[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

The game at least looks great

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Which platform ? (I guess PC)
 
I think it's a little overblown. The game is still playable, albeit without great performance. It's not like it crashes or runs at 10fps. You can play it from start to finish and have an enjoyable experience.
My problem is that this is just another game on the pile of unoptimised UE5 remake sludge.

I mean this is MGS3 for god's sake. The game design dates back to the PS2 era and the maps are mostly small static rooms.

It should have been a slam dunk, but they still managed to fuck it up. And they're selling it for £70 too.
 
Most current devs would never survive the 90s and early 2000's where they had to optimize and work around the limitations of hardware, now they dont optimize and expect the hardware to brute force it
If memory serves it was practically impossible to patch PS2 games unless you wanted to print new disks.
 
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This is not gonna go down well.
He's correct in this case. If your machine is marketed as, "Pro", then all apps should allow for people to tinker and mess with settings how they see fit. Don't be a developer that gives the end user one umbrella graphical setting, just because you think you know better. In the case of Snake Eater, it's clear that the developer didn't know better.

Absolutely appalling result for this game.
 
It doesn't have to be a high bar to clear, just something that says "if you have a mode targeting 60fps, you need to hit 60fps most of the time". "If your game can't hit at least 900p all the time (I believe this is the minimum resolution for PSSR to work), you need to change things until it does.
Sony is the market leader when it comes to third party developers, than can set reasonable minimum standards to enforce for games on their platform. They can even allow devs to submit exceptions for when the game's art style is a low resolution/low frame rate look to mimic retro games.
Funnily enough, M$ tried to do something similar during the 7th gen and it failed spectacularly. The 360 was supposed to run all games at 1280x720 with 2xFSAA, but even their own in-house games failed to hit that target (Halo 3). So by 2009, the requirements were dropped completely and no-one's tried to do a similar thing since then.

The problem with the idea is that the Sony/M$ aren't gonna miss out on huge titles if the developer of said game flat out refuses to make adjustments. Unless Sony takes a zero tolerance stance on these requirements, it will probably fall apart again if implemented.
 
Lmao performance mode continues to be a waste of everybody's time. Just play at 30fps, it literally looks better and runs better.



Beautiful. where are these from?

I saw them in Twitter. Judging by the quality they look from pc but I am no sure, the poster didnt mention it
 
I saw them in Twitter. Judging by the quality they look from pc but I am no sure, the poster didnt mention it

The game looks nice on all platforms going by the media, at least.

But yeah .. performance is leaving a lot to be desired. Especially as this isn't even a big cohesive world with tons of AI routines like Oblivion, each area is it's own self contained zone with separate loading intervals.

This should be doing better.
 

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lol, CDPR games run like junk on consoles. I wouldn't get my hopes up for them to fix the performance issues of UE5.
Except with Witcher 4 CDPR are leading development on console then scaling up for PC, rather than starting on PC and scaling down for console as they did previously.
 
It seems that all versions will be a disaster in performance and resolution on consoles (we will see on PC) and instead of blaming the developers for poor work and releasing the game in poor condition, some blame it on PS5-PS5pro.
 

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That's just mean.


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Sure during some stutter moment and probably on the first run on that city.

That area is really CPU hungry and consoles and PC's with similar CPU struggle, that happens on many games lately, BG3 or Starfield also have that problem with different engines.

But the reality is that 99% of the time it plays at high 50's FPS, and 30-40 FPS modes are pretty much locked outside of that part of the game.

It's a game with several noticeable flaws, but the technical aspect is one of it's bright sides imo
 
So, sub-1080p to sub-1440p even on the Pro.

God I love this gen, UE5 and RT.

Do we know anything about PC yet? If it's barely above 720p I might as well play it on my Legion Go
 
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If I have to guess, its probably sony policy that didn't allow konami to have the same res at the PS5 version as one of their policy. I assume if the game used the PS5 unlocked version on the PS5 pro, they would have locked 60 fps at least on the pro.

leave it to Sony to be stupid like usual, and Konami's incompetence to lock a 2004 game to a 60 fps and its not even an open world game.

The other thread saying they are teaching younger devs and training them to continue the series.. please don't teach anyone anything. Monkeys can probably do a better job than this.

also, fuck epic and its Unreal Engine while we are at it. piece of shit engine. I am 100% positive that 90% of the talent in the video game industry is gone and doing small, solo indie projects.

Devs used to create their own engine, their own art, and tricks to optimize performance and lighting to make it look photo realistic. now? They probably cry if they hear the word engine.
 
The problem to me with the Unreal engine is that the discussion is the inverse of the PS3. That was about Devs having to deal with something that was very complex with little documentation as to why performance wasn't good. Just looking at the comments on this forum, the defence is that its intuitive, loads of documentation, can make a game in an hour, but has performance issues. That's actually worse. It points to something more integral with the engine. It would be better if it was due to not knowing how to get performance out of it.
 
Avowed's the clear winner there, while not perfect it runs quite well and stutter is hardly noticeable after the first time you check the city
But imo, even though it runs consistently, the visuals don't match the hardware required. All that says is if you dumb it all the way down you can get passable results. I'd like to see that kind of perf in a game that is actually visually awesome. Avowed could easily pass for a PS4 game in any non cherry picked scene.

I think a layman, who didn't know to look in the nook and crannies, would rate UC4, Arkham Knight, Control and more PS4 titles higher than Avowed if polled.
 
If I have to guess, its probably sony policy that didn't allow konami to have the same res at the PS5 version as one of their policy. I assume if the game used the PS5 unlocked version on the PS5 pro, they would have locked 60 fps at least on the pro.

leave it to Sony to be stupid like usual, and Konami's incompetence to lock a 2004 game to a 60 fps and its not even an open world game.

The other thread saying they are teaching younger devs and training them to continue the series.. please don't teach anyone anything. Monkeys can probably do a better job than this.

also, fuck epic and its Unreal Engine while we are at it. piece of shit engine. I am 100% positive that 90% of the talent in the video game industry is gone and doing small, solo indie projects.

Devs used to create their own engine, their own art, and tricks to optimize performance and lighting to make it look photo realistic. now? They probably cry if they hear the word engine.
Anvil, Snowdrop, Frostbite, Northlight, RAGE, and Cry Engine (KCD2), Decima are all custom engines.

Some devs have gotten a lot out of UE5. Some havent. It's a dev issue like you said. Lack of talent. Lack of experience. Lack of common sense.
 
Anvil, Snowdrop, Frostbite, Northlight, RAGE, and Cry Engine (KCD2), Decima are all custom engines.

Some devs have gotten a lot out of UE5. Some havent. It's a dev issue like you said. Lack of talent. Lack of experience. Lack of common sense.
When was the last time the RAGE ? 2018 with RDR2 ?

These engines ( if i am not mistaken ) are private engines to EA /Ubisoft / Sony, etc, but for many other studios, they have to rely on a third party engine these days. but this wasnt the case before ( again because of lack of talent ). the engine that ran metal gear solid ? silent hill ? old mortal kombat games, tekken games and million of others.

these games now use some form of unreal engine or third party engine. Mortal kombat 1 performance even on a high end pc was shit at release. didnt touch the game after i finished it so i dont know how bad is it now.

but yes in general, the talent is gone. unreal engine isnt easy to develop too. Everything keeps on adding up to be the worst generation of all times and the future doesnt even look any better.
 
Gaming sucks right now in regards to fidelity.

Damned if you buy a console; expect set it and forget it and jump in, but runs like shit.

Damned if you buy a PC; spend 1.5 to 2 times more money to avoid having to deal with low res and fake frame generation bullshit, then the GPU melts and burns your house down.

You would think the internet's free public reviews and in-depth technical game analysis exposing games running poorly would make a difference. It should sway people to vote with their wallet, but it doesn't. Gamers should be putting pressure on legislation for better consumer rights in the digital space when buying products that perform like shit, like extended and flexible refund policies.
 
At least PS5 Pro has higher res than PS5 OG. lol

Interestingly, PS5 Perf mode still has way higher res than Pro despite being half the frames. You'd think Pro would be able to brute force gains in everything over PS5 OG modes.
 
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Why not use Fox Engine? Would be a better solution, at least in the performance departament.

For art direction, Fox Engine is far better.
 
Meanwhile Battlefield 6 runs at much higher framerate on pro with all destruction higher player counts and huge Maps.

In this technical marvel you just need an exploding barrel to tank the framerate.

People are still saying It's a CPU issue?? What are you smoking??
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All UE5 games perform much worse than their look should warrant. It is a rotten piece of shit engine, at least in the version games are being released up to now.
 
I'm to the point where I just flat out don't buy a game if there are frame issues anymore. It's 2025, if a dev can't figure it out, they aren't getting my money…and that's on release, fuck paying to be a beta tester for these companies.
 
Meanwhile Battlefield 6 runs at much higher framerate on pro with all destruction higher player counts and huge Maps.

In this technical marvel you just need an exploding barrel to tank the framerate.

People are still saying It's a CPU issue?? What are you smoking??
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The CPU argue is rarely true. Hell you can look back at Battlefield V on PS4. 64 players, vehicles, destruction, explosions, large maps and at 60fps.
 
Im not buying until it's fixed. There's so much to play that I can't burn money on this no matter how much I love metal gear.

Even a day one patch to add quality mode on pro locking to 30fps with good frame pacing id buy for.

I don't expect the 60fps to ever work on pro now for this game lol.
 
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Im not buying until it's fixed. There's so much to play that I can't burn money on this no matter how much I love metal gear.

Even a day one patch to add quality mode on pro locking to 30fps with good frame pacing id buy for.

I don't expect the 60fps to ever work on pro now for this game lol.
Same here. No issues playing at 30 as UE5 games tend to be quite good with the motion blur. But I ain't buying till such a patch exists.
 
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