Someone on Reddit made a 30fps vs 60fps site.

I would agree if what I saw looked "choppy", or any of the other descriptions people use, but for me they both look fine. Maybe my brain is just interpolating the missing frames, and yours can't? :)
There is juddering in 30fps video. If you can't notice that's because your LCD is blurring everything.
 
I feel a lot of people who can't see the difference just don't know what they are looking for.

Example, When playing third person shooters rotate the camera quickly, the refresh rate really effects how many frames you see of the landscape wizing by. A higher refresh makes it so I am able to pick out details easier, doesn't matter what the numbers are to me, higher is better.

I'm not one of those people who can't stand 30fps but I am a huge fan of highFPS. I'm currently replaying mass effect trilogy on my PC, with the high FPS. I'm constantly blown away at how lifelike the presentation becomes. when I'm capping above 60fps it's like I'm watching the coolest marionette show ever, like it's right in front of me. my brain doesn't get tricked like that with 30fps.

the main reason of responsiveness is that you're getting one input per 1/60 seconds, instead of 1/30s
 
While I can see and feel a difference in 30v60 I generally find most games playable in 30 and usually the only time I ever have a problem with frame rate is during movies.

Fucking HATE 24p (23.976), looks juddery as hell and very off putting
 
The one on the right is slightly faster. Are both games running on the same hardware at the same resolution?

I can barely spot the difference between the two but can tell the difference between an image on a non retina screen versus a retina screen.
 
Some people are either completely unobservant or they reaaally need to see an eye doctor. The difference in the smoothness of the motion is really clear.

This is a frankly just a stupid thing to say. We know pretty well that different peoples' visual systems use different pieces of visual information and have reliances on different visual systems in order to make up what we call 'vision'.

It is completely plausible to me that for some people the difference between 30 and 60 fps just isn't noticeable, at least for certain kinds of scenes. Everybody posting 'your eyes are broken and you're stupid' to people honestly saying that they can't tell the difference needs to stop.
 
OK, maybe someone can explain this to me. I have watched lots of movies over the years, and every single one of them was projected at 24 fps. None of them seemed juddery or unpleasant because of that (a lot were unpleasant for entirely unrelated reasons like plot, acting, etc. but that's another story). Why then is 30 fps in games suddenly painful to people's eyes? I understand that 17 ms/frame vs 33 ms/frame has advantages in fps, but I am only talking about visual appearance here. Am I missing something?
 
Obsessing about this is missing the point. Relax. And i'd rather have solid frames & nicer environments than higher frames. It's technical pedantry, and if anything 60fps looks more cheesy. Would you rather developers put all their energies into something so technical and kind of pointless, or into solid gameplay and features?
 
I would agree if what I saw looked "choppy", or any of the other descriptions people use, but for me they both look fine. Maybe my brain is just interpolating the missing frames, and yours can't? :)

One looks butter smooth, natural, the other looks like it's having slowdowns half the time.
 
Anyone got the Dark Souls Webm?
It was a guy standing still and rotating the camera around. It was sequential, 30 FPS then 60 FPS. I think it was recorded in the Sen's Fortress area.
 
Differences are easily noticeable. And I'm on my phone.

That said, I think for some games 30fps fits the game play better. 60fps can look too smooth and fast moving.
 
Sure compare them side by side you can tell a difference. If you just look at a game most people can't tell and only get outraged by knowing by spending a lot of time on the Internet.
 
Some people can't see a difference? :/

Hard to believe for us regular folks, but coupled with the inability to see a difference between 720p and 1080p, it's the distinguishing mark of game "journalists" working for large websites. If you can tell the difference, then unfortunately you don't have what it takes and are probably just a forumite, or at best a blogger.
 
OK, maybe someone can explain this to me. I have watched lots of movies over the years, and every single one of them was projected at 24 fps. None of them seemed juddery or unpleasant because of that (a lot were unpleasant for entirely unrelated reasons like plot, acting, etc. but that's another story). Why then is 30 fps in games suddenly painful to people's eyes? I understand that 17 ms/frame vs 33 ms/frame has advantages in fps, but I am only talking about visual appearance here. Am I missing something?
Because people now have something better to compare it against. 480p didn't seem that bad either back in the PS2 generation. Movies don't move as fast as games do either.

The gifs aren't as smooth as a proper 60fps game. And even 60 looks choppy compared to the full glory of 120. It's like retina for motion.
 
Side by side, yes I see the difference. Luckily when I'm playing I'm only looking at one screen ;)

While I understand 60fps is the ideal option, it really just isn't a big deal to me personally.
 
To me, watching those is just a fraction of the story. The bigger thing is the feel of connection between the controls and what happens onscreen. 30FPS feels like the character is moving through something thicker than air, ya know?
 
It funny how 60FPS ends up looking smoother than real life. Even though eyes can perceive much higher framerates, In real life the motion of things around you is never perfectly smooth due to the way eyes make these micro jumps from point to point in scenery. Just try moving your head 180 degrees from left to right at varying speeds. It never looks '60FPS smooth' due to eyes' saccade movements.
 
For people who can't tell, use 60fps for anything then go down to 30fps,its a jarring experience
 
Why would you feel sorry for him? If anything, he should feel sorry for you. If you're so hypervigilant that a small change in framerate like this makes a huge difference for you, then I don't know how you manage to enjoy anything.

He didn't say it made a huge difference.

I feel sorry for him too, but I find 30 FPS games perfectly enjoyable. My sorrow stems more from someone not being able to appreciate what I feel is a worthwhile experience.

I say the same for my friends who dislike sushi. So sad for them -- they're missing out!
 
What am I reading here? Some of you guys crack me up.
If you read my post above, you'll understand why he's saying what he's saying. 60FPS on static screen in a way does look smoother compared to real life due to the way micro movements of our eyes work (and there's no micro movements used when looking at static screen).
 
OK, maybe someone can explain this to me. I have watched lots of movies over the years, and every single one of them was projected at 24 fps. None of them seemed juddery or unpleasant because of that (a lot were unpleasant for entirely unrelated reasons like plot, acting, etc. but that's another story). Why then is 30 fps in games suddenly painful to people's eyes? I understand that 17 ms/frame vs 33 ms/frame has advantages in fps, but I am only talking about visual appearance here. Am I missing something?
Film has real motion blur, so one frame changes naturally into the next. In a game, the lower the framerate, the more unnatural movement becomes, due to objects travelling further and further around a frame with no real transition.
 
I see the difference and am minding it less...

But I'm all for developers choosing better graphical imagery over 60fps. The trade off is disappointing. If Naughty Dog can make Uncharted games even fractionally prettier due to choosing 30fps, I foresee that always being my preference over trying to render double the frames. The worst is 60fps and no motion blur.

I prefer the look of 30fps. I have the same problem seeing 60fps as the public had with The Hobbit 48fps - it doesn't look good to me.
 
If you read my post above, you'll understand why he's saying what he's saying. 60FPS on static screen in a way does look smoother compared to real life due to the way micro movements of our eyes work (and there's no micro movements used when looking at static screen).

But your eyes are still seeing it, even if it is a screen, which means it still falls under the category of real life...
 
Hmmm, I don't know. The examples he put up make it rather hard to see the difference. I saw better difference with the Tomb Raider GIF someone put on here.
 
I'll always prefer 60 fps when I notice it. But there are times when I just don't. Don't know what to say, but that's how it is.

Take Mario 3D World for instance. I never notice it when I'm playing. The only time my eyes actually see it is when loading a level and the text slides into view. That motion is actually noticeable to me. The rest just feels like it is the way it is. Not 60, not 30. It just is. Which is probably better for me and my enjoyment anyway.

But then take Link Between World. I actively notice the 60 fps the whole time I'm playing it. My senses never dulled to it, like they seemed to do with some of those gifs in the OP. And it really did make the whole experience a little nicer.

So I don't know what it is, but sometimes I notice it, sometimes I don't.
 
This thread is seriously bumming me out because everyone are basing their opinions off of really poor examples.
 
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