusable.
 
Last edited:
The devs fucked up simple as that.

Yes, and this is what he says as well.

But it's also on Sony, no game should be allowed to be worse on Pro than on regular PS5, IN ANY WAY.

Yet, Sony allows this...

With a bigger VRR window to smooth out more of the frame dips, Series X might be the least offensive version of the game on consoles.

They need to give the PS5 Pro version back that quality/performance toggle ASAP. Inexcusable.

Another thing, Sony should support 120Hz system wide because devs can't be bothered to implement it.
 
Another thing, Sony should support 120Hz system wide because devs can't be bothered to implement it.

True.

As long as the Series X version isn't extra-shitting the bed, it's inherent 120hz support will make VRR play a lot more viable in Performance mode.

On PS5 any time it goes below 48hz, VRR is basically 'off'. And going by the DF video, it goes below 48 quite a bunch.
 
Last edited:
On PS5 any time it goes below 48hz, VRR is basically 'off'. And going by the DF video, it goes below 48 quite a bunch.

Just don't use explosives.

fca5b5b8b053cb7b87530ce58fa88d6e.gif
 
Sometimes it is better to not know these things and just enjoy the game.

Plenty of people loved the Oblivion remake and wouldn't even know there was an issue if it wasn't pointed out to them.

I bet it runs perfectly fine on pro and is a great time.

When you are young you think knowing things is nothing but an improvement to your life. However, as you age you will learn that sometimes not knowing things is better. Sometimes ignorance is bliss. I'm sure that most people here are old enough to have at least felt that to be true at one point or another in life. The more wisdom you get the more true it becomes.

You really can't tell anything from this, you will develop your takeaway and perhaps it will be slightly accurate if you are lucky. Wouldn't it be better to judge for yourself. There are no major issues here. You will be able to complete the game. If the game is as good as I remember you are in for a treat. To let a little bullshit performance video on an unreleased unpatched game influence your buying decision because you don't like the dynamic resolution scaling is crazy. Especially when you consider what we put up with for our entire lives on other devices. This is better than all that. Sometimes it is good to get out of your own neurosis and just do things for fun. It will make you love the hobby again. What if adamsapple adamsapple skipped Oblivion remaster because he watched a performance video? How sad would that be to miss such a great experience over a video that someone made to make a living?
 
Last edited:
Yes, and this is what he says as well.

But it's also on Sony, no game should be allowed to be worse on Pro than on regular PS5, IN ANY WAY.

Yet, Sony allows this...
Which is why I don't believe for one second that they would make PS6 handheld support mandatory. It's just not their style.

Imagine all these devs releasing sub 30 fps or sub 460p stutter fests just to check a box for the handheld.

Hmmm.. Come to think of it, that's exactly what devs will do...

Bryan Cranston Reaction GIF
 
Last edited:
No matter how incompetent and inept a developer can be, this shouldn't be happening on a game with level design divided by small sections. It's not even your typical modern linear TPS game, a game designed on a hardware with 32 MB ram and a 4MB VRAM. This is an engine issue, no matter how much people try to deny the fact.

UE is only good when taking screenshots, when in motion it's the most ugly smeared piece of shit you'll ever see in your life. All that lumen, RT and nanite shit are pointless when your screen is getting smeared by TAA and DLSS and other upscaling technique artifacts. Let's not even talk about the performance issues and amount of stuttering and traversal stutters this engine has. Can't believe people are promoting it and devs are scrapping their in house tech for UE. #BANUE5
 
Last edited:
It's tempting to blame Virtuos (not very virtuous of them, hehe) but this engine it's consistently failing anyone that hasn't go in depth with the engine or has someone inside Epic lending a hand to make that BS run. Would it be better with any other engine? Probably not, the devs don't have a good track either. But that doesn't nullifies the fact that UE5 is something to be avoided by anyone that doesn't have a ridiculous budget for tech.
 
They say that RTGI is to early for this generation, but in my opinion and I notice majority of games with technical issues are multiplatform games while exclusives are most of the time technically impressive and well optimize. I think this is one of the strengths of exclusives, if a game is exclusive for example to Sony or to Xbox or Nintendo, they can really harness the power of a specific console, concentrate all resources, time, manpower, tools, and funding on a specific console which makes the game well optimize. It goes back again the importance of exclusives, not just for better competition and allot of choices, but also technical quality.
 
Last edited:
Now the next step is people keeping in high hopes for update patchs. Because these devs are...very dry in terms of giving patches or making any improvement at all. Oh yeah and communication.
 
They say that RTGI is to early for this generation, but in my opinion and I notice majority of games with technical issues are multiplatform games while exclusives are most of the time technically impressive and well optimize. I think this is one of the strengths of exclusives, if a game is exclusive for example to Sony or to Xbox or Nintendo, they can really harness the power of a specific console, concentrate all resources, time, manpower, tools, and funding on a specific console which makes the game well optimize. It goes back again the importance of exclusives, not just for better competition and allot of choices, but also technical quality.
FFXVI ran at 720p with freaking FSR1 and it still dropped below 60fps
Not to mention the blur-o vision that was Rebirth that had to be "fixed" with the PS5 Pro aka PC style brute forcing.
STALKER 2 and Avowed ran pretty badly on even the Series X

Not that it matters anyway, game are too expensive these days too keep exclusive to one platform and cut out a large chunk of your audience unless somebody (a platform holder) is paying you to do it.
 
My problem is that this is just another game on the pile of unoptimised UE5 remake sludge.

I mean this is MGS3 for god's sake. The game design dates back to the PS2 era and the maps are mostly small static rooms.

It should have been a slam dunk, but they still managed to fuck it up. And they're selling it for £70 too.
Would you expect it to get a decent upgrade on ps6? UE6 next gen has a lot to prove.
 
Decima runs better but it's also not doing half the stuff UE5 games are calculating...
And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...
Would you expect it to get a decent upgrade on ps6? UE6 next gen has a lot to prove.
Depends on how big the hardware upgrade is. But after the shit-show that was this gen, I doubt I'll be buying another console anyways.
 
Last edited:
And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...

Depends on how big the hardware upgrade is. But after the shit-show that was this gen, I doubt I'll be buying another console anyways.
Well, yeah, Decima games probably average a budget of $100M.
 
And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...

That's subjective.

Decima games don't have good lighting and shadowing. DS2 and FW both look cross gen, still very nice thanks to art, textures and models but cross gen for sure...

UE5 games can LOOK much better than them, but problem is in performance: this engine is still broken on fundamental level in some aspects and only current 5.6 version (and future ones) promise some big improvements in those aspects.

We have games that are much more modern than Decima and still run much better than UE5 - Avatar and Outlaws on Snowdrop engine.
 
Last edited:
And yet games on Decima manage to look much better than the average UE5 lumen/nanite slop. Makes you wonder why we even need all these new bells and whistles...

Depends on how big the hardware upgrade is. But after the shit-show that was this gen, I doubt I'll be buying another console anyways.
It should run a solid 60 on ps6 at least at a higher resolution.
 
That fucking unreal engine in combination with PSSR ruining every game... 😭

I still love my pro because of the excellent upgrades Sonys exclusive games got. But they use different engines...

First Silent Hill 2, now this. I have no hope for Silent Hill f...

They should at least offer something like a base mode that disables all Pro features and runs the game like on a base PS5!
Wat. From what I seen IQ is a lot better with PSSR. Ok complain about the fps drops but stop people to toss shit about everything in the ps5 pro version jeesh. Anyway force 60 fps with UE5 is stupid as hell in such machine especially if you can't mandate a steady performance, those developers are incredibly idiotic.
 
Last edited:
Decima runs better but it's also not doing half the stuff UE5 games are calculating...



Yep, look at poor Series S.
That's the point. It means the rendering approach UE is using is too heavy on the hardware considering the results it is producing. Having the most "sophisticated" approach is not always the best one.
 
Wat. From what I seen IQ is a lot better with PSSR. Ok complain about the fps drops but people to toss shit to everything about the ps5 pro jeesh

It's better in some aspects (aliasing, disocclusion) and worse in others (stability of lumen and AO).

That's the point. It means the rendering approach UE is using is too heavy on the hardware considering the results it is producing. Having the most "sophisticated" approach is not always the best one.

But Decima games this gen are literally Gen 8 games but in higher resolutions and framerates. There is nothing utilising "next gen" hardware in them.

Other developers could do the same thing and use PS4 engines with unlocked framerates and higher resolution = Boom! You have good performance and gamers are happy but this is not magic. And many Sony developers (outside of IG) are doing exactly that.

We want next gen games or PS4 games in 1440p and 60fps?
 
Last edited:
It's better in some aspects (aliasing, disocclusion) and worse in others (stability of lumen and AO).
can you show me please that dramatic worse difference with the TSR? I'm ready to laugh because lumen and AO are not particularly stable even with TSR. I have great doubt IQ on ps5 base has a more stable IQ.
 
Last edited:
Top Bottom