Personally, haven't had any particularly annoying bugs with the beta/game. It was already running fairly well on day1 of the beta. Had a few crashes upon joining servers occasionally during the beta. Had one issue where the game would crash every few min with the first beta patch - but hasn't been a problem since. Framerate is overall pretty good, sometimes dips a bit during arty. I don't play with ultra settings, though, except for character models (for distinguishing between models better - something that actually affects gameplay); for everything else, I've always been a proponent of performance > graphics. Interface isn't great, but hasn't actually caused any problems. Achievements not working? Aren't they? I have no idea, since that's the last thing I'd care about. Stats/unlocks not registering properly? I have no idea either. All I need is my Mosin-Nagant + bayonet. I'm not sure how significant the leveling system is, since you can perform marvelously with Lvl 0 weapons and a lvl 0 class (I think my unscoped MN record is 204m). There may be some legitimate issues, and it really sucks for those who can't actually get the game to run properly, but for most of those smaller issues, they don't really have any sort of impact of my game experience.
Most importantly, and this is speaking mostly as a huge RO1, this has already provided me with my favorite FPS experience. Most satisfying kills, awesome satisfaction from surviving an encounter, most tension, a palpable fear of death, most satisfying gunplay. This is my GOTY until proven otherwise (Dark Souls being the only real major contender for me). RO1 was already on my top10 all-time favorites list, and this is already overtaking it for me.
Nickiepoo said:
How do you guys find the kill messages? Because personally the most fun I've had in this game so far was in a server that had them completely switched off. Not knowing if you'd actually killed someone or just grazed them made a big difference to how people were playing and added a really nice level of extra tension.
I like the delayed message, as it provides both tension while you're waiting for it, and satisfaction when it actually appears. But then, it feels artificial compared to no messages at all. The tension that comes with shooting someone, only to have them get out of sight, pondering whether they just got behind cover or bled out or are just waiting for you to pop your head out again - great stuff. And it feels all the more satisfying when you confirm kills by actually confirming them, rather than just having them acknowledged via text on the screen.