cormack12
Gold Member
Source: https://www.gamesindustry.biz/mark-cerny-at-60-i-the-gi-interview
I think he was basically saying as far back as here that the second half of this gen is really going to tax the hardware - even though we say there are no real next gen games still out.
Also addresses the PC experiment by LTT, would be interesting to review that now at this price point.
I think he was basically saying as far back as here that the second half of this gen is really going to tax the hardware - even though we say there are no real next gen games still out.
Also addresses the PC experiment by LTT, would be interesting to review that now at this price point.
In fact, for all the different roles that Cerny has had in his 42-year games industry career, the one he's never stopped doing is that of 'gamer'.
"I continue to be a massive player," he tells us.
"I have been very surprised by the degree to which developers are using ray-tracing," he begins. "Putting that in, that was a big decision and actually a rather late one. I thought that this is not going to get much use initially, but if we look at generations, and a generation is seven years or so, software is created for ten years, and so later in the lifecycle we will start seeing people using that technology. But instead we had launch titles that were taking advantage of it. I guess, having worked on games for consoles that were a bit difficult to get into, like the PlayStation 3, I can be a little skittish about very deep technology like that. But in this case, my guess as to how things would go was totally wrong. And I am so happy to have seen the early adoption of the technology.
"The other thing that has been surprising is the push to 60 frames per second. Based on previous console lifecycles, I would have expected there to be a lot more games that are 30 frames per second only, just because the artwork can be so much more detailed if you have longer time to render it.
“One of the exciting aspects of console hardware design is that we have freedom with regards to what we put in the console," Cerny begins. "Or to put that differently, we’re not trying to build a low-cost PC, and we aren’t bound by any particular standards.
Or to look at something more consumer-focused, I believe that releasing PS5 in 2020 with a very high-performance integrated SSD put pressure on the PC world to get their corresponding DirectStorage API into the hands of their gamers.
He points to an amusing video by Linus Tech Tips, which attempted to 'kill' the PlayStation 5 by building a $500 gaming PC that outperformed the console.
"They had to get a used motherboard," he says. "That was the only way that they could build a PlayStation 5 equivalent for a PlayStation 5 price. And if you're using used parts… well you can get a used PlayStation 5 for eBay for $300-something.