QisTopTier
XisBannedTier
Q, stop dodging me and play me, or are you saving your shit for the tourney :O
You want to play?
You should of said something on steam duh
Q, stop dodging me and play me, or are you saving your shit for the tourney :O
You want to play?
You should of said something on steam duh
Q claims Steam didn't popup my messages to him, yeah sure
If you have a 3 character team and you get touched by Q, that girl is dead.
I need a replay of the matches so I can xcopy Squiggly.
Practice this
c.MK, c.HP, Silver Chord
Daisy Pusher, s.HK (if no meter or you want to save it do c.MP, s.HK)
j.LP, j.MK, j.HK Fallen Woman H
c.MK, s.HK
j.LK, j.MK, j.HK, Fallen Woman M
s.LK, s.MP, s.HP x2, qcf+lk or dragon punch
Once you have that down practice this
This video is sorta what it will look like but the stuff below is the updated version
c.MK, c.HP, Silver Chord
Daisy Pusher, s.HP, Seria Cancel
c.MP, s.HK
j.LP, j.MK, j.HK Fallen Woman H
c.MK, s.HK
j.LK, j.MK, j.HK, Fallen Woman M
s.LK, s.MP, s.HP x2, Seria Cancel
s.LP, s.MP, s.HP x2, qcf+lk or dragon punch
I got the combo down. Any other combos you have for Valentine because I'm pretty bad in coming up with combos. Actually I could come up with combos, but don't know how to extend them.
I'm actually in the lab with her right now. I've got some extension strings but nothing solid for now. I'll link you to my fight notes when I have something to show.
In order of priority :
ThatOneOtherGuy
OmnisScythe
WingZero
Thanks
I'm going to practice now. Add me on steam if you want, it's MisterLuffy.
Edit: I think I've found the extension string, but still need to work on it.
In order of priority :
ThatOneOtherGuy
OmnisScythe
WingZero
OmnisScythe got recorded by worldjem so that's a start and WingZero plays a lot at salty cupcakes so i'll look at most of their GF but ... can't find anything about ThatOneOtherGuy .
Someone can tell me some combos for Ms Fortune? Tried all the combos for Cerebella from the flowchart, wanted something like that for Nadia : P
Thanks a bunch as always DiscoShark !
Fuck me, I'm in Eyoel's bracket. If I get matched up against him first or second match I'm going to be sad. It'll be Evo all over again. ._.
I can see because I'm helping.
Quick, someone give me a Double combo, and two other characters to play! ._.
I can see because I'm helping.
Quick, someone give me a Double combo, and two other characters to play! ._.
Psst, tell me if anyone of note is in my bracket >.>
On the bright side, I can't have keninblack again, but on the not o bright I could still end up with guitalex again D:
Maybe he would if there were stronger players here.Speaking of which, Guitalex hasn't been posting around here since his first post which is a shame .
What's the best way to play Peacock? Just spamming projectiles and keeping distance?
I got one combo down for Valentine. I don't know if it's good but it's a start.
-cr.LK, cr.MK (2 hits), cr.HP
j.LK, j.MP, j.MK (1st hit), j.HP
Jump again (once you land after j.HP)
j.LP, j.MP, j.HP xx qcf+K xx EKG Flatliner=(qcf+KK)
It's not great because you scale your damage too much early on but it's a start. I'm still working on my document myself so I can't comment too much. After testing a little more, if you let cr.MK do two hits when hitting cr.LK at max distance cr.HP will whiff. cr.LK can be hit two times however if you have trouble hit confirming it.
For those who are learning Squigly, my friend made a tutorial. Enjoy.
http://www.youtube.com/watch?v=BXAROydzfVY
I see. I need to work on her more. I can't wait to see what you have.
I didn't research Squiggly much but I'm a little puzzled at to why he's using meter so much.
I wouldn't have high hopes on it but it should be helpful (hopefully) in the end.
You make it sound like Peacock players actually lose something by going duo or trio. She isn't useless as a solo character, but she gains the world when she has assists backing her up.That only goes so far- you're not going to keep good players out all the time with Peacock- her keepaway just isn't good enough (unless you are really good with assists, then you have to be even better to make up for the health/damage loss)
This is the preferred way to go. The mistake I see often with Peacocks is very little use of her level 3 grab, though. There are times when burning the meter is worth it and it blows opponents to the other side of the stage which means game over if they can be chipped to death (unless it is anchor Double with five meters).What's the best way to play Peacock? Just spamming projectiles and keeping distance?
Your friend could have saved time doing my combos for no meter or a little meter for more damage XD
Honestly the only way to get more damage is with her qcf+lk combos in the corner
You make it sound like Peacock players actually lose something by going duo or trio. She isn't useless as a solo character, but she gains the world when she has assists backing her up.
This is the preferred way to go. The mistake I see often with Peacocks is very little use of her level 3 grab, though. There are times when burning the meter is worth it and it blows opponents to the other side of the stage which means game over if they can be chipped to death (unless it is anchor Double with five meters).
You make it sound like Peacock players actually lose something by going duo or trio. She isn't useless as a solo character, but she gains the world when she has assists backing her up.
Yeah she does, using Fortune as an assist I do better than Solo despite having no clue how to play Fortune
If only Cerebella had a derp assist to use (her assists are meh for keep-out, great otherwise, but I need keep-out. Devil Horns is best out, but real hard to convert off landing it) Starting to think the best use for assist right now with Cerebella is as an Alpha Counter. Wondering if Peacock assist teleport would work well as an alpha counter to start at range.
Yeah she does, using Fortune as an assist I do better than Solo despite having no clue how to play Fortune
If only Cerebella had a derp assist to use (her assists are meh for keep-out, great otherwise, but I need keep-out. Devil Horns is best out, but real hard to convert off landing it) Starting to think the best use for assist right now with Cerebella is as an Alpha Counter. Wondering if Peacock assist teleport would work well as an alpha counter to start at range.
Why are you not using ceracopter for keep out? The last hit knocks away
I'm thinking of picking up Parasoul to be my third character once I've practiced Valentine and Squigly. What do you guys think?
Those are my 3, and their synergy is fantastic if you ask me.