They'll flip that around again with the new system. You know they will hit all of their biggest IPs with Switch 2 exclusives.
Yeah should be obvious all of Nintendo's big teams have been working on Switch 2 stuff in secret past few years, as they should have.
Even so they've still put out several neat exclusives for Switch in its last years.
Other than better gfx and faster loading, only meaningful change imho is the mouse gimmick, which I don't know how well it would be implemented on many games, or how many will used them.
As hardware itself, as much as I like what I'm seeing - I'm not sure if it fundamentally enhance gaming mechanics that we play, or how we play games...
IMHO, unlike PC, I do think that's where the true generational leap exists.. at least 1/2 of the time - as the other half, depends on the games released on it.
Say, on NES to SNES, we got many more buttons to utilize, wide usage of S-Ram on cartridges, and bigger memory allowed more complex computational tasks in games.
N64 re-introduced and modernized analog control, and made games like Ocarina of Time, Mario 64 possible. Rumble pack also added a nice gimmick to enhance game experience.
Wii, even though it was just marginally better than GC, brought different ways to interact, and Switch brought hybrid function to mainstream.
Well the thing is, traditional gaming simply had a lot more room to grow back during the '80s and '90s. Everybody knew games were going to need more than two buttons and a d-pad, especially for 3D. Everyone knew games would need more than 8 MB of storage for data, and more processing power for more complex calculations, etc. So those developments were inevitable to help traditional gaming hit a "good enough" level at the floor.
Now, arguably, we've reached that point. You've got GTA6 with its level of graphics running captured w/ gameplay segments on a base PS5. You've got enough buttons, force feedback, and haptics for vast majority of games today. You've got more than enough storage for the biggest & most ambitious games one can design. You've got extremely powerful CPUs & GPUs that can handle extremely complex physics and logic systems, and surpluses of RAM in more cases than not.
The thing about PC and "generational leaps" is, it's a lot like arcades back in the day. Meaning that you may get a select game or two every few years that really pushes new specs at high level, but that experience is going to be out-of-reach for the vast majority of the market, and not seen across enough games, to really cement itself as a universal 'generational leap'. I'd say arcades were better in that respect because even through the mid '90s, there was enough money being made to incentivize more throughput of graphically-demanding games. That's how we got stuff like the Model 2 & Model 3 systems, System 22 & 23, etc. Like have we ever seen a frequency of advanced PC games to the level of when we got arcade stuff like Ridge Racer, Virtua Racing, Virtua Fighter, Virtua Fighter 2, Daytona USA, SEGA Rally, Virtua Fighter 3, Scud Race, Hang-On, Outrun, Street Fighter 3 etc. in the PC gaming space? What games are out there today
really pushing the 5090 to its absolute limits? I can't think of a single one.
IMO the only hope we have to get genuine next-gen feeling advances in terms of the player experience, is with VR or, better yet, MR (Mixed Reality). It's a shame the VR market's kind of basically stalled since a few years ago, and companies like SIE have basically pulled out of further focus in that space. I think VR/AR (MR) could really take off IF it's part of the default experience with a major platform brand. It's why I was hoping the PS6 would have made some entry-level VR default as part of the experience, because you need a major platform to standardize a technology in order to get high adoption rates among customers & developers. PSVR didn't accomplish that and neither did PSVR2 (especially PSVR2), and Oculus just isn't nearly as big a gaming brand as PlayStation.
Ironically, the only hope I feel we have with that happening is Nintendo, but obviously not with Switch 2. Maybe whatever comes after Switch 2 could be what finally makes VR/AR (MR) mainstream and a standard more in the industry tailor design experiences towards.
Switch2, even though much more powerful - I am not sure what new things it can bring to the table.
Yes, games will be much more prettier and have higher resolution/frame rates, faster loading which I welcome... (and big 8" screen!) ..
but what kind of NEW, generation defining new experience can it bring, I am a bit doubtful - but I do hope it will... (as I preordered 2)
For example: Let's say I'm playing Xenoblade 4 on Switch2... but will the Switch2's hardware would enable, other than graphical enhancement, that's just not possible on Switch 1 at lower res & lower fps?
That's the type of thing that I'm doubting.
Gimmick or not - Nintendo has been always the forefront of innovation in many experimental things in new hardware - and I have to say Switch2 has been one of the most conservative, tame effort.
Well the thing with Nintendo is, they only really truly switch things up if the previous system was a commercial failure, OR they face significant competition and feel they need to stand out more. The former is how we got stuff like the Wii and the Switch; the latter is how we got stuff like SNES (Mode 7, Satellaview), N64 (analog sticks, 4-player couch gaming) and DS (two screens).
The Switch was insanely successful and the closest rival device type has sold six million units,
COMBINED, over a period of 3 years. So either Switch 2 bombs (very unlikely), PC handhelds blow up in terms of market adoption (maybe? I mean they'll see some growth, but going from even 6 million/3 years to 50 million over 6-7 years will be a massive challenge, even if Valve does everything right (and Microsoft too, though they're already lagging behind Valve)), or both.
OR, that rumored PlayStation handheld takes off and also bolsters PS6 adoption rates. But that'll require PlayStation getting more of the types of games we've traditionally seen on Nintendo platforms, as PlayStation exclusives (or at least most of them being the case), and that's not the direction SIE seems to be trending these days. Plus, even if that were the case, it'd still be a gamble, because a lot of Switch's biggest-selling games are Nintendo's own IP, and those are never coming to a PlayStation.