Someone on Reddit made a 30fps vs 60fps site.

It may not always be visually obvious, but in 99% of 3D PC games, just walk around on 30-60FPS vs 80+, and you'll notice how much smoother it is.

Diablo 3 is a great example. Turn V-Sync on (with a 60Hz monitor), and just click to move for a minute or so. Then try 120FPS. You can easily notice how rigid it feels. But you have to put up awful screen tearing.
That's because vsync at 60hz adds a crap ton of input lag, which pointer controls are extremely sensitive to (and head tracking is even more sensitive). The visuals are actually less smooth.

If you had a 120hz monitor you would get the best of both worlds. Lower input lag and butter smooth visuals.
 
Dirt 3 felt less difference than others. Maybe filtering.

[Edit] Also sleeping dog too. I think it must be how much the camera movement and FOV size.
 
I am not obsessed over graphics and enjoy good, entertaining gameplay over graphics.

BUT, 60fps is so much better and smoother and is very noticeable that I really cannot understand how some people cannot tell the difference. Now, 720p or 1080p, that is a different story.
 
I feel like we need a thread or something to refer to every time these gif comparisons pop up, but here goes:

-most people's browsers won't display gifs in 60 hz (50hz)
-even if they do many people's wooden pcs or laptops (or simply having too many tabs open already) won't be displaying them at 60 fps
-framerate is more about input lag than it is about smoothness of the animation (though smooth animations are obviously awesome)
You FEEL a framerate even more so than you see it , through how instantaneous the feedback that you get from your inputs is.

You can still clearly see the difference between 30fps or 50(or 60) fps gifs (and if you can't then I'm terrible sorry) but they are really pointless comparisons for explaining why anyone should care about framerates.
 
Keep in mind 60 FPS is considerably more noticeable when you're in control of the game than it is from watching a video. This is both because of improved controller latency as well as more attention paid to the game when you're interacting with it.
 
How can anyone not see the difference, even on this site? Unless you're using a really old computer which isn't displaying the videos at proper speed + with all frames intact.
 
Yeah, it is FOV. If any games have wide FOV (Fisheye effect) and you will felt more 30fps to 60fps than narrow FOV.
 
I don't understand how people can say 30fps feels like moving through treacle :-)

Only two I noticed a *real* difference on were the red orchestra + watch dogs. The others it didn't make a huge difference to me. In both cases I'd take 2x image quality and 30fps over 60fps though, if that were the trade-off.

Opinions, eh?

I agree. Give me a visually sumptuous game at locked 30. I'd take that over a 1/2 as good looking game at 60, in nearly every case.

The only genres where 60 is a must:

Arcade racers
Shmups
Fast paced/twitch FPS
Fighting games

That's it.

For adventure or TPS series' like Tomb Raider, Gears of War, Resident Evil or Metal Gear (etc) 30 fps is more than fine.
 
something something cinematic.

While it is easy for me to tell. I'm guessing the general public would not know or care - especially if the videos were not side-by-side.
 
Can I see a difference? Yes

Does it make a difference to me? No.

I feel sorry for people who obsess over the difference to the point that it ruins their experience.
 
As usual with frame rate comparisons, mind the following.
To view the maximum difference, you'll need
* A high screen/scene brightness and contrast
* A large FoV (large video, sitting close to screen)
* Enough movement between frames
* Little/no motion blur (motion blur or display blur)

If you mind the above, a average human should be able to detect ~75Hz or whatever your flicker fusion rate is (think CRT flicker)

Here is a super obvious example for those who think they cannot see it
(view sitting close and with high screen brightness):
http://testufo.com/#test=framerates-text
 
It's always hard to tell on this internet shit that people do. The only way to to do is by downloading a video or seeing a game in motion. People who say that can't see the difference after that though is likely to have vision problems.
 
bu bu but where is all dem cinematic flair in the 60fps clips :(

You can clearly see the difference, but as said, playing a game is different from watching a game.
 
I can see a difference, and I usually tune my games for 60 solid fps, but I feel that example made the difference somewhat trivial. The Sleeping Dog example showed some arguably unwanted "soap opera effect" as well..
 
Why not do this:

Play Halo 3 for about 1 hour.
Switch to Call of Duty for a while.
Then back to Halo 3.

You will notice it more like that than watching those videos on the site.
 
30 FPS is far superior.

It has that CINEMATIC FLAVOR!~~


no but really, when it comes to the actual gameplay 60 fps feels a lot better but for some reason the 30fps actually does have an appeal to it. Probably because im such a big movie guy.
 
God 60 is so much better. I love seeing all the articles and threads about 1080p and 60 fps. Just shows that more and more people are starting to realize the importance of playing at native res and native refresh rate.
 
Not going to lie, I can't feel the difference in 9/10 games. Doesn't really matter to me either one console or PC. As long as it's steady or the game is fun enough it's no big deal.
 
Neither of those make my life substantially better, I take fun games regardless of -P- and FPS.

but that is just me.
 
Actually, I'm the kind of guy that, while I prefer 60FPS for the majority of games, there's some games where I'm fine with 30. Basically, if it's a racing game or an FPS, I require 60. But if it's a third person game or maybe it's intentionally supposed to look cinematic, 30 sometimes actually feels a little more correct.

In some ways it's like when The Hobbit came out and everyone thought the new, higher framerate version they released to some theaters looked kind of like a soap opera.
 
I can clearly see the difference, but I must have a high tolerance for 30fps cause it really doesn't bother me--- and almost EVERYTHING bothers me. It's only when a videogame dips sub 30fps and i start to feel that its bogging down a video games interface and such that it bugs me.
 
I can see the difference easily in TPS and FPS, but it's a bit harder in the racer. Personally, I don't have an issue with 30FPS, but I do feel that just seeing isn't enough. The difference is more immediately felt when actually playing.
 
This is a really bad example.

It's low bitrate which makes frames appear to blend together a bit, and the videos aren't properly synced together at all.

It should be high bitrate and the two videos should be combined into one side by side one.

I can try and make a better example in a bit.
 
Isn't that a good thing?

Means he/she can enjoy games irregardless of their framerate.

The poster was obviously joking, but in a case where it a person was genuinely incapable of seeing the difference between 30fps and 60 fps, they would have terrible eyes and would be probably bad at games too because they cant get anything out of new information fast enough.
 
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