SolarKnight
Member
I couldn't imagine using the arrow keys for motions for example.
There's nothing wrong with them. Only thing that's ever given me trouble in all my life are 360s and that only really affects Cerebella.
I couldn't imagine using the arrow keys for motions for example.
LOL man I can't tell you how many times I got hit by that Double hyper until I realized you have to block it the other way.
New game pains.
Hmm, what should you do if Double's level 3 is hitting your assist character? Can you hit her out of it? I was trying to block, but she was going all over the place which caused me to get caught in it. `-`
I'm pretty sure Peacock and Parasoul both lack any dragon punch motions in their movesets too. This game was made for me.I use SZXC for the directions. I am generally fine with it.
Stuff I can do fairly easily:
*Dashing/wave dashing although anything too intensive movement wise becomes difficult
*Regular jumping/up back
*Forward/Back charge moves
*QCF/DP moves if they are on a single button
Stuff that requires more effort than normal:
*Down/Up charge moves (because you have to hold down two buttons)
*Blocking right/left mix ups. Even a regular side change cross up becomes more difficult to block than normal.
*Super jumping although not THAT necessary in this game thankfully
*QCF/QCB + 2 buttons. The motion isn't the problem, pressing two buttons is a bigger nuisance than normal. I have set Two Attack buttons to Space so that basically allows me to Dash, Roll, Pushblock and do some hypers without much difficulty. It's stuff that is mapped to KK that is hard to do in clutch situations.
That's why I play Parasoul. She has charged attacks, she doesn't have a lot of mobility options and her combos for the most part are not THAT difficult. Pretty much the best keyboard character in the game. About the only thing that is more difficult than normal is her DP into her KK super.
I am however interested in Cerebella and Squigly. I did some freestyle combos with Squigly from watching QisTopTier play and I was almost able to replicate it... and that's a big damage combo. I don't know which of these would be better for Parasoul. Pretty much everyone who is good online used 2 or 3 characters and once they get you to block an assist which has lockdown, that's pretty much game.
I hate that super and it is part of the reason why I started playing Cerebella more. No one ever pays attention the smoke. I just block it based on instinct. I block thinking it'll come from behind first because there is more than enough time to change my block direction if I was wrong.She can change the direction of car actually so it can be either side that she comes in on. There's a trick to telling what side she'll end up on though, just look at the direction of the smoke is going in right after she disappears before using her car and block accordingly.
I'm pretty sure Peacock and Parasoul both lack any dragon punch motions in their movesets too. This game was made for me.
I hate that super and it is part of the reason why I started playing Cerebella more. No one ever pays attention the smoke. I just block it based on instinct. I block thinking it'll come from behind first because there is more than enough time to change my block direction if I was wrong.
No lie... I was in the IRC the other day and I brought it up. Tons of people who've been following the game for more than a year had no clue that the dust was even an indicator lol. That and cat heads are definitely the most annoying supers in the game. I can't even imagine how newbies feel when dealing with them lol.
I'm in training mode right now and I can't see the dust being an indicator of anything, it always goes in the same way regardless if I do either direction of the super.
I do what Solar does as well and just block in reverse on reaction. Sadly as of now that's all I can think of doing.
I'm in training mode right now and I can't see the dust being an indicator of anything, it always goes in the same way regardless if I do either direction of the super.
I do what Solar does as well and just block in reverse on reaction. Sadly as of now that's all I can think of doing.
Is that the Double utility hyper? If so that is definitely cheap as hell. I just try to up back all day while keeping my fingers ready for a throw.That and cat heads are definitely the most annoying supers in the game. I can't even imagine how newbies feel when dealing with them lol.
Hmm, what should you do if Double's level 3 is hitting your assist character? Can you hit her out of it? I was trying to block, but she was going all over the place which caused me to get caught in it. `-`
The dust kicks higher in the direction that you need to block. It's one puff of cloud but one end is bigger.
Double having an actual midstage tick throw game AND crossup game is the scariest shit ever.Fuck cat heads tick throws and lockdown.
Honestly it's a good enough super without also having the ability to crossup the opponent on top of everything. Totally wouldn't mind it being changed so that you always block it in the direction that Double was in when she originally left the screen or that there would be a more obvious indicator of which direction she was going to come in before she left the screen (I'd petition for giant flashing lights).
The dust kicks higher in the direction that you need to block. It's one puff of cloud but one end is bigger.
She needs a larger marker. I think it is a good super to have if you want to train people to hone their reflexes, but the indicator is the tiniest thing ever.One side of the dust should be more transparent / lightly shaded compared to the other side.
It was worse when it was just one bar in vanilla lol. Double has gotten away with a lot of bullshit in the last 16 months.Is that the Double utility hyper? If so that is definitely cheap as hell. I just try to up back all day while keeping my fingers ready for a throw.
Some of the biggest changes in a while:8-13 Note Placed in Your Lunchbox By A Loving Parent
AUGUST 13TH, 2013 - MIKEZ
Hey kiddo,
I know you're busy with school, but I just wanted to say I'm sorry about making a build that generates hundreds of megabytes of log files in the Steam directory if you play online. I'll fix it as soon as Valve's servers are back up to let us make a new build, but you'll probably want to delete those files...
Have a great day!
Love,
Pops
P.S. This is our little secret!
These are a big deal. IADs are literally braindead easy now and I think it'll be better in the long run for these games. Anyone who can't get IADs now either has serious hand problems or the worst godawful execution ever. Relish these changes, airdashers.- Increase leniency on all dashes/airdashes/superjumps to 17f (from 12f).
- Assists should not come out behind the opponent ever ever anymore. Ever. Well, maybe sometimes...but much less. No more Updo in the back while they're standing in front of you.
Some of the biggest changes in a while:
These are a big deal. IADs are literally braindead easy now and I think it'll be better in the long run for these games. Anyone who can't get IADs now either has serious hand problems or the worst godawful execution ever. Relish these changes, airdashers.
What's IAD?
Instant Airdash. Basically jump then airdash immediately.
GGs Kioshen. I'm not sure what you can do against that burst bait with Squigly. :x
I see, I kind of had the same feeling because after doing her j.hp dash to j.mp, during her j.mp, she was under the characters instead of being over. I don't know if I have to delay my j.hp during the launch or delay the air dash after j.hp. I might as well analyze the videos again.
Instant Airdash. Basically jump then airdash immediately.
GGs Kioshen. I'm not sure what you can do against that burst bait with Squigly. :x
Instant Airdash. Basically jump then airdash immediately.
GGs Kioshen. I'm not sure what you can do against that burst bait with Squigly. :x
People are bad at this stuff, man.I don't get how IADs can be anything other than "brain dead easy" when you can dash with buttons though.
You've got it upside down. You not having one means you better worry more about it. Everyone else is only going to get better at something you don't have now. It is good for the game, but you better believe I'm going to mentally prepare myself for this as a Parasoul player.Squigly doesn't have an airdash so I don't have to worry about such things... ;_;7
I found out what was wrong. It's weight specific. You can only do that sequence on Double > Cerebella > Parasoul in order of heaviest. Valentine and down you either can't or it's really hard. I did it first try on Parasoul but couldn't manage to hit it on Valentine nor Filia.
Thanks for the link, Kalamari
Something simple :
LP LK MK cHP*
jMP jMK QCB+LK -land-
crLK cHP*
jLP jMP jMK QCB+LK -> Optional Super
*Replace the c.HP with HK when head is off.
Thanks for the combo, I have just one question, "Optional Super" you mean the j.214+KK one right?
At what point exactly do you charge up? I don't see anything that looks like a charge that I learned in the tutorial in the youtube video http://www.youtube.com/watch?v=QiRsZduzZdk&feature=youtu.beYou need to be charged up to do a seria cancel, and do c.MP instead of s.MP it's more consistent
This is the updated version
c.MK, c.HP, Silver Chord
Daisy Pusher, s.HP, Seria Cancel
c.MP, s.HK
j.LP, j.MK, j.HK Fallen Woman H
c.MK, s.HK
j.LK, j.MK, j.HK, Fallen Woman M
s.LK, s.MP, s.HP x2, Seria Cancel
s.LP, s.MP, s.HP x2, qcf+lk or dragon punch
At what point exactly do you charge up? I don't see anything that looks like a charge that I learned in the tutorial in the youtube video http://www.youtube.com/watch?v=QiRsZduzZdk&feature=youtu.be
I see, thanks. I pretty much got the corner combos. Do you have any mid-screen combos that works on everyone, no matter what their size are?
I'm probably late but I discovery last night that you can cancel Squigly's c.hp and forward.hp into her special moves.
http://www.twitch.tv/labzero/b/445389591?t=54m25s
My fight with Inuchiyo (JP player who came to this year's EVO) on the MarvelousAQL/Lab Zero stream. I feel like a dick because I forgot that I can't change my delay in lobbies yet. Next time I'll set my delay higher in the options menu before I go challenging our future Japanese overlords.
It was a good fight and my alternate online handle really seems to resonate with people lol. I bet Mike would sort of like my Parasoul play... even though he'd probably spend half the time yelling at my mistakes.
http://www.twitch.tv/labzero/b/445389591?t=54m25s
My fight with Inuchiyo (JP player who came to this year's EVO) on the MarvelousAQL/Lab Zero stream. I feel like a dick because I forgot that I can't change my delay in lobbies yet. Next time I'll set my delay higher in the options menu before I go challenging our future Japanese overlords.
It was a good fight and my alternate online handle really seems to resonate with people lol. I bet Mike would sort of like my Parasoul play... even though he'd probably spend half the time yelling at my mistakes.
Good to know.Every normal is special cancelable on hit, whiff and block.
I'm pretty sure the jLK, jHK is consistent though. Unless you're trying to do it after something that's not cMK?
For now no. Got a little work done in the lab but not much. I don't think she has universal midscreen combos at this point since she does air juggles. I'll link you to my notes which are incomplete and messy but it's a start. If you have suggestions feel free to send them via pm.
Master Milk said:uh, anyone wanna play?
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Are these going to be for sale?
So I'm playing with my friend online, and the game just closes on me. This happened to me three times. Any solutions?
Send the debug logs to labzero ?
How do I check my debug logs? And what's their email?
I want to learn Parasoul now, any good combos with her?
The debugs logs are inside the game folder. Send them to bugreport@labzerogames.com