Which platform ? (I guess PC)The game at least looks great
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Which platform ? (I guess PC)The game at least looks great
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My problem is that this is just another game on the pile of unoptimised UE5 remake sludge.I think it's a little overblown. The game is still playable, albeit without great performance. It's not like it crashes or runs at 10fps. You can play it from start to finish and have an enjoyable experience.
Avowed's the clear winner there, while not perfect it runs quite well and stutter is hardly noticeable after the first time you check the cityStill waiting for a UE5 game not made by Epic to actually run the way it supposedly can.
If memory serves it was practically impossible to patch PS2 games unless you wanted to print new disks.Most current devs would never survive the 90s and early 2000's where they had to optimize and work around the limitations of hardware, now they dont optimize and expect the hardware to brute force it
I have STARTED it twice or maybe three times, so I'm kind of looking forward to this.Already played MGS3 twice so have no interest in this- too many new games coming out.
This is easy money for Konami. Just remake everything!
Avowed's the clear winner there, while not perfect it runs quite well and stutter is hardly noticeable after the first time you check the city
He's correct in this case. If your machine is marketed as, "Pro", then all apps should allow for people to tinker and mess with settings how they see fit. Don't be a developer that gives the end user one umbrella graphical setting, just because you think you know better. In the case of Snake Eater, it's clear that the developer didn't know better.![]()
This is not gonna go down well.
Funnily enough, M$ tried to do something similar during the 7th gen and it failed spectacularly. The 360 was supposed to run all games at 1280x720 with 2xFSAA, but even their own in-house games failed to hit that target (Halo 3). So by 2009, the requirements were dropped completely and no-one's tried to do a similar thing since then.It doesn't have to be a high bar to clear, just something that says "if you have a mode targeting 60fps, you need to hit 60fps most of the time". "If your game can't hit at least 900p all the time (I believe this is the minimum resolution for PSSR to work), you need to change things until it does.
Sony is the market leader when it comes to third party developers, than can set reasonable minimum standards to enforce for games on their platform. They can even allow devs to submit exceptions for when the game's art style is a low resolution/low frame rate look to mimic retro games.
Lmao performance mode continues to be a waste of everybody's time. Just play at 30fps, it literally looks better and runs better.
Beautiful. where are these from?
I saw them in Twitter. Judging by the quality they look from pc but I am no sure, the poster didnt mention it
Except with Witcher 4 CDPR are leading development on console then scaling up for PC, rather than starting on PC and scaling down for console as they did previously.lol, CDPR games run like junk on consoles. I wouldn't get my hopes up for them to fix the performance issues of UE5.
I was curious and went looking back on DF comparisons of PS5 resolution/fidelity modes with a 4090 DLAA max settings, and preliminary comparison suggests to me that PSSR is potentially a vastly superior solution. I gathered the limited samples from today's Cerny tech talk where base PS5 fidelity mode was compared to PS5 Pro that doubled frame rate in addition to improving effective resolution. For the DF comparisons, I have Spider-Man Miles Morales and Horizon Forbidden West where, again, Alex compares 4K DLAA max settings image quality to PS5 fidelity modes (unfortunately, DF didn't use...
- ChiefDada
- Replies: 892
- Forum: Gaming Discussion
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That's because the barrels aren't red for maximum performance!
But imo, even though it runs consistently, the visuals don't match the hardware required. All that says is if you dumb it all the way down you can get passable results. I'd like to see that kind of perf in a game that is actually visually awesome. Avowed could easily pass for a PS4 game in any non cherry picked scene.Avowed's the clear winner there, while not perfect it runs quite well and stutter is hardly noticeable after the first time you check the city
Anvil, Snowdrop, Frostbite, Northlight, RAGE, and Cry Engine (KCD2), Decima are all custom engines.If I have to guess, its probably sony policy that didn't allow konami to have the same res at the PS5 version as one of their policy. I assume if the game used the PS5 unlocked version on the PS5 pro, they would have locked 60 fps at least on the pro.
leave it to Sony to be stupid like usual, and Konami's incompetence to lock a 2004 game to a 60 fps and its not even an open world game.
The other thread saying they are teaching younger devs and training them to continue the series.. please don't teach anyone anything. Monkeys can probably do a better job than this.
also, fuck epic and its Unreal Engine while we are at it. piece of shit engine. I am 100% positive that 90% of the talent in the video game industry is gone and doing small, solo indie projects.
Devs used to create their own engine, their own art, and tricks to optimize performance and lighting to make it look photo realistic. now? They probably cry if they hear the word engine.
When was the last time the RAGE ? 2018 with RDR2 ?Anvil, Snowdrop, Frostbite, Northlight, RAGE, and Cry Engine (KCD2), Decima are all custom engines.
Some devs have gotten a lot out of UE5. Some havent. It's a dev issue like you said. Lack of talent. Lack of experience. Lack of common sense.
American account. Worked out as €68 with the exchange rate. It would have cost me €90 buying it in the EU.where
Jesus fucking christ. Ps5 pro! I sold my PS5s and get worse performance with an £800 system....
Embarrassing.
I bet the PC version is fubared too.
The CPU argue is rarely true. Hell you can look back at Battlefield V on PS4. 64 players, vehicles, destruction, explosions, large maps and at 60fps.Meanwhile Battlefield 6 runs at much higher framerate on pro with all destruction higher player counts and huge Maps.
In this technical marvel you just need an exploding barrel to tank the framerate.
People are still saying It's a CPU issue?? What are you smoking??
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Nothing, obviouslyWhat does Cerny have to do with the pc version?
Me neither. I still regret having bought the Oblivion remake from these guys. Lesson learned.Im not buying until it's fixed. There's so much to play that I can't burn money on this no matter how much I love metal gear.
Same here. No issues playing at 30 as UE5 games tend to be quite good with the motion blur. But I ain't buying till such a patch exists.Im not buying until it's fixed. There's so much to play that I can't burn money on this no matter how much I love metal gear.
Even a day one patch to add quality mode on pro locking to 30fps with good frame pacing id buy for.
I don't expect the 60fps to ever work on pro now for this game lol.
No, shitty devs and shitty UE5 pissing on legendary games. Get it right.PC it is then. PSSR pissing in everyones cereal once again