So you are basing this on what? Numbers tell different story.
Take for example this scene, console version is locked to 40fps but it drops in this place:
Without 40fps lock PS5 pro will run this:
- 54FPS if console is 45% more powerful (raw performance uplift in Sony words)
- 60FPS if console is 63% more powerful (theoretical number based on TF)
It wouldn't be bad to get 60FPS in previously locked 40FPS games but for 30FPS games it won't be that great:
- 42FPS with 45% upgrade
- 47FPS with theoretical max (63% upgrade)
While Pro was 2.3x more powerful than PS4 (in theory) and was able to run 30FPS PS4 game in 60FPS when CPU load wasn't an issue:
Of course real world games were massively bottlenecked by jaguars so it was a rare sight to see such difference in performance.
But Pro was doing 1440p in most games that were 1080p on PS4 so that's 78% resolution uplift in most games and some games had higher resolution like 1800p etc.
Of course real output of PS4 Pro was bottlenecked by weak CPU and insufficient memory BW upgrade but same is true for PS5 Pro, so theoretical 63% upgrade is most likely not possible in real life. Different story when RT is in play but we will see how much that 2-4x upgrade looks in real life.