TheChewyWaffles
Member
10fps on low max. But you can use nvidia inspector to help improve it...
Only after a ton of tweaks and even then he might expect 12 FPS or so.
10fps on low max. But you can use nvidia inspector to help improve it...
10fps on low max. But you can use nvidia inspector to help improve it...
I was being serious, only got the machine and have this preloaded but haven't had a chance fire it up yet.
At 1080p.
You'll max the game at 1080p.
Framerate?
Holy moley look at those shadows.
Holy moley look at those shadows.
I didn't notice an HFTS option under shadows is that not yet implemented?
I didn't notice an HFTS option under shadows is that not yet implemented?
its only available on 9 series nvidia gpus. im guessing it uses the special hardware in maxwell for voxel processing
That's it in the picture of the bike.
I have a GTX 980Ti.
I know it is, but maybe it was some dev branch edition? I'll go look again.
do you have driver released today?
I have a GTX 980Ti.
I know it is, but maybe it was some dev branch edition? I'll go look again.
EDIT: Okay I checked again and it is there now. I swear to god it was not there just "low -> medium -> high -> nvidia pcss -> back to low"
its only available on 9 series nvidia gpus. im guessing it uses the special hardware in maxwell for voxel processing and/or CR. can CR be accessed through regular dx11 with NVAPI?
I have something beyond pcss also do you have everything the highest settings there can be and the new driver? How you running?
CR can be accessed via regular DX11.3 without any NVAPI.
is dx11.3 available on windows <10?
CR can be accessed via regular DX11.3 without any NVAPI.
No, it's Win10 only I believe.
I didn't notice an HFTS option under shadows is that not yet implemented?
Found it.
EDIT:
Heads up Andy the image for the "Vignette" section when you click it it opens up and says "File not found."
Thanks, found the problem and fixed it.
Texture Quality
You may have noticed that The Division lacks a Texture Quality option. Instead, Massive Entertainment's Snowdrop Engine dynamically streams content in and out as needed. Depending on your "Extra Streaming Distance" and "Object Detail" settings this may happen frequently, and there may be pop-in as new content is loaded.
Behind the scenes, Snowdrop aims to utilize 75% of your dedicated video memory (VRAM), leaving space for other GPU-accelerated, memory-consuming apps that may be running the background. Within this 75% block of memory, which may be exceeded, memory is earmarked for any settings you've enabled that use VRAM, and the rest divvied up between geometry, other necessary game elements, and textures required right this second. Any remaining memory is filled with additional textures for nearby areas, reducing the chance of pop-in and visible streaming as players travel through the world.
As such, users of GPUs with less than 6GB of VRAM may not receive maximum-quality textures at all times. Whether you do or don't is based on the selected screen resolution, the detail of the current area, and the quality selected for game settings.
If you do somehow fill your GPU's available VRAM, perhaps with a high resolution and max settings on a 4GB GPU, The Division will do its best to scale back detail to rectify performance. In some cases though you'll have to step in and dial back the aforementioned settings, or the resolution.
To avoid all VRAM concerns our testing reveals that a 6GB GeForce GTX 980 Ti will do the trick at 4K with max settings. And as we're sure you're interested to know, image quality and streaming behavior was identical to that of a 12GB GeForce GTX TITAN X.
At 1920x1080, the most commonly-used gaming resolution, 4GB of memory should sufficient for max settings.
the 4th screen comparison for shadow quality links to the images from the 3rd comparison.
Oh man the game runs like shit here. I can't even get past 14 fps in the MENU!!
GTX 970
I5 4690
16GB Ram
Game is installed on SSD 970.
Don't even know where to begin.
i thought it was. i assume this shadow feature is available on all windows versions, thats why i was curious if CR can be accessed through nvapi without dx11.3/12
The game is crashing on me every thirty minutes or so. Sometimes CTDs during the launch sequence. Anyone else, or am is this just me? I was running Nvidia's 364 drivers before, then reinstalled 362, but it keeps happening.
970, 4690k, 16gb ram, SSD, no OC.
Yup. Straight to Desktop.
Had no issues during the beta. I've tried removing drivers completely and re-installing the previous version. Same problem.
Unplayable for me at the moment
Anyone on 980ti without new driver? How's it going for you?
This arouses meHoly moley look at those shadows.
Facts.Beta ran way better
Holy moley look at those shadows.
Something is wrong with my 980ti sli setup
I turn everything in low in 3440x1440 and I still can't reach 60 steady fps with 60-70 utilization both cards
Beta ran way better >75 fps
The game is crashing on me every thirty minutes or so. Sometimes CTDs during the launch sequence. Anyone else, or am is this just me? I was running Nvidia's 364 drivers before, then reinstalled 362, but it keeps happening.
970, 4690k, 16gb ram, SSD, no OC.
Nice, but look close at the shadows and you'll see the left wheel of the bike (and all the objects around it) are floating. Including the big lamp post thing =P
Something is wrong with my 980ti sli setup
I turn everything in low in 3440x1440 and I still can't reach 60 steady fps with 60-70 utilization both cards
Beta ran way better >75 fps
Something is wrong with my 980ti sli setup
I turn everything in low in 3440x1440 and I still can't reach 60 steady fps with 60-70 utilization both cards
Beta ran way better >75 fps
In the time I was able to play it, I was getting some weird ghosting effect in my game, most noticeable when turning or in cutscenes. Seems to be tied to temporal AA somehow, but can't get it to go away.
i5-3570k
2x7970
16GB
W10